LeagueSkillUpView.cs 13 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using cfg.GfgCfg;
  5. using ET;
  6. using FairyGUI;
  7. using UI.CommonGame;
  8. using UI.League;
  9. using UnityEngine;
  10. namespace GFGGame
  11. {
  12. //联盟技能激活
  13. public class LeagueSkillUpView : BaseWindow
  14. {
  15. private UI_LeagueSkillUpUI _ui;
  16. private ValueBarController _valueBarController;
  17. private EffectUI _effectUI1;
  18. private EffectUI _effectUI2;
  19. private EffectUI _effectUI3;
  20. private List<EffectUI> _effectUIs = new List<EffectUI>();
  21. private int _type;
  22. private int saveListPageIndex = 0;
  23. private bool _showEff = false;
  24. public override void Dispose()
  25. {
  26. EffectUIPool.Recycle(_effectUI1);
  27. _effectUI1 = null;
  28. EffectUIPool.Recycle(_effectUI2);
  29. _effectUI2 = null;
  30. EffectUIPool.Recycle(_effectUI3);
  31. _effectUI3 = null;
  32. if (_valueBarController != null)
  33. {
  34. _valueBarController.Dispose();
  35. _valueBarController = null;
  36. }
  37. if (_ui != null)
  38. {
  39. _ui.Dispose();
  40. _ui = null;
  41. }
  42. base.Dispose();
  43. }
  44. protected override void OnInit()
  45. {
  46. base.OnInit();
  47. packageName = UI_LeagueSkillUpUI.PACKAGE_NAME;
  48. _ui = UI_LeagueSkillUpUI.Create();
  49. this.viewCom = _ui.target;
  50. isfullScreen = true;
  51. isReturnView = true;
  52. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  53. _ui.m_comSkill.m_listScore.itemRenderer = RenderListScoreItem;
  54. _ui.m_comSkill.m_list.itemRenderer = RenderListItem;
  55. _ui.m_comSkill.m_list.SetVirtual();
  56. _ui.m_comSkill.m_list.scrollPane.decelerationRate = 0.8f;
  57. // _ui.m_comSkill.m_list.onTouchBegin.Add(OnDropDisSkillList);
  58. _ui.m_comSkill.m_list.onTouchEnd.Add(OnTouchEndSkillList);
  59. _ui.m_comSkill.m_btnLeft.onClick.Add(OnBtnLeftClick);
  60. _ui.m_comSkill.m_btnRight.onClick.Add(OnBtnRightClick);
  61. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  62. _ui.m_btnRule.data = 300017;
  63. _valueBarController = new ValueBarController(_ui.m_comValue);
  64. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("lm_ch_jnbg");
  65. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holder, "ui_league", "TEA", 110);
  66. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderSkill, "ui_league", "tea_unlock");
  67. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holderScore, "ui_league", "tea_unlock");
  68. }
  69. protected override void AddEventListener()
  70. {
  71. base.AddEventListener();
  72. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateView);
  73. }
  74. protected override void OnShown()
  75. {
  76. base.OnShown();
  77. _type = (int)this.viewData;
  78. _valueBarController.OnShown();
  79. _valueBarController.Controller(11);
  80. _showEff = false;
  81. _ui.m_comSkill.m_list.numItems =
  82. CommonDataManager.Tables.TblLeagueSkillCountCfg.GetOrDefault(_type).LayerCount;
  83. _ui.m_t0.Play(() =>
  84. {
  85. _showEff = true;
  86. _ui.m_comSkill.m_list.numItems =
  87. CommonDataManager.Tables.TblLeagueSkillCountCfg.GetOrDefault(_type).LayerCount;
  88. UpdateView(false);
  89. });
  90. }
  91. protected override void OnHide()
  92. {
  93. base.OnHide();
  94. _valueBarController.OnHide();
  95. if (_ui.m_comSkill.m_list.numItems > 0) _ui.m_comSkill.m_list.ScrollToView(0);
  96. _ui.m_comSkill.m_list.numItems = 0;
  97. _ui.m_t0.Stop();
  98. _ui.m_t1.Stop();
  99. DestroySkillAni();
  100. }
  101. private void DestroySkillAni()
  102. {
  103. for (int i = 0; i < _effectUIs.Count; i++)
  104. {
  105. EffectUIPool.Recycle(_effectUIs[i]);
  106. _effectUIs[i] = null;
  107. }
  108. _effectUIs.Clear();
  109. }
  110. protected override void RemoveEventListener()
  111. {
  112. base.RemoveEventListener();
