BattlePassTaskView.cs 14 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using cfg.GfgCfg;
  4. using ET;
  5. using FairyGUI;
  6. using UI.Task;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class BattlePassTaskView : BaseWindow
  11. {
  12. private UI_BattlePassRewardUI _ui;
  13. private List<BattlePassCfg> _rewardCfgs;
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. _ui = null;
  20. }
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_BattlePassRewardUI.PACKAGE_NAME;
  27. _ui = UI_BattlePassRewardUI.Create();
  28. viewCom = _ui.target;
  29. isfullScreen = true;
  30. isReturnView = true;
  31. clickBlankToClose = false;
  32. _ui.m_btnOpen.onClick.Add(OnBtnOpenClick);
  33. _ui.m_btnBuyLevel.onClick.Add(OnBtnBuyLevel);
  34. _ui.m_btnGetAll.onClick.Add(OnBtnGetAllClick);
  35. _ui.m_RewardList.itemRenderer = ListBoxRewardItemRender;
  36. _ui.m_RewardList.SetVirtual();
  37. _ui.m_SpecialReward.m_RewardList.itemRenderer = SpecialRewardRender;
  38. _ui.m_tip.onClick.Add(RuleController.ShowRuleView);
  39. _ui.m_tip.data = 300012;
  40. _ui.m_LevelProcess.m_loaIcon.url =
  41. ResPathUtil.GetCommonGameResPath(CommonDataManager.Tables.TblItemCfg
  42. .GetOrDefault(ConstItemID.BATTLE_PASS_CURRENCY).Res);
  43. }
  44. protected override void OnHide()
  45. {
  46. base.OnHide();
  47. Timers.inst.Remove(UpdateTime);
  48. }
  49. protected override void OnShown()
  50. {
  51. base.OnShown();
  52. oldLevel = 0;
  53. SetSeasonLeftTime();
  54. SetBattlePassLevel();
  55. SetOpenBattlePassBtnStatus();
  56. FreshSpecialReward(oldLevel);
  57. var battlePassCfgs =
  58. CommonDataManager.Tables.TblBattlePassCfg.DataList
  59. .Where(a => a.Id == BattlePassTaskDataManager.Instance.GetSeasonId()).ToList();
  60. var minLevel =
  61. (from battlePassCfg in battlePassCfgs
  62. let state = BattlePassTaskDataManager.Instance.GetRewardState(battlePassCfg.Level)
  63. where battlePassCfg.Level != 0 && state != 2
  64. select battlePassCfg.Level).FirstOrDefault();
  65. minLevel = Mathf.Max(1, minLevel);
  66. _ui.m_RewardList.ScrollToView(minLevel - 1);
  67. }
  68. protected override void AddEventListener()
  69. {
  70. base.AddEventListener();
  71. //监听通行证等级变化
  72. EventAgent.AddEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
  73. EventAgent.AddEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, OnBattlePassOpen);
  74. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemChange);
  75. }
  76. protected override void RemoveEventListener()
  77. {
  78. base.RemoveEventListener();
  79. EventAgent.RemoveEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
  80. EventAgent.RemoveEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, OnBattlePassOpen);
  81. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemChange);
  82. }
  83. private void OnBattlePassOpen()
  84. {
  85. SetOpenBattlePassBtnStatus();
  86. FreshReward();
  87. }
  88. private void OnItemChange(EventContext eventContext)
  89. {
  90. var itemId = (int)eventContext.data;
  91. if (itemId != ConstItemID.BATTLE_PASS_CURRENCY) return;
  92. //刷新积分列表
  93. SetExpProcess();
  94. }
  95. //开启通行证
  96. private void OnBtnOpenClick(EventContext context)
  97. {
  98. ViewManager.Show<OpenBattlePassView>();
  99. }
  100. private void OnBtnBuyLevel(EventContext context)
  101. {
  102. var dataManager = BattlePassTaskDataManager.Instance;
  103. var seasonId = dataManager.GetSeasonId();
  104. var battlePassCfg =
  105. CommonDataManager.Tables.TblBattlePassCfg.DataList
  106. .Where(a => a.Id == seasonId && a.Level == dataManager.GetBattlePassLevel() + 1).ToList();
  107. if (battlePassCfg.Count == 0)
  108. {
  109. PromptController.Instance.ShowFloatTextPrompt("已经满级");
  110. return;
  111. }
  112. ViewManager.Show<BuyBattlePassLevelView>();
  113. }
  114. //领取奖励
  115. private async void OnBtnGetClick(EventContext context)
  116. {
  117. if (!(context.sender is GObject obj)) return;
  118. var id = (int)obj.data;
