EnduringGiftBoxView.cs 23 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using cfg.GfgCfg;
  5. using ET;
  6. using FairyGUI;
  7. using UI.CommonGame;
  8. using UI.EnduringGiftBox;
  9. using UnityEngine;
  10. namespace GFGGame
  11. {
  12. public class EnduringGiftBoxView : BaseWindow
  13. {
  14. private UI_EnduringGiftBoxUI _ui;
  15. private int _itemId; //道具id,该页面目前只给:体力,金币使用
  16. private int _count; //本次购买次数
  17. private int _buyTimes = 0; //已购次数
  18. private int _type = 0; //0从别的地方跳转过来. 1从点击TOP菜单栏icon跳转过来
  19. private Action _onSuccess;
  20. private int _maxTimes = 0;
  21. private string _message = "";
  22. private List<ShopCfg> _shopCfgList = new List<ShopCfg>();
  23. private EffectUI _effectUI1;
  24. private EffectUI _effectUI2;
  25. private EffectUI _effectUI3;
  26. private EffectUI _effectUI4;
  27. protected override void OnInit()
  28. {
  29. base.OnInit();
  30. packageName = UI_EnduringGiftBoxUI.PACKAGE_NAME;
  31. _ui = UI_EnduringGiftBoxUI.Create();
  32. this.viewCom = _ui.target;
  33. this.viewCom.Center();
  34. this.modal = true;
  35. viewAnimationType = EnumViewAnimationType.None;
  36. _ui.m_btnSure.onClick.Add(OnClickBtnSure);
  37. _ui.m_btnCancel.onClick.Add(OnClickBtnCancel);
  38. _ui.m_btnBack.onClick.Add(OnClickBtnCancel);
  39. }
  40. public override void Dispose()
  41. {
  42. if (_ui != null)
  43. {
  44. _ui.Dispose();
  45. _ui = null;
  46. }
  47. EnduringGiftBoxController.Dispose();
  48. base.Dispose();
  49. }
  50. protected override void OnShown()
  51. {
  52. base.OnShown();
  53. AddEffect();
  54. _ui.m_t1.Play();
  55. _ui.m_t2.Play();
  56. _ui.m_t3.Play(CheckGuide);
  57. UpdateView();
  58. }
  59. protected override void AddEventListener()
  60. {
  61. base.AddEventListener();
  62. EventAgent.AddEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT_SHOP_BUY, UpDayRebateAndView);
  63. EventAgent.AddEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT, UpdateView);
  64. }
  65. protected override void RemoveEventListener()
  66. {
  67. EventAgent.RemoveEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT_SHOP_BUY, UpDayRebateAndView);
  68. EventAgent.RemoveEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT, UpdateView);
  69. base.RemoveEventListener();
  70. }
  71. private void AddEffect()
  72. {
  73. //小人
  74. if (_itemId == ConstItemID.POWER)
  75. {
  76. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderBaby, "ui_Activity", "Activity_people02");
  77. }
  78. else
  79. {
  80. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderBaby, "ui_Activity", "Activity_people01");
  81. }
  82. //爆发,大泡泡
  83. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderPaoMax, "ui_Activity", "Activity_baofa");
  84. //持续的小泡泡
  85. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holderPaoMin, "ui_Activity", "Activity_chixu");
  86. //爆发时候的发光
  87. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_holderFg, "ui_Activity", "Activity_glow");
  88. }
  89. public void SetParams(int itemId, int count, Action onSuccess, string message = "", int type = 0)
  90. {
  91. _itemId = itemId;
  92. _count = count;
  93. _onSuccess = onSuccess;
  94. _message = message;
  95. _type = type;
  96. }