  113. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateView);
  114. }
  115. private void OnBtnBackClick()
  116. {
  117. ViewManager.GoBackFrom(typeof(LeagueSkillUpView).FullName);
  118. }
  119. private void OnBtnRightClick()
  120. {
  121. int index = _ui.m_comSkill.m_list.GetFirstChildInView();
  122. int curPage = index / _ui.m_comSkill.m_list.lineCount;
  123. int nextPage = curPage + 1;
  124. if (nextPage * _ui.m_comSkill.m_list.lineCount > _ui.m_comSkill.m_list.numItems - 1) return;
  125. DestroySkillAni();
  126. saveListPageIndex = nextPage * _ui.m_comSkill.m_list.lineCount;
  127. _ui.m_comSkill.m_list.ScrollToView(saveListPageIndex, true);
  128. _ui.m_comSkill.m_list.RefreshVirtualList();
  129. Debug.Log("curPage:" + nextPage);
  130. }
  131. private void OnBtnLeftClick()
  132. {
  133. int index = _ui.m_comSkill.m_list.GetFirstChildInView();
  134. int curPage = index / _ui.m_comSkill.m_list.lineCount;
  135. int lastPage = curPage - 1;
  136. if (lastPage * _ui.m_comSkill.m_list.lineCount < 0) return;
  137. DestroySkillAni();
  138. saveListPageIndex = lastPage * _ui.m_comSkill.m_list.lineCount;
  139. _ui.m_comSkill.m_list.ScrollToView(saveListPageIndex, true);
  140. Debug.Log("curPage:" + lastPage);
  141. }
  142. private void UpdateView()
  143. {
  144. UpdateView(true);
  145. }
  146. private void UpdateView(bool showAni)
  147. {
  148. if (LeagueDataManager.Instance.GetSkillProgressByType(_type) < 100 &&
  149. LeagueDataManager.Instance.GetSkillProgressByType(_type) > 0)
  150. {
  151. if (LeagueDataManager.Instance.CurLayer == _ui.m_comSkill.m_list.numItems) //最后一层
  152. {
  153. _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1, showAni);
  154. }
  155. else
  156. {
  157. bool isActive = true;
  158. List<LeagueSkillCfg> skillCfgs =
  159. CommonDataManager.Tables.TblLeagueSkillCfg.DataList.Where(a =>
  160. a.Type == _type && a.Layer == LeagueDataManager.Instance.CurLayer).ToList();
  161. for (int i = 0; i < skillCfgs.Count; i++)
  162. {
  163. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  164. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillCfgs[i].Id) < 0)
  165. {
  166. isActive = false;
  167. break;
  168. }
  169. }
  170. if (isActive)
  171. {
  172. _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer, showAni);
  173. }
  174. else
  175. {
  176. _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1, showAni);
  177. }
  178. }
  179. // _ui.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1);
  180. }
  181. _ui.m_comSkill.m_listScore.numItems = 4;
  182. _ui.m_comSkill.m_list.RefreshVirtualList();
  183. _ui.m_txtTitle.text = "茶艺-" + CommonDataManager.Tables.TblLeagueSkillCountCfg.GetOrDefault(_type).Name;
  184. double progress = LeagueDataManager.Instance.GetSkillProgressByType(_type);
  185. _ui.m_txtProgress.SetVar("value", progress.ToString()).FlushVars();
  186. }
  187. private void RenderListScoreItem(int index, GObject obj)
  188. {
  189. UI_ListScoreItem item = UI_ListScoreItem.Proxy(obj);
  190. item.m_loaIcon.url = ResPathUtil.GetScorePath(index + 1);
  191. item.m_txtProperty.text = LeagueDataManager.Instance.GetSkillScoreByType(_type, index + 1).ToString();
  192. UI_ListScoreItem.ProxyEnd();
  193. }
  194. private void RenderListItem(int index, GObject obj)
  195. {
  196. List<LeagueSkillCfg> skillCfgs =
  197. CommonDataManager.Tables.TblLeagueSkillCfg.DataList.Where(a => a.Type == _type && a.Layer == index + 1)
  198. .ToList();
  199. UI_ListSkillLayerItem item = UI_ListSkillLayerItem.Proxy(obj);
  200. if (item.m_listSkill.data == null)
  201. {
  202. item.m_listSkill.itemRenderer = RenderListSkillItem;
  203. }
  204. if (LeagueDataManager.Instance.CurLayer == index + 1)
  205. {
  206. DestroySkillAni();
  207. }
  208. item.m_listSkill.data = skillCfgs;
  209. item.m_listSkill.numItems = skillCfgs.Count;
