StoryChapterView.cs 35 KB

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  1. using FairyGUI;
  2. using UI.CommonGame;
  3. using UI.Main;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. using System.Collections;
  7. using System.Linq;
  8. using cfg.GfgCfg;
  9. using ET;
  10. namespace GFGGame
  11. {
  12. public class StoryChapterView : BaseWindow
  13. {
  14. private UI_StoryChapterUI _ui;
  15. private int _chapterID;
  16. private GComponent _compChapter;
  17. private ValueBarController _valueBarController;
  18. private GObject _unPasslevelItem;
  19. private GObject _endLevelItem;
  20. private EffectUI _effectUI1;
  21. private EffectUI _effectUI2;
  22. private EffectUI _effectUI3;
  23. private EffectUI _effectUI4;
  24. private EffectUI _effectUI5;
  25. private EffectUI _effectUI6;
  26. private EffectUI _effectUI7;
  27. private GComponent _comEff;
  28. private GComponent _effFirst;
  29. //当前章节索引
  30. private int newIndex;
  31. //y轴移动索引
  32. private float indexY;
  33. private GameObject gamey;
  34. //特效类型数组,这里后面可以二维数组,放向左和向右的
  35. private string[] effArray = new string[2] { "ZJ_JuQing", "ZJ_ZD" };
  36. private int currentDifficulty;
  37. public override void Dispose()
  38. {
  39. EffectUIPool.Recycle(_effectUI1);
  40. _effectUI1 = null;
  41. EffectUIPool.Recycle(_effectUI2);
  42. _effectUI2 = null;
  43. EffectUIPool.Recycle(_effectUI3);
  44. _effectUI3 = null;
  45. EffectUIPool.Recycle(_effectUI4);
  46. _effectUI4 = null;
  47. EffectUIPool.Recycle(_effectUI5);
  48. _effectUI5 = null;
  49. EffectUIPool.Recycle(_effectUI6);
  50. _effectUI6 = null;
  51. EffectUIPool.Recycle(_effectUI7);
  52. _effectUI7 = null;
  53. if (_comEff != null)
  54. {
  55. _comEff.RemoveFromParent();
  56. _comEff.Dispose();
  57. }
  58. if (_effFirst != null)
  59. {
  60. _effFirst.RemoveFromParent();
  61. _effFirst.Dispose();
  62. }
  63. if (_valueBarController != null)
  64. {
  65. _valueBarController.Dispose();
  66. _valueBarController = null;
  67. }
  68. if (_ui != null)
  69. {
  70. _ui.Dispose();
  71. _ui = null;
  72. }
  73. base.Dispose();
  74. }
  75. protected override void Init()
  76. {
  77. base.Init();
  78. _ui = UI_StoryChapterUI.Create();
  79. viewCom = _ui.target;
  80. isfullScreen = true;
  81. isReturnView = true;
  82. }
  83. protected override void OnInit()
  84. {
  85. base.OnInit();
  86. _valueBarController = new ValueBarController(_ui.m_valueBar);
  87. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  88. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  89. _ui.m_switchChapter.target.onClick.Add(OnClickSwitchBack);
  90. _ui.m_chapter.m_compChapterScroll.m_imgBegin.onClick.Add(OnClickNext);
  91. _ui.m_suitIcon.onClick.Add(OnClickGotoView);
  92. _ui.m_bonusBox1.target.onClick.Add(() => { OnClickBonusBox(_ui.m_bonusBox1, 0); });
  93. _ui.m_bonusBox2.target.onClick.Add(() => { OnClickBonusBox(_ui.m_bonusBox2, 1); });
  94. _ui.m_bonusBox3.target.onClick.Add(() => { OnClickBonusBox(_ui.m_bonusBox3, 2); });
  95. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zxian_bg3");
  96. //_comEff = new GComponent();
  97. //_comEff = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComEff").asCom;
  98. //_effectUI1 = EffectUIPool.CreateEffectUI(_comEff.GetChild("holder").asGraph, "ui_gk", "ui_gk_sg");
  99. _effFirst = new GComponent();
  100. _effFirst = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComEff").asCom;
