LeagueChatFlow.cs 1.7 KB

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  1. using GFGGame;
  2. using System;
  3. namespace ET
  4. {
  5. /// <summary>
  6. /// 雅集聊天日志
  7. /// </summary>
  8. public class LeagueChatFlow : SingletonBase<LeagueChatFlow>, ILogBase
  9. {
  10. /// <summary>
  11. /// 玩家id
  12. /// </summary>
  13. public long PlayerId = 0;
  14. /// <summary>
  15. /// 玩家名
  16. /// </summary>
  17. public string PlayerName = "";
  18. /// <summary>
  19. /// 账户id
  20. /// </summary>
  21. public long AccountId = 0;
  22. /// <summary>
  23. /// 账号名
  24. /// </summary>
  25. public string Account = "";
  26. /// <summary>
  27. /// 渠道ID
  28. /// </summary>
  29. public int ChannelId = 1;
  30. /// <summary>
  31. /// 记录时间
  32. /// </summary>
  33. public long DtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
  34. /// <summary>
  35. /// 操作编号
  36. /// </summary>
  37. public string EventId = GenerateIDUtil.GenerateId();
  38. /// <summary>
  39. /// 平台ID
  40. /// </summary>
  41. public int PlatFormId = 1;
  42. /// <summary>
  43. /// 服务器ID
  44. /// </summary>
  45. public int ServerId = 0;
  46. /// <summary>
  47. /// 聊天频道
  48. /// </summary>
  49. public int ChatType = 0;
  50. /// <summary>
  51. /// 雅集职位
  52. /// </summary>
  53. public string Pos = "";
  54. /// <summary>
  55. /// 聊天内容
  56. /// </summary>
  57. public string ChatContent = "";
  58. /// <summary>
  59. /// 联盟名称
  60. /// </summary>
  61. public string LeagueName = "";
  62. /// <summary>
  63. /// 联盟Id
  64. /// </summary>
  65. public long LeagueId = 0;
  66. }
  67. }