StoryCardChoose.cs 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390
  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using System.Threading.Tasks;
  4. using cfg.GfgCfg;
  5. using ET;
  6. using FairyGUI;
  7. using UI.CommonGame;
  8. using UI.Main;
  9. using UnityEngine;
  10. namespace GFGGame
  11. {
  12. public class StoryCardChoose : BaseWindow
  13. {
  14. private UI_StoryCardChooseUI _ui;
  15. private List<CardData> cardList = new List<CardData>();
  16. private static int _scoreType;
  17. private int _selectedIndex = 0;
  18. private int _cardId = 0; //记录打开界面时的竞技场词牌id
  19. private int _skillId = 0;
  20. private List<EffectUI> _effects = new List<EffectUI>();
  21. private GComponent _comSelected;
  22. private EffectUI _effectUI1;
  23. private EffectUI _effectUI2;
  24. private EffectUI _effectUI3;
  25. public override void Dispose()
  26. {
  27. EffectUIPool.Recycle(_effectUI1);
  28. _effectUI1 = null;
  29. EffectUIPool.Recycle(_effectUI2);
  30. _effectUI2 = null;
  31. EffectUIPool.Recycle(_effectUI3);
  32. _effectUI3 = null;
  33. //EffectUIPool.Recycle(_effectUI3);
  34. //_effectUI3 = null;
  35. if (_comSelected != null)
  36. {
  37. _comSelected.RemoveFromParent();
  38. _comSelected.Dispose();
  39. }
  40. for (int i = 0; i < _effects.Count; i++)
  41. {
  42. EffectUIPool.Recycle(_effects[i]);
  43. _effects[i] = null;
  44. }
  45. if (_ui != null)
  46. {
  47. _ui.Dispose();
  48. _ui = null;
  49. }
  50. base.Dispose();
  51. }
  52. protected override void OnInit()
  53. {
  54. base.OnInit();
  55. packageName = UI_StoryCardChooseUI.PACKAGE_NAME;
  56. _ui = UI_StoryCardChooseUI.Create();
  57. this.viewCom = _ui.target;
  58. this.viewCom.Center();
  59. this.modal = true;
  60. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  61. _ui.m_listCard.SetVirtual();
  62. _ui.m_listCard.itemRenderer = RenderListCardItem;
  63. _ui.m_listCard.onClickItem.Add(OnListCardItemClick);
  64. _ui.m_listSkill.itemRenderer = RenderListSkillItem;
  65. _ui.m_btnCancel.onClick.Add(OnBtnCancelClick);
  66. _ui.m_btnConfirm.onClick.Add(OnBtnComfirmClick);
  67. _ui.m_btnUpCard.onClick.Add(OnBtnUpCardClikc);
  68. _comSelected = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComCardSelect").asCom;
  69. //_effectUI3 = EffectUIPool.CreateEffectUI(_comSelected.GetChild("holder").asGraph, "ui_fight_new", "kp_Select");
  70. AddEffect();
  71. }
  72. protected override void OnShown()
  73. {
  74. base.OnShown();
  75. _scoreType = (int)this.viewData;
  76. ArenaDataManager dataManager = ArenaDataManager.Instance;
  77. cardList = CardDataManager.GetCardListByRoleType(0);
  78. //是从竞技场进来的话,去掉已经在其他主题装配的cardList
  79. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  80. {
  81. //其他主题带的cardIds
  82. var otherThemeCardIds = new HashSet<int>();
  83. for (int i = 0; i < dataManager.DressupList.Count; i++)
  84. {
  85. if (dataManager.SelectThemeIndex == i)
  86. {
  87. continue;
  88. }
  89. otherThemeCardIds.Add(dataManager.DressupList[i].cardId);
  90. }
  91. //去掉已经在其他主题装配的cardList
  92. cardList = cardList.Where(a => !otherThemeCardIds.Contains(a.id)).ToList();
  93. }
  94. float dressListAllAcore =
