LimitChargeView.cs 6.1 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using cfg.GfgCfg;
  4. using ET;
  5. using FairyGUI;
  6. using UI.DailyWelfare;
  7. using UI.CommonGame;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. public class LimitChargeView : BaseWindow
  12. {
  13. private UI_LimitChargeUI _ui;
  14. private List<ActivityRechargeCfg> _rechargeCfgs;
  15. private int _activityId = 0;
  16. private ActivityInfo _activityInfo;
  17. public override void Dispose()
  18. {
  19. if (_ui != null)
  20. {
  21. _ui.Dispose();
  22. _ui = null;
  23. }
  24. base.Dispose();
  25. }
  26. protected override void OnInit()
  27. {
  28. base.OnInit();
  29. packageName = UI_LimitChargeUI.PACKAGE_NAME;
  30. _ui = UI_LimitChargeUI.Create();
  31. this.viewCom = _ui.target;
  32. isfullScreen = true;
  33. isReturnView = true;
  34. _ui.m_list.itemRenderer = RenderListItem;
  35. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  36. _ui.m_btnCharge.onClick.Add(OnBtnChargeClick);
  37. }
  38. protected override void AddEventListener()
  39. {
  40. base.AddEventListener();
  41. EventAgent.AddEventListener(ConstMessage.ACTIVITY_REWARD_ADD, UpdateView);
  42. EventAgent.AddEventListener(ConstMessage.ACTIVITY_COUNT_VALUE_CHANGE, UpdateView);
  43. }
  44. protected override void OnShown()
  45. {
  46. base.OnShown();
  47. _activityId = (int)(this.viewData as object[])[0];
  48. _rechargeCfgs = CommonDataManager.Tables.TblActivityRechargeCfg.DataList
  49. .Where(a => a.ActivityId == _activityId).ToList();
  50. UpdateView();
  51. Timers.inst.Add(1, 0, UpdateTime);
  52. }
  53. protected override void OnHide()
  54. {
  55. base.OnHide();
  56. if (_ui.m_list.numItems > 0) _ui.m_list.ScrollToView(0);
  57. Timers.inst.Remove(UpdateTime);
  58. }
  59. protected override void RemoveEventListener()
  60. {
  61. base.RemoveEventListener();
  62. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_REWARD_ADD, UpdateView);
  63. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_COUNT_VALUE_CHANGE, UpdateView);
  64. }
  65. private void OnBtnBackClick()
  66. {
  67. ViewManager.GoBackFrom(typeof(LimitChargeView).FullName);
  68. }
  69. private void UpdateTime(object param)
  70. {
  71. long curTime = TimeHelper.ServerNow();
  72. long endTime = _activityInfo.EndTime;
  73. _ui.m_txtTime.text = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  74. }
  75. private void OnBtnChargeClick()
  76. {
  77. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_CHARGE, ConstStoreSubId.STORE_CHARGE });
  78. }
  79. private void UpdateView()
  80. {
  81. _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(_activityId);
  82. _rechargeCfgs = SortCfg(_rechargeCfgs);
  83. _ui.m_list.numItems = _rechargeCfgs.Count;
  84. ActivityOpenCfg openCfg = CommonDataManager.Tables.TblActivityOpenCfg.GetOrDefault(_activityId);
  85. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("xslc_banner_" + openCfg.Res);
  86. }
  87. private void RenderListItem(int index, GObject obj)
  88. {
  89. UI_ListChargeItem item = UI_ListChargeItem.Proxy(obj);
  90. long limitChargeExp =
  91. _activityInfo.CountValue; // GameGlobal.myNumericComponent.GetAsInt(NumericType.TotalRechargeScore);
  92. item.m_txtTitle.text = string.Format("活动期间累计获得{0}会员积分({1}/{2})", _rechargeCfgs[index].Value, limitChargeExp,
  93. _rechargeCfgs[index].Value);
  94. if (limitChargeExp >= _rechargeCfgs[index].Value)
  95. {
  96. item.m_c1.selectedIndex = _activityInfo.GetRewards.IndexOf(_rechargeCfgs[index].Id) >= 0 ? 2 : 1;
  97. }
  98. else
  99. {
  100. item.m_c1.selectedIndex = 0;
  101. }
  102. if (item.m_btnGet.data == null)
  103. {
  104. item.m_btnGet.onClick.Add(OnBtnGetClick);
  105. }
  106. item.m_btnGet.data = _rechargeCfgs[index].Id;
  107. if (item.m_listRewards.data == null)
  108. {
  109. item.m_listRewards.itemRenderer = RenderListRewardItem;
  110. }
  111. item.m_listRewards.data = _rechargeCfgs[index].Bonus;
  112. item.m_listRewards.numItems = _rechargeCfgs[index].Bonus.Count;
  113. item.m_listRewards.scrollPane.posX = 0;
  114. UI_ListChargeItem.ProxyEnd();
  115. }
  116. private void RenderListRewardItem(int index, GObject obj)
  117. {
  118. ItemParamProto reward = ((List<ItemParamProto>)obj.parent.data)[index];
  119. ItemData itemData = ItemUtil.createItemData(reward);
  120. if (obj.data == null)
  121. {
  122. obj.data = new ItemView(obj as GComponent);
  123. }
  124. (obj.data as ItemView).SetData(itemData);
  125. }
  126. private void OnBtnGetClick(EventContext context)
  127. {
  128. GObject obj = context.sender as GObject;
  129. int id = (int)obj.data;
  130. ActivityGlobalSProxy.ReqGetActivityBonus(_activityId, id).Coroutine();
  131. }
  132. private List<ActivityRechargeCfg> SortCfg(List<ActivityRechargeCfg> rechargeCfgs)
  133. {
  134. rechargeCfgs.Sort((ActivityRechargeCfg a, ActivityRechargeCfg b) =>
  135. {
  136. long limitChargeExp =
  137. _activityInfo.CountValue; // GameGlobal.myNumericComponent.GetAsInt(NumericType.TotalRechargeScore);
  138. int stateA = _activityInfo.GetRewards.IndexOf(a.Id);
  139. int stateB = _activityInfo.GetRewards.IndexOf(b.Id);
  140. if (limitChargeExp >= a.Value && limitChargeExp < b.Value && stateA < 0) return -1;
  141. if (limitChargeExp >= b.Value && limitChargeExp < a.Value && stateB < 0) return 1;
  142. if (stateA >= 0 && stateB < 0) return 1;
  143. if (stateB >= 0 && stateA < 0) return -1;
  144. return a.Id - b.Id;
  145. });
  146. return rechargeCfgs;
  147. }
  148. }
  149. }