TimeTracingSProxy.cs 12 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using cfg.GfgCfg;
  5. using ET;
  6. namespace GFGGame
  7. {
  8. public class TimeTracingSProxy
  9. {
  10. //获取关卡最高分信息
  11. public static async ETTask<bool> ReqGetMaxLevelInfo(int chapID)
  12. {
  13. TimeTracingDataManager._LevelMaxInfoDic.Clear();
  14. M2C_GetCompositeLevelMaxScoreInfos response = null;
  15. response = (M2C_GetCompositeLevelMaxScoreInfos)await MessageHelper.SendToServer(
  16. new C2M_GetCompositeLevelMaxScoreInfos { ChapterId = chapID });
  17. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  18. ActivityFightCfg chapterCfg = CommonDataManager.Tables.TblActivityFightCfg.GetOrDefault(chapID);
  19. var list = CommonDataManager.Tables.TblStoryLevelCfg.DataList.Where(a =>
  20. a.Type == chapterCfg.Type && a.SubType == chapterCfg.SubType && a.ChapterId == chapterCfg.Id).ToList();
  21. Dictionary<int, LevelRoleInfoProto> levelInfo;
  22. levelInfo = new Dictionary<int, LevelRoleInfoProto>();
  23. for (int i = 0; i < response.LevelRoleInfoList.Count; i++)
  24. {
  25. levelInfo.Add(list[i].Id, response.LevelRoleInfoList[i]);
  26. }
  27. if (!TimeTracingDataManager._LevelMaxInfoDic.ContainsKey(chapID))
  28. {
  29. TimeTracingDataManager._LevelMaxInfoDic.Add(chapID, levelInfo);
  30. }
  31. else
  32. {
  33. TimeTracingDataManager._LevelMaxInfoDic[chapID] = levelInfo;
  34. }
  35. return true;
  36. }
  37. //获取套装积分奖励状态(已领取的奖励id)
  38. public static async ETTask<bool> ReqGetSuitRewardStatus()
  39. {
  40. TimeTracingDataManager.ChapterRewardDic.Clear();
  41. S2C_GetChapterRewardList response = null;
  42. response = (S2C_GetChapterRewardList)await MessageHelper.SendToServer(new C2S_GetChapterRewardList { });
  43. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  44. TimeTracingDataManager.ChapterRewardDic = response.RewardIds;
  45. return true;
  46. }
  47. //领取套装积分奖励
  48. public static async ETTask<bool> ReqGetSuitReward(int rewardId)
  49. {
  50. S2C_GetChapterReward response =
  51. (S2C_GetChapterReward)await MessageHelper.SendToServer(new C2S_GetChapterReward
  52. { RewardId = rewardId });
  53. Dictionary<int, int> rewardData = new Dictionary<int, int>();
  54. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  55. TimeTracingDataManager.ChapterRewardDic = response.RewardIds;
  56. // 奖励弹窗
  57. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.BonusList));
  58. return true;
  59. }
  60. //获取关卡评分奖励状态
  61. public static async ETTask<bool> ReqGetLevelRewardStatus()
  62. {
  63. TimeTracingDataManager.LevelRewardDic.Clear();
  64. foreach (int chapterId in TimeTracingDataManager.Instance.chapterIdList)
  65. {
  66. ActivityFightCfg chapterCfg = CommonDataManager.Tables.TblActivityFightCfg.GetOrDefault(chapterId);
  67. if (chapterCfg == null) continue;
  68. // 一次性获取所有相关关卡配置
  69. var levelConfigs = CommonDataManager.Tables.TblStoryLevelCfg.DataList
  70. .Where(a => a.Type == chapterCfg.Type &&
  71. a.SubType == chapterCfg.SubType &&
  72. a.ChapterId == chapterCfg.Id)
  73. .ToList();
  74. foreach (StoryLevelCfg levelConfig in levelConfigs)
  75. {
  76. // 发送请求获取奖励状态
  77. var response = (S2C_GetInstanceZonesRatingRewardList)await MessageHelper.SendToServer(
