StoryFightTargetView.cs 8.9 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.Main;
  4. using System.Collections.Generic;
  5. using cfg.GfgCfg;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public class StoryFightTargetView : BaseView
  10. {
  11. private UI_StoryFightTargetUI _ui;
  12. private GameObject _sceneObject;
  13. private GameObject _sceneTargetObject;
  14. private GameObject _sceneTargetObj;
  15. private GameObject _sceneNpcObj;
  16. private DressUpObj _targetDressUpObj;
  17. public override void Dispose()
  18. {
  19. if (_sceneObject != null)
  20. {
  21. PrefabManager.Instance.Restore(_sceneObject);
  22. _sceneObject = null;
  23. }
  24. if (_sceneTargetObject != null)
  25. {
  26. _sceneTargetObject = null;
  27. }
  28. if (_targetDressUpObj != null)
  29. {
  30. _targetDressUpObj.Dispose();
  31. _targetDressUpObj = null;
  32. }
  33. if (_ui != null)
  34. {
  35. _ui.Dispose();
  36. _ui = null;
  37. }
  38. base.Dispose();
  39. }
  40. protected override void Init()
  41. {
  42. base.Init();
  43. _ui = UI_StoryFightTargetUI.Create();
  44. viewCom = _ui.target;
  45. isfullScreen = true;
  46. //isReturnView = true;
  47. }
  48. protected override void OnInit()
  49. {
  50. base.OnInit();
  51. }
  52. protected override void OnShown()
  53. {
  54. base.OnShown();
  55. if (_sceneObject == null)
  56. {
  57. PrefabManager.Instance.InstantiateAsync(ResPathUtil.GetPrefabPath("SceneFightTarget"), (gameObj) =>
  58. {
  59. _sceneObject = gameObj;
  60. _sceneTargetObj = _sceneObject.transform.Find("targetRole").gameObject;
  61. _sceneNpcObj = _sceneObject.transform.Find("Npc").gameObject;
  62. _targetDressUpObj = new DressUpObj();
  63. _sceneTargetObj.SetActive(false);
  64. _sceneNpcObj.SetActive(true);
  65. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, true, true, null, false);
  66. FightData roleFightData = null;
  67. FightData targetFightData = null;
  68. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  69. {
  70. roleFightData = ArenaDataManager.Instance.DressupList[ArenaDataManager.Instance.CurFightIndex];
  71. MyDressUpHelper.dressUpObj.PutOnItemList(ArenaDataManager.Instance
  72. .DressupList[ArenaDataManager.Instance.CurFightIndex].itemList);
  73. targetFightData = ArenaDataManager.Instance
  74. .LastTargets[ArenaDataManager.Instance.SelectTargetIndex].FightDatas[0];
  75. _ui.m_targetName.m_txtName.text = targetFightData.name;
  76. _sceneTargetObj.SetActive(true);
  77. _sceneNpcObj.SetActive(false);
  78. _targetDressUpObj.setSceneObj(_sceneTargetObj, true, false, null, false);
  79. if (targetFightData.type == FightTargetType.ROBOT)
  80. {
  81. _targetDressUpObj.PutOnSuitCfg(targetFightData.showSuitId, false,
  82. new int[] { ConstDressUpItemType.BEI_JING }, true, false);
  83. }
  84. else
  85. {
  86. _targetDressUpObj.PutOnItemList(targetFightData.itemList);
  87. }
  88. }
  89. else
  90. {
  91. roleFightData = InstanceZonesDataManager.roleData;
  92. _sceneTargetObj.SetActive(false);
  93. _sceneNpcObj.SetActive(true);
  94. targetFightData = InstanceZonesDataManager.GetFightTargetData();
  95. _ui.m_targetName.m_txtName.text = targetFightData.name;
  96. SceneController.UpdateFightTarget(targetFightData.res, _sceneObject);
  97. }
  98. _ui.m_roleName.m_txtName.text = roleFightData.name;
  99. Timers.inst.Add(1.1f, 1, (object param) =>
  100. {
  101. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  102. {
  103. MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath("fight", "mp3"));
