GameController.cs 20 KB

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  1. using UnityEngine;
  2. using ET;
  3. using static GFGGame.LauncherConfig;
  4. using System;
  5. using YooAsset;
  6. using System.Collections;
  7. using FairyGUI;
  8. namespace GFGGame
  9. {
  10. public class GameController
  11. {
  12. public static async void Start()
  13. {
  14. //初始化声音,不可以去掉
  15. try
  16. {
  17. MusicManager.Instance.Stop();
  18. }
  19. catch (Exception e)
  20. {
  21. Debug.LogError("调试1" + e);
  22. throw;
  23. }
  24. try
  25. {
  26. SoundManager.Instance.Stop();
  27. }
  28. catch (Exception e)
  29. {
  30. Debug.LogError("调试2" + e);
  31. throw;
  32. }
  33. try
  34. {
  35. VoiceManager.Instance.Stop();
  36. }
  37. catch (Exception e)
  38. {
  39. Debug.LogError("调试3" + e);
  40. throw;
  41. }
  42. //GameObject对象池
  43. try
  44. {
  45. PrefabManager.Instance.Init();
  46. }
  47. catch (Exception e)
  48. {
  49. Debug.LogError("调试4" + e);
  50. throw;
  51. }
  52. try
  53. {
  54. //字体
  55. await FontLoader.Instance.Init();
  56. }
  57. catch (Exception e)
  58. {
  59. Debug.LogError("调试5" + e);
  60. throw;
  61. }
  62. try
  63. {
  64. // 初始化并加载Luban配置
  65. CommonDataManager.InitAllAsync(() =>
  66. {
  67. ItemCfgArray.Instance.InitSyntheticSuitDic();
  68. // 配置加载完成后的回调
  69. Debug.Log("Luban配置加载完成!");
  70. //加载一些特殊配置 自动生成
  71. //界面
  72. try
  73. {
  74. UGUIManager.Instance.StartInitialization();
  75. }
  76. catch (Exception e)
  77. {
  78. Debug.LogError("调试6" + e);
  79. throw;
  80. }
  81. });
  82. }
  83. catch (Exception e)
  84. {
  85. Debug.LogError($"Luban配置加载失败: {e}");
  86. throw;
  87. }
  88. await FontLoader.Instance.Init2();
  89. }
  90. public static bool CheckLoginCache(bool doLogin)
  91. {
  92. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  93. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  94. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  95. if (lastLoginIsVisitor)
  96. {
  97. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  98. if (id >= 0)
  99. {
  100. if (doLogin)
  101. {
  102. //LoginProxy.LoginAsVisitor();
  103. }
  104. return true;
  105. }
  106. }
  107. else if (!string.IsNullOrEmpty(account))
  108. {
  109. if (!string.IsNullOrEmpty(password))
  110. {
  111. if (doLogin)
  112. {
  113. LoginController.Login(account, password, true).Coroutine();
  114. }
  115. return true;
  116. }
  117. else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL &&
  118. PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  119. {
  120. if (doLogin)
  121. {
  122. LoginController.LoginTest(account).Coroutine();
  123. }
  124. return true;
  125. }
  126. }
  127. return false;
  128. }
  129. public static void CheckSpecialAccount(string account)
  130. {
  131. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  132. }
  133. public static void ShowCreateRole()
  134. {
  135. ViewManager.Show<CreateRoleView>();
  136. }
  137. public static async ETTask PreEnterGameAsync()
  138. {
  139. QDManager.OnEnterGame();
  140. RoleDataHandler.StartUpdate();
  141. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  142. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  143. await ItemProxy.GetItemInfos();
