UnitNumericFlow.cs 1.6 KB

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  1. using GFGGame;
  2. using System;
  3. namespace ET
  4. {
  5. /// <summary>
  6. /// 玩家数值流水
  7. /// </summary>
  8. public class UnitNumericFlow : SingletonBase<UnitNumericFlow>, ILogBase
  9. {
  10. /// <summary>
  11. /// 平台ID
  12. /// </summary>
  13. public int PlatFormId = 1;
  14. /// <summary>
  15. /// 渠道ID
  16. /// </summary>
  17. public int ChannelId = 1;
  18. /// <summary>
  19. /// 服务器ID
  20. /// </summary>
  21. public int ServerId = 0;
  22. /// <summary>
  23. /// 记录时间
  24. /// </summary>
  25. public long DtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
  26. /// <summary>
  27. /// 操作编号
  28. /// </summary>
  29. public string EventId = GenerateIDUtil.GenerateId();
  30. /// <summary>
  31. /// 账号Id
  32. /// </summary>
  33. public long AccountId = 0;
  34. /// <summary>
  35. /// 玩家id
  36. /// </summary>
  37. public long PlayerId = 0;
  38. /// <summary>
  39. /// 玩家名
  40. /// </summary>
  41. public string PlayerName = "";
  42. /// <summary>
  43. /// 来源
  44. /// </summary>
  45. public int Reason = 0;
  46. /// <summary>
  47. /// 数值类型
  48. /// </summary>
  49. public int NumericType = 0;
  50. /// <summary>
  51. /// 变动的量+-
  52. /// </summary>
  53. public long ChangeValue = 0;
  54. /// <summary>
  55. /// 变动后的数值
  56. /// </summary>
  57. public long CurValue = 0;
  58. /// <summary>
  59. /// 扩展参数,取决于Reason
  60. /// </summary>
  61. public int ParamId = 0;
  62. }
  63. }