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- using System;
- using System.Collections.Generic;
- using cfg.GfgCfg;
- using ET;
- namespace GFGGame
- {
- public class LastQuestionResult
- {
- public static int SomeBodyRight = 1; //1:有人答对题目
- public static int NobodyRight = 2; // 2:无人答对
- public static int Ending = 3; // 3:答题结束
- }
- public class LeagueJoinType
- {
- public static int Join = 1; //1:已经加入军团
- public static int UnJoin = 2; //1:未加入军团
- }
- public class LeagueDataManager : SingletonBase<LeagueDataManager>
- {
- public int Type = 2; // 1:已经加入军团 2:未加入军团
- public int MaxFinishType
- {
- get { return GetSkillCurType(); }
- }
- public int CurLayer
- {
- get { return Math.Max(GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueSkillMaxLayer), 1); }
- }
- public LeagueData LeagueData; //联盟信息
- public int HallLevel
- {
- get { return (int)GetNumeriValue(LeagueNumericType.HallLevel); }
- }
- public int HotelLevel
- {
- get { return (int)GetNumeriValue(LeagueNumericType.HotelLevel); }
- }
- public int StoreLevel
- {
- get { return (int)GetNumeriValue(LeagueNumericType.StoreLevel); }
- }
- public Dictionary<int, long> LeagueNumber = new Dictionary<int, long>(); //联盟数值,LeagueNumericType
- public Dictionary<long, LeagueListData> ListDatas = new Dictionary<long, LeagueListData>(); //联盟列表
- public Dictionary<long, OtherRoleInfoData> ListApplyDatas = new Dictionary<long, OtherRoleInfoData>(); //联盟申请列表
- public List<LeagueLogData> ListLogDatas = new List<LeagueLogData>(); //日志数据
- public LeagueLastAnswerRoleData LastAnswerRoleData = new LeagueLastAnswerRoleData(); //上题回答数据
- public Dictionary<long, int> ListAnsweringDatas = new Dictionary<long, int>(); //当前答题玩家数据,roleId,答题数量。
- public Dictionary<int, List<LeagueAnswerData>> ListAnswerRankDatas =
- new Dictionary<int, List<LeagueAnswerData>>(); //答题排行榜数据,int:type//0:周排行 1:上周排行
- public int TeaPartyId = 0; //茶会期数 --未开启则期数为0
- public int TeaPartyStatus = 0; // 0未开启 1集结中 2已集结
- public RoleTeapartyInfoProto RoleTeapartyInfo = new RoleTeapartyInfoProto(); // 玩家本期茶话会参与信息
- public List<RoleContainerProto> RoleContainerList = new List<RoleContainerProto>(); // 茶会每个扮演角色坑位信息
- public long TeaPartyCloseTime = 0; // 茶话会结束时间
- public int ChooseTeaPartId = 0; // 选择的茶话会类型
- public void Clear()
- {
- Type = LeagueJoinType.UnJoin;
- ListDatas.Clear();
- LeagueData = null;
- ListApplyDatas.Clear();
- ListLogDatas.Clear();
- ListAnsweringDatas.Clear();
- LeagueNumber.Clear();
- }
- public void SetNumeric(int type, long value)
- {
- if (LeagueNumber.ContainsKey(type))
- LeagueNumber[type] = value;
- else
- LeagueNumber.Add(type, value);
- }
- public long GetNumeriValue(int type)
- {
- if (LeagueNumber.TryGetValue(type, out long value))
- {
- return value;
- }
- return 0;
- }
- public string GetMemberTitle(int pos)
- {
- string title = "";
- switch (pos)
- {
- case LeaguePos.Owner:
- title = "社长";
- break;
- case LeaguePos.SubOwner:
- title = "副社长";
- break;
- case LeaguePos.Flower:
- title = "社花";
- break;
- case LeaguePos.Member:
- title = "成员";
- break;
- }
- return title;
- }
- public int GetMyPos()
- {
- if (LeagueDataManager.Instance.LeagueData == null)
- {
- return LeaguePos.Member;
- }
