MatchingCompetitionDetailView.cs 11 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using cfg.GfgCfg;
  5. using ET;
  6. using FairyGUI;
  7. using UI.MatchingCompetition;
  8. using UI.DressUp;
  9. using UnityEngine;
  10. namespace GFGGame
  11. {
  12. class MatchingCompetitionDetailView : BaseWindow
  13. {
  14. private UI_MatchingCompetitionDetailUI _ui;
  15. private GameObject _sceneObject;
  16. private int nameIndex = 0;
  17. private List<string> nameList = new List<string>() { "饰品","外套","鞋子","袜子","内搭","上衣","下装","手持物","妆容","道具","背景","拍照" };
  18. private List<int> IdList = new List<int>();
  19. private List<int> AllIdList = new List<int>();
  20. public override void Dispose()
  21. {
  22. if (_sceneObject != null)
  23. {
  24. PrefabManager.Instance.Restore(_sceneObject);
  25. _sceneObject = null;
  26. }
  27. if (_ui != null)
  28. {
  29. _ui.Dispose();
  30. }
  31. _ui = null;
  32. base.Dispose();
  33. }
  34. protected override void OnInit()
  35. {
  36. base.OnInit();
  37. packageName = UI_MatchingCompetitionDetailUI.PACKAGE_NAME;
  38. _ui = UI_MatchingCompetitionDetailUI.Create();
  39. this.viewCom = _ui.target;
  40. isReturnView = true;
  41. isfullScreen = true;
  42. _ui.m_nameList.itemRenderer = ListType1Item;
  43. _ui.m_dressList.itemRenderer = ListItemType2Render;
  44. _ui.m_BtnBack.onClick.Add(OnClickBtnBack);
  45. _ui.m_btn.onClick.Add(OnClickBtn);
  46. }
  47. protected override void OnShown()
  48. {
  49. base.OnShown();
  50. //if (_sceneObject == null)
  51. //{
  52. // _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("ScenePhotograph"));
  53. // MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false);
  54. //}
  55. AllIdList = this.viewData as List<int>;
  56. _ui.m_dressList.visible = true;
  57. _ui.m_nameList.visible = false;
  58. UpdateDress();
  59. UpdateView();
  60. }
  61. protected override void OnHide()
  62. {
  63. if (_sceneObject != null)
  64. {
  65. PrefabManager.Instance.Restore(_sceneObject);
  66. _sceneObject = null;
  67. }
  68. base.OnHide();
  69. }
  70. protected override void AddEventListener()
  71. {
  72. base.AddEventListener();
  73. EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateDress);
  74. }
  75. protected override void RemoveEventListener()
  76. {
  77. base.RemoveEventListener();
  78. EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateDress);
  79. }
  80. private void UpdateView()
  81. {
  82. //_ui.m_nameList.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 1;
  83. AllIdList.Remove(10000);
  84. AllIdList.Remove(20000);
  85. AllIdList.Remove(30000);
  86. AllIdList.Remove(50000);
  87. AllIdList.Remove(60000);
  88. AllIdList.Remove(-1);
  89. AllIdList.Remove(0);
  90. AllIdList.Remove(-2);
  91. AllIdList.Remove(-3);
  92. AllIdList.Remove(-4);
  93. _ui.m_dressList.numItems = AllIdList.Count;
  94. }
  95. private void UpdateDress()
  96. {
  97. _ui.m_playerImage.texture = MatchingCompetitionDataManager.Instance.DetailNtexture;
  98. ////这里要换成获取其他玩家数据,改成用图片
  99. // MatchingCompetitionDataManager.Instance.itemGameObjs.Clear();
  100. // PhotographDataManager.Instance.itemGameObjs.Clear();
  101. // if (_sceneObject == null)
  102. // {
  103. // _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("ScenePhotograph"));
  104. // }
  105. // PhotographSceneManager.Instance.sceneObject = _sceneObject;
  106. // if (MatchingCompetitionDataManager.Instance.DressUpBgID == 0)
  107. // {
  108. // PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(180001));
  109. // }
  110. // else
  111. // {
  112. // PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(MatchingCompetitionDataManager.Instance.DressUpBgID));
  113. // }
  114. // PhotographSceneManager.Instance.AddBodyItem();
  115. // GameObject bodyParent = _sceneObject.transform.Find("Scene/Role").gameObject;
  116. // PhotographDataManager.Instance.dressUpObj.setSceneObj(_sceneObject, false, true, bodyParent, false, null);
  117. // PhotographDataManager.Instance.dressUpObj.PutOnDressUpData(MatchingCompetitionDataManager.Instance.MathingDressDate);
  118. // //对搭配赛特殊处理
  119. // for (int i = 0; i < MatchingCompetitionDataManager.Instance.DressPropIdList.Count; i++)
  120. // {
  121. // if (MatchingCompetitionDataManager.Instance.DressPropIdList[i] == MatchingCompetitionDataManager.Instance.roleID)
  122. // {
  123. // continue;
  124. // }
  125. // else
  126. // {
  127. // ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(MatchingCompetitionDataManager.Instance.DressPropIdList[i]);
  128. // MatchingCompetitionDataManager.Instance.AddSceneItem(itemCfg, true);
  129. // }
