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- using FairyGUI;
- using UnityEngine;
- using UI.Main;
- using System.Collections;
- using System.Collections.Generic;
- using ET;
- namespace GFGGame
- {
- public class ArenaFightResultView : BaseView
- {
- private UI_ArenaFightResultUI _ui;
- private GameObject _sceneObject;
- private EffectUI _effectUI1;
- private EffectUI _effectUI2;
- private EffectUI _effectUI3;
- private EffectUI _effectUI4;
- private EffectUI _effectUI5;
- private EffectUI _effectUI6;
- private EffectUI _effectUI7;
- private EffectUI _effectUI8;
- public override void Dispose()
- {
- EffectUIPool.Recycle(_effectUI1);
- _effectUI1 = null;
- EffectUIPool.Recycle(_effectUI2);
- _effectUI2 = null;
- EffectUIPool.Recycle(_effectUI3);
- _effectUI3 = null;
- EffectUIPool.Recycle(_effectUI4);
- _effectUI4 = null;
- EffectUIPool.Recycle(_effectUI5);
- _effectUI5 = null;
- EffectUIPool.Recycle(_effectUI6);
- _effectUI6 = null;
- EffectUIPool.Recycle(_effectUI7);
- _effectUI7 = null;
- EffectUIPool.Recycle(_effectUI8);
- _effectUI8 = null;
- if (_ui != null)
- {
- _ui.Dispose();
- }
- _ui = null;
- base.Dispose();
- }
- protected override void Init()
- {
- base.Init();
- _ui = UI_ArenaFightResultUI.Create();
- viewCom = _ui.target;
- isfullScreen = true;
- //isReturnView = true;
- }
- protected override void OnInit()
- {
- base.OnInit();
- _ui.m_btnClose.onClick.Add(OnClickBtnClose);
- // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("fightBg");
- AddEffect();
- }
- private void AddEffect()
- {
- EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult0, "ui_fight_new", "ZDJS_lose",
- onComplete: (effect) =>
- {
- if (effect != null)
- {
- _effectUI1 = effect;
- }
- });
- EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult1, "ui_fight_new", "ZDJS_qualified",
- onComplete: (effect) =>
- {
- if (effect != null)
- {
- _effectUI2 = effect;
- }
- });
- EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult2, "ui_fight_new", "ZDJS_good",
- onComplete: (effect) =>
- {
- if (effect != null)
- {
- _effectUI3 = effect;
- }
- });
- EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult3, "ui_fight_new", "ZDJS_Perfect",
- onComplete: (effect) =>
- {
- if (effect != null)
- {
- _effectUI4 = effect;
- }
- });
- EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderScore, "ui_fight_new", "ZDJS_Text_kuang",
- onComplete: (effect) =>
- {
- if (effect != null)
- {
- _effectUI5 = effect;
- }
- });
- EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar3, "ui_fight_new", "ZDJS_STAR",
- onComplete: (effect) =>
- {
- if (effect != null)
- {
- _effectUI6 = effect;
- }
- });
- EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar2, "ui_fight_new", "ZDJS_STAR",
- onComplete: (effect) =>
- {
- if (effect != null)
- {
- _effectUI7 = effect;
- }
- });
- EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar1, "ui_fight_new", "ZDJS_STAR",
- onComplete: (effect) =>
- {
- if (effect != null)
- {
- _effectUI8 = effect;
- }
- });
- }
- protected override void OnShown()
- {
- base.OnShown();
- FightData roleData = null;
- if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.FieldWork)
- {
- roleData = FieldWorkDataManager.Instance.DressupList[FieldWorkDataManager.Instance.CurFightIndex];
- }
- else
- {
- roleData = ArenaDataManager.Instance.DressupList[ArenaDataManager.Instance.CurFightIndex];
- }
- if (_sceneObject == null)
- {
- // 异步加载预制体
- PrefabManager.Instance.InstantiateAsync(
- ResPathUtil.GetPrefabPath("SceneFightResult"),
- (gameObject) =>
- {
- if (gameObject != null)
- {
- _sceneObject = gameObject;
- MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, null, true);
- MyDressUpHelper.dressUpObj.AddOrRemove(180014, false);
- // 加载完成后继续执行后续逻辑
- ContinueAfterInstantiation(roleData);
- }
- else
- {
- Debug.LogError("场景对象实例化失败");
- // 即使失败也继续执行基本逻辑
- ContinueAfterInstantiation(roleData);
- }
- }
- );
- return; // 提前返回,等待回调
- }
- // 如果_sceneObject已经存在,直接执行后续逻辑
- ContinueAfterInstantiation(roleData);
- }
- private void ContinueAfterInstantiation(FightData roleData)
- {
- MyDressUpHelper.dressUpObj.PutOnItemList(roleData.itemList);
- if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
- {
- long myScore = ArenaDataManager.Instance.myScore[ArenaDataManager.Instance.CurFightIndex];
- long targetScore = ArenaDataManager.Instance.targetScore[ArenaDataManager.Instance.CurFightIndex];
- _ui.m_comResult.m_c1.selectedIndex = myScore > targetScore ? 3 : 0;
- _ui.m_comResult.m_txtScore.text = myScore.ToString();
- }
- else
- {
- long myScore = FieldWorkDataManager.Instance.myScore[FieldWorkDataManager.Instance.CurFightIndex];
- _ui.m_comResult.m_c1.selectedIndex = 0;
- _ui.m_comResult.m_txtScore.text = myScore.ToString();
- }
- _ui.m_btnClose.enabled = false;
- ShowResultView();
- }
- private void ShowResultView()
- {
- ArenaDataManager.Instance.CurFightIndex++;
- _ui.m_comResult.m_t0.Play(() =>
- {
- ViewManager.Show<ArenaRoundResultView>();
- _ui.m_btnClose.enabled = true;
- });
- }
- protected override void OnHide()
- {
- base.OnHide();
- if (_sceneObject != null)
- {
- PrefabManager.Instance.Restore(_sceneObject);
- _sceneObject = null;
- }
- //这里屏蔽是由于打开其他界面时,会调用这个方法
- //MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
- // _ui.m_comResult.target.height = 0;
- _ui.m_comResult.m_t1.Play();
- if (ArenaDataManager.Instance.CurFightIndex > 2)
- {
- object[] goBackDatas = ViewManager.GetGoBackDatas(typeof(ArenaView).FullName);
- ViewManager.Show<ArenaView>(null, true);
- }
- }
- private void OnClickBtnClose(object param)
- {
- this.Hide();
- }
- }
- }
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