  95. FightDataManager.Instance.GetDressListAllScore(MyDressUpHelper.dressUpObj.itemList, _scoreType);
  96. cardList = FightDataManager.Instance.SortCardList(cardList, dressListAllAcore, _scoreType);
  97. _ui.m_listCard.numItems = cardList.Count;
  98. _ui.m_listCard.selectedIndex = 0;
  99. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  100. {
  101. _cardId = dataManager.DressupList[dataManager.SelectThemeIndex].cardId;
  102. }
  103. if (cardList.Count == 0)
  104. {
  105. OnCardSelected(0);
  106. }
  107. else
  108. {
  109. OnCardSelected(cardList[0].id);
  110. }
  111. UpdateView(0);
  112. Timers.inst.AddUpdate(CheckGuide);
  113. }
  114. private void UpdateView(int index)
  115. {
  116. // CardData cardData = cardList[index];
  117. _ui.m_loaScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _scoreType);
  118. int cardId;
  119. if (cardList.Count == 0)
  120. {
  121. cardId = 0;
  122. _ui.m_noCardTips.visible = true;
  123. _ui.m_noCardTips.text = "暂无可用词牌";
  124. _ui.m_listSkill.numItems = cardList.Count;
  125. }
  126. else
  127. {
  128. _ui.m_noCardTips.visible = false;
  129. cardId = cardList[index].id;
  130. }
  131. _ui.m_txtName.text = "无";
  132. PassivitySkillCfg cfg = ScoreSystemData.Instance.GetShowSkillCfg(cardId);
  133. if (cfg == null) return;
  134. _ui.m_txtName.text = cardList[index].itemCfg.Name;
  135. List<PassivitySkillCfg> skillCfgs = CommonDataManager.Tables.TblPassivitySkillCfg.DataList
  136. .Where(a => a.CardId == cardId).ToList();
  137. _ui.m_listSkill.data = skillCfgs;
  138. _ui.m_listSkill.numItems = skillCfgs.Count;
  139. _ui.m_comSkillTips.target.visible = false;
  140. _selectedIndex = index;
  141. int childIndex = _ui.m_listCard.ItemIndexToChildIndex(index);
  142. _ui.m_listCard.GetChildAt(childIndex).asCom.AddChild(_comSelected);
  143. }
  144. private void RenderListSkillItem(int index, GObject obj)
  145. {
  146. List<PassivitySkillCfg> skillCfgs = obj.parent.data as List<PassivitySkillCfg>;
  147. UI_ListCardSkillItem item = UI_ListCardSkillItem.Proxy(obj);
  148. item.m_loaSkill.url = ResPathUtil.GetCardSkillPath(skillCfgs[index].Res);
  149. item.m_txtLv.text = SkillDataManager.Instance
  150. .GetCardSkillLv(skillCfgs[index].CardId, skillCfgs[index].SkillId).ToString();
  151. if (item.target.data == null)
  152. item.target.onClick.Add(OnSkillItemClick);
  153. item.target.data = index; // skillCfgs[index];
  154. UI_ListCardSkillItem.ProxyEnd();
  155. }
  156. private void OnSkillItemClick(EventContext context)
  157. {
  158. GObject gObject = context.sender as GObject;
  159. int index = (int)gObject.data;
  160. List<PassivitySkillCfg> skillCfgs =
  161. CommonDataManager.Tables.TblPassivitySkillCfg.DataList
  162. .Where(a => a.CardId == cardList[_selectedIndex].id).ToList();
  163. PassivitySkillCfg skillCfg = skillCfgs[index];
  164. _ui.m_comSkillTips.target.visible = _skillId != skillCfg.SkillId;
  165. Vector2 posInA = _ui.m_listSkill.GetChildAt(index).asCom.position;
  166. Vector2 posInB = _ui.m_listSkill.TransformPoint(posInA, _ui.target);
  167. _ui.m_comSkillTips.target.SetPosition(posInB.x, posInB.y + 110, 0);
  168. _ui.m_comSkillTips.m_txtName.text = skillCfg.Name;
