DailySignView.cs 12 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using cfg.GfgCfg;
  5. using ET;
  6. using FairyGUI;
  7. using Hutool;
  8. using UI.DailyWelfare;
  9. using UnityEngine;
  10. namespace GFGGame
  11. {
  12. public class DailySignView : BaseWindow
  13. {
  14. private UI_DailySignUI _ui;
  15. private EffectUI _effectUI0;
  16. private EffectUI _effectUI1;
  17. private EffectUI _effectUI2;
  18. private EffectUI _effectUI3;
  19. private EffectUI _effectUI4;
  20. private EffectUI _effectUI5;
  21. private GGraph m_holderSign;
  22. private float _signCount;
  23. private int _year;
  24. private int _month;
  25. private int _day;
  26. private bool isOpenPanel = true;
  27. DateTime dateTime;
  28. public override void Dispose()
  29. {
  30. EffectUIPool.Recycle(_effectUI0);
  31. _effectUI0 = null;
  32. EffectUIPool.Recycle(_effectUI1);
  33. _effectUI1 = null;
  34. EffectUIPool.Recycle(_effectUI2);
  35. _effectUI2 = null;
  36. EffectUIPool.Recycle(_effectUI3);
  37. _effectUI3 = null;
  38. EffectUIPool.Recycle(_effectUI4);
  39. _effectUI4 = null;
  40. EffectUIPool.Recycle(_effectUI5);
  41. _effectUI5 = null;
  42. if (_ui != null)
  43. {
  44. _ui.Dispose();
  45. _ui = null;
  46. }
  47. base.Dispose();
  48. }
  49. protected override void OnInit()
  50. {
  51. base.OnInit();
  52. packageName = UI_DailySignUI.PACKAGE_NAME;
  53. _ui = UI_DailySignUI.Create();
  54. this.viewCom = _ui.target;
  55. this.viewCom.Center();
  56. this.modal = true;
  57. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  58. _ui.m_btnClose.onClick.Add(Hide);
  59. _ui.m_list.itemRenderer = ListItemRender;
  60. _effectUI0 = EffectUIPool.CreateEffectUI(_ui.m_holderFlower, "ui_league", "Answer_bgtx");
  61. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLizi, "ui_Activity", "Everyday_2lizi");
  62. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRole, "ui_Activity", "Everydayy_people");
  63. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_proSign.m_holder, "ui_fight_new", "Progress_head");
  64. }
  65. protected override void AddEventListener()
  66. {
  67. base.AddEventListener();
  68. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView);
  69. }
  70. protected override void OnShown()
  71. {
  72. base.OnShown();
  73. _ui.m_proSign.m_holder.visible = false;
  74. GRoot.inst.touchable = false;
  75. _ui.m_t0.SetHook("touch", () => { GRoot.inst.touchable = true; });
  76. _ui.m_t0.Play(() =>
  77. {
  78. //不知道sethook会不会出问题,在这里也加一个
  79. GRoot.inst.touchable = true;
  80. if (m_holderSign != null)
  81. {
  82. m_holderSign.visible = true;
  83. }
  84. });
  85. _year = TimeUtil.GetCurYear();
  86. _month = TimeUtil.GetCurMonth();
  87. _day = TimeUtil.GetCurDay();
  88. _ui.m_txtMonth.text = NumberUtil.GetOldChiniseNumberText(_month);
  89. //这个是0时区的0时间戳,所以转换为中国时间(东八区)需要加八个小时的毫秒
  90. DateTime unixStartTime = new DateTime(1970, 1, 1, 0, 0, 0);
  91. double chinaTime = GameGlobal.OpenServerTime + 28800000;
  92. dateTime = unixStartTime.AddMilliseconds(chinaTime);
  93. UpdateSignView();
  94. //从主界面自动打开这个界面的话,就显示 1
  95. if (this.viewData != null)
  96. {
  97. Timers.inst.Add(0.8f, 1, (obj) =>
  98. {
  99. //防止手速超快关了又开
  100. if (ViewManager.isViewOpen(nameof(DailySignView)))
  101. {
  102. int sourceType = (int)(this.viewData as object[])[0];
  103. if (sourceType == 1)
  104. {
  105. SignBonus(_day);
  106. }
  107. }
  108. }