- if (LeagueDataManager.Instance.LeagueData.LeagueMemberDatas.TryGetValue(RoleDataManager.roleId,
- out LeagueMemberData memberData))
- {
- return memberData.Pos;
- }
- return LeaguePos.Member;
- }
- public string GetMyLeagueName()
- {
- if (LeagueDataManager.Instance.LeagueData == null)
- {
- return "";
- }
- return LeagueDataManager.Instance.LeagueData.Name;
- }
- // //判断一个玩家是否是会长副会长
- // public bool CheckPlayerIsLeader()
- // {
- // }
- /// <summary>
- /// 根据祈福类型获取祈福次数
- /// </summary>
- /// <returns></returns>
- public int GetPrayTimesByType(int prayType)
- {
- int curCount = 0;
- switch (prayType)
- {
- case LeaguePrayType.First:
- curCount = RoleDataManager.LeagueType1PrayTimes;
- break;
- case LeaguePrayType.Second:
- curCount = RoleDataManager.LeagueType2PrayTimes;
- break;
- case LeaguePrayType.Third:
- curCount = RoleDataManager.LeagueType3PrayTimes;
- break;
- }
- return curCount;
- }
- public OtherRoleInfoData GetMemberRoleInfo(long roleId)
- {
- LeagueData.LeagueMemberDatas.TryGetValue(roleId, out LeagueMemberData value);
- if (value == null) return null;
- return value.RoleInfo;
- }
- //输入属性类型,获取联盟技能该属性加成总值
- public int GetAllSkillScore(int scoreType)
- {
- int score = 0;
- foreach (int key in SkillDataManager.Instance.LeagueSkillScoreDatas.Keys)
- {
- score += SkillDataManager.Instance.LeagueSkillScoreDatas[key][scoreType];
- }
- return score;
- }
- //输入联盟技能类型和属性类型,获取指定技能类型该属性加成值
- public int GetSkillScoreByType(int skillType, int scoreType)
- {
- int score = 0;
- if (!SkillDataManager.Instance.LeagueSkillScoreDatas.ContainsKey(skillType)) return score;
- if (!SkillDataManager.Instance.LeagueSkillScoreDatas[skillType].ContainsKey(scoreType)) return score;
- return SkillDataManager.Instance.LeagueSkillScoreDatas[skillType][scoreType];
- }
- //检测一个技能是否激活
- public bool CheckIsSkillActive(int skillType, int skillId)
- {
- if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(skillType)) return false;
- return SkillDataManager.Instance.LeagueSkillDatas[skillType].IndexOf(skillId) >= 0;
- }
- private int GetSkillCurType()
- {
- List<LeagueSkillCountCfg> skillCountCfgs = CommonDataManager.Tables.TblLeagueSkillCountCfg.DataList;
- for (int i = 0; i < skillCountCfgs.Count; i++)
- {
- if (GetSkillProgressByType(skillCountCfgs[i].Type) < 100) return skillCountCfgs[i].Type - 1;
- }
- return skillCountCfgs[skillCountCfgs.Count - 1].Type;
- }
- //根据技能类型获取该类型进度
- public double GetSkillProgressByType(int skillType)
- {
- LeagueSkillCountCfg skillCountCfg = CommonDataManager.Tables.TblLeagueSkillCountCfg.GetOrDefault(skillType);
- float count = !SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(skillType)
- ? 0
- : SkillDataManager.Instance.LeagueSkillDatas[skillType].Count;
- float maxCount = skillCountCfg.SkillCount;
- return Math.Round(count / maxCount * 100, 2);
- ;
- }
- //获取联盟礼包领取数据
- public List<LeagueGiftGetData> GetGiftGetDatas()
- {
- List<LeagueGiftGetData> getDatas = new List<LeagueGiftGetData>();
- for (int i = 0; i < CommonDataManager.Tables.TblLeagueWelfareCfg.DataList.Count; i++)
- {
- LeagueWelfareCfg welfareCfg = CommonDataManager.Tables.TblLeagueWelfareCfg.DataList[i];
- bool isBuy = false;
- bool isGet = false;
- switch (welfareCfg.Type)
- {