  101. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_bgEffect, "ui_zj", "ZX_BG_TX");
  102. _effectUI4 =
  103. EffectUIPool.CreateEffectUI(_ui.m_chapter.m_compChapterScroll.m_nextEffect, "ui_zj", "ZX_Next_Boat");
  104. _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_bonusBox1.m_effect, "ui_zj", "Claimed");
  105. _effectUI6 = EffectUIPool.CreateEffectUI(_ui.m_bonusBox2.m_effect, "ui_zj", "Claimed");
  106. _effectUI7 = EffectUIPool.CreateEffectUI(_ui.m_bonusBox3.m_effect, "ui_zj", "Claimed");
  107. }
  108. protected override void AddEventListener()
  109. {
  110. EventAgent.AddEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
  111. }
  112. protected override void OnShown()
  113. {
  114. base.OnShown();
  115. GRoot.inst.touchable = false;
  116. SuitFosterProxy.SendGetSuitInfos().Coroutine();
  117. MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  118. if ((this.viewData as object[]) != null)
  119. {
  120. _chapterID = (int)(this.viewData as object[])[0];
  121. currentDifficulty = (int)(this.viewData as object[])[1];
  122. if (!backRefresh && MainStoryDataManager.currentChapterCfgId != _chapterID)
  123. {
  124. _chapterID = MainStoryDataManager.currentChapterCfgId;
  125. }
  126. else
  127. {
  128. MainStoryDataManager.currentChapterCfgId = _chapterID;
  129. }
  130. }
  131. else
  132. {
  133. _chapterID = (int)this.viewData;
  134. }
  135. _valueBarController.OnShown();
  136. _ui.m_t0.SetHook("canHit", () => { GRoot.inst.touchable = true; });
  137. _ui.m_t0.Play();
  138. Timers.inst.AddUpdate(CheckGuide);
  139. UpdateView();
  140. //
  141. }
  142. protected override void OnHide()
  143. {
  144. base.OnHide();
  145. _unPasslevelItem = null;
  146. _endLevelItem = null;
  147. // _ui.m_chapter.RemoveChildren(0, 0, true);
  148. GRoot.inst.touchable = true;
  149. _valueBarController.OnHide();
  150. Timers.inst.Remove(SetContainerY);
  151. Timers.inst.Remove(CheckGuide);
  152. }
  153. protected override void RemoveEventListener()
  154. {
  155. base.RemoveEventListener();
  156. EventAgent.RemoveEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
  157. }
  158. private void OnClickBtnBack()
  159. {
  160. ViewManager.GoBackFrom(typeof(StoryChapterView).FullName);
  161. //GameController.GoBackToMainView();
  162. }
  163. private void UpdateView()
  164. {
  165. //由于这里会切换特效,所以切换界面时进行清空
  166. EffectUIPool.Recycle(_effectUI2);
  167. _effectUI2 = null;
  168. if (_effFirst != null)
  169. {
  170. _effFirst.RemoveFromParent();
  171. }
  172. StoryChapterCfg chapterCfg = CommonDataManager.Tables.TblStoryChapterCfg.GetOrDefault(_chapterID);
  173. newIndex = StoryUtil.GetChapterOrder(chapterCfg.Id);
  174. indexY = 111.0f * Mathf.Max(0,
  175. (float)CommonDataManager.Tables.TblStoryLevelCfg.DataList.Count(a =>
  176. a.Type == chapterCfg.Type && a.SubType == chapterCfg.SubType &&
  177. a.ChapterId == chapterCfg.Id) - 5);
  178. gamey = GameObject.Find("Stage/GRoot/Window - StoryChapterUI/ContentPane/CompChapter/Container/Container");
  179. _ui.m_chapter.m_compChapterScroll.m_imgBegin.visible = false;
  180. _ui.m_chapter.m_compChapterScroll.m_nextEffect.visible = false;
  181. _ui.m_targetSuit.visible = false;
  182. Timers.inst.StartCoroutine(InitChapter());
  183. //Timers.inst.Add(0.2f, 1, SetContainerY);
  184. _ui.m_chapter.m_compChapterScroll.target.y = 1;
  185. //招财进宝活动
  186. if (chapterCfg.SubType == 2)
  187. {
  188. UI_ComponentValueBar valueBar = UI_ComponentValueBar.Proxy(_ui.m_valueBar);
