CardUpView.cs 8.7 KB

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  1. using FairyGUI;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using cfg.GfgCfg;
  5. using UI.Card;
  6. using UI.CommonGame;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class CardUpView : BaseWindow
  11. {
  12. private UI_CardUpUI _ui;
  13. private Dictionary<int, int> _scores;
  14. private string _type;
  15. private int _lastNum;
  16. private int _curNum;
  17. private int _cardId;
  18. private string _fromUIType;
  19. private CardLvlCfg _cardLvCfg;
  20. private CardStarCfg _cardStarCfg;
  21. private int _mainScore = 0;
  22. private int _otherScore = 0;
  23. private int _itemCfgMainScore = 0;
  24. private EffectUI _effectUI1;
  25. private EffectUI _effectUI2;
  26. public override void Dispose()
  27. {
  28. if (_ui != null)
  29. {
  30. _ui.Dispose();
  31. _ui = null;
  32. }
  33. base.Dispose();
  34. }
  35. protected override void OnInit()
  36. {
  37. base.OnInit();
  38. packageName = UI_CardUpUI.PACKAGE_NAME;
  39. _ui = UI_CardUpUI.Create();
  40. this.viewCom = _ui.target;
  41. this.viewCom.Center();
  42. this.modal = true;
  43. this.isfullScreen = true;
  44. //MakeFullScreen(_ui);
  45. _ui.target.onClick.Add(OnBackClick);
  46. _ui.m_listProperty.itemRenderer = RenderListPropertyItem;
  47. _ui.m_listLastProperty.itemRenderer = RenderListLastPropertyItem;
  48. _ui.m_listCardProperty.itemRenderer = RenderListCardPropertyItem;
  49. _ui.m_listLastCardProperty.itemRenderer = RenderListLastCardPropertyItem;
  50. }
  51. private void OnBackClick()
  52. {
  53. this.Hide();
  54. }
  55. protected override void OnShown()
  56. {
  57. base.OnShown();
  58. _scores = (Dictionary<int, int>)(viewData as object[])[0];
  59. _type = (string)(viewData as object[])[1];
  60. _lastNum = (int)(viewData as object[])[2];
  61. _curNum = (int)(viewData as object[])[3];
  62. _cardId = (int)(viewData as object[])[4];
  63. if ((viewData as object[]).Length > 5)
  64. _fromUIType = (string)(viewData as object[])[5];
  65. if (_type == "lv")
  66. {
  67. _ui.m_c1.selectedIndex = 0;
  68. _ui.m_txtLast.text = string.Format("{0}级", _lastNum);
  69. _ui.m_txtNow.text = string.Format("{0}级", _curNum);
  70. ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(_cardId);
  71. _cardLvCfg = CommonDataManager.Tables.TblCardLvlCfg.Get(itemCfg.Rarity, _lastNum);
  72. _cardStarCfg = null;
  73. _itemCfgMainScore = itemCfg.MainScore;
  74. _mainScore = 0;
  75. _otherScore = 0;
  76. for (int i = _lastNum; i < _curNum; i++)
  77. {
  78. CardLvlCfg cardLvCfg = CommonDataManager.Tables.TblCardLvlCfg.Get(itemCfg.Rarity, i);
  79. _mainScore += cardLvCfg.MainScore;
  80. _otherScore += cardLvCfg.OtherScore;
  81. }
  82. _ui.m_listProperty.numItems = _scores.Count;
  83. _ui.m_listLastProperty.numItems = _scores.Count;
  84. }
  85. else if (_type == "star")
  86. {
  87. _ui.m_c1.selectedIndex = 1;
  88. _ui.m_txtLast.text = string.Format("{0}星", _lastNum / 6);
  89. _ui.m_txtNow.text = string.Format("{0}星", _curNum / 6);
  90. _cardStarCfg = CommonDataManager.Tables.TblCardStarCfg.Get(_cardId, _lastNum);
  91. if (_cardStarCfg == null)
  92. ET.Log.Error("RenderListCardPropertyItemd _cardStarCfg 1 is null=" + _cardId + "==" + _lastNum);
  93. _cardLvCfg = null;
  94. _ui.m_listCardProperty.numItems = 1;
  95. _ui.m_listLastCardProperty.numItems = 1;
  96. }
  97. else {
  98. _ui.m_c1.selectedIndex = 2;
  99. _cardStarCfg = CommonDataManager.Tables.TblCardStarCfg.Get(_cardId, _lastNum);
  100. if (_cardStarCfg == null)
  101. ET.Log.Error("RenderListCardPropertyItemd _cardStarCfg 2 is null=" + _fromUIType +"=="+ _cardId + "==" + _lastNum);
  102. _cardLvCfg = null;
  103. _ui.m_listCardProperty.numItems = 1;
  104. _ui.m_listLastCardProperty.numItems = 1;
  105. }
  106. Timers.inst.AddUpdate(CheckGuide);
