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- using GFGGame;
- using System;
- namespace ET
- {
- /// <summary>
- /// 物品流水
- /// </summary>
- public class ItemFlow : SingletonBase<ItemFlow>, ILogBase
- {
-
- /// <summary>
- /// 分表字段
- /// </summary>
- public string CreateTime = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
- /// <summary>
- /// 改变数量
- /// </summary>
- public long ChangeNum = 0;
- /// <summary>
- /// 渠道ID
- /// </summary>
- public int ChannelId = 1;
- /// <summary>
- /// 当前值
- /// </summary>
- public long CurNum = 0;
- /// <summary>
- /// 记录时间
- /// </summary>
- public long DtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
- /// <summary>
- /// 操作编号
- /// </summary>
- public string EventId = GenerateIDUtil.GenerateId();
- /// <summary>
- /// 物品id
- /// </summary>
- public int ItemId = 0;
- /// <summary>
- /// 物品名称
- /// </summary>
- public string ItemName = "";
- /// <summary>
- /// 平台ID
- /// </summary>
- public int PlatFormId = 1;
- /// <summary>
- /// 玩家id
- /// </summary>
- public long PlayerId = 0;
- /// <summary>
- /// 玩家名
- /// </summary>
- public string PlayerName = "";
- /// <summary>
- /// 来源
- /// </summary>
- public int Reason = 0;
- /// <summary>
- /// 服务器ID
- /// </summary>
- public int ServerId = 0;
- /// <summary>
- /// 产出消耗
- /// </summary>
- public int Type = 0;
- }
- }
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