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- using cfg.GfgCfg;
- using ET;
- using FairyGUI;
- using UnityEngine;
- using UI.Main;
- namespace GFGGame
- {
- public class StoryFightSingleView : BaseView
- {
- private UI_StoryFightSingleUI _ui;
- private GameObject _sceneObject;
- public override void Dispose()
- {
- if (_sceneObject != null)
- {
- PrefabManager.Instance.Restore(_sceneObject);
- _sceneObject = null;
- }
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void Init()
- {
- base.Init();
- _ui = UI_StoryFightSingleUI.Create();
- viewCom = _ui.target;
- isfullScreen = true;
- //isReturnView = true;
- }
- protected override void OnInit()
- {
- base.OnInit();
- }
- protected override void OnShown()
- {
- base.OnShown();
- // 异步加载场景对象
- PrefabManager.Instance.InstantiateAsync(
- ResPathUtil.GetPrefabPath("SceneFightSingle"),
- (gameObj) =>
- {
- if (gameObj != null)
- {
- _sceneObject = gameObj;
- MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject);
- StoryLevelCfg levelCfg = null;
- StoryFightCfg fightCfg = null;
- FightData roleFightData = null;
- if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.FieldWork)
- {
- roleFightData =
- FieldWorkDataManager.Instance.DressupList[FieldWorkDataManager.Instance.CurFightIndex];
- MyDressUpHelper.dressUpObj.PutOnItemList(FieldWorkDataManager.Instance
- .DressupList[FieldWorkDataManager.Instance.CurFightIndex].itemList);
- }
- else
- {
- levelCfg = CommonDataManager.Tables.TblStoryLevelCfg.GetOrDefault(InstanceZonesDataManager
- .currentLevelCfgId);
- fightCfg =
- CommonDataManager.Tables.TblStoryFightCfg.GetOrDefault(int.Parse(levelCfg.FightID));
- }
- _ui.m_roleName.m_txtName.text = RoleDataManager.roleName;
- Timers.inst.Add(0.9f, 1, (object param) =>
- {
- if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.FieldWork)
- {
- MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath("fight", "mp3"));
- ViewManager.Show<StoryFightSingleScoreView>(roleFightData);
- ViewManager.Show<FieldWorkRoundTipsView>();
- }
- else
- {
- if (!string.IsNullOrEmpty(fightCfg.Music))
- {
- MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(fightCfg.Music, "mp3"));
- }
- ViewManager.Show<StoryFightSingleScoreView>();
- }
- this.Hide();
- });
- }
- else
- {
- Debug.LogError("Failed to instantiate scene object: SceneFightSingle");
- }
- });
- }
- protected override void OnHide()
- {
- base.OnHide();
- if (_sceneObject != null)
- {
- PrefabManager.Instance.Restore(_sceneObject);
- _sceneObject = null;
- }
- }
- }
- }
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