  189. valueBar.m_c1.selectedIndex = 12;
  190. UI_ComponentValueBar.ProxyEnd();
  191. _valueBarController.UpdateList(new List<int>() { ConstItemID.DIAMOND_PURPLE, ConstItemID.DIAMOND_RED });
  192. _ui.m_selectChapter.visible = false;
  193. _ui.m_switchChapter.target.visible = false;
  194. _ui.m_bonusBox.visible = false;
  195. _ui.m_ActivityZCJB.visible = true;
  196. long timeActivity = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(17).EndTime -
  197. TimeHelper.ServerNow();
  198. _ui.m_ZCJBTimeText.text = timeActivity > TimeUtil.SECOND_PER_DAY * 1000
  199. ? TimeUtil.FormattingTimeTo_DDHHmm(timeActivity)
  200. : TimeUtil.FormattingTimeTo_HHmmss(timeActivity);
  201. }
  202. else
  203. {
  204. UI_ComponentValueBar valueBar = UI_ComponentValueBar.Proxy(_ui.m_valueBar);
  205. valueBar.m_c1.selectedIndex = 1;
  206. UI_ComponentValueBar.ProxyEnd();
  207. _ui.m_selectChapter.visible = true;
  208. _ui.m_switchChapter.target.visible = true;
  209. _ui.m_bonusBox.visible = true;
  210. _ui.m_ActivityZCJB.visible = false;
  211. }
  212. }
  213. private void OnClickSwitchBack()
  214. {
  215. Timers.inst.Remove(SetContainerY);
  216. ViewManager.Show<StoryChapterListView>(new object[] { Mathf.Max(0, currentDifficulty), newIndex });
  217. }
  218. private void OnClickGotoView()
  219. {
  220. StoryChapterCfg chapterSuitCfg = CommonDataManager.Tables.TblStoryChapterCfg.GetOrDefault(_chapterID);
  221. ViewManager.Show<ClothingSyntheticView>(new object[] { chapterSuitCfg.SuitId, 0, _chapterID }, false,
  222. false);
  223. }
  224. private void OnClickBtnHome()
  225. {
  226. GameController.GoBackToMainView();
  227. }
  228. private void OnClickNext()
  229. {
  230. StoryChapterCfg chapterSuitCfg = CommonDataManager.Tables.TblStoryChapterCfg.GetOrDefault(_chapterID);
  231. if (MainStoryDataManager.CheckChapterUnlock(_chapterID + 1) &&
  232. StoryController.CheckSuitGot(chapterSuitCfg.SuitId))
  233. {
  234. Timers.inst.Remove(SetContainerY);
  235. _chapterID += 1;
  236. MainStoryDataManager.currentChapterCfgId = _chapterID;
  237. //ViewManager.Show<StoryChapterView>(new object[] { (_chapterID+1), currentDifficulty });
  238. UpdateView();
  239. }
  240. else
  241. {
  242. StoryChapterCfg chapterCfg = CommonDataManager.Tables.TblStoryChapterCfg.GetOrDefault(_chapterID + 1);
  243. if (!StoryController.CheckSuitGot(chapterSuitCfg.SuitId))
  244. {
  245. PromptController.Instance.ShowFloatTextPrompt("需集齐所需套装");
  246. }
  247. else if (GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl) < chapterCfg.Lvl)
  248. {
  249. PromptController.Instance.ShowFloatTextPrompt(string.Format("角色等级达到{0}级开启", chapterCfg.Lvl));
  250. }
  251. }
  252. }
  253. private IEnumerator InitChapter()
  254. {
  255. StoryChapterCfg chapterCfg = CommonDataManager.Tables.TblStoryChapterCfg.GetOrDefault(_chapterID);
  256. _ui.m_txtChapterName0.text = chapterCfg.Name.Length > 0 ? chapterCfg.Name[0].ToString() : "";
  257. _ui.m_txtChapterName1.text = chapterCfg.Name.Length > 1 ? chapterCfg.Name[1].ToString() : "";
  258. _ui.m_txtChapterName2.text = chapterCfg.Name.Length > 2 ? chapterCfg.Name[2].ToString() : "";
  259. _ui.m_txtChapterName3.text = chapterCfg.Name.Length > 3 ? chapterCfg.Name[3].ToString() : "";
  260. _ui.m_txtChapterName4.text = chapterCfg.Name.Length > 4 ? chapterCfg.Name[4].ToString() : "";
  261. int order = StoryUtil.GetChapterOrder(chapterCfg.Id);
  262. _ui.m_txtChapter.text = order < 10 ? "0" + order : order.ToString();
  263. int starCountChapter =