  119. var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
  120. if (!get) return;
  121. SetBattlePassLevel();
  122. }
  123. //继续领取
  124. private void OnBtnContinueClick(EventContext context)
  125. {
  126. // if (!(context.sender is GObject obj)) return;
  127. // var id = (int)obj.data;
  128. // var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  129. // if (!isBuy)
  130. // {
  131. ViewManager.Show<OpenBattlePassView>();
  132. // return;
  133. // }
  134. // var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
  135. // if (!get) return;
  136. // SetBattlePassLevel();
  137. }
  138. //领取全部奖励
  139. private async void OnBtnGetAllClick(EventContext context)
  140. {
  141. var get = await BattlePassTaskSProxy.GetAllBattlePassReward(onSuccess: () =>
  142. {
  143. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  144. if (isBuy) return;
  145. ViewManager.Show<OpenBattlePassView>();
  146. });
  147. if (!get) return;
  148. SetBattlePassLevel();
  149. }
  150. //前往
  151. // private void OnBtnGoClick(EventContext context)
  152. // {
  153. // Hide();
  154. // var btnGo = context.sender as GObject;
  155. // if (btnGo == null) return;
  156. // ViewManager.Show($"GFGGame.{btnGo.data}", null, new[] { typeof(TaskView).FullName, viewData }, true);
  157. // }
  158. private void ListBoxRewardItemRender(int index, GObject obj)
  159. {
  160. var item = UI_BattlePassRewardItem.Proxy(obj);
  161. var level = index + 1;
  162. //设置进度
  163. item.m_imageProgress.visible = BattlePassTaskDataManager.Instance.GetBattlePassLevel() >= level;
  164. //这里跳过为0的第一个配置
  165. var battlePassCfg = _rewardCfgs[level];
  166. //设置等级
  167. item.m_Level.text = battlePassCfg.Level.ToString();
  168. //设置奖励
  169. var bonusNormalArr = battlePassCfg.BonusNormal;
  170. if (bonusNormalArr != null && bonusNormalArr.Count > 0)
  171. {
  172. item.m_NormalReward.visible = true;
  173. var itemData = ItemUtil.createItemData(new ItemParamProto()
  174. { ItemId = bonusNormalArr[0].ItemId, Count = bonusNormalArr[0].Count });
  175. var itemView = new ItemView(item.m_NormalReward);
  176. item.m_NormalReward.data ??= itemView;
  177. itemView.SetData(itemData);
  178. itemView.ChangeTxtCountStyle();
  179. itemView.GrpGotVisible = BattlePassTaskDataManager.Instance.CheckLevelRewardGet(level);
  180. }
  181. else
  182. {
  183. item.m_NormalReward.data = null;
  184. item.m_NormalReward.visible = false;
  185. }
  186. if (item.m_RewardList.data == null)
  187. {
  188. item.m_RewardList.itemRenderer = SpecialRewardRender;
  189. }
  190. var superLevelRewardGet = BattlePassTaskDataManager.Instance.CheckSuperLevelRewardGet(level);
  191. item.m_RewardList.data = (battlePassCfg.BonusSpecial, superLevelRewardGet);
  192. item.m_RewardList.numItems = battlePassCfg.BonusSpecial.Count;
  193. //获取玩家当前的通行证等级
  194. var state = BattlePassTaskDataManager.Instance.GetRewardState(level);
  195. //设置按钮状态
  196. SetBtnState(item, battlePassCfg.Level, state);
  197. item.target.data = battlePassCfg;
  198. UI_BattlePassRewardItem.ProxyEnd();
  199. FreshSpecialReward(level);
  200. }
  201. //SpecialRewardRender
  202. private static void SpecialRewardRender(int index, GObject obj)
  203. {
  204. var keyValuePair = ((int[][], bool))obj.parent.data;
  205. var itemInfo = keyValuePair.Item1[index];
  206. var itemData = ItemUtil.createItemData(new ItemParamProto() { ItemId = itemInfo[0], Count = itemInfo[1] });
  207. var itemView = new ItemView(obj as GComponent);
  208. obj.data ??= itemView;
  209. itemView.SetData(itemData);
  210. itemView.ChangeTxtCountStyle();
  211. itemView.GrpGotVisible = keyValuePair.Item2;
  212. }
  213. //根据状态设置按钮
  214. private void SetBtnState(UI_BattlePassRewardItem item, int id, int state)
  215. {
  216. item.m_c1.selectedIndex = state;
  217. RedDotController.Instance.SetComRedDot(item.m_GetRewardBt, state == 1);
  218. if (item.m_GetRewardBt.data == null)
  219. {
  220. item.m_GetRewardBt.onClick.Add(OnBtnGetClick);
  221. }
