StudioFilingRewardView.cs 6.0 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.CommonGame;
  4. using UI.Studio;
  5. using UnityEngine;
  6. using System.Collections.Generic;
  7. using System.Linq;
  8. using cfg.GfgCfg;
  9. using UI_ListRewardItem = UI.Studio.UI_ListRewardItem;
  10. namespace GFGGame
  11. {
  12. public class StudioFilingRewardView : BaseWindow
  13. {
  14. private UI_StudioFilingRewardUI _ui;
  15. private List<int> rewardList;
  16. private EffectUI _effectUI1;
  17. private EffectUI _effectUI2;
  18. public override void Dispose()
  19. {
  20. if (_ui != null)
  21. {
  22. _ui.Dispose();
  23. _ui = null;
  24. }
  25. EffectUIPool.Recycle(_effectUI1);
  26. _effectUI1 = null;
  27. EffectUIPool.Recycle(_effectUI2);
  28. _effectUI2 = null;
  29. base.Dispose();
  30. }
  31. protected override void OnInit()
  32. {
  33. base.OnInit();
  34. packageName = UI_StudioFilingRewardUI.PACKAGE_NAME;
  35. _ui = UI_StudioFilingRewardUI.Create();
  36. this.viewCom = _ui.target;
  37. this.viewCom.Center();
  38. this.modal = true;
  39. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  40. _ui.m_list.itemRenderer = RenderListItem;
  41. _ui.m_btnGet.onClick.Add(OnBtnGetClcik);
  42. _ui.m_btnBack.onClick.Add(this.Hide);
  43. AddEffect();
  44. }
  45. protected override void AddEventListener()
  46. {
  47. base.AddEventListener();
  48. EventAgent.AddEventListener(ConstMessage.FILING_SCORE_CHANGE, UpdateView);
  49. }
  50. protected override void OnShown()
  51. {
  52. base.OnShown();
  53. _ui.m_bg.url = ResPathUtil.GetCommonGameResPath("ty_tc_l");
  54. _ui.m_txtScore.text = string.Format("本章评分: {0}",
  55. StudioDataManager.Instance.GetStudioDataById(StudioDataManager.Instance.filingChapterId).ChapterScore);
  56. UpdateView();
  57. }
  58. private void UpdateView()
  59. {
  60. _ui.m_list.numItems =
  61. CommonDataManager.Tables.TblFilingRewardCfg.DataList.Count(a =>
  62. a.Id == StudioDataManager.Instance.filingChapterId);
  63. ;
  64. _ui.m_btnGet.grayed =
  65. !StudioDataManager.Instance.GetFilingRewardState(StudioDataManager.Instance.filingChapterId);
  66. }
  67. protected override void OnHide()
  68. {
  69. base.OnHide();
  70. _ui.m_list.ScrollToView(0);
  71. }
  72. private void AddEffect()
  73. {
  74. //边框左上角特效
  75. EffectUIPool.CreateEffectUI(_ui.m_LeftTopEffect, "ui_Activity", "Com_window_L_up",
  76. onComplete: (effect) =>
  77. {
  78. if (effect != null)
  79. {
  80. _effectUI1 = effect;
  81. }
  82. });
  83. //边框右下角特效
  84. EffectUIPool.CreateEffectUI(_ui.m_RightDownEffect, "ui_Activity", "Com_window_R_Down",
  85. onComplete: (effect) =>
  86. {
  87. if (effect != null)
  88. {
  89. _effectUI2 = effect;
  90. }
  91. });
  92. }
  93. protected override void RemoveEventListener()
  94. {
  95. base.RemoveEventListener();
  96. EventAgent.RemoveEventListener(ConstMessage.FILING_SCORE_CHANGE, UpdateView);
  97. }
  98. private void RenderListItem(int index, GObject obj)
  99. {
  100. FilingRewardCfg cfg =
  101. CommonDataManager.Tables.TblFilingRewardCfg.DataList
  102. .Where(a => a.Id == StudioDataManager.Instance.filingChapterId).ToList()[index];
  103. UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
  104. item.m_txtDesc.text = string.Format("总评分达到{0}", cfg.Score);
  105. rewardList = StudioDataManager.Instance.GetFilingRewardList(StudioDataManager.Instance.filingChapterId);
  106. if (index < rewardList.Count && rewardList[index] == ConstBonusStatus.CAN_GET)
  107. {
  108. item.m_canGet.visible = true;
  109. }
  110. else if (index < rewardList.Count && rewardList[index] == ConstBonusStatus.CAN_NOT_GET)
  111. {
  112. item.m_canGet.visible = false;
  113. }
  114. else
  115. {
  116. item.m_canGet.visible = false;
  117. }
  118. item.m_listReward.data = index;
  119. item.m_listReward.itemRenderer = RenderListRewardItem;
  120. item.m_listReward.numItems = cfg.Items.Count;
  121. // item.m_listReward.SetScale(0.6f, 0.6f);
  122. UI_ListRewardItem.ProxyEnd();
  123. }
  124. private void RenderListRewardItem(int index, GObject obj)
  125. {
  126. int rewardIndex = (int)obj.parent.data;
  127. var rewards =
  128. CommonDataManager.Tables.TblFilingRewardCfg.DataList
  129. .Where(a => a.Id == StudioDataManager.Instance.filingChapterId).ToList()[
  130. rewardIndex].Items;
  131. ItemData reward = ItemUtil.createItemData(rewards[index].ToGfgGameItemParam()); //_rewardDatas[index];
  132. if (obj.data == null)
  133. {
  134. obj.data = new ItemView(obj as GComponent);
  135. }
  136. (obj.data as ItemView).SetData(reward);
  137. (obj.data as ItemView).GrpGotVisible =
  138. StudioDataManager.Instance.GetFilingRewardStateByIndex(StudioDataManager.Instance.filingChapterId,
  139. rewardIndex) == ConstBonusStatus.GOT
  140. ? true
  141. : false;
  142. //(obj.data as ItemView).SetComItemScale = 0.6f;
  143. //(obj.data as ItemView).SetTxtCountPos(175, 135);
  144. }
  145. private void OnBtnGetClcik()
  146. {
  147. if (!StudioDataManager.Instance.GetFilingRewardState(StudioDataManager.Instance.filingChapterId))
  148. {
  149. PromptController.Instance.ShowFloatTextPrompt("当前无奖励可领取");
  150. return;
  151. }
  152. StudioSProxy.ReqFilingScoreRewards(StudioDataManager.Instance.filingChapterId).Coroutine();
  153. }
  154. }
  155. }