  264. InstanceZonesDataManager.GetChapterStarCount(_chapterID, chapterCfg.Type, chapterCfg.SubType);
  265. _ui.m_txtStarCount.text = "" + starCountChapter + "/" + chapterCfg.BonusStar3;
  266. UpdateBonusBoxName(_ui.m_bonusBox1, "" + chapterCfg.BonusStar1);
  267. UpdateBonusBoxName(_ui.m_bonusBox2, "" + chapterCfg.BonusStar2);
  268. UpdateBonusBoxName(_ui.m_bonusBox3, "" + chapterCfg.BonusStar3);
  269. UpdateBonusBox();
  270. var list = CommonDataManager.Tables.TblStoryLevelCfg.DataList
  271. .Where(a => a.Type == chapterCfg.Type &&
  272. a.SubType == chapterCfg.SubType &&
  273. a.ChapterId == chapterCfg.Id)
  274. .ToList();
  275. int endLevel = 0;
  276. int UnlockCount = 0;
  277. _compChapter = _ui.m_chapter.m_compChapterScroll.target;
  278. float starPosY = _ui.m_chapter.m_compChapterScroll.m_imgBegin.y;
  279. int lineGap = 4500 / list.Count;
  280. StoryLevelCfg lastLevelCfg = list[list.Count - 1];
  281. StoryChapterCfg LastChapterCfg = CommonDataManager.Tables.TblStoryChapterCfg.GetOrDefault(_chapterID + 1);
  282. if (lastLevelCfg != null && InstanceZonesDataManager.CheckLevelPass(lastLevelCfg.Id))
  283. {
  284. if (LastChapterCfg != null)
  285. {
  286. _ui.m_chapter.m_compChapterScroll.m_imgBegin.visible = true;
  287. _ui.m_chapter.m_compChapterScroll.m_nextEffect.visible = true;
  288. }
  289. if (chapterCfg.SuitId > 0 && chapterCfg.SubType == 0)
  290. {
  291. _ui.m_targetSuit.visible = true;
  292. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(chapterCfg.SuitId);
  293. _ui.m_suitIcon.url = ResPathUtil.GetIconPath(suitCfg.Res, "png");
  294. _ui.m_suitText.text = suitCfg.Name;
  295. int count;
  296. int totalCount;
  297. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(chapterCfg.SuitId, out count, out totalCount);
  298. _ui.m_suitNum.text = count + "/" + totalCount;
  299. }
  300. else
  301. {
  302. _ui.m_targetSuit.visible = false;
  303. }
  304. }
  305. //根据困难程度选择显示图片
  306. currentDifficulty = chapterCfg.SubType;
  307. if (currentDifficulty == 1)
  308. {
  309. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zhangjie_bg");
  310. }
  311. else
  312. {
  313. currentDifficulty = 0;
  314. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bg_zhuxian");
  315. }
  316. //_comEff.visible = false;
  317. //_effFirst.visible = false;
  318. for (int i = 0; i < 20; i++)
  319. {
  320. GObject obj = _ui.m_chapter.m_compChapterScroll.target.GetChild("g" + (19 - i + 1));
  321. Log.Info("g" + (19 - i + 1));
  322. obj.SetPosition(obj.x, starPosY - lineGap * i - 300, 0);
  323. StoryLevelCfg levelCfg = i < list.Count ? list[i] : null;
  324. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);
  325. levelItem.m_fightBg.visible = true;
  326. levelItem.m_loaDialogBg.visible = true;
  327. if (levelCfg != null && MainStoryDataManager.CheckLevelUnlock(levelCfg.Id))
  328. {
  329. UnlockCount++;
  330. levelItem.target.data = levelCfg.Id;
  331. levelItem.target.visible = true;
  332. levelItem.target.onClick.Clear();
  333. levelItem.target.onClick.Add(OnClickLevelItem);
  334. string showId = StoryUtil.GetChapterOrder(_chapterID) + "-" + levelCfg.Order;
  335. levelItem.m_txtDialogOrder.text = showId;
  336. levelItem.m_txtFightOrder.text = showId;
  337. if (levelCfg.FightID.Length > 0)
  338. {
  339. levelItem.m_c1.selectedIndex = 1;
  340. int score = InstanceZonesDataManager.GetScoreHighest(levelCfg.Id);
  341. if (score <= 0)
  342. {
  343. levelItem.m_flower.target.visible = false;
