MatchingCompetitionUpLoadView.cs 15 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using cfg.GfgCfg;
  5. using ET;
  6. using FairyGUI;
  7. using UI.MatchingCompetition;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. //搭配赛评选期间
  12. class MatchingCompetitionUpLoadView : BaseWindow
  13. {
  14. private UI_MatchingCompetitionUpLoadUI _ui;
  15. private GameObject _sceneObject;
  16. private float countTimeSpeed = 0.001f;
  17. private bool isCountTime = false;
  18. public override void Dispose()
  19. {
  20. if (_sceneObject != null)
  21. {
  22. PrefabManager.Instance.Restore(_sceneObject);
  23. _sceneObject = null;
  24. }
  25. if (_ui != null)
  26. {
  27. _ui.Dispose();
  28. }
  29. _ui = null;
  30. base.Dispose();
  31. }
  32. protected override void OnInit()
  33. {
  34. base.OnInit();
  35. packageName = UI_MatchingCompetitionUpLoadUI.PACKAGE_NAME;
  36. _ui = UI_MatchingCompetitionUpLoadUI.Create();
  37. this.viewCom = _ui.target;
  38. isReturnView = true;
  39. isfullScreen = true;
  40. _ui.m_BtnBack.onClick.Add(OnClickBtnBack);
  41. _ui.m_btnUploadWorks.onClick.Add(OnClickBtnUpload);
  42. _ui.m_btnShop.onClick.Add(OnClickBtnShop);
  43. _ui.m_btnMyWorks.onClick.Add(OnClickBtnMyWorks);
  44. _ui.m_btnRank.onClick.Add(OnClickBtnRank);
  45. _ui.m_btnLook.onClick.Add(OnClickBtnLook);
  46. _ui.m_btnExchage.onClick.Add(OnClickBtnExchange);
  47. _ui.m_beforeWork.onClick.Add(OnClickBtnBeforeWorks);
  48. _ui.m_ruleBtn.onClick.Add(MatchingCompetitionDataManager.Instance.OnClickBtnRule);
  49. }
  50. protected override void OnShown()
  51. {
  52. base.OnShown();
  53. _ui.m_bg.url = ResPathUtil.GetBgImgPath("pxs_bj");
  54. _ui.m_c1.selectedIndex = MatchingCompetitionDataManager.Instance.MatchingState;
  55. _ui.m_titleText.text = CommonDataManager.Tables.TblJudgingRoundOpenCfg
  56. .DataList[MatchingCompetitionDataManager.Instance.MatchingCompetitionSeason - 1].Name;
  57. isCountTime = false;
  58. UpdateView();
  59. UpdateHead();
  60. UpdateDress();
  61. Timers.inst.AddUpdate(UpdateTime);
  62. Timers.inst.AddUpdate(CheckGuide);
  63. //临时处理,后续下载做好了替换
  64. //result = await MatchingCompetitionSproxy.ReqCurrentRank();
  65. }
  66. protected override void OnHide()
  67. {
  68. if (_sceneObject != null)
  69. {
  70. PrefabManager.Instance.Restore(_sceneObject);
  71. _sceneObject = null;
  72. }
  73. Timers.inst.Remove(UpdateTime);
  74. Timers.inst.Remove(UpdateCountTime);
  75. Timers.inst.Remove(CheckGuide);
  76. MatchingCompetitionDataManager.Instance.DressPropIndex = 0;
  77. base.OnHide();
  78. }
  79. protected override void AddEventListener()
  80. {
  81. base.AddEventListener();
  82. EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateDress);
  83. }
  84. protected override void RemoveEventListener()
  85. {
  86. base.RemoveEventListener();
  87. EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateDress);
  88. }
  89. private async void UpdateDress()
  90. {
  91. //if (MatchingOneDataManager.Instance.MathingDressDate.actionId != 0)
  92. if (false)
  93. {
  94. // _ui.m_bg.visible = false;
  95. // _ui.m_playerImage.visible = false;
  96. // MatchingOneDataManager.Instance.itemGameObjs.Clear();
  97. // PhotographDataManager.Instance.itemGameObjs.Clear();
  98. // PhotographDataManager.Instance.dressUpObj?.Dispose();
  99. // PhotographDataManager.Instance.dressUpObj = new DressUpObj();
  100. // if (_sceneObject == null)
  101. // {
  102. // _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("ScenePhotograph"));
  103. // }
  104. // PhotographSceneManager.Instance.sceneObject = _sceneObject;
  105. // if(MatchingOneDataManager.Instance.DressUpBgID == 0)
  106. // {
  107. // PhotographSceneManager.Instance.AddBgItem(CommonDataManager.Tables.TblItemCfg.GetOrDefault(180001));
  108. // }
  109. // else
  110. // {
  111. // PhotographSceneManager.Instance.AddBgItem(CommonDataManager.Tables.TblItemCfg.GetOrDefault(MatchingOneDataManager.Instance.DressUpBgID));
  112. // }
  113. // PhotographSceneManager.Instance.AddBodyItem();
  114. // GameObject bodyParent = _sceneObject.transform.Find("Scene/Role").gameObject;
  115. // PhotographDataManager.Instance.dressUpObj.setSceneObj(_sceneObject, false, true, bodyParent, false, null);
  116. // PhotographDataManager.Instance.dressUpObj.PutOnDressUpData(MatchingOneDataManager.Instance.MathingDressDate);
