TravelShowView.cs 3.8 KB

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  1. using UI.FieldGuide;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using System;
  6. using System.Linq;
  7. using cfg.GfgCfg;
  8. using ET;
  9. namespace GFGGame
  10. {
  11. public class TravelShowView : BaseWindow
  12. {
  13. private UI_TravelShowUI _ui;
  14. private TravelGuideCfg _cfg;
  15. public override void Dispose()
  16. {
  17. if (_ui != null)
  18. {
  19. _ui.Dispose();
  20. _ui = null;
  21. }
  22. base.Dispose();
  23. }
  24. protected override void OnInit()
  25. {
  26. base.OnInit();
  27. _ui = UI_TravelShowUI.Create();
  28. this.viewCom = _ui.target;
  29. isfullScreen = true;
  30. isReturnView = true;
  31. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  32. _ui.m_btnReward.target.onClick.Add(OnBtnRewardClick);
  33. _ui.m_list.itemRenderer = RenderListItem;
  34. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("tjbg");
  35. }
  36. protected override void OnShown()
  37. {
  38. base.OnShown();
  39. _cfg = this.viewData as TravelGuideCfg;
  40. UpdateView();
  41. }
  42. protected override void AddEventListener()
  43. {
  44. base.AddEventListener();
  45. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRewardState);
  46. }
  47. protected override void OnHide()
  48. {
  49. base.OnHide();
  50. if (_ui.m_list.numItems > 0) _ui.m_list.ScrollToView(0);
  51. }
  52. protected override void RemoveEventListener()
  53. {
  54. base.RemoveEventListener();
  55. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRewardState);
  56. }
  57. private void OnClickBtnBack()
  58. {
  59. ViewManager.GoBackFrom(typeof(TravelShowView).FullName);
  60. }
  61. private void UpdateView()
  62. {
  63. _ui.m_list.numItems = _cfg.Locations.Count;
  64. UpdateRewardState();
  65. }
  66. private void UpdateRewardState()
  67. {
  68. // int state = TravelDataManager.Instance.ListTravelAreaRewardState[_index];
  69. _ui.m_btnReward.m_c1.selectedIndex =
  70. TravelDataManager.Instance.GetGuideRewardStateByAreaId(_cfg.Id) == ConstBonusStatus.GOT ? 0 : 1;
  71. RedDotController.Instance.SetComRedDot(_ui.m_btnReward.target,
  72. RedDotDataManager.Instance.GetTravelGuideAreaRed(_cfg.Id));
  73. }
  74. private void RenderListItem(int index, GObject obj)
  75. {
  76. TravelLoactionCfg locationCfg = CommonDataManager.Tables.TblTravelLoactionCfg.DataList
  77. .Where(a => a.Location == _cfg.Locations[index]).ToList()[0];
  78. UI_ListTravelLocationItem item = UI_ListTravelLocationItem.Proxy(obj);
  79. item.m_txtName.text = locationCfg.Name;
  80. item.m_comLocation.m_loaLocation.url = ResPathUtil.GetTravelBgPath(locationCfg.Res);
  81. int count = TravelDataManager.Instance.GetTravelCountByLocationId(locationCfg.Id);
  82. item.m_txtCount.text = string.Format("已到达:{0}次", count);
  83. item.m_c1.selectedIndex = count > 0 ? 1 : 0;
  84. UI_ListTravelLocationItem.ProxyEnd();
  85. }
  86. private void OnBtnRewardClick()
  87. {
  88. int state = TravelDataManager.Instance.GetGuideRewardStateByAreaId(_cfg.Id);
  89. if (state == ConstBonusStatus.CAN_NOT_GET)
  90. {
  91. List<ItemData> rewards = ItemUtil.CreateItemDataList(_cfg.Rewards.ToGfgGameItemParam());
  92. ViewManager.Show<RewardPreView>(new object[] { rewards, "到达奖励", "到达该区域所有地点时可领取" });
  93. }
  94. else if (state == ConstBonusStatus.CAN_GET)
  95. {
  96. TravelSProxy.ReqGetTravelGuideReward(_cfg.Id).Coroutine();
  97. }
  98. }
  99. }
  100. }