  97. private void UpdateView()
  98. {
  99. _buyTimes = ItemDataManager.GetItemExchangeTimes(_itemId);
  100. ItemExchangeCfgArray.Instance.GetMoneyIdAndNum(_itemId, _buyTimes, _count, out int costId, out int coustNum,
  101. out int buyNum);
  102. ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(_itemId);
  103. ItemCfg costCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(costId);
  104. _ui.m_txtNeed.text = string.Format("是否花费{0}{1} 购买{2}{3}", coustNum, costCfg.Name, buyNum, itemCfg.Name);
  105. _maxTimes = CommonDataManager.Tables.TblItemExchangeCfg.GetOrDefault(_itemId).MaxLimit;
  106. string showTxt = string.Empty;
  107. _shopCfgList.Clear();
  108. //常驻礼包
  109. if (_itemId == ConstItemID.POWER)
  110. {
  111. //体力礼包
  112. _shopCfgList = CommonDataManager.Tables.TblShopCfg.DataList
  113. .Where(a => a.Menu1 == ConstStoreTabId.ENDURING_GIFT_BOX &&
  114. a.Menu2 == ConstStoreSubId.ENDURING_GIFT_BOX_POWER).OrderBy(a => a.RefreshType)
  115. .ToList();
  116. _ui.m_txtNeed.align = AlignType.Center;
  117. int maxLimit = CommonDataManager.Tables.TblItemExchangeCfg.GetOrDefault(ConstItemID.POWER).MaxLimit;
  118. int lastBuyCount = maxLimit - ItemDataManager.GetItemExchangeTimes(ConstItemID.POWER);
  119. showTxt = string.Format("每5分钟回复1点体力\n今日剩余购买次数{0}/{1}次", lastBuyCount, maxLimit);
  120. }
  121. else
  122. {
  123. //金币礼包
  124. _shopCfgList = CommonDataManager.Tables.TblShopCfg.DataList
  125. .Where(a => a.Menu1 == ConstStoreTabId.ENDURING_GIFT_BOX &&
  126. a.Menu2 == ConstStoreSubId.ENDURING_GIFT_BOX_GOLD).OrderBy(a => a.RefreshType).ToList();
  127. _ui.m_txtNeed.align = AlignType.Right;
  128. if (_maxTimes != 0)
  129. {
  130. showTxt = string.Format("今日剩余购买次数{0}/{1}", _maxTimes - _buyTimes, _maxTimes);
  131. }
  132. }
  133. _ui.m_txtNum.text = showTxt;
  134. _ui.m_txtPromptExt.text = string.Format("除了上述购买{0}的途径,我们还提供了更多的优惠礼包选择", itemCfg.Name);
  135. _ui.m_list.itemRenderer = ListItemRender;
  136. _ui.m_list.numItems = _shopCfgList.Count;
  137. _ui.m_list.visible = true;
  138. }
  139. // ReSharper disable Unity.PerformanceAnalysis
  140. private void ListItemRender(int index, GObject obj)
  141. {
  142. ShopCfg shopCfg = _shopCfgList[index];
  143. ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(shopCfg.ItemId); //购买的物品-礼包
  144. UI_ComCurSupplyItem item = UI_ComCurSupplyItem.Proxy(obj);
  145. item.target.data = shopCfg;
  146. //返利包
  147. item.m_txtTitle.text = itemCfg.Name;
  148. item.m_txtWeekPrompt.visible = false;
  149. item.m_btnIcoWeekPromptTag.visible = false;
  150. if (itemCfg.Param2.Count != 0)
  151. {
  152. item.m_txtWeekPrompt.visible = true;
  153. item.m_btnIcoWeekPromptTag.visible = true;
  154. item.m_txtWeekPrompt.text = string.Format("连续{0}天每日获得", itemCfg.Param2[0]);
  155. }
  156. int numItems;
  157. var childItemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(shopCfg.ItemId);
  158. var remainBuyNum = shopCfg.MaxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.Id);
  159. item.m_comLeftGiftBox.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  160. item.m_btnBuy.m_txtOldPrice.text = $"{shopCfg.OriginalPrice}";
  161. item.m_btnBuy.m_loaIcon.visible = false;
  162. string mTxtOldPrice = string.Empty;
