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- using GFGGame;
- using System;
- namespace ET
- {
- /// <summary>
- /// 竞技场日志
- /// </summary>
- public class ArenaRoleFlow : SingletonBase<ArenaRoleFlow>, ILogBase
- {
-
- /// <summary>
- /// 平台ID
- /// </summary>
- public int PlatFormId = 1;
- /// <summary>
- /// 渠道ID
- /// </summary>
- public int ChannelId = 1;
- /// <summary>
- /// 服务器ID
- /// </summary>
- public int ServerId = 0;
- /// <summary>
- /// 记录时间
- /// </summary>
- public long DtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
- /// <summary>
- /// 操作编号
- /// </summary>
- public string EventId = GenerateIDUtil.GenerateId();
- /// <summary>
- /// 赛季编号
- /// </summary>
- public int SeasonNumber = 0;
- /// <summary>
- /// 挑战者玩家id
- /// </summary>
- public long PlayerId = 0;
- /// <summary>
- /// 挑战者玩家名
- /// </summary>
- public string PlayerName = "";
- /// <summary>
- /// 挑战者玩家段位
- /// </summary>
- public int PlayerRank = 0;
- /// <summary>
- /// 挑战者玩家战力
- /// </summary>
- public long PlayerPower = 0;
- /// <summary>
- /// 挑战者玩家名次
- /// </summary>
- public int PlayerRanking = 0;
- /// <summary>
- /// 对手是否是机器人
- /// </summary>
- public bool IsRobot = false;
- /// <summary>
- /// 对手玩家id
- /// </summary>
- public long TargetPlayerId = 0;
- /// <summary>
- /// 玩家名
- /// </summary>
- public string TargetPlayerName = "";
- /// <summary>
- /// 玩家段位
- /// </summary>
- public int TargetPlayerRank = 0;
- /// <summary>
- /// 玩家战力
- /// </summary>
- public long TargetPlayerPower = 0;
- /// <summary>
- /// 对手玩家名次
- /// </summary>
- public int TargetPlayerRanking = 0;
- /// <summary>
- /// 是否挑战胜利
- /// </summary>
- public bool IsVictory = false;
- }
- }
|