StoreGiftBagAddRebateView.cs 17 KB

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  1. using UI.Store;
  2. using UI.CommonGame;
  3. using FairyGUI;
  4. using System.Collections.Generic;
  5. using cfg.GfgCfg;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public class StoreGiftBagAddRebateView : BaseWindow
  10. {
  11. private UI_StoreGiftBagAddRebateUI _ui;
  12. private ValueBarController _valueBarController;
  13. private List<ShopCfg> _shopCfgs;
  14. private int menu2;
  15. private int _itemId; //道具id,该页面目前只给:体力,金币使用
  16. public override void Dispose()
  17. {
  18. if (_valueBarController != null)
  19. {
  20. _valueBarController.Dispose();
  21. _valueBarController = null;
  22. }
  23. if (_ui != null)
  24. {
  25. _ui.Dispose();
  26. }
  27. _ui = null;
  28. base.Dispose();
  29. }
  30. protected override void OnInit()
  31. {
  32. base.OnInit();
  33. packageName = UI_StoreGiftBagUI.PACKAGE_NAME;
  34. _ui = UI_StoreGiftBagAddRebateUI.Create();
  35. this.viewCom = _ui.target;
  36. isfullScreen = true;
  37. this.clickBlankToClose = false;
  38. this.bringToFontOnClick = false;
  39. _ui.m_rebateList.itemRenderer = ListItemRenderer;
  40. _valueBarController = new ValueBarController(_ui.m_valueBar);
  41. }
  42. protected override void AddEventListener()
  43. {
  44. base.AddEventListener();
  45. EventAgent.AddEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT_SHOP_BUY, UpDayRebateAndView);
  46. EventAgent.AddEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT, UpdateView);
  47. }
  48. protected override void OnShown()
  49. {
  50. base.OnShown();
  51. menu2 = (int)this.viewData;
  52. _shopCfgs = CommonDataManager.Tables.TblShopCfg.GetGroup1ByMenu1AndMenu2(ConstStoreTabId.STORE_GIFT_BAG,
  53. menu2);
  54. _shopCfgs = ShopDataManager.Instance.RemoveNotOpenCfg(_shopCfgs);
  55. _valueBarController.OnShown();
  56. _valueBarController.UpdateList(ShopDataManager.Instance.GetShopCostIds(_shopCfgs));
  57. _ui.m_rebateList.scrollPane.ScrollTop();
  58. UpdateView();
  59. }
  60. protected override void OnHide()
  61. {
  62. base.OnHide();
  63. ShopViewManager.Instance.ClearItemEff();
  64. _valueBarController.OnHide();
  65. }
  66. protected override void RemoveEventListener()
  67. {
  68. base.RemoveEventListener();
  69. EventAgent.RemoveEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT_SHOP_BUY, UpDayRebateAndView);
  70. EventAgent.RemoveEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT, UpdateView);
  71. }
  72. //购买连续礼包之后,更新数据+更新界面
  73. // ReSharper disable Unity.PerformanceAnalysis
  74. private void UpDayRebateAndView(EventContext context)
  75. {
  76. ShopCfg shopCfg = context.data as ShopCfg;
  77. var itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(shopCfg.ItemId);
  78. if (itemCfg.ItemType == ConstItemType.USEABLE &&
  79. itemCfg.FunType == ConstItemFuncType.CONTINUOUS_REWARD_GIFT)
  80. {
  81. int dayNum = EnduringGiftBoxDataManager.Instance.GetItemRebateDay(itemCfg.Id);
  82. int totalDayNum = dayNum + itemCfg.Param2[0];
  83. EnduringGiftBoxDataManager.Instance.UpDayAllRebateItemDic(itemCfg.Id, totalDayNum);
  84. EnduringGiftBoxDataManager.Instance.AddDayRebateItemIds(itemCfg.Id);
  85. }
  86. UpdateView();
  87. }
  88. private void UpdateView()
  89. {
  90. _shopCfgs = ShopDataManager.Instance.SortShopGoodsCfgs(_shopCfgs);
  91. ShopViewManager.Instance.ClearItemEff();
  92. _ui.m_rebateList.numItems = _shopCfgs.Count;
  93. }
  94. private void ListItemRenderer(int index, GObject obj)
  95. {
