ItemFlow.cs 1.7 KB

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  1. using GFGGame;
  2. using System;
  3. namespace ET
  4. {
  5. /// <summary>
  6. /// 物品流水
  7. /// </summary>
  8. public class ItemFlow : SingletonBase<ItemFlow>, ILogBase
  9. {
  10. /// <summary>
  11. /// 分表字段
  12. /// </summary>
  13. public string CreateTime = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
  14. /// <summary>
  15. /// 改变数量
  16. /// </summary>
  17. public long ChangeNum = 0;
  18. /// <summary>
  19. /// 渠道ID
  20. /// </summary>
  21. public int ChannelId = 1;
  22. /// <summary>
  23. /// 当前值
  24. /// </summary>
  25. public long CurNum = 0;
  26. /// <summary>
  27. /// 记录时间
  28. /// </summary>
  29. public long DtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
  30. /// <summary>
  31. /// 操作编号
  32. /// </summary>
  33. public string EventId = GenerateIDUtil.GenerateId();
  34. /// <summary>
  35. /// 物品id
  36. /// </summary>
  37. public int ItemId = 0;
  38. /// <summary>
  39. /// 物品名称
  40. /// </summary>
  41. public string ItemName = "";
  42. /// <summary>
  43. /// 平台ID
  44. /// </summary>
  45. public int PlatFormId = 1;
  46. /// <summary>
  47. /// 玩家id
  48. /// </summary>
  49. public long PlayerId = 0;
  50. /// <summary>
  51. /// 玩家名
  52. /// </summary>
  53. public string PlayerName = "";
  54. /// <summary>
  55. /// 来源
  56. /// </summary>
  57. public int Reason = 0;
  58. /// <summary>
  59. /// 服务器ID
  60. /// </summary>
  61. public int ServerId = 0;
  62. /// <summary>
  63. /// 产出消耗
  64. /// </summary>
  65. public int Type = 0;
  66. }
  67. }