  169. int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.CardId, skillCfg.SkillId);
  170. PassivitySkillLvlCfg skillLvlCfg =
  171. CommonDataManager.Tables.TblPassivitySkillLvlCfg.Get(skillLv, skillCfg.SkillId);
  172. _ui.m_comSkillTips.m_txtSkillTips.text = skillLvlCfg.Describe;
  173. _skillId = skillCfg.SkillId;
  174. }
  175. private void RenderListCardItem(int index, GObject obj)
  176. {
  177. CardData cardData = cardList[index];
  178. UI_ListCardFightItem item = UI_ListCardFightItem.Proxy(obj); // obj as GButton;
  179. item.m_txtName.text = cardData.itemCfg.Name;
  180. item.m_comCardMask.m_loaCard.asLoader.url =
  181. ResPathUtil.GetCardIconPath(cardData.resources[cardData.resIndex]);
  182. item.m_txtLv.text = string.Format("{0}级", cardData.lv);
  183. // item.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + cardData.itemCfg.rarity);
  184. RarityIconController.UpdateRarityIcon(item.m_loaRarity, cardData.itemCfg.Id,
  185. false); // ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  186. item.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (cardData.itemCfg.MainScore));
  187. item.m_loaBorder.url = "ui://CommonGame/kp_kuang_" + cardData.itemCfg.Rarity;
  188. // UI_ComStar comStar = UI_ComStar.Proxy(item.m_comStar);
  189. int starLevelDodge = cardData.star / 6;
  190. item.m_starNumType.selectedIndex = cardData.itemCfg.StarDesc.Count - 1;
  191. for (int i = 0; i < 4; i++)
  192. {
  193. UI_ComDodgeFightStar dodgeStar = UI_ComDodgeFightStar.Proxy(item.target.GetChild("dodgeStar" + i));
  194. dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0;
  195. UI_ComDodgeFightStar.ProxyEnd();
  196. }
  197. // comStar.m_c1.selectedIndex = cardData.star;
  198. if (_effects.Count <= index)
  199. {
  200. //EffectUI _effectUI = EffectUIPool.CreateEffectUI(item.m_comEff.m_holder, "ui_fight_new", "kp_Select");
  201. // _effects.Add(_effectUI);
  202. }
  203. if (index == 0)
  204. {
  205. item.m_useIcon.visible = true;
  206. }
  207. else
  208. {
  209. item.m_useIcon.visible = false;
  210. }
  211. item.m_fieldwork.visible = false;
  212. item.target.asCom.RemoveChild(_comSelected);
  213. if (_selectedIndex == index)
  214. {
  215. item.target.asCom.AddChild(_comSelected);
  216. }
  217. UI_ListCardFightItem.ProxyEnd();
  218. // UI_ComStar.ProxyEnd();
  219. }
  220. private void OnListCardItemClick(EventContext context)
  221. {
  222. GObject obj = context.data as GObject;
  223. UI_ListCardFightItem item = UI_ListCardFightItem.Proxy(obj);
  224. item.m_t0.Play();
  225. EffectUIPool.Recycle(_effectUI3);
  226. _effectUI3 = null;
  227. _effectUI3 = EffectUIPool.CreateEffectUI(item.m_effect, "ui_KP", "KP_Select");
  228. UpdateView(_ui.m_listCard.selectedIndex);
  229. OnCardSelected(cardList[_ui.m_listCard.selectedIndex].id);
  230. }
  231. private void OnCardSelected(int cardId)
  232. {
  233. if (cardId == 0)
  234. {
  235. return;
  236. }
  237. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  238. {
  239. ArenaDataManager dataManager = ArenaDataManager.Instance;
  240. dataManager.DressupList[dataManager.SelectThemeIndex].cardId = cardId;