  117. //
  118. // //对搭配赛特殊处理
  119. // foreach (var item in MatchingCompetitionDataManager.Instance.DressPropTransInfoDic)
  120. // {
  121. // if (item.Key == MatchingCompetitionDataManager.Instance.roleID)
  122. // {
  123. // continue;
  124. // }
  125. // else
  126. // {
  127. // List<int> idList = MatchingCompetitionDataManager.Instance.GetIDListByString(item.Key);
  128. // ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(idList[0]);
  129. // MatchingCompetitionDataManager.Instance.AddSceneItemOne(itemCfg, idList[1], idList[2]);
  130. // }
  131. // }
  132. // await Task.Delay(200);
  133. // MatchingOneDataManager.Instance.InsertGameObjectList();
  134. // for (int i = 0; i < MatchingOneDataManager.Instance.itemGameObjs.Count; i++)
  135. // {
  136. // GameObject itemGObj = MatchingOneDataManager.Instance.itemGameObjs[i];
  137. // TransformData itemdata = new TransformData();
  138. // if (MatchingOneDataManager.Instance.DressPropTransInfoDic.ContainsKey(itemGObj.name))
  139. // {
  140. // itemdata = MatchingOneDataManager.Instance.DressPropTransInfoDic[itemGObj.name];
  141. // }
  142. // MatchingOneDataManager.Instance.itemGameObjs[i].transform.position = itemdata.position;
  143. // //if (MatchingOneDataManager.Instance.itemGameObjs[i].name == "Role")
  144. // //{
  145. // // if(itemdata.position.y >= -5 || itemdata.position.y <= 5)
  146. // // {
  147. // // MatchingOneDataManager.Instance.itemGameObjs[i].transform.position = new Vector3(itemdata.position.x,0,0);
  148. // // }
  149. // // if(itemdata.position.x >= -5 || itemdata.position.x <= 5)
  150. // // {
  151. // // MatchingOneDataManager.Instance.itemGameObjs[i].transform.position = new Vector3(0, MatchingOneDataManager.Instance.itemGameObjs[i].transform.position.y, 0);
  152. // // }
  153. // //}
  154. // MatchingOneDataManager.Instance.itemGameObjs[i].transform.Rotate(itemGObj.transform.eulerAngles.x, itemGObj.transform.eulerAngles.y, itemdata.rotationZ);
  155. // MatchingOneDataManager.Instance.itemGameObjs[i].transform.localScale = itemdata.scale;
  156. // PhotographUtil.Instance.ChangeLayer(MatchingOneDataManager.Instance.itemGameObjs[i], (i+1) * PhotographDataManager.layerCount, "up");
  157. // }
  158. // //PhotographUtil.Instance.ChangeLayer(MatchingOneDataManager.Instance.roleGameobj, 2 * PhotographDataManager.layerCount, "up");
  159. }
  160. else
  161. {
  162. _ui.m_bg.visible = true;
  163. _ui.m_playerImage.visible = true;
  164. _ui.m_playerImage.texture = MatchingOneDataManager.Instance.OneRoleInfo.Ntexture;
  165. }
  166. }
  167. private void UpdateView()
  168. {
  169. _ui.m_countTime.fillAmount = 0;
  170. _ui.m_countTime.visible = false;
  171. //long endTime = MatchingCompetitionDataManager.Instance.MatchingEndTimes;
  172. //long curTime = TimeHelper.ServerNow();
  173. //if (endTime < curTime + 1)
  174. //{
  175. // if (MatchingCompetitionDataManager.Instance.MatchingState == 2)
  176. // {
  177. // PromptController.Instance.ShowFloatTextPrompt("评选时间已到!");
  178. // }
  179. // return;
  180. //}
  181. //TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  182. //if (MatchingCompetitionDataManager.Instance.MatchingState == 2)
  183. //{
  184. // _ui.m_timeText.text = "评选剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  185. //}
  186. //else
  187. //{
  188. // _ui.m_timeText.text = "结算剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  189. //}
  190. }
  191. private void UpdateHead()
  192. {
  193. RoleInfoManager.Instance.UpdateHead(_ui.m_playerHead.m_head,
  194. MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.HeadItemId,
  195. MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.HeadBorderItemId);
  196. _ui.m_playerHead.m_nameText.text =
  197. MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.RoleName.ToString();
  198. _ui.m_playerHead.m_countText.text =
  199. MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.Score.ToString();
  200. }
  201. private void UpdateTime(object param = null)
  202. {
  203. long endTime = MatchingCompetitionDataManager.Instance.MatchingEndTimes;
  204. long curTime = TimeHelper.ServerNow();
  205. if (endTime < curTime + 1)
  206. {
  207. Timers.inst.Remove(UpdateTime);
  208. if (MatchingCompetitionDataManager.Instance.MatchingState == 2)
