ActivityTeaVisitView.cs 7.2 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.ActivityAfternoonTea;
  4. using System;
  5. using Assets.Game.HotUpdate.Data;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public class ActivityTeaVisitView : BaseWindow
  10. {
  11. private UI_ActivityTeaVisitUI _ui;
  12. private int time;
  13. private int activityID;
  14. private EffectUI _effectUI1;
  15. public override void Dispose()
  16. {
  17. EffectUIPool.Recycle(_effectUI1);
  18. _effectUI1 = null;
  19. if (_ui != null)
  20. {
  21. _ui.Dispose();
  22. _ui = null;
  23. }
  24. base.Dispose();
  25. }
  26. protected override void Init()
  27. {
  28. base.Init();
  29. }
  30. protected override void OnInit()
  31. {
  32. base.OnInit();
  33. packageName = UI_ActivityTeaVisitUI.PACKAGE_NAME;
  34. _ui = UI_ActivityTeaVisitUI.Create();
  35. viewCom = _ui.target;
  36. isfullScreen = true;
  37. isReturnView = true;
  38. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  39. _ui.m_ruleIcon.onClick.Add(RuleController.ShowRuleView);
  40. _ui.m_taskList.itemRenderer = RenderTaskList;
  41. EffectUIPool.CreateEffectUI(_ui.m_effectBg, "ui_Activity", "XNBH_BG_tx",
  42. onComplete: (effect) =>
  43. {
  44. if (effect != null)
  45. {
  46. _effectUI1 = effect;
  47. // 可以在这里添加特效加载完成后的逻辑
  48. Debug.Log("背景特效加载完成");
  49. }
  50. else
  51. {
  52. Debug.LogError("背景特效加载失败");
  53. // 可以在这里添加加载失败的处理逻辑
  54. }
  55. });
  56. }
  57. protected override void OnShown()
  58. {
  59. base.OnShown();
  60. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bg_hybh");
  61. _ui.m_ruleIcon.data = 300028;
  62. activityID = 5004;
  63. //TODO 神经病客户端代码, 以后得注意更改
  64. RoleLimitData limitData =
  65. RoleLimitDataManager.GetLimitData(CommonDataManager.Tables.TblActivityVisitCfg.DataList[0].LimitId);
  66. time = limitData.TotalPlayMax - limitData.PlayTimes;
  67. _ui.m_visitNum.text = "当前拜访次数:" + time + "/" + limitData.TotalPlayMax;
  68. _ui.m_taskList.numItems = CommonDataManager.Tables.TblActivityVisitCfg.DataList.Count;
  69. _ui.m_time.text = "剩余时间:" +
  70. TimeUtil.FormattingTimeTo_DDHHmm(
  71. ActivityDataManager.Instance.GetActivityTime(activityID));
  72. Timers.inst.Add(1, 0, UpdateTime);
  73. }
  74. protected override void OnHide()
  75. {
  76. Timers.inst.Remove(UpdateTime);
  77. base.OnHide();
  78. }
  79. protected override void AddEventListener()
  80. {
  81. EventAgent.AddEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, UpdateVisitNum);
  82. }
  83. protected override void RemoveEventListener()
  84. {
  85. EventAgent.RemoveEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, UpdateVisitNum);
  86. }
  87. private void OnClickBtnBack()
  88. {
  89. ViewManager.GoBackFrom(typeof(ActivityTeaVisitView).FullName);
  90. }
  91. private void UpdateTime(object param = null)
  92. {
  93. long curTime = ActivityDataManager.Instance.GetActivityTime(activityID);
  94. if (curTime <= 0)
  95. {
  96. PromptController.Instance.ShowFloatTextPrompt("拜访活动已结束");
  97. Timers.inst.Remove(UpdateTime);
  98. GameController.GoBackToMainView();
  99. return;
  100. }