  344. }
  345. else
  346. {
  347. levelItem.m_flower.target.visible = true;
  348. int starCount = InstanceZonesDataManager.GetStarCountHistory(levelCfg.Id);
  349. StoryUtil.UpdateStar(starCount, levelItem.m_flower.target, Mathf.Max(0, currentDifficulty));
  350. }
  351. }
  352. else
  353. {
  354. levelItem.m_c1.selectedIndex = 0;
  355. levelItem.m_flower.target.visible = false;
  356. levelItem.m_txtName.text = levelCfg.Name;
  357. levelItem.m_comDialogBg.m_loabg.url = ResPathUtil.GetBgImgPath(chapterCfg.BgRes);
  358. levelItem.m_comDialogBg.m_loaIcon.url = ResPathUtil.GetChapterGuideIconPath(chapterCfg.BgRes);
  359. levelItem.m_comDialogBg.m_c1.selectedIndex = Random.Range(0, 10);
  360. }
  361. //根据困难程度选择显示图片
  362. if (currentDifficulty == 1)
  363. {
  364. levelItem.m_loaDialogBg.url = "ui://Main/zxian_btn_jq_jy";
  365. levelItem.m_fightBg.url = "ui://Main/zxian_btn_zd_jy";
  366. levelItem.m_txtFightOrder.text =
  367. string.Format("{0}", StringUtil.GetColorText(showId.ToString(), "#E3F8FF"));
  368. levelItem.m_fightIconA.alpha = 0;
  369. levelItem.m_fightIconB.alpha = 0;
  370. _ui.m_txtBg.url = "ui://Main/zxian_chapter_dec_jy";
  371. _ui.m_txtChapterName0.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  372. _ui.m_txtChapterName1.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  373. _ui.m_txtChapterName2.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  374. _ui.m_txtChapterName3.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  375. _ui.m_txtChapterName4.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  376. _ui.m_txtChapter.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  377. }
  378. else
  379. {
  380. levelItem.m_loaDialogBg.url = "ui://Main/zxian_btn_jq";
  381. levelItem.m_fightBg.url = "ui://Main/zxian_btn_zd";
  382. levelItem.m_txtFightOrder.text =
  383. string.Format("{0}", StringUtil.GetColorText(showId.ToString(), "#FFEABF"));
  384. levelItem.m_fightIconA.alpha = 0;
  385. levelItem.m_fightIconB.alpha = 0;
  386. _ui.m_txtBg.url = "ui://Main/zxian_chapter_dec";
  387. _ui.m_txtChapterName0.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  388. _ui.m_txtChapterName1.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  389. _ui.m_txtChapterName2.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  390. _ui.m_txtChapterName3.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  391. _ui.m_txtChapterName4.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  392. _ui.m_txtChapter.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  393. }
  394. levelItem.m_holder.visible = !InstanceZonesDataManager.CheckLevelPass(levelCfg.Id);
  395. if (!InstanceZonesDataManager.CheckLevelPass(levelCfg.Id))
  396. {
  397. //设置为解锁关卡
  398. MainStoryDataManager.currentLevelCfgId = levelCfg.Id;
  399. _unPasslevelItem = levelItem.target;
  400. //levelItem.target.AddChild(_comEff);
  401. //_comEff.visible = true;
  402. //设置解锁特效
  403. string effName;
  404. if (currentDifficulty == 1)
  405. {
  406. effName = effArray[levelItem.m_c1.selectedIndex] + "_Bule";
  407. }
  408. else
  409. {
  410. effName = effArray[levelItem.m_c1.selectedIndex];
  411. }
  412. if (levelItem.m_c1.selectedIndex == 0)
  413. {
  414. if (levelItem.m_c2.selectedIndex == 0)
  415. {
  416. _effectUI2 = EffectUIPool.CreateEffectUI(_effFirst.GetChild("effect_jq_left").asGraph,
  417. "ui_zj", effName, 100F,
  418. () =>
  419. {
  420. _effFirst.GetChild("effect_jq_left").rotationY = 180;