  109. );
  110. }
  111. GameGlobal.AutoDailySignView = false;
  112. }
  113. protected override void OnHide()
  114. {
  115. base.OnHide();
  116. _ui.m_t0.Stop();
  117. m_holderSign = null;
  118. }
  119. protected override void RemoveEventListener()
  120. {
  121. base.RemoveEventListener();
  122. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView);
  123. }
  124. private void UpdateSignView()
  125. {
  126. _signCount = MathUtil.CountOnes2(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay));
  127. _ui.m_proSign.m_txtSignCount.text = _signCount.ToString();
  128. List<DailySignBonusCfg> signBonusCfgs = CommonDataManager.Tables.TblDailySignBonusCfg.DataList
  129. .Where(a => a.Month == _month).ToList();
  130. List<DailySignCfg> signCfgs = CommonDataManager.Tables.TblDailySignCfg.DataList
  131. .Where(a => a.Month == _month).ToList();
  132. _ui.m_proSign.target.max = signCfgs[signCfgs.Count - 1].Day;
  133. _ui.m_proSign.target.value = _signCount;
  134. if (_signCount >= signCfgs[signCfgs.Count - 1].Day)
  135. {
  136. _ui.m_proSign.m_holder.visible = false;
  137. }
  138. else
  139. {
  140. _ui.m_proSign.m_holder.visible = true;
  141. }
  142. _ui.m_proSign.m_holder.x = _signCount / signCfgs[signCfgs.Count - 1].Day * _ui.m_proSign.target.width - 88;
  143. _ui.m_proSign.m_holderReward.visible = false;
  144. for (int i = 0; i < signCfgs.Count; i++)
  145. {
  146. GComponent comProBonus = _ui.m_proSign.target.GetChild("comProBonus" + i).asCom;
  147. if (i == signCfgs.Count - 1)
  148. {
  149. comProBonus.x = ((float)signCfgs[i].Day / (float)signCfgs[signCfgs.Count - 1].Day) *
  150. _ui.m_proSign.target.width - 48;
  151. }
  152. else
  153. {
  154. comProBonus.x = ((float)signCfgs[i].Day / (float)signCfgs[signCfgs.Count - 1].Day) *
  155. _ui.m_proSign.target.width - 20;
  156. }
  157. UI_ComProBonus item = UI_ComProBonus.Proxy(comProBonus);
  158. item.target.visible = true;
  159. item.m_loaIcon.url =
  160. ResPathUtil.GetIconPath(
  161. CommonDataManager.Tables.TblItemCfg.GetOrDefault(signCfgs[i].Bonus[0].ItemId));
  162. item.m_txtCount.text = signCfgs[i].Bonus[0].Count.ToString();
  163. item.m_txtDay.text = signCfgs[i].Day.ToString();
  164. if (item.target.data == null)
  165. {
  166. item.target.onClick.Add(OnBtnGetProBonus);
  167. }
  168. item.target.data = signCfgs[i];
  169. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward),
  170. signCfgs[i].Day);
  171. item.m_imgGot.visible = isGot;
  172. bool canGet = _signCount >= signCfgs[i].Day && !isGot;
  173. if (canGet)
  174. {
  175. if (_effectUI5 == null)
  176. {
  177. _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_proSign.m_holderReward, "ui_Activity",
  178. "Everyday_enable");
  179. }
  180. _ui.m_proSign.m_holderReward.visible = canGet;
  181. _ui.m_proSign.m_holderReward.position = new Vector2(item.target.x, 35);
  182. }
  183. RedDotController.Instance.SetComRedDot(item.target, canGet);
  184. UI_ComProBonus.ProxyEnd();
  185. }
  186. if ((_month > dateTime.Month && _year == dateTime.Year) || _year > dateTime.Year)
  187. {
  188. _ui.m_list.numItems = signBonusCfgs.Count > 29 ? signBonusCfgs.Count + 1 : signBonusCfgs.Count;
  189. }
  190. else if (_month == dateTime.Month)
  191. {
  192. _ui.m_list.numItems = signBonusCfgs.Count > 29
  193. ? signBonusCfgs.Count + 1 - dateTime.Day
  194. : signBonusCfgs.Count - dateTime.Day + 1;
  195. }
  196. }