  163. if (shopCfg.CostTypeReal == CostType.ITEM)
  164. {
  165. //货币
  166. ItemCfg costCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(shopCfg.CostIdReal);
  167. item.m_btnBuy.m_loaIcon.visible = true;
  168. item.m_btnBuy.m_loaIcon.url = ResPathUtil.GetIconPath(costCfg);
  169. }
  170. else if (shopCfg.CostTypeReal == CostType.RMB)
  171. {
  172. //人民币
  173. mTxtOldPrice = "元";
  174. }
  175. else
  176. {
  177. //免费
  178. mTxtOldPrice = $"免费";
  179. item.m_btnBuy.m_txtOldPrice.text = "";
  180. item.m_btnBuy.m_txtNewPrice.align = AlignType.Left;
  181. item.m_btnBuy.m_txtNewPrice.x = 90;
  182. }
  183. item.m_btnBuy.m_txtNewPrice.text = $"{shopCfg.Price + mTxtOldPrice}";
  184. item.m_comLeftGiftBox.target.data = itemCfg;
  185. item.m_comLeftGiftBox.target.onClick.Add(OnListSelectorItemClick);
  186. if (shopCfg.OriginalPrice != shopCfg.Price)
  187. {
  188. var roundedNumStr = NumberUtil.CalculateDiscount(shopCfg.OriginalPrice, shopCfg.Price);
  189. item.m_comLeftGiftBox.m_comDiscount.target.visible = true;
  190. item.m_comLeftGiftBox.m_comDiscount.m_txtDiscountNum.text = $"{roundedNumStr}折"; //之后再计算赋值
  191. }
  192. else
  193. {
  194. item.m_comLeftGiftBox.m_comDiscount.target.visible = false;
  195. }
  196. if (shopCfg.RefreshType == RefreshType.DAY) //也可以换成人民币来做条件
  197. {
  198. //日刷
  199. item.m_comLeftGiftBox.m_comGouMaiGetText.target.visible = false;
  200. item.m_txtUrc.text = string.Format("今日剩余{0}/{1}", remainBuyNum, shopCfg.MaxBuyNum);
  201. item.m_txtLrc.text = string.Format("可获得{0}会员积分", shopCfg.Price * 10);
  202. item.m_txtWeekPrompt.visible = false;
  203. item.m_btnIcoWeekPromptTag.visible = false;
  204. numItems = childItemCfg.Items.Count;
  205. if (remainBuyNum == 0)
  206. {
  207. //已售完
  208. item.m_btnBuy.target.visible = true;
  209. item.m_btnCurReceive.target.visible = false;
  210. item.m_btnBuy.m_bagYellow.visible = false;
  211. item.m_btnBuy.m_bagGrey.visible = true;
  212. }
  213. else
  214. {
  215. //未售完
  216. item.m_btnBuy.target.visible = true;
  217. item.m_btnCurReceive.target.visible = false;
  218. item.m_btnBuy.m_bagYellow.visible = true;
  219. item.m_btnBuy.m_bagGrey.visible = false;
  220. }
  221. }
  222. else
  223. {
  224. //周刷
  225. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.ItemId);
  226. item.m_comLeftGiftBox.m_comGouMaiGetText.target.visible = true;
  227. var itemArr = itemCfg.Items[0];
  228. ItemCfg getItemCfg =
  229. CommonDataManager.Tables.TblItemCfg.GetOrDefault(itemArr.ItemId); //及时获得的物品,读取第一个显示ICON
  230. item.m_comLeftGiftBox.m_comGouMaiGetText.m_loaIcon.url = ResPathUtil.GetIconPath(getItemCfg);
  231. item.m_comLeftGiftBox.m_comGouMaiGetText.m_txtGetGold.text = itemArr.Count.ToString();
  232. item.m_txtUrc.text = string.Format("每周限购{0}/{1}", remainBuyNum, shopCfg.MaxBuyNum);
  233. int rebateDay = EnduringGiftBoxDataManager.Instance.GetItemRebateDay(itemCfg.Id);
  234. string mTxtLrc = string.Empty;
  235. if (rebateDay != 0)
  236. {
  237. mTxtLrc = string.Format("剩余{0}天", rebateDay);
  238. }
  239. item.m_txtLrc.text = mTxtLrc;
  240. item.m_txtWeekPrompt.visible = true;
  241. item.m_txtWeekPrompt.text =
  242. string.Format("连续{0}天每日获得",
  243. itemCfg.Param2[0] + 1); //NumberUtil.GetChiniseNumberText(itemCfg.param2Arr[0])