  421. levelItem.target.AddChild(_effFirst);
  422. levelItem.m_fightBg.visible = false;
  423. levelItem.m_loaDialogBg.visible = false;
  424. levelItem.m_t0.Play();
  425. _effFirst.visible = true;
  426. if (levelCfg.Order > endLevel)
  427. {
  428. endLevel = levelCfg.Order;
  429. _endLevelItem = levelItem.target;
  430. }
  431. //UI_CompStoryLevelItem.ProxyEnd();
  432. });
  433. }
  434. else
  435. {
  436. _effectUI2 = EffectUIPool.CreateEffectUI(_effFirst.GetChild("effect_jq").asGraph,
  437. "ui_zj", effName, 100f, () =>
  438. {
  439. _effFirst.GetChild("effect_jq").rotationY = 0;
  440. levelItem.target.AddChild(_effFirst);
  441. levelItem.m_fightBg.visible = false;
  442. levelItem.m_loaDialogBg.visible = false;
  443. levelItem.m_t0.Play();
  444. _effFirst.visible = true;
  445. if (levelCfg.Order > endLevel)
  446. {
  447. endLevel = levelCfg.Order;
  448. _endLevelItem = levelItem.target;
  449. }
  450. // UI_CompStoryLevelItem.ProxyEnd();
  451. });
  452. }
  453. }
  454. else
  455. {
  456. _effectUI2 = EffectUIPool.CreateEffectUI(_effFirst.GetChild("effect_zd").asGraph, "ui_zj",
  457. effName, 100F, () =>
  458. {
  459. if (levelItem.m_c2.selectedIndex == 0)
  460. {
  461. _effFirst.GetChild("effect_zd").rotationY = 0;
  462. levelItem.target.AddChild(_effFirst);
  463. levelItem.m_fightBg.visible = false;
  464. levelItem.m_loaDialogBg.visible = false;
  465. levelItem.m_t0.Play();
  466. _effFirst.visible = true;
  467. }
  468. else
  469. {
  470. _effFirst.GetChild("effect_zd").rotationY = 180;
  471. levelItem.target.AddChild(_effFirst);
  472. levelItem.m_fightBg.visible = false;
  473. levelItem.m_loaDialogBg.visible = false;
  474. levelItem.m_t0.Play();
  475. _effFirst.visible = true;
  476. }
  477. if (levelCfg.Order > endLevel)
  478. {
  479. endLevel = levelCfg.Order;
  480. _endLevelItem = levelItem.target;
  481. }
  482. //UI_CompStoryLevelItem.ProxyEnd();
  483. });
  484. }
  485. }
  486. else
  487. {
  488. //UI_CompStoryLevelItem.ProxyEnd();
  489. }
  490. // if (levelCfg.Order > endLevel)
  491. // {
  492. // endLevel = levelCfg.Order;
  493. // _endLevelItem = levelItem.target;
  494. // }
  495. }
  496. else
  497. {
  498. levelItem.target.visible = false;
  499. //UI_CompStoryLevelItem.ProxyEnd();
  500. }
  501. }
  502. yield return new WaitForEndOfFrame();
  503. _ui.m_chapter.m_compChapterScroll.target.y = 0;
  504. if (gamey != null)
  505. gamey.transform.position = new Vector3(0, indexY, 0);
  506. }
  507. private void SetContainerY(object param = null)
  508. {
  509. _ui.m_chapter.m_compChapterScroll.target.y =
  510. 1; //Mathf.Max(0, _ui.m_chapter.target.height - _ui.m_chapter.m_compChapterScroll.target.height - 1);
  511. }
  512. private void HideEffect(object param = null)
  513. {
  514. //_effFirst.visible = false;
  515. }
  516. private void OnClickLevelItem(EventContext context)
  517. {
  518. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(context.sender as GObject);
  519. int levelCfgId = (int)levelItem.target.data;
  520. UI_CompStoryLevelItem.ProxyEnd();
  521. StoryController.ShowLevelView(levelCfgId);
  522. TryCompleteGuide();
  523. }
  524. private void UpdateBonusBoxName(UI_CompBonusBox bonusBox, string name)
  525. {
  526. bonusBox.m_txtName.text = name;
  527. }
  528. private void UpdateBonusBox()
  529. {
  530. UpdateBonusBoxStatus(_ui.m_bonusBox1, 0);
  531. UpdateBonusBoxStatus(_ui.m_bonusBox2, 1);
  532. UpdateBonusBoxStatus(_ui.m_bonusBox3, 2);