  104. }
  105. else
  106. {
  107. StoryLevelCfg levelCfg =
  108. CommonDataManager.Tables.TblStoryLevelCfg.GetOrDefault(InstanceZonesDataManager
  109. .currentLevelCfgId);
  110. StoryFightCfg fightCfg =
  111. CommonDataManager.Tables.TblStoryFightCfg.GetOrDefault(int.Parse(levelCfg.FightID));
  112. if (!string.IsNullOrEmpty(fightCfg.Music))
  113. {
  114. MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(fightCfg.Music, "mp3"));
  115. }
  116. }
  117. ViewManager.Show<StoryFightTargetScoreView>(new object[] { roleFightData, targetFightData });
  118. this.Hide();
  119. });
  120. });
  121. return;
  122. }
  123. _sceneTargetObj.SetActive(false);
  124. _sceneNpcObj.SetActive(true);
  125. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, true, true, null, false);
  126. FightData roleFightData = null;
  127. FightData targetFightData = null;
  128. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  129. {
  130. roleFightData = ArenaDataManager.Instance.DressupList[ArenaDataManager.Instance.CurFightIndex];
  131. MyDressUpHelper.dressUpObj.PutOnItemList(ArenaDataManager.Instance
  132. .DressupList[ArenaDataManager.Instance.CurFightIndex].itemList);
  133. targetFightData = ArenaDataManager.Instance.LastTargets[ArenaDataManager.Instance.SelectTargetIndex]
  134. .FightDatas[0];
  135. _ui.m_targetName.m_txtName.text = targetFightData.name;
  136. _sceneTargetObj.SetActive(true);
  137. _sceneNpcObj.SetActive(false);
  138. _targetDressUpObj.setSceneObj(_sceneTargetObj, true, false, null, false);
  139. if (targetFightData.type == FightTargetType.ROBOT)
  140. {
  141. _targetDressUpObj.PutOnSuitCfg(targetFightData.showSuitId, false,
  142. new int[] { ConstDressUpItemType.BEI_JING }, true, false);
  143. }
  144. else
  145. {
  146. _targetDressUpObj.PutOnItemList(targetFightData.itemList);
  147. }
  148. }
  149. else
  150. {
  151. roleFightData = InstanceZonesDataManager.roleData;
  152. _sceneTargetObj.SetActive(false);
  153. _sceneNpcObj.SetActive(true);
  154. targetFightData = InstanceZonesDataManager.GetFightTargetData();
  155. _ui.m_targetName.m_txtName.text = targetFightData.name;
  156. SceneController.UpdateFightTarget(targetFightData.res, _sceneObject);
  157. }
  158. _ui.m_roleName.m_txtName.text = roleFightData.name;
  159. Timers.inst.Add(1.1f, 1, (object param) =>
  160. {
  161. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  162. {
  163. MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath("fight", "mp3"));
  164. }
  165. else
  166. {
  167. StoryLevelCfg levelCfg =
  168. CommonDataManager.Tables.TblStoryLevelCfg.GetOrDefault(InstanceZonesDataManager
  169. .currentLevelCfgId);
  170. StoryFightCfg fightCfg =
  171. CommonDataManager.Tables.TblStoryFightCfg.GetOrDefault(int.Parse(levelCfg.FightID));
  172. if (!string.IsNullOrEmpty(fightCfg.Music))
  173. {
  174. MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(fightCfg.Music, "mp3"));
  175. }
  176. }
  177. ViewManager.Show<StoryFightTargetScoreView>(new object[] { roleFightData, targetFightData });
  178. this.Hide();
  179. });
  180. }
  181. protected override void OnHide()
  182. {
  183. base.OnHide();
  184. if (_sceneObject != null)
  185. {
  186. PrefabManager.Instance.Restore(_sceneObject);
  187. _sceneObject = null;
  188. }
  189. if (_sceneTargetObject != null)
  190. {
  191. PrefabManager.Instance.Restore(_sceneTargetObject);
  192. _sceneTargetObject = null;
  193. }
  194. }
  195. }
  196. }