  244. item.m_btnIcoWeekPromptTag.visible = true;
  245. numItems = childItemCfg.Param1.Count;
  246. //领取加红点
  247. RedDotController.Instance.SetComRedDot(item.m_btnCurReceive.target, weekGiftBoxState);
  248. //是否需要领取
  249. if (weekGiftBoxState)
  250. {
  251. item.m_btnBuy.target.visible = false;
  252. item.m_btnCurReceive.target.visible = true;
  253. item.m_btnCurReceive.m_receive.visible = true;
  254. item.m_btnCurReceive.m_received.visible = false;
  255. item.m_btnCurReceive.m_txtRec.text = "领取";
  256. }
  257. else
  258. {
  259. //是否能购买
  260. if (remainBuyNum == 0)
  261. {
  262. //已经领取
  263. if (EnduringGiftBoxDataManager.Instance.DayRebateItemIds.Contains(shopCfg.ItemId))
  264. {
  265. item.m_btnBuy.target.visible = false;
  266. item.m_btnCurReceive.target.visible = true;
  267. item.m_btnCurReceive.m_receive.visible = false;
  268. item.m_btnCurReceive.m_received.visible = true;
  269. item.m_btnCurReceive.m_txtRec.text = "已领取";
  270. }
  271. else
  272. {
  273. item.m_btnCurReceive.target.visible = false;
  274. item.m_btnBuy.target.visible = true;
  275. item.m_btnBuy.m_bagGrey.visible = true;
  276. item.m_btnBuy.m_bagYellow.visible = false;
  277. }
  278. }
  279. else
  280. {
  281. //未售完
  282. item.m_btnBuy.target.visible = true;
  283. item.m_btnBuy.m_bagGrey.visible = false;
  284. item.m_btnBuy.m_bagYellow.visible = true;
  285. item.m_btnCurReceive.target.visible = false;
  286. }
  287. }
  288. }
  289. item.m_btnIcoWeekPromptTag.onClick.Add(RuleController.ShowRuleView);
  290. item.m_btnIcoWeekPromptTag.data = 300013;
  291. //领取按钮点击事件
  292. item.m_btnCurReceive.target.onClick.Add(OnBtnCurReceiveClick);
  293. //购买按钮点击事件
  294. item.m_btnBuy.target.onClick.Add(OnBtnBuyClick);
  295. item.m_list.data = shopCfg;
  296. item.m_list.itemRenderer = ChildListItemRender;
  297. //item.m_list.onClickItem.Add(OnListSelectorItemClick);
  298. item.m_list.numItems = numItems;
  299. UI_ComCurSupplyItem.ProxyEnd();
  300. }
  301. //领取按钮点击事件
  302. // ReSharper disable Unity.PerformanceAnalysis
  303. private void OnBtnCurReceiveClick(EventContext context)
  304. {
  305. GObject sender = context.sender as GObject;
  306. GObject obj = sender.parent;
  307. ShopCfg cfg = obj.data as ShopCfg;
  308. bool isSellOut = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(cfg.ItemId);
  309. if (isSellOut)
  310. {
  311. EnduringGiftBoxSProxy.ReqGetGiftBagRebate(cfg.Id).Coroutine();
  312. }
  313. else
  314. {
  315. PromptController.Instance.ShowFloatTextPrompt("无法领取");
  316. }
  317. }
  318. //购买按钮点击事件
  319. // ReSharper disable Unity.PerformanceAnalysis
  320. private void OnBtnBuyClick(EventContext context)
  321. {
  322. if (_itemId == ConstItemID.POWER && GuideDataManager.IsGuideFinish(ConstGuideId.BUY_POWER) <= 0)
  323. {
  324. GuideController.TryCompleteGuideIndex(ConstGuideId.BUY_POWER, 1);
  325. GuideController.TryCompleteGuide(ConstGuideId.BUY_POWER, 1);
  326. }
  327. GObject sender = context.sender as GObject;
  328. GObject obj = sender.parent;
  329. ShopCfg cfg = obj.data as ShopCfg;
  330. bool isSellOut = cfg.MaxBuyNum > 0 &&
  331. cfg.MaxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(cfg.Id) <= 0;