  533. }
  534. private void UpdateBonusBoxStatus(UI_CompBonusBox bonusBox, int index)
  535. {
  536. int status = MainStoryDataManager.GetChapterBonusStatus(_chapterID, index);
  537. bonusBox.m_iconActive.visible = status == ConstBonusStatus.CAN_GET;
  538. bonusBox.m_effect.visible = status == ConstBonusStatus.CAN_GET;
  539. // bonusBox.m_ComRewardEffect.visible = status == ConstBonusStatus.CAN_GET;
  540. if (status == ConstBonusStatus.GOT)
  541. {
  542. bonusBox.m_icon.url = "ui://Main/tgjljinnang_off";
  543. }
  544. else
  545. {
  546. bonusBox.m_icon.url = "ui://Main/tgjljinnang_no";
  547. }
  548. bonusBox.target.data = status;
  549. }
  550. private async void OnClickBonusBox(UI_CompBonusBox bonusBox, int index)
  551. {
  552. int status = (int)bonusBox.target.data;
  553. if (status == ConstBonusStatus.CAN_GET)
  554. {
  555. bool got = await MainStorySProxy.GetMainStoryBoxBonus(_chapterID, index);
  556. if (got)
  557. {
  558. List<ItemData> bonusList = MainStoryDataManager.GetChapterBonus(_chapterID, index);
  559. if (bonusList != null && bonusList.Count > 0)
  560. {
  561. BonusController.TryShowBonusList(bonusList);
  562. }
  563. UpdateBonusBoxStatus(bonusBox, index);
  564. }
  565. }
  566. // else if (status == ConstBonusStatus.GOT)
  567. // {
  568. // PromptController.Instance.ShowFloatTextPrompt("这个宝箱已经被领取过了");
  569. // }
  570. else
  571. {
  572. List<ItemData> rewards = StoryBonusDataCache.GetChapterBonusList(_chapterID, index);
  573. int star = StoryBonusDataCache.GetChapterBonusStar(_chapterID, index);
  574. ViewManager.Show<RewardPreView>(new object[] { rewards, "宝箱奖励", string.Format("本章达成{0}星可领取", star) });
  575. // PromptController.Instance.ShowFloatTextPrompt("关卡总分不足,继续加油吧。");
  576. }
  577. }
  578. private void CheckGuide(object param)
  579. {
  580. if (GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0
  581. || GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  582. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0
  583. || GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0
  584. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  585. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_1) <= 0
  586. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_2) <= 0
  587. //|| GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_3) <= 0
  588. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_4) <= 0
  589. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_5) <= 0
  590. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_STAR) <= 0
  591. || GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0
  592. || GuideDataManager.IsGuideFinish("ClothingSelectView") <= 0
  593. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_FILING) <= 0
  594. || GuideDataManager.IsGuideFinish("TimeTracingShowView") <= 0)
  595. //|| GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0)
  596. {
  597. UpdateToCheckGuide(null);
  598. }
  599. else
  600. {
  601. Timers.inst.Remove(CheckGuide);
  602. }
  603. }
  604. protected override void UpdateToCheckGuide(object param)
  605. {
  606. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  607. GComponent unPasslevelCom = _unPasslevelItem == null ? null : _unPasslevelItem.asCom;
  608. bool isGuide0 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.START_FIGHT, 1, "尝试换上一套衣服吧。");
  609. bool isGuide1 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.FREEDOM_DRESS, 1, "获得的服饰随时可以查看和试穿。");