  241. dataManager.SetMineFightAttr(dataManager.DressupList[dataManager.SelectThemeIndex],
  242. dataManager.ThemeList[dataManager.SelectThemeIndex]);
  243. EventAgent.DispatchEvent(ConstMessage.CARD_SELECTED);
  244. }
  245. }
  246. private void OnBtnUpCardClikc()
  247. {
  248. if (cardList.Count == 0) return;
  249. cardList[_ui.m_listCard.selectedIndex].fromUIType = typeof(StoryCardChoose).FullName;
  250. ViewManager.Show<CardFosterView>(cardList[_ui.m_listCard.selectedIndex]);
  251. this.Hide();
  252. }
  253. private void OnBtnComfirmClick()
  254. {
  255. //飞花令搭配时没有词牌特殊处理
  256. if (cardList.Count == 0)
  257. {
  258. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  259. {
  260. ViewManager.Show<ArenaDressInfoView>(
  261. new object[] { FightRoleType.MINE, 0, ArenaDataManager.Instance.DressupList, "" }, true);
  262. }
  263. this.Hide();
  264. return;
  265. }
  266. int cardId = cardList[_ui.m_listCard.selectedIndex].id;
  267. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  268. {
  269. ArenaDataManager dataManager = ArenaDataManager.Instance;
  270. List<long> fightScoreDatas = dataManager.GetFightScoreList(dataManager.DressupList);
  271. ArenaSproxy.ReqChangeArenaDressup(dataManager.SelectThemeIndex, cardId,
  272. MyDressUpHelper.dressUpObj.itemList, fightScoreDatas).Coroutine();
  273. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  274. {
  275. //ViewManager.GoBackFrom(typeof(ArenaDressUpFightView).FullName);
  276. ViewManager.Show<ArenaDressInfoView>(
  277. new object[] { FightRoleType.MINE, 0, ArenaDataManager.Instance.DressupList, "" }, true);
  278. }
  279. }
  280. else
  281. {
  282. List<PassivitySkillCfg> cfgs = CommonDataManager.Tables.TblPassivitySkillCfg.DataList
  283. .Where(a => a.CardId == cardId).ToList();
  284. InstanceZonesDataManager.currentCardId = cfgs.Count > 0 ? cardId : -1;
  285. EventAgent.DispatchEvent(ConstMessage.CARD_CHOOSE);
  286. }
  287. this.Hide();
  288. }
  289. private void OnBtnCancelClick()
  290. {
  291. OnCardSelected(_cardId);
  292. this.Hide();
  293. }
  294. protected override void OnHide()
  295. {
  296. base.OnHide();
  297. _skillId = 0;
  298. _ui.m_listCard.ScrollToView(0);
  299. Timers.inst.Remove(CheckGuide);
  300. }
  301. private void CheckGuide(object param)
  302. {
  303. if (GuideDataManager.IsGuideFinish(ConstGuideId.SKILL_CARD_FIGHT) <= 0)
  304. {
  305. UpdateToCheckGuide(null);
  306. }
  307. else
  308. {
  309. Timers.inst.Remove(CheckGuide);
  310. }
  311. }
  312. protected override void UpdateToCheckGuide(object param)
  313. {
  314. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  315. GuideController.TryGuide(null, ConstGuideId.SKILL_CARD_FIGHT, 1, "词牌可以辅助战斗,增加过关概率哦。", -1, true,
  316. _ui.m_btnCancel.y + _ui.m_btnCancel.height);
  317. GuideController.TryGuide(_ui.m_listCard, ConstGuideId.SKILL_CARD_FIGHT, 2, "选择一张合适的词牌,增加过关战斗力。", 0);
  318. GuideController.TryCompleteGuide(ConstGuideId.SKILL_CARD_FIGHT, 2);
  319. }
  320. private void AddEffect()
  321. {
  322. //邊框左上角特效
  323. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
  324. //邊框右下角特效
  325. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
  326. }
  327. }
  328. }