SuitUtil.cs 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485
  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using System;
  4. using cfg.GfgCfg;
  5. using ET;
  6. namespace GFGGame
  7. {
  8. public class SuitUtil
  9. {
  10. public static int GetSuitScore(int suitID)
  11. {
  12. int score = 0;
  13. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(suitID);
  14. var items = suitCfg.Parts;
  15. foreach (int itemId in items)
  16. {
  17. //int itemType = ItemUtilCS.GetItemSubType(itemId);
  18. //if (itemType != ConstDressUpItemType.FEN_WEI && itemType != ConstDressUpItemType.BEI_JING
  19. //&& itemType != ConstDressUpItemType.HUAN_JING && itemType != ConstDressUpItemType.QIAN_JING && itemType != ConstDressUpItemType.BEI_SHI)
  20. if (!DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemId))
  21. {
  22. score += ItemDataManager.GetItemAdditionScore(itemId, InstanceZonesDataManager.currentScoreType,
  23. InstanceZonesDataManager.currentFightTags);
  24. }
  25. }
  26. return score;
  27. }
  28. public static int GetTeaPartySuitScore(int suitID)
  29. {
  30. int score = 0;
  31. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(suitID);
  32. var items = suitCfg.Tags;
  33. foreach (var info in items)
  34. {
  35. score += Convert.ToInt32(info.Val);
  36. }
  37. return score;
  38. }
  39. public static List<int> SortSuitListByHighScore(List<int> arrayList)
  40. {
  41. arrayList.Sort((int a, int b) =>
  42. {
  43. int scoreA = GetSuitScore(a);
  44. int scoreB = GetSuitScore(b);
  45. if (scoreB > scoreA)
  46. {
  47. return 1;
  48. }
  49. else if (scoreB < scoreA)
  50. {
  51. return -1;
  52. }
  53. return 0;
  54. });
  55. return arrayList;
  56. }
  57. public static List<int> SortTeaPartySuitByHighScore(List<int> arrayList)
  58. {
  59. arrayList.Sort((int a, int b) =>
  60. {
  61. int scoreA = GetTeaPartySuitScore(a);
  62. int scoreB = GetTeaPartySuitScore(b);
  63. if (scoreB > scoreA)
  64. {
  65. return 1;
  66. }
  67. else if (scoreB < scoreA)
  68. {
  69. return -1;
  70. }
  71. return 0;
  72. });
  73. return arrayList;
  74. }
  75. public static List<int> SortSuitListByLowScore(List<int> arrayList)
  76. {
  77. arrayList.Sort((int a, int b) =>
  78. {
  79. int scoreA = GetSuitScore(a);
  80. int scoreB = GetSuitScore(b);
  81. if (scoreB < scoreA)
  82. {
  83. return 1;
  84. }
  85. else if (scoreB > scoreA)
  86. {
  87. return -1;
  88. }
  89. return 0;
  90. });
  91. return arrayList;
  92. }
  93. public static List<int> SortTeaPartySuitByLowScore(List<int> arrayList)
  94. {
  95. arrayList.Sort((int a, int b) =>
  96. {
  97. int scoreA = GetTeaPartySuitScore(a);
  98. int scoreB = GetTeaPartySuitScore(b);
  99. if (scoreB < scoreA)
  100. {
  101. return 1;
  102. }
  103. else if (scoreB > scoreA)
  104. {
  105. return -1;
  106. }
  107. return 0;
  108. });
  109. return arrayList;
  110. }
  111. public static List<int> SortSuitListByDefaultPriority(List<int> arrayList)
  112. {
  113. arrayList.Sort((int a, int b) =>
  114. {
  115. SuitCfg suitCfgA = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(a);
  116. SuitCfg suitCfgB = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(b);
  117. int statusA = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(suitCfgA.Id);
  118. int statusB = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(suitCfgB.Id);
  119. if (statusB == ConstBonusStatus.CAN_GET && statusA != ConstBonusStatus.CAN_GET)
  120. {
  121. return 1;
  122. }
  123. else if (statusB != ConstBonusStatus.CAN_GET && statusA == ConstBonusStatus.CAN_GET)
  124. {
  125. return -1;
  126. }
  127. bool haveA = DressUpMenuSuitDataManager.CheckHaveSuit(a);
  128. bool haveB = DressUpMenuSuitDataManager.CheckHaveSuit(b);
  129. if (haveB && !haveA)
  130. {
  131. return 1;
  132. }
  133. else if (!haveB && haveA)
  134. {
  135. return -1;
  136. }
  137. else if (suitCfgB.SortPriority > suitCfgA.SortPriority)
  138. {
  139. return 1;
  140. }
  141. else if (suitCfgB.SortPriority < suitCfgA.SortPriority)
  142. {
  143. return -1;
  144. }
  145. if (suitCfgB.Rarity > suitCfgA.Rarity)
  146. {
  147. return 1;
  148. }