  144. await RoleLimitSProxy.ReqUnitLimitInfos();
  145. await InstanceZonesSProxy.GetInstanceZonesInfos();
  146. await StorageSProxy.ReqGetClientValues();
  147. await RoleInfoSProxy.ReqPersonalInfo();
  148. await CollegeSProxy.ReqCollectUpgradeInfo();
  149. //功能协议数据不要放这里获取,放在AfterEnterGame函数中
  150. GameGlobal.lastLoginTime = StorageDataManager.Instance.GetStorageValue(ConstStorageId.LAST_LOGIN_TIME);
  151. long lastTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  152. StorageSProxy.ReqSetClientValue(ConstStorageId.LAST_LOGIN_TIME, (int)lastTime).Coroutine();
  153. int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
  154. if (skipGuide <= 0 && (LauncherConfig.netType == EnumNetType.LOCAL &&
  155. LauncherConfig.ChannelId == (int)ChannelID.Test))
  156. {
  157. AlertUI.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  158. .SetLeftButton(true, "不用", (obj) =>
  159. {
  160. EnterGame();
  161. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine();
  162. })
  163. .SetRightButton(true, "跳过", (obj) =>
  164. {
  165. GameGlobal.skipGuide = true;
  166. EnterGame();
  167. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine();
  168. });
  169. }
  170. else
  171. {
  172. if (skipGuide == 2) GameGlobal.skipGuide = true;
  173. EnterGame();
  174. }
  175. }
  176. private static void EnterGame()
  177. {
  178. LoadingView.Instance.SetProgress(100, () =>
  179. {
  180. ViewManager.Hide<LoadingView>();
  181. GameGlobal.isEnterGame = true;
  182. var isFa = MainStoryDataManager.CheckOpenMainUI();
  183. if (isFa || GameGlobal.skipGuide)
  184. {
  185. ViewManager.Show<MainUIView>();
  186. }
  187. else
  188. {
  189. MainStoryDataManager.currentChapterCfgId = 10001;
  190. // GameGlobal.isFirstEntry == true
  191. if (!InstanceZonesDataManager.CheckLevelPass(100001001))
  192. {
  193. UICGView.Instance.Show();
  194. //StoryController.ShowLevelView(100001001);
  195. }
  196. else
  197. {
  198. //ViewManager.Show<StoryChapterView>(StudioDataManager.Instance.luckyBoxFilingChapterId, new object[] { typeof(ActivityThemeLuckyBoxView).FullName, this.viewData });
  199. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId);
  200. // //新玩家选择套装
  201. // if (RoleInfoManager.Instance.NewRoleSuitStatus == false)
  202. // {
  203. // ViewManager.Show<NewRoleGetSuitView>();
  204. // }
  205. }
  206. }
  207. GMController.AddShowGMViewEventListener();
  208. });
  209. }
  210. public static async void AfterShowMainUI(object param = null)
  211. {
  212. if (GameGlobal.AfterDataInited) return;
  213. await ActivitySProxy.ReqSevenDayLoginInfos();
  214. await ActivityGlobalSProxy.GetActivityInfo();
  215. await ShopSProxy.ReqShopInfo();
  216. await ActivitySProxy.ReqGetNewPlayerBonusStatus();
  217. await ActivitySProxy.GetNewPlayerOnceStatus();
  218. await ActivitySProxy.GetTipsStatus();
  219. await ActivitySProxy.GetOnceStatus(ActivityDataManager.Instance.activityZCJBId);
  220. await RoleInfoSProxy.GetThemeID();
  221. await MatchingCompetitionSproxy.ReqMatchingCompetitionInfo();
  222. FieldDataManager.Instance.waitToShowFieldFightEndView = false;
  223. bool result = await FieldSProxy.ReqFieldInstanceInfos();
  224. if (result && FieldDataManager.Instance.fieldInfos.hasBonus)
  225. {
