TimeTracingLevelRewardView.cs 4.2 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using cfg.GfgCfg;
  5. using ET;
  6. using FairyGUI;
  7. using UI.CommonGame;
  8. using UI.TimeTracing;
  9. using UnityEngine;
  10. namespace GFGGame
  11. {
  12. public class TimeTracingLevelRewardView : BaseWindow
  13. {
  14. private UI_TimeTracingLevelRewardUI _ui;
  15. private int levelID;
  16. private List<CompositeLevelbonusCfg> bonusList = new List<CompositeLevelbonusCfg>();
  17. public override void Dispose()
  18. {
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_TimeTracingLevelRewardUI.PACKAGE_NAME;
  25. _ui = UI_TimeTracingLevelRewardUI.Create();
  26. this.viewCom = _ui.target;
  27. isfullScreen = true;
  28. modal = true;
  29. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  30. _ui.m_btnGet.onClick.Add(OnBtnGetClcik);
  31. _ui.m_list.itemRenderer = RenderListItem;
  32. }
  33. protected override void OnShown()
  34. {
  35. base.OnShown();
  36. levelID = (int)this.viewData;
  37. UpdateView();
  38. }
  39. protected override void OnHide()
  40. {
  41. base.OnHide();
  42. }
  43. private void UpdateView()
  44. {
  45. _ui.m_txtScore.text = string.Format("最高评分:{0}", InstanceZonesDataManager.GetScoreHighest(levelID));
  46. //_ui.m_btnGet.grayed = !StudioDataManager.Instance.GetFilingRewardState(StudioDataManager.Instance.filingChapterId);
  47. bonusList = CommonDataManager.Tables.TblCompositeLevelbonusCfg.DataList
  48. .Where(a => a.StoryLevelId == levelID).ToList();
  49. _ui.m_list.numItems = bonusList.Count;
  50. }
  51. private void RenderListItem(int index, GObject obj)
  52. {
  53. UI_ListScoreRewardItem item = UI_ListScoreRewardItem.Proxy(obj);
  54. item.m_canGet.visible = TimeTracingDataManager.LevelRewardDic[levelID][bonusList[index].Id] ==
  55. ConstBonusStatus.CAN_GET;
  56. item.m_isGot.visible = TimeTracingDataManager.LevelRewardDic[levelID][bonusList[index].Id] ==
  57. ConstBonusStatus.GOT;
  58. item.m_txtDesc.text = string.Format("总评分达到{0}", bonusList[index].Score.ToString());
  59. item.m_listReward.data = bonusList[index].Bonus.ToGfgGameItemParam();
  60. item.m_listReward.itemRenderer = RenderListRewardItem;
  61. if (item.target.data == null)
  62. {
  63. item.target.onClick.Add(GetLevelRewardBtn);
  64. }
  65. item.target.data = bonusList[index];
  66. item.m_listReward.numItems = bonusList[index].Bonus.Count;
  67. UI_ListScoreRewardItem.ProxyEnd();
  68. }
  69. private void RenderListRewardItem(int index, GObject obj)
  70. {
  71. // int[][] rewards = (int[][])obj.parent.data;
  72. List<ItemParamProto> rewards = (List<ItemParamProto>)obj.parent.data;
  73. ItemData reward = ItemUtil.createItemData(rewards[index]);
  74. if (obj.data == null)
  75. {
  76. obj.data = new ItemView(obj as GComponent);
  77. }
  78. (obj.data as ItemView).SetData(reward);
  79. }
  80. private async void GetLevelRewardBtn(EventContext context)
  81. {
  82. GObject obj = context.sender as GObject;
  83. CompositeLevelbonusCfg bonuscfg = (CompositeLevelbonusCfg)obj.data;
  84. if (bonuscfg.Score > InstanceZonesDataManager.GetScoreHighest(levelID) ||
  85. TimeTracingDataManager.LevelRewardDic[levelID][bonuscfg.Id] != ConstBonusStatus.CAN_GET)
  86. {
  87. return;
  88. }
  89. await TimeTracingSProxy.ReqGetLevelReward(levelID, bonuscfg.Id);
  90. EventAgent.DispatchEvent(ConstMessage.TIMETRACINGREDUPDATE);
  91. _ui.m_list.numItems = bonusList.Count;
  92. }
  93. private async void OnBtnGetClcik()
  94. {
  95. if (!TimeTracingDataManager.Instance.GetLevelRewardStatus(levelID))
  96. {
  97. return;
  98. }
  99. await TimeTracingSProxy.ReqGetAllLevelReward(levelID);
  100. _ui.m_list.numItems = bonusList.Count;
  101. }
  102. private void OnClickBtnBack()
  103. {
  104. this.Hide();
  105. }
  106. }
  107. }