ActivityWanShiLiView.cs 10 KB

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  1. using ET;
  2. using FairyGUI;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.Linq;
  6. using cfg.GfgCfg;
  7. using UI.ActivityWanShiLi;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. public class ActivityWanShiLiView : BaseWindow
  12. {
  13. private UI_ActivityWanShiLiUI _ui;
  14. private int _minProgressOffset = 11;
  15. private int _maxProgressOffset = -11;
  16. private ActivityInfo _activityInfo;
  17. private List<ActivityRecharge2Cfg> _rechargeCfgs;
  18. private EffectUI effect;
  19. public override void Dispose()
  20. {
  21. EffectUIPool.Recycle(effect);
  22. effect = null;
  23. if (_ui != null)
  24. {
  25. _ui.Dispose();
  26. _ui = null;
  27. }
  28. base.Dispose();
  29. }
  30. protected override void OnInit()
  31. {
  32. base.OnInit();
  33. packageName = UI_ActivityWanShiLiUI.PACKAGE_NAME;
  34. _ui = UI_ActivityWanShiLiUI.Create();
  35. this.viewCom = _ui.target;
  36. this.viewCom.Center();
  37. this.modal = true;
  38. _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.WanShiLi);
  39. _rechargeCfgs =
  40. CommonDataManager.Tables.TblActivityRecharge2Cfg.DataList
  41. .Where(a => a.ActivityId == _activityInfo.ActivityId).ToList();
  42. InitProgressValueList();
  43. InitReward();
  44. _ui.m_btnBack.onClick.Add(Hide);
  45. effect = EffectUIPool.CreateEffectUI(_ui.m_holder, "ui_Activity", "Activity_18_CQ");
  46. }
  47. protected override void AddEventListener()
  48. {
  49. base.AddEventListener();
  50. EventAgent.AddEventListener(ConstMessage.ACTIVITY_REWARD_ADD, UpdateView);
  51. EventAgent.AddEventListener(ConstMessage.ACTIVITY_COUNT_VALUE_CHANGE, UpdateView);
  52. }
  53. protected override void RemoveEventListener()
  54. {
  55. base.RemoveEventListener();
  56. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_REWARD_ADD, UpdateView);
  57. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_COUNT_VALUE_CHANGE, UpdateView);
  58. }
  59. protected override void OnShown()
  60. {
  61. base.OnShown();
  62. UpdateView();
  63. UpdateTime(null);
  64. Timers.inst.Add(1, 0, UpdateTime);
  65. }
  66. protected override void OnHide()
  67. {
  68. base.OnHide();
  69. Timers.inst.Remove(UpdateTime);
  70. }
  71. private int[] _progressValuePart;
  72. private int _partNum = 4;
  73. /// <summary>
  74. /// 计算奖励的分段列表
  75. /// </summary>
  76. private void InitProgressValueList()
  77. {
  78. if (_rechargeCfgs.Count == 0)
  79. {
  80. return;
  81. }
  82. _progressValuePart = new int[_partNum];
  83. _ui.m_progress.target.max = _rechargeCfgs[_rechargeCfgs.Count - 1].Value;
  84. int max = (int)_ui.m_progress.target.max;
  85. int average = (int)Mathf.Ceil((float)(_ui.m_progress.target.max / (_partNum - 1)));
  86. _progressValuePart[0] = 0;
  87. _progressValuePart[_partNum - 1] = max;
  88. for (int i = 1; i < _partNum - 1; i++)
  89. {
  90. _progressValuePart[i] = i * average;
  91. }
  92. }
  93. /// <summary>
  94. /// 初始化奖励的UI
  95. /// </summary>
  96. private void InitReward()
  97. {
  98. if (_rechargeCfgs.Count == 0)
  99. {
  100. return;
  101. }
  102. for (int i = 0; i < _partNum; i++)
  103. {
  104. GObject gift = _ui.target.GetChild("DBGiftItem" + i);
  105. // 大奖icon
  106. UI_item item = UI_item.Proxy(gift);
  107. item.m_icon.url =
  108. ResPathUtil.GetIconPath(
  109. CommonDataManager.Tables.TblItemCfg.GetOrDefault(_rechargeCfgs[i].Bonus[0].ItemId));
  110. gift.data = _rechargeCfgs[i].Bonus[0].ItemId;
  111. UI_item.ProxyEnd();
  112. // 进度条分段值Text
  113. GObject progressItem = _ui.m_progress.target.GetChild("comProBonus" + i);
  114. UI_ComProBonus2 bonus = UI_ComProBonus2.Proxy(progressItem);
  115. bonus.m_count.text = _rechargeCfgs[i].Value.ToString();
  116. UI_ComProBonus2.ProxyEnd();
  117. }
  118. }
  119. private void UpdateProgress()
  120. {
  121. int max = (int)_ui.m_progress.target.max;
  122. long count = _activityInfo.CountValue;
  123. int index = 1;
  124. // 确定count的区间
  125. if (count == 0 || count >= max)
  126. {
  127. _ui.m_progress.target.value = Mathf.Min(count, max);
  128. index = (count == 0 ? 0 : _partNum - 1);
  129. }
