ArenaRoleFlow.cs 2.2 KB

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  1. using GFGGame;
  2. using System;
  3. namespace ET
  4. {
  5. /// <summary>
  6. /// 竞技场日志
  7. /// </summary>
  8. public class ArenaRoleFlow : SingletonBase<ArenaRoleFlow>, ILogBase
  9. {
  10. /// <summary>
  11. /// 平台ID
  12. /// </summary>
  13. public int PlatFormId = 1;
  14. /// <summary>
  15. /// 渠道ID
  16. /// </summary>
  17. public int ChannelId = 1;
  18. /// <summary>
  19. /// 服务器ID
  20. /// </summary>
  21. public int ServerId = 0;
  22. /// <summary>
  23. /// 记录时间
  24. /// </summary>
  25. public long DtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
  26. /// <summary>
  27. /// 操作编号
  28. /// </summary>
  29. public string EventId = GenerateIDUtil.GenerateId();
  30. /// <summary>
  31. /// 赛季编号
  32. /// </summary>
  33. public int SeasonNumber = 0;
  34. /// <summary>
  35. /// 挑战者玩家id
  36. /// </summary>
  37. public long PlayerId = 0;
  38. /// <summary>
  39. /// 挑战者玩家名
  40. /// </summary>
  41. public string PlayerName = "";
  42. /// <summary>
  43. /// 挑战者玩家段位
  44. /// </summary>
  45. public int PlayerRank = 0;
  46. /// <summary>
  47. /// 挑战者玩家战力
  48. /// </summary>
  49. public long PlayerPower = 0;
  50. /// <summary>
  51. /// 挑战者玩家名次
  52. /// </summary>
  53. public int PlayerRanking = 0;
  54. /// <summary>
  55. /// 对手是否是机器人
  56. /// </summary>
  57. public bool IsRobot = false;
  58. /// <summary>
  59. /// 对手玩家id
  60. /// </summary>
  61. public long TargetPlayerId = 0;
  62. /// <summary>
  63. /// 玩家名
  64. /// </summary>
  65. public string TargetPlayerName = "";
  66. /// <summary>
  67. /// 玩家段位
  68. /// </summary>
  69. public int TargetPlayerRank = 0;
  70. /// <summary>
  71. /// 玩家战力
  72. /// </summary>
  73. public long TargetPlayerPower = 0;
  74. /// <summary>
  75. /// 对手玩家名次
  76. /// </summary>
  77. public int TargetPlayerRanking = 0;
  78. /// <summary>
  79. /// 是否挑战胜利
  80. /// </summary>
  81. public bool IsVictory = false;
  82. }
  83. }