  96. ShopCfg shopCfg = _shopCfgs[index];
  97. UI_ComCurSupplyItem item = UI_ComCurSupplyItem.Proxy(obj);
  98. ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(shopCfg.ItemId);
  99. item.target.data = shopCfg;
  100. //返利包
  101. item.m_txtTitle.text = itemCfg.Name;
  102. item.m_txtWeekPrompt.visible = false;
  103. item.m_btnIcoWeekPromptTag.visible = false;
  104. if (itemCfg.Param2.Count != 0)
  105. {
  106. item.m_txtWeekPrompt.visible = true;
  107. item.m_btnIcoWeekPromptTag.visible = true;
  108. item.m_txtWeekPrompt.text = string.Format("连续{0}天每日获得", itemCfg.Param2[0]);
  109. }
  110. int numItems;
  111. var childItemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(shopCfg.ItemId);
  112. var remainBuyNum = shopCfg.MaxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.Id);
  113. item.m_comLeftGiftBox.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  114. item.m_btnBuy.m_txtOldPrice.text = $"{shopCfg.OriginalPrice}";
  115. item.m_btnBuy.m_loaIcon.visible = false;
  116. string mTxtOldPrice = string.Empty;
  117. if (shopCfg.CostTypeReal == CostType.ITEM)
  118. {
  119. //货币
  120. ItemCfg costCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(shopCfg.CostIdReal);
  121. item.m_btnBuy.m_loaIcon.visible = true;
  122. item.m_btnBuy.m_loaIcon.url = ResPathUtil.GetIconPath(costCfg);
  123. }
  124. else if (shopCfg.CostTypeReal == CostType.RMB)
  125. {
  126. //人民币
  127. mTxtOldPrice = "元";
  128. }
  129. else
  130. {
  131. //免费
  132. mTxtOldPrice = $"免费";
  133. item.m_btnBuy.m_txtOldPrice.text = "";
  134. item.m_btnBuy.m_txtNewPrice.align = AlignType.Left;
  135. item.m_btnBuy.m_txtNewPrice.x = 90;
  136. }
  137. item.m_btnBuy.m_txtNewPrice.text = $"{shopCfg.Price + mTxtOldPrice}";
  138. item.m_comLeftGiftBox.target.data = itemCfg;
  139. item.m_comLeftGiftBox.target.onClick.Add(OnListSelectorItemClick);
  140. if (shopCfg.OriginalPrice != shopCfg.Price)
  141. {
  142. var roundedNumStr = NumberUtil.CalculateDiscount(shopCfg.OriginalPrice, shopCfg.Price);
  143. item.m_comLeftGiftBox.m_comDiscount.target.visible = true;
  144. item.m_comLeftGiftBox.m_comDiscount.m_txtDiscountNum.text = $"{roundedNumStr}折"; //之后再计算赋值
  145. }
  146. else
  147. {
  148. item.m_comLeftGiftBox.m_comDiscount.target.visible = false;
  149. }
  150. if (shopCfg.RefreshType == RefreshType.DAY) //也可以换成人民币来做条件
  151. {
  152. //日刷
  153. item.m_comLeftGiftBox.m_comGouMaiGetText.target.visible = false;
  154. item.m_txtUrc.text = string.Format("今日剩余{0}/{1}", remainBuyNum, shopCfg.MaxBuyNum);
  155. item.m_txtLrc.text = string.Format("可获得{0}会员积分", shopCfg.Price * 10);
  156. item.m_txtWeekPrompt.visible = false;
  157. item.m_btnIcoWeekPromptTag.visible = false;
  158. numItems = childItemCfg.Items.Count;
  159. if (remainBuyNum == 0)
  160. {
  161. //已售完
  162. item.m_btnBuy.target.visible = true;
  163. item.m_btnCurReceive.target.visible = false;
  164. item.m_btnBuy.m_bagYellow.visible = false;
  165. item.m_btnBuy.m_bagGrey.visible = true;
  166. }
  167. else
  168. {
  169. //未售完
  170. item.m_btnBuy.target.visible = true;
  171. item.m_btnCurReceive.target.visible = false;
  172. item.m_btnBuy.m_bagYellow.visible = true;
  173. item.m_btnBuy.m_bagGrey.visible = false;
  174. }
  175. }
  176. else
  177. {
  178. //周刷
  179. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.ItemId);
  180. item.m_comLeftGiftBox.m_comGouMaiGetText.target.visible = true;
  181. var itemArr = itemCfg.Items[0];
  182. if (itemCfg.Items.Count - itemCfg.Param1.Count > 1)
  183. {