  130. else
  131. {
  132. for (; index < _progressValuePart.Length; index++)
  133. {
  134. if (count < _progressValuePart[index])
  135. {
  136. --index;
  137. break;
  138. }
  139. }
  140. // 计算进度条最小取值和最大取值,避免因为图标遮挡造成视觉错误
  141. int minProgressValue = _progressValuePart[index] + _minProgressOffset;
  142. int maxProgressValue = _progressValuePart[index + 1] + _maxProgressOffset;
  143. if (count == _progressValuePart[index] || count == _progressValuePart[index + 1])
  144. {
  145. _ui.m_progress.target.value = count;
  146. }
  147. else
  148. {
  149. _ui.m_progress.target.value = Mathf.Clamp(count, minProgressValue, maxProgressValue);
  150. }
  151. }
  152. // 检测玩家是否领取奖励
  153. UpdateRewardState(index);
  154. }
  155. private void UpdateTime(object param)
  156. {
  157. long curTime = TimeHelper.ServerNow();
  158. var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.WanShiLi);
  159. if (activityInfo != null)
  160. {
  161. long endTime = activityInfo.EndTime;
  162. _ui.m_txtTime.text = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  163. }
  164. }
  165. private void UpdateView()
  166. {
  167. _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.WanShiLi);
  168. UpdateProgress();
  169. }
  170. private struct GetState
  171. {
  172. public int rewardID;
  173. public bool canGet;
  174. }
  175. /// <summary>
  176. /// 更新奖励状态
  177. /// </summary>
  178. /// <param name="index">玩家可领取的最大奖励index</param>
  179. private void UpdateRewardState(int index)
  180. {
  181. if (_rechargeCfgs.Count == 0)
  182. {
  183. return;
  184. }
  185. for (int i = 0; i < _partNum; i++)
  186. {
  187. GObject gift = _ui.target.GetChild("DBGiftItem" + i);
  188. bool arrive = (i <= index);
  189. GObject progressItem = _ui.m_progress.target.GetChild("comProBonus" + i);
  190. UI_ComProBonus2 bonus = UI_ComProBonus2.Proxy(progressItem);
  191. // 下方礼物icon加上data
  192. bonus.target.data = new GetState
  193. {
  194. rewardID = _rechargeCfgs[i].Id,
  195. canGet = arrive
  196. };
  197. UI_item item = UI_item.Proxy(gift);
  198. item.m_c1.SetSelectedIndex(0);
  199. // 大奖icon加上data
  200. item.target.data = new GetState
  201. {
  202. rewardID = _rechargeCfgs[i].Id,
  203. canGet = arrive
  204. };
  205. // 玩家已经达到的奖励
  206. if (arrive)
  207. {
  208. // 已领
  209. if (_activityInfo.GetRewards.IndexOf(_rechargeCfgs[i].Id) >= 0)
  210. {
  211. item.m_c1.SetSelectedIndex(1);
  212. bonus.m_state.SetSelectedIndex(2);
  213. bonus.target.touchable = false;
  214. item.target.touchable = false;
  215. // 隐藏红点
  216. RedDotController.Instance.SetComRedDot(bonus.m_loaIcon, false);
  217. RedDotController.Instance.SetComRedDot(item.target, false);
  218. }
  219. // 未领
  220. else
  221. {
  222. bonus.m_state.SetSelectedIndex(0);
  223. bonus.target.touchable = true;
  224. item.target.touchable = true;
  225. // 显示红点
  226. RedDotController.Instance.SetComRedDot(bonus.m_loaIcon, true);
  227. RedDotController.Instance.SetComRedDot(item.target, true);
  228. }
  229. }
  230. else
  231. {
  232. bonus.target.touchable = true;
  233. item.target.touchable = true;
  234. bonus.m_state.SetSelectedIndex(1);
  235. // 隐藏红点
  236. RedDotController.Instance.SetComRedDot(bonus.m_loaIcon, false);
  237. RedDotController.Instance.SetComRedDot(item.target, false);
  238. }
  239. progressItem.onClick.Set(OnGiftClick);
  240. item.target.onClick.Set(OnGiftClick);
  241. UI_ComProBonus2.ProxyEnd();
  242. UI_item.ProxyEnd();
  243. }
  244. }
  245. /// <summary>
  246. /// 点击最下方的礼物icon
  247. /// </summary>
  248. /// <param name="eventContext"></param>
  249. private void OnGiftClick(EventContext eventContext)
  250. {
  251. GObject gObject = eventContext.sender as GObject;
  252. GetState getState = (GetState)(gObject.data);
  253. if (getState.canGet)
  254. {
  255. ActivityGlobalSProxy.ReqGetActivityBonus(_activityInfo.ActivityId, getState.rewardID).Coroutine();
  256. }
  257. else
  258. {
  259. // 显示奖励详细列表
  260. ActivityRecharge2Cfg _rechargeCfgs =
  261. CommonDataManager.Tables.TblActivityRecharge2Cfg.GetOrDefault(getState.rewardID);
  262. ViewManager.Show<GiftDetailView>(_rechargeCfgs.Bonus);
  263. }
  264. }
  265. }
  266. }