  210. UI_ListSkillLayerItem.ProxyEnd();
  211. }
  212. private void RenderListSkillItem(int index, GObject obj)
  213. {
  214. List<LeagueSkillCfg> skillCfgs = obj.parent.data as List<LeagueSkillCfg>;
  215. UI_ListSkillItem item = UI_ListSkillItem.Proxy(obj);
  216. item.m_loaScore.url = ResPathUtil.GetScorePath(skillCfgs[index].Score);
  217. item.m_txtScore.text = "+" + skillCfgs[index].Value.ToString();
  218. item.m_loaIcon.url = string.Format("ui://League/tb_jn_{0}", _type);
  219. bool isLock = !SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  220. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillCfgs[index].Id) < 0;
  221. item.m_imgLock.visible = isLock;
  222. bool canActive = true;
  223. List<LeagueSkillCfg> lastSkillCfgs =
  224. CommonDataManager.Tables.TblLeagueSkillCfg.DataList
  225. .Where(a => a.Type == _type && a.Layer == skillCfgs[index].Layer - 1).ToList();
  226. for (int i = 0; i < lastSkillCfgs.Count; i++)
  227. {
  228. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  229. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[i].Id) < 0)
  230. {
  231. canActive = false;
  232. break;
  233. }
  234. }
  235. item.m_imgSuo.visible = !canActive;
  236. if (_showEff && isLock && canActive && _effectUIs.Count <= index)
  237. {
  238. EffectUI _effectUI = EffectUIPool.CreateEffectUI(item.m_holdeLight, "ui_league", "tea_nolearn");
  239. _effectUIs.Add(_effectUI);
  240. }
  241. if (isLock && canActive)
  242. item.m_c1.selectedIndex = 1;
  243. else
  244. item.m_c1.selectedIndex = 0;
  245. ItemUtil.UpdateItemNeedNum(item.m_comCost, skillCfgs[index].Consume[0].ToGfgGameItemParam(), false,
  246. "#FFFBF4");
  247. if (item.target.data == null)
  248. {
  249. item.target.onClick.Add(OnActiveSkill);
  250. }
  251. item.target.data = skillCfgs[index].Id;
  252. UI_ListSkillItem.ProxyEnd();
  253. }
  254. private async void OnActiveSkill(EventContext context)
  255. {
  256. GObject obj = context.sender as GObject;
  257. int skillId = (int)obj.data;
  258. if (SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) &&
  259. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillId) >= 0)
  260. {
  261. return;
  262. }
  263. LeagueSkillCfg skillCfg = CommonDataManager.Tables.TblLeagueSkillCfg.GetOrDefault(skillId);
  264. List<LeagueSkillCfg> lastSkillCfgs =
  265. CommonDataManager.Tables.TblLeagueSkillCfg.DataList
  266. .Where(a => a.Type == _type && a.Layer == skillCfg.Layer - 1).ToList();
  267. for (int i = 0; i < lastSkillCfgs.Count; i++)
  268. {
  269. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  270. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[i].Id) < 0)
  271. {
  272. return;
  273. }
  274. }
  275. long needCount = skillCfg.Consume[0].Count;
  276. long hasCount = ItemDataManager.GetItemNum(skillCfg.Consume[0].ItemId);
  277. if (hasCount < needCount)
  278. {
  279. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  280. return;
  281. }
  282. bool result = await SkillSProxy.ReqActiveSkill(SkillType.LeagueSkill, skillId);
  283. if (result)
  284. {
  285. Vector2 posInSkill = obj.TransformPoint(new Vector2(obj.width / 2, obj.height / 2), _ui.target);
  286. _ui.m_holderSkill.position = posInSkill;
  287. GObject scoreObj = _ui.m_comSkill.m_listScore.GetChildAt(skillCfg.Score - 1);
  288. Vector2 posInScore =
  289. scoreObj.TransformPoint(new Vector2(scoreObj.width / 2, scoreObj.height / 2), _ui.target);
  290. _ui.m_holderScore.position = posInScore;
  291. _ui.m_t1.Play();
  292. UpdateView(true);
  293. }
  294. }
  295. private void OnTouchEndSkillList(EventContext context)
  296. {
  297. DestroySkillAni();
  298. _ui.m_comSkill.m_list.RefreshVirtualList();
  299. }
  300. // private void OnDropDisSkillList(EventContext context)
  301. // {
  302. //
  303. // }
  304. }
  305. }