  130. // }
  131. // await Task.Delay(100);
  132. // MatchingCompetitionDataManager.Instance.InsertGameObjectList();
  133. // for (int i = 0; i < MatchingCompetitionDataManager.Instance.TransformDataList.Count; i++)
  134. // {
  135. // TransformData itemdata = MatchingCompetitionDataManager.Instance.TransformDataList[i];
  136. // GameObject itemGObj = MatchingCompetitionDataManager.Instance.itemGameObjs[i];
  137. // MatchingCompetitionDataManager.Instance.itemGameObjs[i].transform.position = itemdata.position;
  138. // MatchingCompetitionDataManager.Instance.itemGameObjs[i].transform.Rotate(itemGObj.transform.eulerAngles.x, itemGObj.transform.eulerAngles.y, itemdata.rotationZ);
  139. // MatchingCompetitionDataManager.Instance.itemGameObjs[i].transform.localScale = itemdata.scale;
  140. // PhotographUtil.Instance.ChangeLayer(MatchingCompetitionDataManager.Instance.itemGameObjs[i], i * PhotographDataManager.layerCount, "up");
  141. // }
  142. }
  143. //private void ListItemType1Renderer(int index, GObject obj)
  144. //{
  145. // UI_ComponentName item = UI_ComponentName.Proxy(obj);
  146. // if(index == DressUpMenuItemCfg1Array.Instance.dataArray.Length - 1)
  147. // {
  148. // item.m_name.text = "拍照";
  149. // }
  150. // else
  151. // {
  152. // item.m_name.text = DressUpMenuItemCfg1Array.Instance.dataArray[index].name;
  153. // }
  154. // if (item.target.data == null)
  155. // {
  156. // item.target.onClick.Add(OnClickListType1Item);
  157. // }
  158. // item.target.data = index;
  159. // UI_ComponentName.ProxyEnd();
  160. //}
  161. private void ListType1Item(int index, GObject item)
  162. {
  163. UI_MatchingTypeItem typeItem = UI_MatchingTypeItem.Proxy(item);
  164. DressUpMenuItemCfg1 item1 = CommonDataManager.Tables.TblDressUpMenuItemCfg1.DataList[index];
  165. if(item1.Id >= 12)
  166. {
  167. item1 = CommonDataManager.Tables.TblDressUpMenuItemCfg1.DataList[index + 1];
  168. }
  169. typeItem.m_icon.url = "ui://MatchingCompetition/hz_fenleitu_" + item1.Id;
  170. typeItem.m_txtname.text = item1.Name;
  171. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  172. typeItem.m_imgNeed.visible = false;
  173. typeItem.m_imgNew.visible = false;
  174. if (item.data == null)
  175. {
  176. item.onClick.Add(OnClickListType1Item);
  177. }
  178. item.data = item1;
  179. UI_MatchingTypeItem.ProxyEnd();
  180. }
  181. private void ListItemType2Render(int index, GObject obj)
  182. {
  183. UI_MatchingDressItem item = UI_MatchingDressItem.Proxy(obj);
  184. ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(AllIdList[index]);
  185. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(AllIdList[index]);
  186. if (itemCfg != null)
  187. {
  188. item.m_icon.url = ResPathUtil.GetIconPath(itemCfg.Res, "png");
  189. item.m_txtTitle.text = itemCfg.Name;
  190. }
  191. if (suitCfg != null)
  192. {
  193. item.m_icon.url = ResPathUtil.GetIconPath(suitCfg.Res, "png");
  194. item.m_txtTitle.text = suitCfg.Name;
  195. }
  196. UI_MatchingDressItem.ProxyEnd();
  197. }
  198. private void OnClickListType1Item(EventContext context)
  199. {
  200. GObject item = context.sender as GObject;
  201. DressUpMenuItemCfg1 index = (DressUpMenuItemCfg1)item.data;
  202. IdList.Clear();
  203. foreach (var idItem in AllIdList)
  204. {
  205. ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(idItem);
  206. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(idItem);
  207. if(itemCfg == null && suitCfg == null)
  208. {
  209. continue;
  210. }
  211. else if(itemCfg != null)
  212. {
  213. if (idItem == 10000 || idItem == 20000 || idItem == 30000 || idItem == 50000 || idItem == 60000)
  214. {
  215. continue;
  216. }
  217. if (index.Type != 0)
  218. {
  219. if (itemCfg.SubType == index.Type)
  220. {
  221. IdList.Add(idItem);
  222. }
  223. }
  224. else
  225. {
  226. foreach (var itemSubMenus in index.SubMenus)
  227. {
  228. if (CommonDataManager.Tables.TblDressUpMenuItemCfg2.DataList[(itemSubMenus - 1)].Type == itemCfg.SubType)
  229. {
  230. IdList.Add(idItem);
  231. }
  232. }
  233. }
  234. }
  235. else if (index.Type == 25 && suitCfg != null)
  236. {
  237. IdList.Add(idItem);
  238. }
  239. }
  240. _ui.m_dressList.numItems = IdList.Count;
  241. _ui.m_dressList.visible = true;
  242. _ui.m_nameList.visible = false;
  243. }
  244. private void OnClickBtn(EventContext context)
  245. {
  246. //_ui.m_nameList.visible = true;
  247. //_ui.m_dressList.visible = false;
  248. }
  249. private void OnClickBtnBack()
  250. {
  251. ViewManager.GoBackFrom(typeof(MatchingCompetitionDetailView).FullName);
  252. }
  253. }
  254. }