ChangeHeadView.cs 9.1 KB

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  1. using UI.RoleInfo;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using cfg.GfgCfg;
  5. using ET;
  6. using FairyGUI;
  7. using UI.CommonGame;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. public class ChangeHeadView : BaseWindow
  12. {
  13. private UI_ChangeHead _ui;
  14. private List<ItemCfg> _headCfgs = new List<ItemCfg>();
  15. private List<ItemCfg> _headBorderCfgs = new List<ItemCfg>();
  16. private int _selectHeadId = 0;
  17. private int _selectHeadBorderId = 0;
  18. private bool showHeadBorderRedDot = false;
  19. private EffectUI _effectUI1;
  20. private EffectUI _effectUI2;
  21. public override void Dispose()
  22. {
  23. EffectUIPool.Recycle(_effectUI1);
  24. _effectUI1 = null;
  25. EffectUIPool.Recycle(_effectUI2);
  26. _effectUI2 = null;
  27. if (_ui != null)
  28. {
  29. _ui.Dispose();
  30. _ui = null;
  31. }
  32. base.Dispose();
  33. }
  34. protected override void OnInit()
  35. {
  36. base.OnInit();
  37. packageName = UI_ChangeHead.PACKAGE_NAME;
  38. _ui = UI_ChangeHead.Create();
  39. this.viewCom = _ui.target;
  40. this.viewCom.Center();
  41. this.modal = true;
  42. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  43. _ui.m_list.SetVirtual();
  44. _ui.m_list.itemRenderer = RenderListItem;
  45. _ui.m_list.onClickItem.Add(OnListItemClick);
  46. _ui.m_listBorder.SetVirtual();
  47. _ui.m_listBorder.itemRenderer = RenderListBorderItem;
  48. _ui.m_listBorder.onClickItem.Add(OnListBorderItemClick);
  49. _ui.m_c1.onChanged.Add(OnTabChange);
  50. _ui.m_btnSure.onClick.Add(OnBtnSureClick);
  51. _ui.m_btnClose.onClick.Add(Hide);
  52. AddEffect();
  53. }
  54. protected override void OnShown()
  55. {
  56. base.OnShown();
  57. RoleInfoManager.Instance.SortHeadDatas();
  58. RoleInfoManager.Instance.SortHeadBorderDatas();
  59. _headCfgs.AddRange(CommonDataManager.Tables.TblItemCfg.DataList.Where(a =>
  60. a.ItemType == ConstItemType.HEAD && a.SubType == ConstItemSubType.ROLE_HEAD).ToList());
  61. _headCfgs = SortItemCfgDatas(_headCfgs);
  62. _headBorderCfgs.AddRange(
  63. CommonDataManager.Tables.TblItemCfg.DataList.Where(a =>
  64. a.ItemType == ConstItemType.HEAD && a.SubType == ConstItemSubType.ROLE_HEADBORDER).ToList());
  65. _headBorderCfgs = SortItemCfgDatas(_headBorderCfgs);
  66. OnTabChange();
  67. // _ui.m_list.selectedIndex = 0;
  68. // _ui.m_listBorder.selectedIndex = 0;
  69. // 头像框红点显示
  70. showHeadBorderRedDot = RedDotDataManager.Instance.GetHeadBorderRed();
  71. UpdateRedDot();
  72. }
  73. protected override void OnHide()
  74. {
  75. base.OnHide();
  76. _ui.m_c1.selectedIndex = 0;
  77. _headCfgs.Clear();
  78. _headBorderCfgs.Clear();
  79. }
  80. private async void OnBtnSureClick()
  81. {
  82. if (_ui.m_c1.selectedIndex == 0)
  83. {
  84. if (ItemDataManager.GetItemNum(_selectHeadId) <= 0)
  85. {
  86. PromptController.Instance.ShowFloatTextPrompt("暂未获得");
  87. return;
  88. }
  89. bool result = await RoleInfoSProxy.ReqModifyRoleHead(_selectHeadId);
  90. if (result)
  91. {
  92. OnTabChange();
  93. PromptController.Instance.ShowFloatTextPrompt("头像设置成功");
  94. }
  95. }
  96. else
  97. {
  98. if (ItemDataManager.GetItemNum(_selectHeadBorderId) <= 0)
  99. {
  100. PromptController.Instance.ShowFloatTextPrompt("暂未获得");
  101. return;
  102. }
  103. bool result = await RoleInfoSProxy.ReqModifyRoleHeadBorder(_selectHeadBorderId);
  104. if (result)
  105. {
  106. OnTabChange();
  107. PromptController.Instance.ShowFloatTextPrompt("头像框设置成功");
  108. }
  109. }
  110. }
  111. private void RenderListItem(int index, GObject obj)
  112. {
  113. if (index >= _headCfgs.Count)
  114. {
  115. return;
  116. }
  117. int headId = _headCfgs[index].Id;
  118. UI_ListHeadItem item = UI_ListHeadItem.Proxy(obj);
  119. item.m_loaIcon.url = ResPathUtil.GetHeadPath(_headCfgs[index].Res);
  120. item.m_imgNew.visible = RoleInfoManager.Instance.isNewHead(headId);
