LevelParticipation.cs 1.6 KB

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  1. using GFGGame;
  2. using System;
  3. namespace ET
  4. {
  5. /// <summary>
  6. /// 关卡参与
  7. /// </summary>
  8. public class LevelParticipation : SingletonBase<LevelParticipation>, ILogBase
  9. {
  10. /// <summary>
  11. /// 渠道ID
  12. /// </summary>
  13. public int ChannelId = 1;
  14. /// <summary>
  15. /// 记录时间
  16. /// </summary>
  17. public long DtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
  18. /// <summary>
  19. /// 操作编号
  20. /// </summary>
  21. public string EventId = GenerateIDUtil.GenerateId();
  22. /// <summary>
  23. /// 结算类型 0:失败,1:胜利
  24. /// </summary>
  25. public int EventStatus = 0;
  26. /// <summary>
  27. /// 平台ID
  28. /// </summary>
  29. public int PlatFormId = 1;
  30. /// <summary>
  31. /// 玩家id
  32. /// </summary>
  33. public long PlayerId = 0;
  34. /// <summary>
  35. /// 玩家名
  36. /// </summary>
  37. public string PlayerName = "";
  38. /// <summary>
  39. /// 服务器ID
  40. /// </summary>
  41. public int ServerId = 0;
  42. /// <summary>
  43. /// 关卡id
  44. /// </summary>
  45. public int StoryLevelId = 0;
  46. /// <summary>
  47. /// 关卡名字
  48. /// </summary>
  49. public string StoryLevelName = "";
  50. /// <summary>
  51. /// 子类型,0普通,1精英$#0:普通,1:精英
  52. /// </summary>
  53. public int SubType = 0;
  54. /// <summary>
  55. /// 关卡类型 1主线 2工作室 3田野调查$#1:主线,2:工作室,3:田野调查
  56. /// </summary>
  57. public int Type = 0;
  58. }
  59. }