ActivityThemeLuckyBoxView.cs 13 KB

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  1. using ET;
  2. using FairyGUI;
  3. using System.Collections.Generic;
  4. using cfg.GfgCfg;
  5. using UI.ActivityThemeLuckyBox;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class ActivityThemeLuckyBoxView : BaseWindow
  10. {
  11. private UI_ActivityThemeLuckyBoxUI _ui;
  12. private ActivityOpenCfg _activityCfg;
  13. private int _activityId;
  14. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  15. public override void Dispose()
  16. {
  17. if (_ui != null)
  18. {
  19. _ui.Dispose();
  20. _ui = null;
  21. }
  22. base.Dispose();
  23. }
  24. protected override void OnInit()
  25. {
  26. base.OnInit();
  27. packageName = UI_ActivityThemeLuckyBoxUI.PACKAGE_NAME;
  28. _ui = UI_ActivityThemeLuckyBoxUI.Create();
  29. this.viewCom = _ui.target;
  30. isfullScreen = true;
  31. isReturnView = true;
  32. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  33. _ui.m_btnTask.target.onClick.Add(OnBtnTaskClick);
  34. _ui.m_btnChapter.target.onClick.Add(OnBtnChapterClick);
  35. _ui.m_btnLuckyBox.target.onClick.Add(OnBtnLuckyBoxClick);
  36. _ui.m_btnShop.target.onClick.Add(OnBtnShopClick);
  37. PreloadSuitModel();
  38. }
  39. protected override void AddEventListener()
  40. {
  41. base.AddEventListener();
  42. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  43. }
  44. protected override void OnShown()
  45. {
  46. base.OnShown();
  47. bool showTask = this.viewData == null ? false : (bool)this.viewData;
  48. if (showTask)
  49. {
  50. OnBtnTaskClick();
  51. }
  52. _activityId =
  53. ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  54. // 界面根据ID改变
  55. _ui.m_c1.SetSelectedPage(_activityId.ToString());
  56. // 活动主界面入场动画
  57. _ui.target.GetTransition("In_" + _activityId.ToString())?.Play();
  58. _activityCfg = CommonDataManager.Tables.TblActivityOpenCfg.GetOrDefault(_activityId);
  59. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath(_activityCfg.Res);
  60. if (_activityId == 5)
  61. {
  62. _ui.m_card.target.visible = true;
  63. float width = 2560;
  64. float height = 1920;
  65. float proportion = width / height;
  66. float targetWidth = proportion * _ui.target.height;
  67. _ui.m_card.m_ComCardImgRes.target.width = targetWidth;
  68. _ui.m_card.m_ComCardImgRes.m_loaCard.url = ResPathUtil.GetBgImgPath("bg_jfyl", "jpg");
  69. }
  70. else if (_activityId == 7)
  71. {
  72. _ui.m_card.target.visible = true;
  73. float width = 2560;
  74. float height = 1920;
  75. float proportion = width / height;
  76. float targetWidth = proportion * _ui.target.height;
  77. _ui.m_card.m_ComCardImgRes.target.width = targetWidth;
  78. _ui.m_card.m_ComCardImgRes.m_loaCard.url = ResPathUtil.GetBgImgPath("bg_ryth");
  79. }
  80. else
  81. {
  82. _ui.m_card.target.visible = false;
  83. }
  84. // _ui.m_btnTask.target.visible = false;
  85. UpdateEffect();
  86. UpdateRedDot();
  87. UpdateTime();
  88. Timers.inst.Add(1, 0, UpdateTime);
  89. }
  90. protected override void OnHide()
  91. {
  92. base.OnHide();
  93. Timers.inst.Remove(UpdateTime);
  94. // Clear Effect
  95. foreach (var v in _effectUIDic)
  96. {
  97. EffectUIPool.Recycle(v.Value);
  98. }
  99. _effectUIDic.Clear();
  100. }
  101. protected override void RemoveEventListener()
