TempOrderFlow.cs 1.9 KB

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  1. using GFGGame;
  2. using System;
  3. namespace ET
  4. {
  5. /// <summary>
  6. /// 临时充值订单日志
  7. /// </summary>
  8. public class TempOrderFlow : SingletonBase<TempOrderFlow>, ILogBase
  9. {
  10. /// <summary>
  11. /// 分表字段
  12. /// </summary>
  13. public string CreateTime = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
  14. /// <summary>
  15. /// 平台ID
  16. /// </summary>
  17. public int PlatFormId = 1;
  18. /// <summary>
  19. /// 渠道ID
  20. /// </summary>
  21. public int ChannelId = 1;
  22. /// <summary>
  23. /// 服务器ID
  24. /// </summary>
  25. public int ServerId = 0;
  26. /// <summary>
  27. /// 玩家id
  28. /// </summary>
  29. public long PlayerId = 0;
  30. /// <summary>
  31. /// 玩家名
  32. /// </summary>
  33. public string PlayerName = "";
  34. /// <summary>
  35. /// 账户id
  36. /// </summary>
  37. public long AccountId = 0;
  38. /// <summary>
  39. /// 记录时间
  40. /// </summary>
  41. public long DtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
  42. /// <summary>
  43. /// 操作编号
  44. /// </summary>
  45. public string EventId = GenerateIDUtil.GenerateId();
  46. /// <summary>
  47. /// 商城id
  48. /// </summary>
  49. public int ShopId = 0;
  50. /// <summary>
  51. /// 总添加次数
  52. /// </summary>
  53. public long Count = 0;
  54. /// <summary>
  55. /// 本次订单总价格
  56. /// </summary>
  57. public int Price = 0;
  58. /// <summary>
  59. /// 订单创建时间
  60. /// </summary>
  61. public long OrderCreateTime = 0;
  62. /// <summary>
  63. /// 是否补过单
  64. /// </summary>
  65. public bool IsSub = false;
  66. /// <summary>
  67. /// 游戏订单号
  68. /// </summary>
  69. public long GameOrderId = 0;
  70. }
  71. }