  197. private async void OnBtnGetProBonus(EventContext context)
  198. {
  199. GObject obj = context.sender as GObject;
  200. DailySignCfg signCfg = obj.data as DailySignCfg;
  201. if (_signCount < signCfg.Day ||
  202. MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward), signCfg.Day))
  203. {
  204. GoodsItemTipsController.ShowItemTips(signCfg.Bonus[0].ItemId);
  205. }
  206. else
  207. {
  208. bool result = await DailyWelfareSProxy.ReqGetSignReward(signCfg.Day);
  209. if (result)
  210. {
  211. UpdateSignView();
  212. }
  213. }
  214. }
  215. private void ListItemRender(int index, GObject obj)
  216. {
  217. UI_ListSignItem item = UI_ListSignItem.Proxy(obj);
  218. if (_month == dateTime.Month)
  219. {
  220. index += dateTime.Day - 1;
  221. }
  222. if (index == 29 && _ui.m_list.numItems > 29)
  223. {
  224. item.target.touchable = false;
  225. item.target.visible = false;
  226. return;
  227. }
  228. int _index = index >= 29 && _ui.m_list.numItems > 29 ? index - 1 : index;
  229. DailySignBonusCfg bonusCfg = CommonDataManager.Tables.TblDailySignBonusCfg.DataList
  230. .Where(a => a.Month == _month).ToList()[_index];
  231. int itemType = ItemDataManager.GetItemType(bonusCfg.Bonus[0].ItemId);
  232. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), bonusCfg.Day);
  233. if (bonusCfg.Day == _day && !isGot && _effectUI3 == null)
  234. {
  235. _effectUI3 = EffectUIPool.CreateEffectUI(item.m_holderSign, "ui_Activity", "everyday_kuang");
  236. m_holderSign = item.m_holderSign;
  237. }
  238. item.m_holderSign.visible = false;
  239. item.m_c1.selectedIndex = itemType == ConstItemType.DRESS_UP ? 0 : bonusCfg.Type;
  240. item.m_txtDay.text = NumberUtil.GetChiniseNumberText(bonusCfg.Day); // bonusCfg.day.ToString();
  241. if (item.m_comItem.data == null)
  242. {
  243. item.m_comItem.data = new ItemView(item.m_comItem);
  244. }
  245. ItemData itemData = ItemUtil.createItemData(bonusCfg.Bonus[0].ToGfgGameItemParam());
  246. (item.m_comItem.data as ItemView).SetData(itemData);
  247. (item.m_comItem.data as ItemView).ShowTips = false;
  248. (item.m_comItem.data as ItemView).ChangeTxtCountStyle();
  249. item.m_imgMask.visible = isGot || bonusCfg.Day < _day && !isGot;
  250. item.m_imgGot.visible = isGot;
  251. item.m_imgNotGet.visible = bonusCfg.Day < _day && !isGot;
  252. RedDotController.Instance.SetComRedDot(item.target, bonusCfg.Day == _day && !isGot);
  253. if (item.target.data == null)
  254. {
  255. item.target.onClick.Add(OnGetSignBonus);
  256. }
  257. item.target.data = bonusCfg.Day;
  258. UI_ListSignItem.ProxyEnd();
  259. }
  260. private async void OnGetSignBonus(EventContext context)
  261. {
  262. GObject obj = context.sender as GObject;
  263. int day = (int)obj.data;
  264. if (day > _day) return;
  265. SignBonus(day);
  266. }
  267. private async void SignBonus(int day)
  268. {
  269. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), day);
  270. bool result = false;
  271. if (isGot)
  272. {
  273. PromptController.Instance.ShowFloatTextPrompt("已领取");
  274. return;
  275. }
  276. if (day < _day)
  277. {
  278. ViewManager.Show<ReDailySignTipsView>(day);
  279. }
  280. else
  281. {
  282. result = await DailyWelfareSProxy.ReqSign(day);
  283. }
  284. // if (result)
  285. // {
  286. // _ui.m_list.numItems = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month).Count;
  287. // }
  288. }
  289. }
  290. }