  226. bool result1 = await FieldSProxy.ReqFieldInstanceResult();
  227. if (result1)
  228. {
  229. FieldDataManager.Instance.waitToShowFieldFightEndView = true;
  230. }
  231. }
  232. GameGlobal.AfterDataInited = true;
  233. EventAgent.DispatchEvent(ConstMessage.AFTER_DATA_INITED);
  234. ActivitySProxy.ReqGetTurnTableInfo().Coroutine();
  235. ItemProxy.GetItemAttributeInfos().Coroutine();
  236. ItemProxy.ReqGetItemCollect().Coroutine();
  237. MainStorySProxy.GetStoryBonusInfos().Coroutine();
  238. MainStorySProxy.GetStoryBonusDate().Coroutine();
  239. CardSProxy.GetCardInfos().Coroutine();
  240. TaskSProxy.GetTaskInfos();
  241. BattlePassTaskSProxy.GetBattlePassInfo().Coroutine();
  242. DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
  243. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  244. MailSProxy.ReqMailCount().Coroutine();
  245. FriendSProxy.ReqAllFriendInfos().Coroutine();
  246. ActivityAfuGiftSProxy.GetAfuGiftInfo().Coroutine();
  247. ActivityTeaSProxy.ReqGetNPCVisitInfo().Coroutine();
  248. ActivitySProxy.ReqActivityZCJBInfo().Coroutine();
  249. MiniGameProxy.ReqGetChallengeReward().Coroutine();
  250. MiniGameProxy.ReqGetActivityGameInfos(5003).Coroutine();
  251. MiniGameProxy.ReqMergeGameInfo().Coroutine();
  252. TimeTracingDataManager.Instance.InitRewardDic();
  253. TimeTracingSProxy.ReqGetLevelRewardStatus().Coroutine();
  254. TimeTracingSProxy.ReqGetSuitRewardStatus().Coroutine();
  255. TimeTracingSProxy.ReqGetDataRecord().Coroutine();
  256. PoemPhotoSProxy.ReqAllPhotoInfos().Coroutine();
  257. MatchingCompetitionSproxy.ReqMatchingPhotoData().Coroutine();
  258. TravelSProxy.ReqTravelInfo().Coroutine();
  259. TravelSProxy.ReqTravelGuideInfo().Coroutine();
  260. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  261. ArenaDataManager.Instance.ReqArenaInfo();
  262. FieldWorkSproxy.ReqFieldWorkInfos().Coroutine();
  263. SkillSProxy.ReqGetSkillList(SkillType.LeagueSkill).Coroutine();
  264. EnduringGiftBoxSProxy.ReqGetAllGiftBagRebateStatus().Coroutine();
  265. ChatSProxy.ReqQueryChatMsg(ChatType.League).Coroutine();
  266. ChatSProxy.ReqQueryChatMsg(ChatType.LeagueQuestion).Coroutine();
  267. LuckyBoxSProxy.ReqGetLuckyBoxInfo().Coroutine();
  268. LeagueSproxy.ReqGetLeagueInfo().Coroutine();
  269. SuitFosterProxy.SendGetSuitInfos().Coroutine();
  270. StudioSProxy.ReqStudioInfos().Coroutine();
  271. LuckyBoxSProxy.ReqGetLuckyBoxRotatingInfo().Coroutine();
  272. LeagueSproxy.GetTeapartyInfos().Coroutine();
  273. LeagueSproxy.GetTeapartyMatchingInfos(RoleDataManager.roleId).Coroutine();
  274. ActivitySProxy.ReqGetActivitySignInfos().Coroutine();
  275. ShopSProxy.ReqGetGrowthFundInfo().Coroutine();
  276. ActivityAfuGiftSProxy.GetSummerGiftInfo().Coroutine();
  277. //RoleInfoSProxy.ReqNewRoleGetSuitStatus().Coroutine();
  278. MatchingCompetitionSproxy.ReqCurrentRank().Coroutine();
  279. int storageAutoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY);
  280. FightDataManager.Instance.autoPlay = storageAutoPlay <= 0 ? false : true;
  281. int fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_FIGHT_AUTO_PLAY_SPEED);
  282. FightDataManager.Instance.fightSpeed = fightSpeed <= 0 ? 1 : fightSpeed;
  283. int dialogSpeed =