  102. {
  103. base.RemoveEventListener();
  104. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  105. }
  106. private void OnBtnBackClick()
  107. {
  108. Hide();
  109. }
  110. private void OnBtnTaskClick()
  111. {
  112. _activityId =
  113. ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  114. if (_activityId <= 0)
  115. {
  116. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  117. return;
  118. }
  119. ViewManager.Show<ActivityThemeLuckyBoxTaskView>(_activityId);
  120. }
  121. private void OnBtnChapterClick()
  122. {
  123. _activityId =
  124. ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  125. if (_activityId <= 0)
  126. {
  127. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  128. return;
  129. }
  130. int type = _activityCfg.Type;
  131. if (type == 1)
  132. {
  133. // 剧情+战斗混合
  134. ViewManager.Show<StudioActivityView>();
  135. }
  136. else
  137. {
  138. // 纯战斗
  139. ViewManager.Show<ActivityStoryChapterView>(_activityId);
  140. }
  141. }
  142. private void OnBtnLuckyBoxClick()
  143. {
  144. _activityId =
  145. ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  146. if (_activityId <= 0)
  147. {
  148. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  149. return;
  150. }
  151. long endTime = TimeUtil.DateTimeToTimestamp(_activityCfg.EndTime);
  152. long curTime = TimeHelper.ServerNow();
  153. if (endTime < curTime) return;
  154. ViewManager.Show<LuckyBoxActivityView>(ConstLimitTimeActivityType.ActLimitLuckyBox);
  155. }
  156. private void OnBtnShopClick()
  157. {
  158. _activityId =
  159. ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  160. if (_activityId <= 0)
  161. {
  162. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  163. return;
  164. }
  165. ViewManager.Show<StoreView>(new object[]
  166. { ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY });
  167. }
  168. private void UpdateTime(object param = null)
  169. {
  170. long endTime = TimeUtil.DateTimeToTimestamp(_activityCfg.EndTime);
  171. long curTime = TimeHelper.ServerNow();
  172. if (endTime < curTime)
  173. {
  174. Timers.inst.Remove(UpdateTime);
  175. return;
  176. }
  177. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  178. string timeStr = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  179. _ui.m_txtTime.text = timeStr;
  180. // 检测是否有活动专属时间字体
  181. GObject activityTimeText = _ui.target.GetChild("txtTime_" + _activityId);
  182. if (activityTimeText != null)
  183. {
  184. ((GTextField)activityTimeText).text = timeStr;
  185. }
  186. }
  187. private void UpdateRedDot()
  188. {
  189. RedDotController.Instance.SetComRedDot(_ui.m_btnLuckyBox.target
  190. , RedDotDataManager.Instance.GetMeiRiTeHuiRed() || RedDotDataManager.Instance.GetActLuckyBoxRewardRed(
  191. ConstLimitTimeActivityType.ActLimitLuckyBox)
  192. || RedDotDataManager.Instance.GetGiftBagRewardRed(), "",
  193. -70, 45);
  194. RedDotController.Instance.SetComRedDot(_ui.m_btnTask.target,
  195. RedDotDataManager.Instance.GetActLuckyBoxTaskdRed());
  196. int type = _activityCfg.Type;
  197. // 剧情战斗混合
  198. if (type == 1)
  199. {
  200. RedDotController.Instance.SetComRedDot(_ui.m_btnChapter.target,
  201. RedDotDataManager.Instance.GetActLuckyBoxStudioFilingRed(), "", -60, 60);
  202. }
  203. else
  204. {