  209. {
  210. PromptController.Instance.ShowFloatTextPrompt("评选时间已到!");
  211. ViewManager.GoBackFrom(typeof(MatchingCompetitionUpLoadView).FullName);
  212. }
  213. return;
  214. }
  215. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  216. if (MatchingCompetitionDataManager.Instance.MatchingState == 2)
  217. {
  218. _ui.m_timeText.text = "评选剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  219. }
  220. else
  221. {
  222. _ui.m_timeText.text = "结算剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  223. }
  224. }
  225. private void UpdateCountTime(object param = null)
  226. {
  227. if (_ui.m_countTime.fillAmount <= 0)
  228. {
  229. _ui.m_countTime.fillAmount = 0;
  230. _ui.m_countTime.visible = false;
  231. isCountTime = false;
  232. Timers.inst.Remove(UpdateCountTime);
  233. }
  234. _ui.m_countTime.fillAmount -= countTimeSpeed;
  235. }
  236. private void OnClickBtnBack()
  237. {
  238. ViewManager.GoBackFrom(typeof(MatchingCompetitionUpLoadView).FullName);
  239. }
  240. private async void OnClickBtnUpload()
  241. {
  242. if (MatchingCompetitionDataManager.Instance.MatchingState == 3)
  243. {
  244. PromptController.Instance.ShowFloatTextPrompt("结算期间无法选择!");
  245. return;
  246. }
  247. //先获取两个玩家信息
  248. bool resulst = await MatchingCompetitionSproxy.ReqGetTwoPlayers();
  249. if (resulst)
  250. {
  251. ViewManager.Show<MatchingCompetitionSelectView>();
  252. }
  253. }
  254. private void OnClickBtnShop()
  255. {
  256. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_EXCHANGE, 3 });
  257. }
  258. private void OnClickBtnMyWorks()
  259. {
  260. ViewManager.Show<MatchingCompetitionLookView>();
  261. }
  262. private void OnClickBtnBeforeWorks()
  263. {
  264. ViewManager.Show<PoemPhotoView>(2);
  265. }
  266. private async void OnClickBtnRank()
  267. {
  268. if (MatchingCompetitionDataManager.Instance._currentRankList.Count == 0)
  269. {
  270. //缓存里面不存在数据的话就进行同步加载数据
  271. bool result = await MatchingCompetitionSproxy.ReqCurrentRank();
  272. if (result)
  273. {
  274. ViewManager.Show<MatchingCompetitionRankView>();
  275. }
  276. else
  277. {
  278. PromptController.Instance.ShowFloatTextPrompt("暂无玩家上榜!");
  279. }
  280. }
  281. else
  282. {
  283. MatchingCompetitionDataManager.Instance._coroutineQueue.Enqueue(1);
  284. MatchingCompetitionSproxy.UseCoroutine();
  285. //那就直接显示界面
  286. ViewManager.Show<MatchingCompetitionRankView>();
  287. }
  288. }
  289. private async void OnClickBtnExchange()
  290. {
  291. if (isCountTime)
  292. {
  293. PromptController.Instance.ShowFloatTextPrompt("刷新冷却中,请耐心等待!");
  294. return;
  295. }
  296. isCountTime = true;
  297. _ui.m_countTime.visible = true;
  298. _ui.m_countTime.fillAmount = 1.0f;
  299. Timers.inst.AddUpdate(UpdateCountTime);
  300. //ViewManager.Show<ModalStatusView>("刷新中...");
  301. bool result = await MatchingCompetitionSproxy.ReqGetOnePlayers();
  302. if (result)
  303. {
  304. if (_sceneObject != null)
  305. {
  306. PrefabManager.Instance.Restore(_sceneObject);
  307. _sceneObject = null;
  308. }
  309. //UpdateView();
  310. UpdateHead();
  311. UpdateDress();
  312. //ViewManager.Hide<ModalStatusView>();
  313. }
  314. //ViewManager.Hide<ModalStatusView>();
  315. }
  316. private void OnClickBtnLook()
  317. {
  318. List<int> AllIdList = new List<int>();
  319. foreach (var info in MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.CollocationInfoList)
  320. {
  321. AllIdList.Add(MatchingCompetitionDataManager.Instance.GetIDByString(info.ItemId));
  322. }
  323. MatchingCompetitionDataManager.Instance.DetailNtexture =
  324. MatchingOneDataManager.Instance.OneRoleInfo.Ntexture;
  325. ViewManager.Show<MatchingCompetitionDetailView>(AllIdList);
  326. }
  327. private void CheckGuide(object param)
  328. {
  329. if (GuideDataManager.IsGuideFinish("DAPEISAI_2") <= 0 &&
  330. MatchingCompetitionDataManager.Instance.MatchingState == 2)
  331. {
  332. UpdateToCheckGuide(null);
  333. }
  334. else
  335. {
  336. Timers.inst.Remove(CheckGuide);
  337. }
  338. }
  339. protected override void UpdateToCheckGuide(object param)
  340. {
  341. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  342. GuideController.TryGuide(_ui.m_btnUploadWorks, "DAPEISAI_2", 2, "进行评选!");
  343. }
  344. }
  345. }