PayToAccountFlow.cs 1.4 KB

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  1. using GFGGame;
  2. using System;
  3. namespace ET
  4. {
  5. /// <summary>
  6. /// 订单商品成功到账户流水
  7. /// </summary>
  8. public class PayToAccountFlow : SingletonBase<PayToAccountFlow>, ILogBase
  9. {
  10. /// <summary>
  11. /// 平台ID
  12. /// </summary>
  13. public int PlatFormId = 1;
  14. /// <summary>
  15. /// 渠道ID
  16. /// </summary>
  17. public int ChannelId = 1;
  18. /// <summary>
  19. /// 服务器ID
  20. /// </summary>
  21. public int ServerId = 0;
  22. /// <summary>
  23. /// 玩家id
  24. /// </summary>
  25. public long PlayerId = 0;
  26. /// <summary>
  27. /// 玩家名
  28. /// </summary>
  29. public string PlayerName = "";
  30. /// <summary>
  31. /// 账户id
  32. /// </summary>
  33. public long AccountId = 0;
  34. /// <summary>
  35. /// 记录时间
  36. /// </summary>
  37. public long DtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
  38. /// <summary>
  39. /// 操作编号
  40. /// </summary>
  41. public string EventId = GenerateIDUtil.GenerateId();
  42. /// <summary>
  43. /// 游戏订单号
  44. /// </summary>
  45. public long GameOrderId = 0;
  46. /// <summary>
  47. /// 商品 ID
  48. /// </summary>
  49. public int ShopId = 0;
  50. /// <summary>
  51. /// 订单金额,单位为分
  52. /// </summary>
  53. public long Price = 0;
  54. }
  55. }