  332. if (isSellOut)
  333. {
  334. PromptController.Instance.ShowFloatTextPrompt("已售罄");
  335. return;
  336. }
  337. if (!ShopDataManager.Instance.GetShopGoodsStateById(cfg.Id))
  338. {
  339. PromptController.Instance.ShowFloatTextPrompt(ShopDataManager.Instance.GetShopGoodsStateTips(cfg.Id));
  340. return;
  341. }
  342. if (cfg.CostTypeReal == CostType.FREE)
  343. {
  344. ShopSProxy.ReqShopBuy(cfg.Id, 1).Coroutine();
  345. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 2);
  346. }
  347. else
  348. {
  349. ViewManager.Show<ItemExchangeView>(cfg.Id);
  350. }
  351. }
  352. // ReSharper disable Unity.PerformanceAnalysis
  353. private void ChildListItemRender(int index, GObject obj)
  354. {
  355. UI_ComItem uiItemChild = UI_ComItem.Proxy(obj);
  356. var shopCfg = uiItemChild.target.parent.data as ShopCfg;
  357. var itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(shopCfg.ItemId);
  358. // uiItemChild.m_showRreceives.visible = false;
  359. //var curGiftBoxState = EnduringGiftBoxDataManager.GiftBoxStateDic[shopCfg.id];
  360. List<ItemParamProto> result;
  361. if (shopCfg.RefreshType == RefreshType.DAY)
  362. {
  363. result = itemCfg.Items.ToGfgGameItemParam();
  364. // uiItemChild.m_bagYellow.visible = false;
  365. // uiItemChild.m_bagBlue.visible = true;
  366. // uiItemChild.m_bagYellowEx.visible = false;
  367. // uiItemChild.m_bagBlueEx.visible = true;
  368. }
  369. else
  370. {
  371. //周刷
  372. result = itemCfg.Param1.ToGfgGameItemParam();
  373. // uiItemChild.m_bagYellow.visible = true;
  374. // uiItemChild.m_bagBlue.visible = false;
  375. // uiItemChild.m_bagYellowEx.visible = true;
  376. // uiItemChild.m_bagBlueEx.visible = false;
  377. }
  378. // if (curGiftBoxState == EnduringGiftBoxBuyStatus.YesGet)
  379. // {
  380. // uiItemChild.m_showRreceives.visible = true;
  381. // }
  382. // else if (curGiftBoxState == EnduringGiftBoxBuyStatus.NoGet)
  383. // {
  384. // uiItemChild.m_showRreceives.visible = false;
  385. // }
  386. var itemArr = result[index];
  387. var itemCfgChild = CommonDataManager.Tables.TblItemCfg.GetOrDefault(itemArr.ItemId);
  388. uiItemChild.target.data = itemCfgChild;
  389. uiItemChild.target.onClick.Add(OnListSelectorItemClick);
  390. uiItemChild.m_txtCount.text = itemArr.Count.ToString();
  391. uiItemChild.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfgChild);
  392. uiItemChild.m_QualityType.selectedIndex = itemCfgChild.Rarity - 1;
  393. UI_ComItem.ProxyEnd();
  394. }
  395. //弹出物品详细描述框
  396. private void OnListSelectorItemClick(EventContext context)
  397. {
  398. GObject item = context.sender as GObject;
  399. ItemCfg itemCfg = item.data as ItemCfg;
  400. GoodsItemTipsController.ShowItemTips(itemCfg.Id);
  401. }
  402. // ReSharper disable Unity.PerformanceAnalysis
  403. // ReSharper disable Unity.PerformanceAnalysis
  404. private async void OnClickBtnSure()
  405. {
  406. if (_maxTimes > 0 && (_buyTimes + _count) > _maxTimes)
  407. {
  408. PromptController.Instance.ShowFloatTextPrompt("购买次数不足");
  409. return;
  410. }
  411. ItemExchangeCfgArray.Instance.GetMoneyIdAndNum(_itemId, _buyTimes, _count, out int costId, out int coustNum,
  412. out int buyNum);