  121. item.m_grpUnGet.visible = ItemDataManager.GetItemNum(headId) <= 0;
  122. if (RoleInfoManager.Instance.isNewHead(headId))
  123. {
  124. ItemProxy.ReqSetItemRead(headId).Coroutine();
  125. }
  126. item.target.data = headId;
  127. UI_ListHeadItem.ProxyEnd();
  128. }
  129. private void RenderListBorderItem(int index, GObject obj)
  130. {
  131. if (index >= _headBorderCfgs.Count)
  132. {
  133. return;
  134. }
  135. ItemCfg headCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(RoleDataManager.headId);
  136. ItemCfg borderCfg = _headBorderCfgs[index];
  137. int headBorderId = borderCfg.Id;
  138. UI_ListHeadBorderItem item = UI_ListHeadBorderItem.Proxy(obj);
  139. item.m_loaIcon.url = ResPathUtil.GetHeadPath(headCfg.Res);
  140. item.m_loaBorder.url = ResPathUtil.GetHeadBorderPath(borderCfg.Res);
  141. item.m_imgNew.visible = RoleInfoManager.Instance.isNewHeadBorder(headBorderId);
  142. item.m_grpUnGet.visible = ItemDataManager.GetItemNum(headBorderId) <= 0;
  143. if (RoleInfoManager.Instance.isNewHeadBorder(headBorderId))
  144. {
  145. ItemProxy.ReqSetItemRead(headBorderId).Coroutine();
  146. }
  147. item.target.data = headBorderId;
  148. UI_ListHeadBorderItem.ProxyEnd();
  149. }
  150. private void OnListItemClick(EventContext context)
  151. {
  152. GObject obj = context.data as GObject;
  153. _selectHeadId = (int)obj.data;
  154. UpdateView();
  155. }
  156. private void OnListBorderItemClick(EventContext context)
  157. {
  158. GObject obj = context.data as GObject;
  159. _selectHeadBorderId = (int)obj.data;
  160. UpdateView();
  161. }
  162. private void OnTabChange()
  163. {
  164. _selectHeadId = RoleDataManager.headId;
  165. _selectHeadBorderId = RoleDataManager.headBorderId;
  166. _ui.m_btnTab0.m_color.selectedIndex = 1 - _ui.m_c1.selectedIndex;
  167. _ui.m_btnTab1.m_color.selectedIndex = _ui.m_c1.selectedIndex;
  168. if (_ui.m_c1.selectedIndex == 0)
  169. {
  170. _ui.m_list.numItems = _headCfgs.Count;
  171. int selectedIndex = _headCfgs.FindIndex(x => x.Id == _selectHeadId);
  172. _ui.m_list.ScrollToView(selectedIndex);
  173. _ui.m_list.selectedIndex = selectedIndex;
  174. }
  175. else
  176. {
  177. if (showHeadBorderRedDot)
  178. {
  179. showHeadBorderRedDot = false;
  180. UpdateRedDot();
  181. }
  182. _ui.m_listBorder.numItems = _headBorderCfgs.Count;
  183. int selectedIndex = _headBorderCfgs.FindIndex(x => x.Id == _selectHeadBorderId);
  184. _ui.m_listBorder.ScrollToView(selectedIndex);
  185. _ui.m_listBorder.selectedIndex = selectedIndex;
  186. }
  187. UpdateView();
  188. }
  189. private void UpdateView()
  190. {
  191. ItemCfg headCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(_selectHeadId);
  192. ItemCfg headBorderCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(_selectHeadBorderId);
  193. RoleInfoManager.Instance.UpdateHead(_ui.m_comHead, _selectHeadId, _selectHeadBorderId);
  194. if (_ui.m_c1.selectedIndex == 0)
  195. {
  196. _ui.m_txtName.text = headCfg.Name;
  197. _ui.m_txtDesc.text = headCfg.Desc;
  198. }
  199. else
  200. {
  201. _ui.m_txtName.text = headBorderCfg.Name;
  202. _ui.m_txtDesc.text = headBorderCfg.Desc;
  203. }
  204. }
  205. private List<ItemCfg> SortItemCfgDatas(List<ItemCfg> list)
  206. {
  207. list.Sort((ItemCfg a, ItemCfg b) =>
  208. {
  209. long hasA = ItemDataManager.GetItemNum(a.Id);
  210. long hasB = ItemDataManager.GetItemNum(b.Id);
  211. if (hasA > 0 && hasB <= 0) return -1;
  212. if (hasB > 0 && hasA <= 0) return 1;
  213. return a.Id - b.Id;
  214. });
  215. return list;
  216. }
  217. private void UpdateRedDot()
  218. {
  219. RedDotController.Instance.SetComRedDot(_ui.m_btnTab1.target, showHeadBorderRedDot, "", -33, 0);
  220. }
  221. private void AddEffect()
  222. {
  223. //邊框左上角特效
  224. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
  225. //邊框右下角特效
  226. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
  227. }
  228. }
  229. }