  610. bool isGuide2 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER, 4, "来继续我们的旅程吧。");
  611. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER, 4);
  612. bool isGuide3 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_1, 3, "来继续我们的旅程吧。");
  613. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_1, 3);
  614. bool isGuide4 =
  615. GuideController.TryGuide(unPasslevelCom, ConstGuideId.BUY_CLOTHING, 1, "停电了室内温度升高,点击换身轻薄的服饰吧。");
  616. bool isGuide5 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_LV, 1, "点击返回主界面。");
  617. //bool isGuide6 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_DECOMPOSE, 1, "点击返回主界面。");
  618. bool isGuide7 =
  619. GuideController.TryGuide(_ui.m_switchChapter.target, ConstGuideId.ENTER_CHAPTER_2, 3, "进入章节选择。");
  620. GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_2, 6, "进入精英关卡。", -1, true, 0, false,
  621. false, true);
  622. //bool isGuide8 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_3, 3, "来继续我们的旅程吧。");
  623. //GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);
  624. bool isGuide10 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_4, 2, "来继续我们的旅程吧。");
  625. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 2);
  626. bool isGuide11 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_5, 3, "来继续我们的旅程吧。");
  627. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 3);
  628. bool isGuide9 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_STAR, 1, "点击返回主界面。");
  629. bool isGuide12 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.ARENA_OPEN, 1, "点击返回主界面。");
  630. bool isGuide13 = GuideController.TryGuide(_ui.m_btnHome, "ClothingSelectView", 1, "点击返回主界面。");
  631. bool isGuide14 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.STUDIO_FILING, 1, "点击返回主界面。");
  632. bool isGuide15 = GuideController.TryGuide(_ui.m_btnHome, "TimeTracingShowView", 1, "点击返回主界面。");
  633. //&& !isGuide6 && !isGuide8
  634. _ui.m_chapter.target.scrollPane.touchEffect = !isGuide0 && !isGuide1 && !isGuide2 && !isGuide3 &&
  635. !isGuide4 && !isGuide5 && !isGuide7 && !isGuide9 &&
  636. !isGuide10;
  637. }
  638. protected override void TryCompleteGuide()
  639. {
  640. base.TryCompleteGuide();
  641. // GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER);
  642. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER, 4);
  643. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER, 4);
  644. // GuideCfg cfg1 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_1);
  645. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_1, 3);
  646. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_1, 3);
  647. // GuideCfg cfg2 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_2);
  648. //GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_2, 3);
  649. //GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 3);
  650. // GuideCfg cfg3 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_3);
  651. //GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_3, 3);
  652. //GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);
  653. // GuideCfg cfg4 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_4);
  654. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_4, 2);
  655. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 2);
  656. // GuideCfg cfg5 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_5);
  657. //GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_5, 4);
  658. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 3);
  659. }
  660. }
  661. }