- case LeagueWelfareType.Day: //普通日福利
- isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareDay) > 0;
- isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareDay) == 1;
- break;
- case LeagueWelfareType.Week: //普通周福利
- isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareWeekLeftTimes) > 0;
- isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareWeek) == 1;
- break;
- case LeagueWelfareType.SuperWeek: //超级周福利
- isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperLeftTimes) > 0;
- isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareSuperWeek) == 1;
- break;
- case LeagueWelfareType.SuperDay: //超级日福利
- isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperDay) > 0;
- isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareSuperDay) == 1;
- break;
- }
- // ET.Log.Debug("isBuy:" + isBuy);
- if (isBuy)
- {
- LeagueGiftGetData giftGetData = new LeagueGiftGetData();
- giftGetData.Type = welfareCfg.Type;
- giftGetData.IsGet = isGet;
- giftGetData.GiftCfg = welfareCfg;
- getDatas.Add(giftGetData);
- }
- }
- return getDatas;
- }
- public List<LeagueGiftBuyData> GetGiftBuyDatas()
- {
- List<LeagueGiftBuyData> giftBuyDatas = new List<LeagueGiftBuyData>();
- for (int i = 0; i < CommonDataManager.Tables.TblLeagueWelfareCfg.DataList.Count; i++)
- {
- LeagueWelfareCfg welfareCfg = CommonDataManager.Tables.TblLeagueWelfareCfg.DataList[i];
- int buyCount = 0;
- long endTime = 0;
- switch (welfareCfg.Type)
- {
- case LeagueWelfareType.Day:
- buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareDay);
- break;
- case LeagueWelfareType.Week:
- buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareWeekLeftTimes) > 0 ? 1 : 0;
- endTime = GetNumeriValue(LeagueNumericType.LeagueWelfareWeekLeftTimes);
- break;
- case LeagueWelfareType.SuperWeek:
- buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareSuperLeftTimes) > 0 ? 1 : 0;
- endTime = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperLeftTimes);
- break;
- case LeagueWelfareType.SuperDay:
- buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareSuperDay);
- break;
- }
- LeagueGiftBuyData giftBuyData = new LeagueGiftBuyData();
- giftBuyData.Type = welfareCfg.Type;
- giftBuyData.BuyCount = buyCount;
- giftBuyData.EndTime = endTime;
- giftBuyData.GiftCfg = welfareCfg;
- giftBuyDatas.Add(giftBuyData);
- }
- return giftBuyDatas;
- }
- //茶话会匹配度计算
- public int GetTeaPartyMatchedValue(FightData roleData)
- {
- int matchedValue = 0;
- var teapartyRoleCfg = CommonDataManager.Tables.TblTeapartyRoleCfg.GetGroup1ById(TeaPartyId);
- List<string> tags = teapartyRoleCfg[ChooseTeaPartId - 1].Tag;
- for (int i = 0; i < roleData.itemList.Count; i++)
- {
- int itemId = roleData.itemList[i];
- ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(itemId);
- if (itemCfg == null)
- {
- ET.Log.Error("物品:" + itemId + "不存在");
- return matchedValue;
- }
- for (int t = 0; t < itemCfg.Tags.Count; t++)
- {
- for (int j = 0; j < tags.Count; j++)
- {
- if (itemCfg.Tags[t].Name == tags[j])
- {
- matchedValue += 1;
- }
- }
- }
- }
- return matchedValue;
- }
- //茶话会个人奖励是否可以领取
- public bool CheckTeaPartyPersonRewardCanGet(int targetScore)
- {
- return CheckTeaPartyPersonRewardStatu(targetScore) == ConstBonusStatus.CAN_GET &&