  78. new C2S_GetInstanceZonesRatingRewardList { StoryLevelId = levelConfig.Id });
  79. if (!(response is { Error: ErrorCode.ERR_Success }))
  80. return false;
  81. // 使用LINQ创建奖励字典
  82. var rewardData = response.RewardKs
  83. .Select((key, index) => new { key, value = response.RewardVs[index] })
  84. .ToDictionary(x => x.key, x => x.value);
  85. // 更新字典(简化操作)
  86. TimeTracingDataManager.LevelRewardDic[levelConfig.Id] = rewardData;
  87. }
  88. }
  89. return true;
  90. }
  91. //获取指定关卡评分奖励状态
  92. public static async ETTask<bool> ReqGetAppointLevelRewardStatus(int levelID)
  93. {
  94. Dictionary<int, int> rewardData = null;
  95. S2C_GetInstanceZonesRatingRewardList response = null;
  96. rewardData = new Dictionary<int, int>();
  97. response = (S2C_GetInstanceZonesRatingRewardList)await MessageHelper.SendToServer(
  98. new C2S_GetInstanceZonesRatingRewardList { StoryLevelId = levelID });
  99. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  100. for (int j = 0; j < response.RewardKs.Count; j++)
  101. {
  102. rewardData.Add(response.RewardKs[j], response.RewardVs[j]);
  103. }
  104. if (TimeTracingDataManager.LevelRewardDic.ContainsKey(levelID))
  105. {
  106. TimeTracingDataManager.LevelRewardDic[levelID] = rewardData;
  107. }
  108. else
  109. {
  110. TimeTracingDataManager.LevelRewardDic.Add(levelID, rewardData);
  111. }
  112. return true;
  113. }
  114. //领取条积分奖励
  115. public static async ETTask<bool> ReqGetLevelReward(int levelId, int rewardId)
  116. {
  117. S2C_GetInstanceZonesRatingReward response =
  118. (S2C_GetInstanceZonesRatingReward)await MessageHelper.SendToServer(new C2S_GetInstanceZonesRatingReward
  119. { StoryLevelId = levelId, RewardId = rewardId });
  120. Dictionary<int, int> rewardData = new Dictionary<int, int>();
  121. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  122. for (int j = 0; j < response.RewardKs.Count; j++)
  123. {
  124. rewardData.Add(response.RewardKs[j], response.RewardVs[j]);
  125. }
  126. TimeTracingDataManager.LevelRewardDic[levelId] = rewardData;
  127. // 奖励弹窗
  128. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.BonusList));
  129. return true;
  130. }
  131. //领取全部积分奖励
  132. public static async ETTask<bool> ReqGetAllLevelReward(int levelID)
  133. {
  134. S2C_GetAllInstanceZonesRatingReward response =
  135. (S2C_GetAllInstanceZonesRatingReward)await MessageHelper.SendToServer(
  136. new C2S_GetAllInstanceZonesRatingReward { StoryLevelId = levelID });
  137. Dictionary<int, int> rewardData = new Dictionary<int, int>();
  138. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  139. for (int j = 0; j < response.RewardKs.Count; j++)
  140. {
  141. rewardData.Add(response.RewardKs[j], response.RewardVs[j]);
  142. }
  143. TimeTracingDataManager.LevelRewardDic[levelID] = rewardData;
  144. EventAgent.DispatchEvent(ConstMessage.TIMETRACINGREDUPDATE);
  145. // 奖励弹窗
  146. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.BonusList));
  147. return true;
  148. }
  149. //获取套装排名榜数据
  150. public static async ETTask<bool> ReqGetSuitRank(int suitID)
  151. {
  152. TimeTracingDataManager.Instance.SuitRankDatasDic[0].Clear();
  153. S2C_GetSuitCollectRankList response =
  154. (S2C_GetSuitCollectRankList)await MessageHelper.SendToServer(new C2S_GetSuitCollectRankList