  184. item.m_comLeftGiftBox.m_comGouMaiGetText.m_c1.selectedIndex = 1;
  185. ItemCfg getItemCfg =
  186. CommonDataManager.Tables.TblItemCfg.GetOrDefault(itemArr.ItemId); //及时获得的物品,读取第一个显示ICON
  187. item.m_comLeftGiftBox.m_comGouMaiGetText.m_loaIcon1.url = ResPathUtil.GetIconPath(getItemCfg);
  188. item.m_comLeftGiftBox.m_comGouMaiGetText.m_txtGetGold1.text = itemArr.Count.ToString();
  189. getItemCfg =
  190. CommonDataManager.Tables.TblItemCfg.GetOrDefault(itemCfg.Items[1].ItemId); //及时获得的物品,读取第二个显示ICON
  191. item.m_comLeftGiftBox.m_comGouMaiGetText.m_loaIcon2.url = ResPathUtil.GetIconPath(getItemCfg);
  192. item.m_comLeftGiftBox.m_comGouMaiGetText.m_txtGetGold2.text = itemCfg.Items[1].Count.ToString();
  193. }
  194. else
  195. {
  196. item.m_comLeftGiftBox.m_comGouMaiGetText.m_c1.selectedIndex = 0;
  197. ItemCfg getItemCfg =
  198. CommonDataManager.Tables.TblItemCfg.GetOrDefault(itemArr.ItemId); //及时获得的物品,读取第一个显示ICON
  199. item.m_comLeftGiftBox.m_comGouMaiGetText.m_loaIcon.url = ResPathUtil.GetIconPath(getItemCfg);
  200. item.m_comLeftGiftBox.m_comGouMaiGetText.m_txtGetGold.text = itemArr.Count.ToString();
  201. }
  202. item.m_txtUrc.text = string.Format("每周限购{0}/{1}", remainBuyNum, shopCfg.MaxBuyNum);
  203. int rebateDay = EnduringGiftBoxDataManager.Instance.GetItemRebateDay(itemCfg.Id);
  204. string mTxtLrc = string.Empty;
  205. if (rebateDay != 0)
  206. {
  207. mTxtLrc = string.Format("剩余{0}天", rebateDay);
  208. }
  209. item.m_txtLrc.text = mTxtLrc;
  210. item.m_txtWeekPrompt.visible = true;
  211. item.m_txtWeekPrompt.text =
  212. string.Format("连续{0}天每日获得",
  213. itemCfg.Param2[0] + 1); //NumberUtil.GetChiniseNumberText(itemCfg.param2Arr[0])
  214. item.m_btnIcoWeekPromptTag.visible = true;
  215. numItems = childItemCfg.Param1.Count;
  216. //领取加红点
  217. RedDotController.Instance.SetComRedDot(item.m_btnCurReceive.target, weekGiftBoxState);
  218. //是否需要领取
  219. if (weekGiftBoxState)
  220. {
  221. item.m_btnBuy.target.visible = false;
  222. item.m_btnCurReceive.target.visible = true;
  223. item.m_btnCurReceive.m_receive.visible = true;
  224. item.m_btnCurReceive.m_received.visible = false;
  225. item.m_btnCurReceive.m_txtRec.text = "领取";
  226. }
  227. else
  228. {
  229. //是否能购买
  230. if (remainBuyNum == 0)
  231. {
  232. //已经领取
  233. if (EnduringGiftBoxDataManager.Instance.DayRebateItemIds.Contains(shopCfg.ItemId))
  234. {
  235. item.m_btnBuy.target.visible = false;
  236. item.m_btnCurReceive.target.visible = true;
  237. item.m_btnCurReceive.m_receive.visible = false;
  238. item.m_btnCurReceive.m_received.visible = true;
  239. item.m_btnCurReceive.m_txtRec.text = "已领取";
  240. }
  241. else
  242. {
  243. item.m_btnCurReceive.target.visible = false;
  244. item.m_btnBuy.target.visible = true;
  245. item.m_btnBuy.m_bagGrey.visible = true;
  246. item.m_btnBuy.m_bagYellow.visible = false;
  247. }
  248. }
  249. else
  250. {
  251. //未售完
  252. item.m_btnBuy.target.visible = true;
  253. item.m_btnBuy.m_bagGrey.visible = false;
  254. item.m_btnBuy.m_bagYellow.visible = true;
  255. item.m_btnCurReceive.target.visible = false;
  256. }
  257. }
  258. }
  259. item.m_btnIcoWeekPromptTag.onClick.Add(RuleController.ShowRuleView);
  260. item.m_btnIcoWeekPromptTag.data = 300013;
  261. //领取按钮点击事件
  262. item.m_btnCurReceive.target.onClick.Add(OnBtnCurReceiveClick);
  263. //购买按钮点击事件
  264. item.m_btnBuy.target.onClick.Add(OnBtnBuyClick);
  265. item.m_list.data = shopCfg;
  266. item.m_list.itemRenderer = ChildListItemRender;
  267. //item.m_list.onClickItem.Add(OnListSelectorItemClick);
