StudioFilingRewardView.cs 5.6 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.CommonGame;
  4. using UI.Studio;
  5. using UnityEngine;
  6. using System.Collections.Generic;
  7. using System.Linq;
  8. using cfg.GfgCfg;
  9. using UI_ListRewardItem = UI.Studio.UI_ListRewardItem;
  10. namespace GFGGame
  11. {
  12. public class StudioFilingRewardView : BaseWindow
  13. {
  14. private UI_StudioFilingRewardUI _ui;
  15. private List<int> rewardList;
  16. private EffectUI _effectUI1;
  17. private EffectUI _effectUI2;
  18. public override void Dispose()
  19. {
  20. if (_ui != null)
  21. {
  22. _ui.Dispose();
  23. _ui = null;
  24. }
  25. EffectUIPool.Recycle(_effectUI1);
  26. _effectUI1 = null;
  27. EffectUIPool.Recycle(_effectUI2);
  28. _effectUI2 = null;
  29. base.Dispose();
  30. }
  31. protected override void OnInit()
  32. {
  33. base.OnInit();
  34. packageName = UI_StudioFilingRewardUI.PACKAGE_NAME;
  35. _ui = UI_StudioFilingRewardUI.Create();
  36. this.viewCom = _ui.target;
  37. this.viewCom.Center();
  38. this.modal = true;
  39. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  40. _ui.m_list.itemRenderer = RenderListItem;
  41. _ui.m_btnGet.onClick.Add(OnBtnGetClcik);
  42. _ui.m_btnBack.onClick.Add(this.Hide);
  43. AddEffect();
  44. }
  45. protected override void AddEventListener()
  46. {
  47. base.AddEventListener();
  48. EventAgent.AddEventListener(ConstMessage.FILING_SCORE_CHANGE, UpdateView);
  49. }
  50. protected override void OnShown()
  51. {
  52. base.OnShown();
  53. _ui.m_bg.url = ResPathUtil.GetCommonGameResPath("ty_tc_l");
  54. _ui.m_txtScore.text = string.Format("本章评分: {0}",
  55. StudioDataManager.Instance.GetStudioDataById(StudioDataManager.Instance.filingChapterId).ChapterScore);
  56. UpdateView();
  57. }
  58. private void UpdateView()
  59. {
  60. _ui.m_list.numItems =
  61. CommonDataManager.Tables.TblFilingRewardCfg.DataList.Count(a =>
  62. a.Id == StudioDataManager.Instance.filingChapterId);
  63. ;
  64. _ui.m_btnGet.grayed =
  65. !StudioDataManager.Instance.GetFilingRewardState(StudioDataManager.Instance.filingChapterId);
  66. }
  67. protected override void OnHide()
  68. {
  69. base.OnHide();
  70. _ui.m_list.ScrollToView(0);
  71. }
  72. private void AddEffect()
  73. {
  74. //边框左上角特效
  75. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_LeftTopEffect, "ui_Activity", "Com_window_L_up");
  76. //边框右下角特效
  77. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_RightDownEffect, "ui_Activity", "Com_window_R_Down");
  78. }
  79. protected override void RemoveEventListener()
  80. {
  81. base.RemoveEventListener();
  82. EventAgent.RemoveEventListener(ConstMessage.FILING_SCORE_CHANGE, UpdateView);
  83. }
  84. private void RenderListItem(int index, GObject obj)
  85. {
  86. FilingRewardCfg cfg =
  87. CommonDataManager.Tables.TblFilingRewardCfg.DataList
  88. .Where(a => a.Id == StudioDataManager.Instance.filingChapterId).ToList()[index];
  89. UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
  90. item.m_txtDesc.text = string.Format("总评分达到{0}", cfg.Score);
  91. rewardList = StudioDataManager.Instance.GetFilingRewardList(StudioDataManager.Instance.filingChapterId);
  92. if (index < rewardList.Count && rewardList[index] == ConstBonusStatus.CAN_GET)
  93. {
  94. item.m_canGet.visible = true;
  95. }
  96. else if (index < rewardList.Count && rewardList[index] == ConstBonusStatus.CAN_NOT_GET)
  97. {
  98. item.m_canGet.visible = false;
  99. }
  100. else
  101. {
  102. item.m_canGet.visible = false;
  103. }
  104. item.m_listReward.data = index;
  105. item.m_listReward.itemRenderer = RenderListRewardItem;
  106. item.m_listReward.numItems = cfg.Items.Count;
  107. // item.m_listReward.SetScale(0.6f, 0.6f);
  108. UI_ListRewardItem.ProxyEnd();
  109. }
  110. private void RenderListRewardItem(int index, GObject obj)
  111. {
  112. int rewardIndex = (int)obj.parent.data;
  113. var rewards =
  114. CommonDataManager.Tables.TblFilingRewardCfg.DataList
  115. .Where(a => a.Id == StudioDataManager.Instance.filingChapterId).ToList()[
  116. rewardIndex].Items;
  117. ItemData reward = ItemUtil.createItemData(rewards[index].ToGfgGameItemParam()); //_rewardDatas[index];
  118. if (obj.data == null)
  119. {
  120. obj.data = new ItemView(obj as GComponent);
  121. }
  122. (obj.data as ItemView).SetData(reward);
  123. (obj.data as ItemView).GrpGotVisible =
  124. StudioDataManager.Instance.GetFilingRewardStateByIndex(StudioDataManager.Instance.filingChapterId,
  125. rewardIndex) == ConstBonusStatus.GOT
  126. ? true
  127. : false;
  128. //(obj.data as ItemView).SetComItemScale = 0.6f;
  129. //(obj.data as ItemView).SetTxtCountPos(175, 135);
  130. }
  131. private void OnBtnGetClcik()
  132. {
  133. if (!StudioDataManager.Instance.GetFilingRewardState(StudioDataManager.Instance.filingChapterId))
  134. {
  135. PromptController.Instance.ShowFloatTextPrompt("当前无奖励可领取");
  136. return;
  137. }
  138. StudioSProxy.ReqFilingScoreRewards(StudioDataManager.Instance.filingChapterId).Coroutine();
  139. }
  140. }
  141. }