  149. else if (suitCfgB.Rarity < suitCfgA.Rarity)
  150. {
  151. return -1;
  152. }
  153. return string.Compare(suitCfgA.Res, suitCfgB.Res);
  154. });
  155. return arrayList;
  156. }
  157. public static List<int> SortSuitListByHighRarity(List<int> arrayList)
  158. {
  159. arrayList.Sort((int a, int b) =>
  160. {
  161. SuitCfg suitCfgA = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(a);
  162. SuitCfg suitCfgB = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(b);
  163. if (suitCfgA == null)
  164. {
  165. Debug.LogWarning($"suitCfgA is null. suitCfgId:{a} ");
  166. return 1;
  167. }
  168. if (suitCfgB == null)
  169. {
  170. Debug.LogWarning($"suitCfgB is null. suitCfgId:{b}");
  171. return -1;
  172. }
  173. if (suitCfgB.Rarity > suitCfgA.Rarity)
  174. {
  175. return 1;
  176. }
  177. else if (suitCfgB.Rarity < suitCfgA.Rarity)
  178. {
  179. return -1;
  180. }
  181. return string.Compare(suitCfgA.Res, suitCfgB.Res);
  182. });
  183. return arrayList;
  184. }
  185. public static List<int> SortSuitListByLowRarity(List<int> arrayList)
  186. {
  187. arrayList.Sort((int a, int b) =>
  188. {
  189. SuitCfg suitCfgA = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(a);
  190. SuitCfg suitCfgB = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(b);
  191. if (suitCfgB.Rarity < suitCfgA.Rarity)
  192. {
  193. return 1;
  194. }
  195. else if (suitCfgB.Rarity > suitCfgA.Rarity)
  196. {
  197. return -1;
  198. }
  199. return string.Compare(suitCfgA.Res, suitCfgB.Res);
  200. });
  201. return arrayList;
  202. }
  203. public static List<int> SortSuitListByHighProgress(List<int> arrayList)
  204. {
  205. arrayList.Sort((int a, int b) =>
  206. {
  207. SuitCfg suitCfgA = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(a);
  208. SuitCfg suitCfgB = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(b);
  209. float progressA = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(a);
  210. float progressB = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(b);
  211. if (progressB > progressA)
  212. {
  213. return 1;
  214. }
  215. else if (progressB < progressA)
  216. {
  217. return -1;
  218. }
  219. return string.Compare(suitCfgA.Res, suitCfgB.Res);
  220. });
  221. return arrayList;
  222. }
  223. public static List<int> SortSuitListByLowProgress(List<int> arrayList)
  224. {
  225. arrayList.Sort((int a, int b) =>
  226. {
  227. SuitCfg suitCfgA = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(a);
  228. SuitCfg suitCfgB = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(b);
  229. float progressA = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(a);
  230. float progressB = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(b);
  231. if (progressB < progressA)
  232. {
  233. return 1;
  234. }
  235. else if (progressB > progressA)
  236. {
  237. return -1;
  238. }
  239. return string.Compare(suitCfgA.Res, suitCfgB.Res);
  240. });
  241. return arrayList;
  242. }
  243. public static List<int> GetClothingFosterSuitIdList(bool notGet, bool haveGot, int sortIndex)
  244. {
  245. List<int> result = new List<int>();
  246. void CheckToAdd(int targetId)
  247. {
  248. if (result.IndexOf(targetId) >= 0) return;
  249. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(targetId);
  250. if (suitCfg == null || suitCfg.IsHide > 0) return;
  251. if (notGet && haveGot)
  252. {
  253. result.Add(targetId);
  254. }
  255. else if (notGet && !DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
  256. {
  257. result.Add(targetId);
  258. }
  259. else if (haveGot && DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
  260. {
  261. result.Add(targetId);
  262. }
  263. }
  264. var dataArray = CommonDataManager.Tables.TblSuitFosterListCfg.DataList;
  265. foreach (SuitFosterListCfg suitCfg in dataArray)
  266. {
  267. CheckToAdd(suitCfg.SuitId);
  268. }
  269. //{"默认排序", "稀有度高", "稀有度低", "收集度高", "收集度低"}
  270. switch (sortIndex)
  271. {
  272. case 0:
  273. SortSuitListByDefaultPriority(result);
  274. break;
  275. case 1:
  276. SortSuitListByHighRarity(result);
  277. break;
  278. case 2:
  279. SortSuitListByLowRarity(result);
  280. break;