  222. item.m_GetRewardBt.data = id;
  223. //继续领取
  224. if (item.m_ContinueBt.data == null)
  225. {
  226. item.m_ContinueBt.onClick.Add(OnBtnContinueClick);
  227. }
  228. item.m_ContinueBt.data = id;
  229. //前往
  230. if (item.m_ComeBt.data == null)
  231. {
  232. item.m_ComeBt.enabled = false;
  233. }
  234. item.m_ComeBt.data = id;
  235. }
  236. //设置赛季剩余时间
  237. private void SetSeasonLeftTime()
  238. {
  239. //获取赛季结束时间
  240. Timers.inst.Add(1, 0, UpdateTime);
  241. }
  242. //UpdateTime
  243. private void UpdateTime(object param)
  244. {
  245. var seasonEndTime = BattlePassTaskDataManager.Instance.GetSeasonEndTime();
  246. var leftTime = seasonEndTime - TimeHelper.ServerNow();
  247. if (leftTime <= 0)
  248. {
  249. Timers.inst.Remove(UpdateTime);
  250. return;
  251. }
  252. _ui.m_LeftTime.text = TimeUtil.FormattingTimeTo_DDHHmm(leftTime);
  253. }
  254. private void SetBattlePassLevel()
  255. {
  256. //获取玩家当前的通行证等级
  257. var dataManager = BattlePassTaskDataManager.Instance;
  258. var battlePassLevel = dataManager.GetBattlePassLevel();
  259. var uiExpProcess = _ui.m_LevelProcess;
  260. uiExpProcess.m_Level.text = battlePassLevel.ToString();
  261. SetExpProcess();
  262. }
  263. private void SetExpProcess()
  264. {
  265. var dataManager = BattlePassTaskDataManager.Instance;
  266. var seasonId = dataManager.GetSeasonId();
  267. var uiExpProcess = _ui.m_LevelProcess;
  268. //获取当前等级的经验
  269. var battlePassCfg =
  270. CommonDataManager.Tables.TblBattlePassCfg.Get(seasonId, dataManager.GetBattlePassLevel());
  271. if (battlePassCfg == null)
  272. {
  273. //已经超过了最大等级
  274. uiExpProcess.target.max = 100;
  275. uiExpProcess.target.value = 0;
  276. uiExpProcess.m_c1.selectedIndex = 1;
  277. }
  278. else
  279. {
  280. uiExpProcess.target.max = battlePassCfg.Value;
  281. uiExpProcess.target.value = dataManager.GetBattlePassExp();
  282. uiExpProcess.m_NumProcess.SetVar("value", dataManager.GetBattlePassExp().ToString())
  283. .SetVar("maxValue", battlePassCfg.Value.ToString()).FlushVars();
  284. FreshReward();
  285. }
  286. }
  287. private void FreshReward()
  288. {
  289. //刷新奖励列表
  290. _rewardCfgs =
  291. new List<BattlePassCfg>(
  292. CommonDataManager.Tables.TblBattlePassCfg.DataList.Where(a => a.Id == BattlePassTaskDataManager
  293. .Instance
  294. .GetSeasonId()).ToList());
  295. //去掉第一个为0的配置
  296. _ui.m_RewardList.numItems = _rewardCfgs.Count - 1;
  297. }
  298. private void SetOpenBattlePassBtnStatus()
  299. {
  300. //通行证是否购买
  301. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  302. _ui.m_c1.selectedIndex = isBuy ? 1 : 0;
  303. }
  304. private int oldLevel;
  305. //刷新特别大奖展示
  306. private void FreshSpecialReward(int level)
  307. {
  308. var battlePassCfg = BattlePassTaskDataManager.Instance.GetSpecialCfg(level);
  309. var uiBattlePassReward = _ui.m_SpecialReward;
  310. if (battlePassCfg == null)
  311. {
  312. uiBattlePassReward.target.visible = false;
  313. return;
  314. }
  315. var newLeve = battlePassCfg.Level;
  316. if (newLeve == oldLevel) return;
  317. oldLevel = newLeve;
  318. uiBattlePassReward.target.visible = true;
  319. uiBattlePassReward.m_Level.text = newLeve.ToString();
  320. //设置奖励
  321. var bonusNormalArr = battlePassCfg.BonusNormal;
  322. if (bonusNormalArr != null && bonusNormalArr.Count > 0)
  323. {
  324. uiBattlePassReward.m_NormalReward.visible = true;
  325. var itemData = ItemUtil.createItemData(bonusNormalArr[0].ToGfgGameItemParam());
  326. var item = new ItemView(uiBattlePassReward.m_NormalReward);
  327. item.SetData(itemData);
  328. item.ChangeTxtCountStyle();
  329. }
  330. else
  331. {
  332. uiBattlePassReward.m_NormalReward.visible = false;
  333. }
  334. var state = BattlePassTaskDataManager.Instance.CheckSuperLevelRewardGet(level);
  335. uiBattlePassReward.m_RewardList.data = (battlePassCfg.BonusSpecial, state);
  336. uiBattlePassReward.m_RewardList.numItems = battlePassCfg.BonusSpecial.Count;
  337. }
  338. }
  339. }