  268. item.m_list.numItems = numItems;
  269. UI_ComCurSupplyItem.ProxyEnd();
  270. RedDotController.Instance.SetComRedDot(obj.asCom,
  271. menu2 == ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY && shopCfg.Price == 0 &&
  272. ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.Id) < shopCfg.MaxBuyNum, "", 5, 76);
  273. }
  274. // ReSharper disable Unity.PerformanceAnalysis
  275. private void ChildListItemRender(int index, GObject obj)
  276. {
  277. UI_ComItem uiItemChild = UI_ComItem.Proxy(obj);
  278. var shopCfg = uiItemChild.target.parent.data as ShopCfg;
  279. var itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(shopCfg.ItemId);
  280. List<ItemParamProto> result;
  281. if (shopCfg.RefreshType == RefreshType.DAY)
  282. {
  283. result = itemCfg.Items.ToGfgGameItemParam();
  284. }
  285. else
  286. {
  287. //周刷
  288. result = itemCfg.Param1.ToGfgGameItemParam();
  289. }
  290. var itemArr = result[index];
  291. var itemCfgChild = CommonDataManager.Tables.TblItemCfg.GetOrDefault(itemArr.ItemId);
  292. uiItemChild.target.data = itemCfgChild;
  293. uiItemChild.target.onClick.Add(OnListSelectorItemClick);
  294. uiItemChild.m_txtCount.text = itemArr.Count.ToString();
  295. uiItemChild.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfgChild);
  296. uiItemChild.m_QualityType.selectedIndex = itemCfgChild.Rarity - 1;
  297. UI_ComItem.ProxyEnd();
  298. }
  299. //弹出物品详细描述框
  300. private void OnListSelectorItemClick(EventContext context)
  301. {
  302. GObject item = context.sender as GObject;
  303. ItemCfg itemCfg = item.data as ItemCfg;
  304. GoodsItemTipsController.ShowItemTips(itemCfg.Id);
  305. }
  306. //领取按钮点击事件
  307. // ReSharper disable Unity.PerformanceAnalysis
  308. private void OnBtnCurReceiveClick(EventContext context)
  309. {
  310. GObject sender = context.sender as GObject;
  311. GObject obj = sender.parent;
  312. ShopCfg cfg = obj.data as ShopCfg;
  313. bool isSellOut = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(cfg.ItemId);
  314. if (isSellOut)
  315. {
  316. EnduringGiftBoxSProxy.ReqGetGiftBagRebate(cfg.Id).Coroutine();
  317. }
  318. else
  319. {
  320. PromptController.Instance.ShowFloatTextPrompt("无法领取");
  321. }
  322. }
  323. //购买按钮点击事件
  324. // ReSharper disable Unity.PerformanceAnalysis
  325. private void OnBtnBuyClick(EventContext context)
  326. {
  327. //if (_itemId == ConstItemID.POWER && GuideDataManager.IsGuideFinish(ConstGuideId.BUY_POWER) <= 0)
  328. //{
  329. // GuideController.TryCompleteGuideIndex(ConstGuideId.BUY_POWER, 1);
  330. // GuideController.TryCompleteGuide(ConstGuideId.BUY_POWER, 1);
  331. //}
  332. GObject sender = context.sender as GObject;
  333. GObject obj = sender.parent;
  334. ShopCfg cfg = obj.data as ShopCfg;
  335. bool isSellOut = cfg.MaxBuyNum > 0 &&
  336. cfg.MaxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(cfg.Id) <= 0;
  337. if (isSellOut)
  338. {
  339. PromptController.Instance.ShowFloatTextPrompt("已售罄");
  340. return;
  341. }
  342. if (!ShopDataManager.Instance.GetShopGoodsStateById(cfg.Id))
  343. {
  344. PromptController.Instance.ShowFloatTextPrompt(ShopDataManager.Instance.GetShopGoodsStateTips(cfg.Id));
  345. return;
  346. }
  347. if (cfg.CostTypeReal == CostType.FREE)
  348. {
  349. ShopSProxy.ReqShopBuy(cfg.Id, 1).Coroutine();
  350. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 2);
  351. }
  352. else
  353. {
  354. ViewManager.Show<ItemExchangeView>(cfg.Id);
  355. }
  356. }
  357. }
  358. }