  107. if (_type == "lv")
  108. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderTitle, "ui_hd", "GXSJ_Text");
  109. else
  110. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderTitle, "ui_hd", "GXSX_Text");
  111. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderBgCom, "ui_hd", "TC_Quad_ALL");
  112. }
  113. private void RenderListLastCardPropertyItem(int index, GObject obj)
  114. {
  115. UI_ListScoreItem2 listItem = UI_ListScoreItem2.Proxy(obj);
  116. int score = 0;
  117. int typeIndex = 1;
  118. listItem.m_ArrowsType.selectedIndex = 2;
  119. if (_cardStarCfg.Score1 > 0) {
  120. typeIndex = 1;
  121. score = _scores[typeIndex] - _cardStarCfg.Score1;
  122. }
  123. else if (_cardStarCfg.Score2 > 0)
  124. {
  125. typeIndex = 2;
  126. score = _scores[typeIndex] - _cardStarCfg.Score2;
  127. }
  128. else if (_cardStarCfg.Score3 > 0)
  129. {
  130. typeIndex = 3;
  131. score = _scores[typeIndex] - _cardStarCfg.Score3;
  132. }
  133. else if (_cardStarCfg.Score4 > 0)
  134. {
  135. typeIndex = 4;
  136. score = _scores[typeIndex] - _cardStarCfg.Score4;
  137. }
  138. listItem.m_txtProperty.text = score.ToString();
  139. listItem.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (typeIndex));
  140. UI_ListScoreItem2.ProxyEnd();
  141. }
  142. private void RenderListLastPropertyItem(int index, GObject obj)
  143. {
  144. UI_ListScoreItem2 listItem = UI_ListScoreItem2.Proxy(obj);
  145. int score = 0;
  146. listItem.m_ArrowsType.selectedIndex = 1;
  147. if ((index + 1) == _itemCfgMainScore)
  148. score = _scores[index + 1] - _mainScore;
  149. else
  150. score = _scores[index + 1] - _otherScore;
  151. listItem.m_txtProperty.text = score.ToString();
  152. listItem.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (index + 1));
  153. UI_ListScoreItem2.ProxyEnd();
  154. }
  155. private void RenderListPropertyItem(int index, GObject obj)
  156. {
  157. UI_ListScoreItem2 listItem = UI_ListScoreItem2.Proxy(obj);
  158. listItem.m_txtProperty.text = _scores[index + 1].ToString();
  159. listItem.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (index + 1));
  160. UI_ListScoreItem2.ProxyEnd();
  161. }
  162. private void RenderListCardPropertyItem(int index, GObject obj)
  163. {
  164. UI_ListScoreItem2 listItem = UI_ListScoreItem2.Proxy(obj);
  165. if (_cardStarCfg == null)
  166. ET.Log.Error("RenderListCardPropertyItemd _cardStarCfg is null");
  167. int typeIndex = 1;
  168. if (_cardStarCfg.Score1 > 0)
  169. typeIndex = 1;
  170. else if (_cardStarCfg.Score2 > 0)
  171. typeIndex = 2;
  172. else if (_cardStarCfg.Score3 > 0)
  173. typeIndex = 3;
  174. else if (_cardStarCfg.Score4 > 0)
  175. typeIndex = 4;
  176. _scores.TryGetValue(typeIndex, out var scoresValue);
  177. listItem.m_txtProperty.text = scoresValue.ToString();
  178. listItem.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + typeIndex);
  179. UI_ListScoreItem2.ProxyEnd();
  180. }
  181. protected override void OnHide()
  182. {
  183. base.OnHide();
  184. Timers.inst.Remove(CheckGuide);
  185. EffectUIPool.Recycle(_effectUI1);
  186. _effectUI1 = null;
  187. EffectUIPool.Recycle(_effectUI2);
  188. _effectUI2 = null;
  189. }
  190. private void CheckGuide(object param)
  191. {
  192. if (GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  193. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_STAR) <= 0)
  194. {
  195. UpdateToCheckGuide(null);
  196. }
  197. else
  198. {
  199. Timers.inst.Remove(CheckGuide);
  200. }
  201. }
  202. protected override void UpdateToCheckGuide(object param)
  203. {
  204. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  205. GuideController.TryGuide(null, ConstGuideId.UP_CARD_LV, 6, "升级成功啦", -1, true, 1500);
  206. GuideController.TryGuide(null, ConstGuideId.UP_CARD_STAR, 6, "升星成功啦", -1, true, 1500);
  207. }
  208. }
  209. }