- LeagueDataManager.Instance.TeaPartyStatus == LeagueTeaPartyStatus.YesGo;
- }
- //茶话会个人奖励当前状态
- public int CheckTeaPartyPersonRewardStatu(int targetScore)
- {
- var teapartyRewardRoleCfg = CommonDataManager.Tables.TblTeapartyRewardRoleCfg.DataList;
- if (teapartyRewardRoleCfg == null)
- return 0;
- var roleTeapartyInfo = LeagueDataManager.Instance.RoleTeapartyInfo;
- if (roleTeapartyInfo == null || roleTeapartyInfo.PerAwardStatusVs == null ||
- roleTeapartyInfo.PerAwardStatusVs.Count <= 0)
- return 0;
- for (int i = 0; i < teapartyRewardRoleCfg.Count; i++)
- {
- if (teapartyRewardRoleCfg[i].TargetScore == targetScore)
- {
- return roleTeapartyInfo.PerAwardStatusVs[i];
- }
- }
- return 0;
- }
- //茶话会雅集奖励是否可以领取
- public bool CheckTeaPartyLeagueRewardCanGet(int targetScore)
- {
- return CheckTeaPartyLeagueRewardStatu(targetScore) == ConstBonusStatus.CAN_GET;
- }
- //茶话会雅集奖励是否可以领取
- public int CheckTeaPartyLeagueRewardStatu(int targetScore)
- {
- var teapartyRewardLeagueCfgs =
- CommonDataManager.Tables.TblTeapartyRewardLeagueCfg.GetGroup1ById(LeagueDataManager.Instance
- .TeaPartyId);
- if (teapartyRewardLeagueCfgs == null)
- return 0;
- var roleTeapartyInfo = LeagueDataManager.Instance.RoleTeapartyInfo;
- if (roleTeapartyInfo == null || roleTeapartyInfo.LeagueAwardStatusVs == null ||
- roleTeapartyInfo.LeagueAwardStatusVs.Count <= 0)
- return 0;
- for (int i = 0; i < teapartyRewardLeagueCfgs.Count; i++)
- {
- if (teapartyRewardLeagueCfgs[i].TargetScore == targetScore)
- {
- return roleTeapartyInfo.LeagueAwardStatusVs[i];
- }
- }
- return 0;
- }
- //茶话会奖励是否可以领取
- public bool CheckTeaPartyRewardCanGet()
- {
- var roleTeapartyInfo = LeagueDataManager.Instance.RoleTeapartyInfo;
- if (roleTeapartyInfo == null)
- return false;
- //该活动暂未开启
- if (LeagueDataManager.Instance.TeaPartyStatus == LeagueTeaPartyStatus.YesGo &&
- roleTeapartyInfo.IsNoActDayEnterLeague)
- return false;
- //该玩法不可以重复参加哦
- if (roleTeapartyInfo.IsQuitTeaParty && roleTeapartyInfo.LastOpenCfgId != 0 &&
- roleTeapartyInfo.LastOpenCfgId == LeagueDataManager.Instance.TeaPartyId)
- return false;
- var teapartyRewardRoleCfg = CommonDataManager.Tables.TblTeapartyRewardRoleCfg.DataList;
- var teapartyRewardLeagueCfgs =
- CommonDataManager.Tables.TblTeapartyRewardLeagueCfg.GetGroup1ById(LeagueDataManager.Instance
- .TeaPartyId);
- foreach (var cfg in teapartyRewardRoleCfg)
- {
- if (CheckTeaPartyPersonRewardCanGet(cfg.TargetScore))
- return true;
- }
- foreach (var cfg in teapartyRewardLeagueCfgs)
- {
- if (CheckTeaPartyLeagueRewardCanGet(cfg.TargetScore))
- return true;
- }
- return false;
- }
- //主界面雅集提示语判断
- public string CheckLeagueMainTips()
- {
- if (LeagueDataManager.Instance.GetNumeriValue(LeagueNumericType.LeagueQuestionStatus) ==
- LeagueQuestionStatus.Open ||
- LeagueDataManager.Instance.GetNumeriValue(LeagueNumericType.LeagueQuestionStatus) ==
- LeagueQuestionStatus.WaitNext)
- return "雅集夜宴进行中...";
- if (LeagueDataManager.Instance.Type == LeagueJoinType.Join &&
- LeagueDataManager.Instance.TeaPartyStatus == LeagueTeaPartyStatus.YesOpen &&
- !LeagueDataManager.Instance.RoleTeapartyInfo.Status)
- return "茶话会挑战中...";
- return "";
- }
- }
- }
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