  284. StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_DIALOG_AUTO_PLAY_SPEED);
  285. FightDataManager.Instance.dialogSpeed = dialogSpeed <= 0 ? 1 : dialogSpeed;
  286. int filingChapterId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STUDIO_FILING_CHAPTERID);
  287. StudioDataManager.Instance.npcFilingChapterId =
  288. filingChapterId <= 0 ? StudioDataManager.Instance.FilingDatas[0].Id : filingChapterId;
  289. StudioDataManager.Instance.filingChapterId = StudioDataManager.Instance.npcFilingChapterId;
  290. GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0
  291. ? false
  292. : true;
  293. }
  294. public static void QuitToLoginView(bool logout, bool fromSdkLogoutCallback = false)
  295. {
  296. FieldDataManager.Instance.waitToShowFieldFightEndView = false;
  297. GameGlobal.AutoSevenDayLoginView = true;
  298. GameGlobal.AutoDailySignView = true;
  299. GameGlobal.AutoSpecialOfferGiftBoxView = true;
  300. GameGlobal.AutoAcitivtyTipsLoginView = true;
  301. GameGlobal.AutoMonthlyCardView = true;
  302. GameGlobal.AutoZGTHDCTips = true;
  303. GameGlobal.AutoZGTHTips = true;
  304. GameGlobal.AutoPearRebateTips = true;
  305. GameGlobal.AutoZCJBTips = true;
  306. GameGlobal.AutoShowCompleted = false;
  307. GameGlobal.PreDataInited = false;
  308. GameGlobal.AfterDataInited = false;
  309. QDManager.OnQuitToLoginView();
  310. GameGlobal.isVisitor = false;
  311. GameGlobal.antiAddiction = true;
  312. GameGlobal.userId = 0;
  313. GameGlobal.userAge = 0;
  314. GameGlobal.skipGuide = false;
  315. GuideDataManager.currentGuideId = 0;
  316. MainDataManager.Instance.ViewType = 0;
  317. RoleDataHandler.StopUpdate();
  318. CardDataManager.Clear();
  319. ItemDataManager.Clear();
  320. ViewManager.Clear();
  321. DecomposeDataManager.Instance.Clear();
  322. PhotographDataManager.Instance.Clear();
  323. SkillDataManager.Instance.Clear();
  324. SuitFosterDataManager.Instance.Clear();
  325. StudioDataManager.Instance.Clear();
  326. StorageDataManager.Instance.Clear();
  327. ShopDataManager.Instance.Clear();
  328. DressUpMenuItemDataManager.Clear();
  329. GuideDataManager.Clear();
  330. GetSuitItemController.Clear();
  331. FriendDataManager.Instance.Clear();
  332. RedDotController.Instance.Clear();
  333. BagDataManager.Instance.Clear();
  334. PoemPhotoDataManager.Instance.Clear();
  335. PoemGalleryDataManager.Instance.Clear();
  336. RoleInfoManager.Instance.Clear();
  337. DailyTaskDataManager.Instance.Clear();
  338. TravelDataManager.Instance.Clear();
  339. ArenaDataManager.Instance.Clear();
  340. ChatDataManager.Instance.Clear();
  341. ActivityDataManager.Instance.Clear();
  342. ActivityGlobalDataManager.Instance.Clear();
  343. EnduringGiftBoxDataManager.Instance.Clear();
  344. LimitedTimeGiftBoxDataManager.Instance.Clear();
  345. BattlePassTaskDataManager.Instance.Clear();
  346. TaskDataManager.Instance.Clear();
  347. LeagueDataManager.Instance.Clear();
  348. ActivityAfuGiftDataManager.Instance.Clear();
  349. FightDataManager.Instance.Clear();
  350. MainDataManager.Instance.Clear();
  351. NewYearRedEnvelopeDataManager.Instance.Clear();
  352. MatchingCompetitionDataManager.Instance.MyNtextture = null;
  353. MatchingCompetitionDataManager.Instance.MathingDressDate.bgId = 0;
  354. // FieldWorkDataManager.Instance.IsAutoStart = false;