  205. RedDotController.Instance.SetComRedDot(_ui.m_btnChapter.target,
  206. RedDotDataManager.Instance.CheckActivityLuckyBoxCanChallenge(300, _activityId));
  207. }
  208. }
  209. private void UpdateEffect()
  210. {
  211. // 2表示 阳春花蔓
  212. if (_activityId == 2)
  213. {
  214. // Effect
  215. EffectUIPool.CreateEffectUI(_ui.m_bgEffectHolder, "ui_Activity/New_CK_Flower", "All_tx",
  216. onComplete: (effect) =>
  217. {
  218. if (effect != null)
  219. {
  220. _effectUIDic.Add("All_tx", effect);
  221. }
  222. });
  223. EffectUIPool.CreateEffectUI(_ui.m_btnLuckyBox.m_effectHolder, "ui_Activity/New_CK_Flower", "L",
  224. onComplete: (effect) =>
  225. {
  226. if (effect != null)
  227. {
  228. _effectUIDic.Add("L", effect);
  229. }
  230. });
  231. EffectUIPool.CreateEffectUI(_ui.m_btnChapter.m_effectHolder, "ui_Activity/New_CK_Flower", "R",
  232. onComplete: (effect) =>
  233. {
  234. if (effect != null)
  235. {
  236. _effectUIDic.Add("R", effect);
  237. }
  238. });
  239. }
  240. // 3表示 水月镜花
  241. else if (_activityId == 4)
  242. {
  243. EffectUIPool.CreateEffectUI(_ui.m_bgEffectHolder, "ui_Activity", "SYJHbgtx",
  244. onComplete: (effect) =>
  245. {
  246. if (effect != null)
  247. {
  248. _effectUIDic.Add("All_tx", effect);
  249. }
  250. });
  251. EffectUIPool.CreateEffectUI(_ui.m_btnLuckyBox.m_effectHolder, "ui_Activity", "SYJH_icon_tx_L",
  252. onComplete: (effect) =>
  253. {
  254. if (effect != null)
  255. {
  256. _effectUIDic.Add("L", effect);
  257. }
  258. });
  259. EffectUIPool.CreateEffectUI(_ui.m_btnChapter.m_effectHolder, "ui_Activity", "SYJH_icon_tx_R",
  260. onComplete: (effect) =>
  261. {
  262. if (effect != null)
  263. {
  264. _effectUIDic.Add("R", effect);
  265. }
  266. });
  267. }
  268. else
  269. {
  270. EffectUIPool.CreateEffectUI(_ui.m_bgEffectHolder, "ui_Activity/JFYL_All_tx", "JFYL_All_tx",
  271. onComplete: (effect) =>
  272. {
  273. if (effect != null)
  274. {
  275. _effectUIDic.Add("All_tx", effect);
  276. }
  277. });
  278. EffectUIPool.CreateEffectUI(_ui.m_btnLuckyBox.m_effectHolder, "ui_Activity/JFYL_Button_L",
  279. "JFYL_Button_L",
  280. onComplete: (effect) =>
  281. {
  282. if (effect != null)
  283. {
  284. _effectUIDic.Add("L", effect);
  285. }
  286. });
  287. EffectUIPool.CreateEffectUI(_ui.m_btnChapter.m_effectHolder, "ui_Activity/JFYL_Button_R",
  288. "JFYL_Button_R",
  289. onComplete: (effect) =>
  290. {
  291. if (effect != null)
  292. {
  293. _effectUIDic.Add("R", effect);
  294. }
  295. });
  296. EffectUIPool.CreateEffectUI(_ui.m_textEffect, "ui_Activity/JFYL_Text", "JFYL_Text",
  297. onComplete: (effect) =>
  298. {
  299. if (effect != null)
  300. {
  301. _effectUIDic.Add("textEff", effect);
  302. }
  303. });
  304. }
  305. }
  306. private void PreloadSuitModel()
  307. {
  308. List<int> suitIDList = CommonDataManager.Tables.TblActivityOpenCfg.GetOrDefault(2).Params2;
  309. for (int i = 0; i < suitIDList.Count; i++)
  310. {
  311. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(suitIDList[i]);
  312. ResType resType = ResType.Sprite;
  313. if (suitCfg.AniRes != "")
  314. resType = ResType.Animation;
  315. PreDownloadManager.Instance.PreDownloadSuitRes(suitIDList[i], resType,
  316. new int[] { ConstDressUpItemType.BEI_JING }, true);
  317. }
  318. }
  319. }
  320. }