  155. { SuitId = suitID });
  156. TimeTracingDataManager.Instance.SuitRankDatasDic[0] = response.SuitCollectRankList;
  157. TimeTracingDataManager.RefreshTime = response.NexTime;
  158. TimeTracingDataManager.Instance.mySuitRankInfo[0] = response.MySuitCollectRank;
  159. return true;
  160. }
  161. //获取套装好友排名榜数据
  162. public static async ETTask<bool> ReqGetSuitFriendRank(int suitID)
  163. {
  164. TimeTracingDataManager.Instance.SuitRankDatasDic[1].Clear();
  165. S2C_GetFriendSuitCollectRankList response =
  166. (S2C_GetFriendSuitCollectRankList)await MessageHelper.SendToServer(new C2S_GetFriendSuitCollectRankList
  167. { SuitId = suitID });
  168. TimeTracingDataManager.Instance.SuitRankDatasDic[1] = response.FriendSuitCollectRankList;
  169. TimeTracingDataManager.Instance.mySuitRankInfo[1] = response.MySuitCollectRank;
  170. return true;
  171. }
  172. //获取关卡排行榜信息
  173. public static async ETTask<bool> ReqGetLevelRank(int levelID)
  174. {
  175. TimeTracingDataManager.Instance.LevelRankDatasDic[0].Clear();
  176. S2C_GetInstanceZonesRankList response =
  177. (S2C_GetInstanceZonesRankList)await MessageHelper.SendToServer(new C2S_GetInstanceZonesRankList
  178. { LevelCfgId = levelID });
  179. TimeTracingDataManager.Instance.LevelRankDatasDic[0] = response.LevelRankList;
  180. TimeTracingDataManager.RefreshTime = response.NexTime;
  181. TimeTracingDataManager.Instance.myLevelRankInfo[0] = response.MyLevelRankInfo;
  182. return true;
  183. }
  184. //获取关卡好友排行榜数据
  185. public static async ETTask<bool> ReqGetLevelFriendRank(int levelID)
  186. {
  187. TimeTracingDataManager.Instance.LevelRankDatasDic[1].Clear();
  188. S2C_GetInstanceZonesFriendRankList response =
  189. (S2C_GetInstanceZonesFriendRankList)await MessageHelper.SendToServer(
  190. new C2S_GetInstanceZonesFriendRankList { LevelCfgId = levelID });
  191. TimeTracingDataManager.Instance.LevelRankDatasDic[1] = response.FriendLevelRankList;
  192. TimeTracingDataManager.Instance.myLevelRankInfo[1] = response.MyLevelRank;
  193. return true;
  194. }
  195. public static async ETTask<bool> ReqSetDataRecord(long SuitID)
  196. {
  197. TimeTracingDataManager.Instance.LevelRankDatasDic[1].Clear();
  198. S2C_UpdateDataRecord response =
  199. (S2C_UpdateDataRecord)await MessageHelper.SendToServer(new C2S_UpdateDataRecord()
  200. { K = 6200123, V = SuitID });
  201. return true;
  202. }
  203. public static async ETTask<bool> ReqGetDataRecord()
  204. {
  205. TimeTracingDataManager.Instance.LevelRankDatasDic[1].Clear();
  206. S2C_GetDataRecord response =
  207. (S2C_GetDataRecord)await MessageHelper.SendToServer(new C2S_GetDataRecord() { });
  208. for (int i = 0; i < response.AllKs.Count; i++)
  209. {
  210. if (response.AllKs[i] == 6200123)
  211. {
  212. TimeTracingDataManager.SuitID = (int)response.AllVs[i];
  213. List<ActivityOpenCfg> activityCfgList =
  214. CommonDataManager.Tables.TblActivityOpenCfg.DataList.Where(a => a.Type == 21).ToList();
  215. foreach (var item in activityCfgList)
  216. {
  217. if (item.Params1[0] == (int)response.AllVs[i])
  218. {
  219. TimeTracingDataManager._currentChapterId = item.Params3[0];
  220. break;
  221. }
  222. }
  223. return true;
  224. }
  225. }
  226. return true;
  227. }
  228. }
  229. }