ActivityAfuGiftDataManager.cs 4.3 KB

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  1. using ET;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Linq;
  6. using cfg.GfgCfg;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class ActivityAfuGiftDataManager : SingletonBase<ActivityAfuGiftDataManager>
  11. {
  12. private ActivityInfo info;
  13. public ActivityInfo Info
  14. {
  15. get => info;
  16. set => info = value;
  17. }
  18. private int _indexDay;
  19. private bool _isBuy;
  20. //已经领奖levelId
  21. private List<int> _normalRewards = new List<int>();
  22. //已经高级领奖levelId
  23. private List<int> _superRewards = new List<int>();
  24. private List<ActivityLoginCfg> _rewardCfgs;
  25. public List<ActivityLoginCfg> RewardCfgs
  26. {
  27. get => _rewardCfgs;
  28. set => _rewardCfgs = value;
  29. }
  30. //消暑礼包
  31. public int SummerActivityID = 3003;
  32. public bool IsSummerGiftBuy = false;
  33. public Dictionary<int, List<int>> SummerGiftRewardState = new Dictionary<int, List<int>>()
  34. {
  35. [0] = new List<int>(),
  36. [1] = new List<int>()
  37. };
  38. private bool _isOpen;
  39. public bool IsOpen
  40. {
  41. get => _isOpen;
  42. set => _isOpen = value;
  43. }
  44. private bool _needRefresh;
  45. public bool NeedRefresh
  46. {
  47. get => _needRefresh;
  48. set => _needRefresh = value;
  49. }
  50. public bool CheckIconShow()
  51. {
  52. var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.AFZL);
  53. return activityInfo != null && activityInfo.StartTime <= TimeHelper.ServerNow() &&
  54. activityInfo.EndTime > TimeHelper.ServerNow();
  55. }
  56. public void InitActivityInfo()
  57. {
  58. Info = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.AFZL);
  59. RewardCfgs = CommonDataManager.Tables.TblActivityLoginCfg.DataList.Where(a => a.Id == Info.ActivityId)
  60. .ToList();
  61. }
  62. public int GetNormalRewardStateByDay(int indexDay)
  63. {
  64. return _normalRewards[indexDay];
  65. }
  66. public int GetSuperRewardStateByDay(int indexDay)
  67. {
  68. return _superRewards[indexDay];
  69. }
  70. public void SetRewardStateList(List<int> list, bool isVip)
  71. {
  72. if (isVip)
  73. {
  74. _superRewards = new List<int>(list);
  75. }
  76. else
  77. {
  78. _normalRewards = new List<int>(list);
  79. }
  80. }
  81. public void SetIsBuy(bool isBuy)
  82. {
  83. _isBuy = isBuy;
  84. }
  85. public bool GetIsBuy()
  86. {
  87. return _isBuy;
  88. }
  89. public void SetIndexDay(int indexDay)
  90. {
  91. _indexDay = indexDay;
  92. }
  93. public int GetIndexDay()
  94. {
  95. return _indexDay;
  96. }
  97. public bool HaveCanGetReward()
  98. {
  99. if (!_isOpen)
  100. {
  101. return false;
  102. }
  103. int passDay = GetIndexDay();
  104. for (int i = passDay - 1; i >= 0; i--)
  105. {
  106. if (GetNormalRewardStateByDay(i) == ConstBonusStatus.CAN_GET
  107. || GetSuperRewardStateByDay(i) == ConstBonusStatus.CAN_GET)
  108. {
  109. return true;
  110. }
  111. }
  112. return false;
  113. }
  114. public void Clear()
  115. {
  116. _isOpen = false;
  117. _needRefresh = true;
  118. //info = null;
  119. //_isBuy = false;
  120. //_indexDay = 1;
  121. //_normalRewards.Clear();
  122. //_superRewards.Clear();
  123. }
  124. public bool GetSummerGiftRewardAllState()
  125. {
  126. long curTime = TimeHelper.ServerNow();
  127. var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(SummerActivityID);
  128. if (activityInfo == null)
  129. {
  130. return false;
  131. }
  132. foreach (var item in SummerGiftRewardState)
  133. {
  134. foreach (var state in item.Value)
  135. {
  136. if (state == 1)
  137. {
  138. return true;
  139. }
  140. }
  141. }
  142. return false;
  143. }
  144. }
  145. }