RedeemRewardsFlow.cs 1.3 KB

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  1. using GFGGame;
  2. using System;
  3. namespace ET
  4. {
  5. /// <summary>
  6. /// 角色信息
  7. /// </summary>
  8. public class RedeemRewardsFlow : SingletonBase<RedeemRewardsFlow>, ILogBase
  9. {
  10. /// <summary>
  11. /// 渠道ID
  12. /// </summary>
  13. public int ChannelId = 1;
  14. /// <summary>
  15. /// 记录时间
  16. /// </summary>
  17. public long DtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
  18. /// <summary>
  19. /// 操作编号
  20. /// </summary>
  21. public string EventId = GenerateIDUtil.GenerateId();
  22. /// <summary>
  23. /// 平台ID
  24. /// </summary>
  25. public int PlatFormId = 1;
  26. /// <summary>
  27. /// 玩家id
  28. /// </summary>
  29. public long PlayerId = 0;
  30. /// <summary>
  31. /// 玩家名
  32. /// </summary>
  33. public string PlayerName = "";
  34. /// <summary>
  35. /// 服务器ID
  36. /// </summary>
  37. public int ServerId = 0;
  38. /// <summary>
  39. /// 账户id
  40. /// </summary>
  41. public long AccountId = 0;
  42. /// <summary>
  43. /// 激活码
  44. /// </summary>
  45. public string ActivationCode = "";
  46. /// <summary>
  47. /// 获得的物品json
  48. /// </summary>
  49. public string ItemInfoProtos = "";
  50. }
  51. }