  355. GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
  356. GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
  357. GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
  358. if (logout)
  359. {
  360. QDManager.Logout();
  361. }
  362. ViewManager.Hide<GuideView>();
  363. if (!ViewManager.isViewOpen(typeof(LoginView).FullName))
  364. {
  365. ViewManager.Show<LoginView>(null, true);
  366. GameController.CheckUpdateVersion(true);
  367. }
  368. }
  369. //断线重连后需要处理的事情
  370. public static async void OnReconnected()
  371. {
  372. //重连成功请求邮件和公告等离线后会变更的数据
  373. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  374. MailSProxy.ReqMailCount().Coroutine();
  375. FriendSProxy.ReqAllFriendInfos().Coroutine();
  376. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  377. TaskSProxy.GetTaskInfos();
  378. ArenaDataManager.Instance.ReqArenaInfo();
  379. if (LeagueDataManager.Instance.Type == LeagueJoinType.Join)
  380. {
  381. await LeagueSproxy.ReqGetLeagueInfo();
  382. LeagueSproxy.GetTeapartyMatchingInfos(RoleDataManager.roleId).Coroutine();
  383. LeagueSproxy.GetTeapartyInfos().Coroutine();
  384. LeagueSproxy.ReqJoinAnswer().Coroutine();
  385. }
  386. }
  387. public static void GoBackToMainView()
  388. {
  389. MainDataManager.Instance.ViewType = 0;
  390. ViewManager.Show<MainUIView>(null, true);
  391. }
  392. public static void ShowExitAlert(Action sureCallback = null)
  393. {
  394. AlertSystem.Show("我会想你的")
  395. .SetLeftButton(true, "继续游戏")
  396. .SetRightButton(true, "退出游戏", (object data) =>
  397. {
  398. if (sureCallback != null)
  399. {
  400. sureCallback.Invoke();
  401. }
  402. else
  403. {
  404. Application.Quit();
  405. }
  406. });
  407. }
  408. public static void CheckUpdateVersion(bool force = false)
  409. {
  410. if (ET.TimeHelper.ClientNowSeconds() - GameGlobal.pauseTime > 180 ||
  411. LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL || force)
  412. {
  413. Timers.inst.StartCoroutine(CheckVersion(VersionController.DefaultPackage, force));
  414. }
  415. }
  416. private static IEnumerator CheckVersion(string packageName, bool force)
  417. {
  418. var package = YooAssets.GetPackage(packageName);
  419. if (string.IsNullOrEmpty(GameGlobal.promotedVersion))
  420. {
  421. GameGlobal.promotedVersion = package.GetPackageVersion();
  422. }
  423. var operation = package.UpdatePackageVersionAsync();
  424. yield return operation;
  425. if (operation.Status == EOperationStatus.Succeed)
  426. {
  427. LogUtil.LogDev($"版本对比: {GameGlobal.promotedVersion} {operation.PackageVersion}");
  428. if (!string.IsNullOrEmpty(operation.PackageVersion)
  429. && !string.IsNullOrEmpty(operation.PackageVersion)
  430. && !operation.PackageVersion.Equals(GameGlobal.promotedVersion))
  431. {
  432. GameGlobal.promotedVersion = operation.PackageVersion;
  433. if (force)
  434. {
  435. AlertSystem.Show("游戏已有更新,请重启游戏获取最佳游戏体验。")
  436. .SetRightButton(true, "重启游戏", (obj) => { Application.Quit(); });
  437. }
  438. else
  439. {
  440. AlertSystem.Show("游戏已有更新,您可以立即重启游戏获取最佳游戏体验,也可以稍后重启更新。")
  441. .SetLeftButton(true, "稍后更新")
  442. .SetRightButton(true, "重启游戏", (obj) => { Application.Quit(); });
  443. }
  444. }
  445. }
  446. }
  447. }
  448. }