  101. _ui.m_time.text = "剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(curTime);
  102. }
  103. private void UpdateVisitNum(EventContext context = null)
  104. {
  105. if ((int)context.data != CommonDataManager.Tables.TblActivityVisitCfg.DataList[0].LimitId)
  106. {
  107. return;
  108. }
  109. RoleLimitData limitData =
  110. RoleLimitDataManager.GetLimitData(CommonDataManager.Tables.TblActivityVisitCfg.DataList[0].LimitId);
  111. time = limitData.TotalPlayMax - limitData.PlayTimes;
  112. _ui.m_visitNum.text = "当前拜访次数:" + time + "/" + limitData.TotalPlayMax;
  113. }
  114. private void RenderTaskList(int index, GObject obj)
  115. {
  116. UI_ActivityVIsitItemUI item = UI_ActivityVIsitItemUI.Proxy(obj);
  117. item.m_head.m_loaIcon.url =
  118. ResPathUtil.GetNpcHeadPath(CommonDataManager.Tables.TblActivityVisitCfg.DataList[index].PicRes);
  119. item.m_name.text = CommonDataManager.Tables.TblActivityVisitCfg.DataList[index].Name;
  120. if (index != 0)
  121. {
  122. item.m_unLock.visible =
  123. ActivityTeaDataManager.Instance.NpcInfoList[index].UnlockStatus == 0 ? true : false;
  124. item.m_lockTitle.visible =
  125. ActivityTeaDataManager.Instance.NpcInfoList[index].UnlockStatus == 0 ? true : false;
  126. item.m_visitG.visible =
  127. ActivityTeaDataManager.Instance.NpcInfoList[index].UnlockStatus == 0 ? false : true;
  128. }
  129. else
  130. {
  131. item.m_unLock.visible = false;
  132. item.m_lockTitle.visible = false;
  133. item.m_visitG.visible = true;
  134. }
  135. item.m_lockIcon.visible =
  136. ActivityTeaDataManager.Instance.NpcInfoList[index].RewrdStatus == 2 ? true : false;
  137. item.m_rewardIcon.visible =
  138. ActivityTeaDataManager.Instance.NpcInfoList[index].RewrdStatus == 2 ? false : true;
  139. if (item.m_visitBtn.target.visible == true)
  140. {
  141. item.m_visitBtn.m_c1.selectedIndex =
  142. ActivityTeaDataManager.Instance.NpcInfoList[index].UnlockStatus == 1 ? 1 : 0;
  143. RedDotController.Instance.SetComRedDot(item.m_visitBtn.target,
  144. (ActivityTeaDataManager.Instance.NpcInfoList[index].UnlockStatus == 1 && time > 0) ||
  145. ActivityTeaDataManager.Instance.NpcInfoList[index].RewrdStatus == 1 ||
  146. ActivityTeaDataManager.Instance.CheckVisitTaskRed(index + 1));
  147. }
  148. if (item.m_visitBtn.target.data == null)
  149. {
  150. item.m_visitBtn.target.onClick.Add(OnClickVisitBtn);
  151. }
  152. item.m_visitBtn.target.data = index;
  153. UI_ActivityVIsitItemUI.ProxyEnd();
  154. }
  155. private async void OnClickVisitBtn(EventContext context)
  156. {
  157. if (!(context.sender is GObject btnVisit)) return;
  158. int itemID = (int)btnVisit.data;
  159. if (ActivityTeaDataManager.Instance.NpcInfoList[itemID].UnlockStatus == 1)
  160. {
  161. bool result = await ActivityTeaSProxy.ReqUnLockNPCVisit(5004, itemID + 1);
  162. if (!result) return;
  163. bool res = await ActivityTeaSProxy.ReqGetNPCVisitInfo(5004);
  164. if (!res) return;
  165. _ui.m_taskList.numItems = CommonDataManager.Tables.TblActivityVisitCfg.DataList.Count;
  166. }
  167. ViewManager.Show<ActivityVisitNpcView>(itemID);
  168. }
  169. }
  170. }