  281. case 3:
  282. SortSuitListByHighProgress(result);
  283. break;
  284. case 4:
  285. SortSuitListByLowProgress(result);
  286. break;
  287. }
  288. return result;
  289. }
  290. //判断服装升级引导是否开启
  291. public static bool GetClothingFosterHasSuitId()
  292. {
  293. var dataArray = CommonDataManager.Tables.TblSuitFosterListCfg.DataList;
  294. foreach (SuitFosterListCfg suitCfg in dataArray)
  295. {
  296. if (DressUpMenuSuitDataManager.CheckHaveSuit(suitCfg.SuitId))
  297. return true;
  298. }
  299. return false;
  300. }
  301. public static List<int> GetSuitIdList(bool notGet, bool haveGot, int typeId, int sortIndex)
  302. {
  303. List<int> result = new List<int>();
  304. void CheckToAdd(int targetId)
  305. {
  306. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(targetId);
  307. if (suitCfg == null || suitCfg.IsHide > 0)
  308. {
  309. return;
  310. }
  311. if (notGet && haveGot)
  312. {
  313. result.Add(targetId);
  314. }
  315. else if (notGet && !DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
  316. {
  317. result.Add(targetId);
  318. }
  319. else if (haveGot && DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
  320. {
  321. result.Add(targetId);
  322. }
  323. }
  324. if (typeId == 0)
  325. {
  326. var dataArray = CommonDataManager.Tables.TblSuitGuideMenuCfg.DataList;
  327. foreach (SuitGuideMenuCfg suitCfg in dataArray)
  328. {
  329. if (suitCfg.SuitIds.Count > 0)
  330. {
  331. foreach (string value in suitCfg.SuitIds)
  332. {
  333. if (value.Length > 0)
  334. {
  335. int suitId = int.Parse(value);
  336. CheckToAdd(suitId);
  337. }
  338. }
  339. }
  340. }
  341. }
  342. else
  343. {
  344. SuitGuideMenuCfg menuCfg = CommonDataManager.Tables.TblSuitGuideMenuCfg.GetOrDefault(typeId);
  345. if (menuCfg.SuitIds.Count > 0)
  346. {
  347. foreach (string value in menuCfg.SuitIds)
  348. {
  349. if (value.Length > 0)
  350. {
  351. int suitId = int.Parse(value);
  352. CheckToAdd(suitId);
  353. }
  354. }
  355. }
  356. }
  357. //{"默认排序", "稀有度高", "稀有度低", "收集度高", "收集度低"}
  358. switch (sortIndex)
  359. {
  360. case 0:
  361. SortSuitListByDefaultPriority(result);
  362. break;
  363. case 1:
  364. SortSuitListByHighRarity(result);
  365. break;
  366. case 2:
  367. SortSuitListByLowRarity(result);
  368. break;
  369. case 3:
  370. SortSuitListByHighProgress(result);
  371. break;
  372. case 4:
  373. SortSuitListByLowProgress(result);
  374. break;
  375. }
  376. return result;
  377. }
  378. public static int GetHaveSuitCount(List<int> list)
  379. {
  380. int count = 0;
  381. for (int i = 0; i < list.Count; i++)
  382. {
  383. if (DressUpMenuSuitDataManager.CheckHaveSuit(list[i]))
  384. {
  385. ++count;
  386. }
  387. }
  388. return count;
  389. }
  390. public static void ShowSuitGuideBonus(int suitId)
  391. {
  392. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(suitId);
  393. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(suitCfg.GuideBoxBonus.ToGfgGameItemParam());
  394. int GetStatus()
  395. {
  396. return DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(suitId);
  397. }
  398. void GetBonus()
  399. {
  400. SuitSProxy.GetSuitGuideBoxBonus(suitId).Coroutine();
  401. }
  402. ViewManager.Show<BonusBoxDetailView>(new object[]
  403. { itemDatas, new GetBoxBonusStatusCall(GetStatus), new GetBoxBonusCall(GetBonus) });
  404. }
  405. public static void ShowSuitSyntheticBonus(int suitId)
  406. {
  407. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(suitId);
  408. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(suitCfg.SyntheticBoxBonus.ToGfgGameItemParam());
  409. int GetStatus()
  410. {
  411. return DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
  412. }
  413. void GetBonus()
  414. {
  415. SuitSProxy.GetSuitSyntheticBoxBonus(suitId).Coroutine();
  416. }
  417. ViewManager.Show<BonusBoxDetailView>(new object[]
  418. { itemDatas, new GetBoxBonusStatusCall(GetStatus), new GetBoxBonusCall(GetBonus) });
  419. }
  420. public static string GetSuitName(int suitId)
  421. {
  422. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(suitId);
  423. return suitCfg.Name;
  424. }
  425. }
  426. }