  413. Debug.Log(costId + "数量:" + ItemDataManager.GetItemNum(costId));
  414. if (ItemDataManager.GetItemNum(costId) < coustNum)
  415. {
  416. ItemCfg costCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(costId);
  417. if (_itemId == ConstItemID.DIAMOND_PURPLE)
  418. {
  419. PromptController.Instance.ShowFloatTextPrompt(string.Format("{0}不足,请前往商城选购", costCfg.Name));
  420. }
  421. else
  422. {
  423. AlertUI.Show(costCfg.Name + "不足,是否前往购买?").SetLeftButton(true).SetRightButton(true, "确认",
  424. (AlertWindow.AlertCallback)((object data) =>
  425. {
  426. long costNeedCount = coustNum - ItemDataManager.GetItemNum(costId);
  427. BuyItemConteoller.Show(costId, costNeedCount, ConstBuyType.TYPE_ITEM, null, true, true,
  428. GameConst.MAX_COUNT_TO_BUY_DIAMOND_RED);
  429. }));
  430. OnClickBtnCancel();
  431. }
  432. return;
  433. }
  434. bool result = await ItemExchangeSProxy.ItemExchange(_itemId, _count);
  435. if (result)
  436. {
  437. PromptController.Instance.ShowFloatTextPrompt("购买成功", MessageType.SUCCESS);
  438. if (_onSuccess != null)
  439. {
  440. _onSuccess();
  441. }
  442. }
  443. UpdateView();
  444. //判断一下是不是从主要界面进来的
  445. if (_type == 0)
  446. {
  447. this.Hide();
  448. }
  449. }
  450. //购买连续礼包之后,更新数据+更新界面
  451. // ReSharper disable Unity.PerformanceAnalysis
  452. private void UpDayRebateAndView(EventContext context)
  453. {
  454. ShopCfg shopCfg = context.data as ShopCfg;
  455. var itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(shopCfg.ItemId);
  456. if (itemCfg.ItemType == ConstItemType.USEABLE &&
  457. itemCfg.FunType == ConstItemFuncType.CONTINUOUS_REWARD_GIFT)
  458. {
  459. int dayNum = EnduringGiftBoxDataManager.Instance.GetItemRebateDay(itemCfg.Id);
  460. int totalDayNum = dayNum + itemCfg.Param2[0];
  461. EnduringGiftBoxDataManager.Instance.UpDayAllRebateItemDic(itemCfg.Id, totalDayNum);
  462. EnduringGiftBoxDataManager.Instance.AddDayRebateItemIds(itemCfg.Id);
  463. }
  464. UpdateView();
  465. }
  466. protected override void OnHide()
  467. {
  468. EffectUIPool.Recycle(_effectUI1);
  469. _effectUI1 = null;
  470. EffectUIPool.Recycle(_effectUI2);
  471. _effectUI2 = null;
  472. EffectUIPool.Recycle(_effectUI3);
  473. _effectUI3 = null;
  474. EffectUIPool.Recycle(_effectUI4);
  475. _effectUI4 = null;
  476. this.RemoveEventListener();
  477. base.Hide();
  478. _onSuccess = null;
  479. Timers.inst.Remove(CheckGuide);
  480. }
  481. private void OnClickBtnCancel()
  482. {
  483. // Dispose();
  484. this.Hide();
  485. }
  486. private void CheckGuide()
  487. {
  488. Timers.inst.AddUpdate(CheckGuide);
  489. }
  490. private void CheckGuide(object param)
  491. {
  492. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_POWER) <= 0)
  493. {
  494. UpdateToCheckGuide(null);
  495. }
  496. else
  497. {
  498. Timers.inst.Remove(CheckGuide);
  499. }
  500. }
  501. protected override void UpdateToCheckGuide(object param)
  502. {
  503. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  504. if (_itemId == ConstItemID.POWER)
  505. {
  506. GuideController.TryGuide(_ui.m_list.GetChildAt(1).asCom.GetChild("btnCurReceive").asButton,
  507. ConstGuideId.BUY_POWER, 1, "这里可以购买体力超值返利包,每天都能领体力哦~");
  508. }
  509. }
  510. }
  511. }