LeagueSkillUpView.cs 14 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using cfg.GfgCfg;
  5. using ET;
  6. using FairyGUI;
  7. using UI.CommonGame;
  8. using UI.League;
  9. using UnityEngine;
  10. namespace GFGGame
  11. {
  12. //联盟技能激活
  13. public class LeagueSkillUpView : BaseWindow
  14. {
  15. private UI_LeagueSkillUpUI _ui;
  16. private ValueBarController _valueBarController;
  17. private EffectUI _effectUI1;
  18. private EffectUI _effectUI2;
  19. private EffectUI _effectUI3;
  20. private List<EffectUI> _effectUIs = new List<EffectUI>();
  21. private int _type;
  22. private int saveListPageIndex = 0;
  23. private bool _showEff = false;
  24. public override void Dispose()
  25. {
  26. EffectUIPool.Recycle(_effectUI1);
  27. _effectUI1 = null;
  28. EffectUIPool.Recycle(_effectUI2);
  29. _effectUI2 = null;
  30. EffectUIPool.Recycle(_effectUI3);
  31. _effectUI3 = null;
  32. if (_valueBarController != null)
  33. {
  34. _valueBarController.Dispose();
  35. _valueBarController = null;
  36. }
  37. if (_ui != null)
  38. {
  39. _ui.Dispose();
  40. _ui = null;
  41. }
  42. base.Dispose();
  43. }
  44. protected override void OnInit()
  45. {
  46. base.OnInit();
  47. packageName = UI_LeagueSkillUpUI.PACKAGE_NAME;
  48. _ui = UI_LeagueSkillUpUI.Create();
  49. this.viewCom = _ui.target;
  50. isfullScreen = true;
  51. isReturnView = true;
  52. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  53. _ui.m_comSkill.m_listScore.itemRenderer = RenderListScoreItem;
  54. _ui.m_comSkill.m_list.itemRenderer = RenderListItem;
  55. _ui.m_comSkill.m_list.SetVirtual();
  56. _ui.m_comSkill.m_list.scrollPane.decelerationRate = 0.8f;
  57. // _ui.m_comSkill.m_list.onTouchBegin.Add(OnDropDisSkillList);
  58. _ui.m_comSkill.m_list.onTouchEnd.Add(OnTouchEndSkillList);
  59. _ui.m_comSkill.m_btnLeft.onClick.Add(OnBtnLeftClick);
  60. _ui.m_comSkill.m_btnRight.onClick.Add(OnBtnRightClick);
  61. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  62. _ui.m_btnRule.data = 300017;
  63. _valueBarController = new ValueBarController(_ui.m_comValue);
  64. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("lm_ch_jnbg");
  65. EffectUIPool.CreateEffectUI(_ui.m_holder, "ui_league", "TEA", 110,
  66. onComplete: (effect) =>
  67. {
  68. if (effect != null)
  69. {
  70. _effectUI1 = effect;
  71. }
  72. });
  73. EffectUIPool.CreateEffectUI(_ui.m_holderSkill, "ui_league", "tea_unlock",
  74. onComplete: (effect) =>
  75. {
  76. if (effect != null)
  77. {
  78. _effectUI2 = effect;
  79. }
  80. });
  81. EffectUIPool.CreateEffectUI(_ui.m_holderScore, "ui_league", "tea_unlock",
  82. onComplete: (effect) =>
  83. {
  84. if (effect != null)
  85. {
  86. _effectUI3 = effect;
  87. }
  88. });
  89. }
  90. protected override void AddEventListener()
  91. {
  92. base.AddEventListener();
  93. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateView);
  94. }
  95. protected override void OnShown()
  96. {
  97. base.OnShown();
  98. _type = (int)this.viewData;
  99. _valueBarController.OnShown();
  100. _valueBarController.Controller(11);
  101. _showEff = false;
  102. _ui.m_comSkill.m_list.numItems =
  103. CommonDataManager.Tables.TblLeagueSkillCountCfg.GetOrDefault(_type).LayerCount;
  104. _ui.m_t0.Play(() =>
  105. {
  106. _showEff = true;
  107. _ui.m_comSkill.m_list.numItems =
  108. CommonDataManager.Tables.TblLeagueSkillCountCfg.GetOrDefault(_type).LayerCount;
  109. UpdateView(false);
  110. });
  111. }
  112. protected override void OnHide()
  113. {
  114. base.OnHide();
  115. _valueBarController.OnHide();
  116. if (_ui.m_comSkill.m_list.numItems > 0) _ui.m_comSkill.m_list.ScrollToView(0);
  117. _ui.m_comSkill.m_list.numItems = 0;
  118. _ui.m_t0.Stop();
  119. _ui.m_t1.Stop();
  120. DestroySkillAni();
  121. }
  122. private void DestroySkillAni()
  123. {
  124. for (int i = 0; i < _effectUIs.Count; i++)
  125. {
  126. EffectUIPool.Recycle(_effectUIs[i]);
  127. _effectUIs[i] = null;
  128. }
  129. _effectUIs.Clear();
  130. }
  131. protected override void RemoveEventListener()
  132. {
  133. base.RemoveEventListener();
  134. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateView);
  135. }
  136. private void OnBtnBackClick()
  137. {
  138. ViewManager.GoBackFrom(typeof(LeagueSkillUpView).FullName);
  139. }
  140. private void OnBtnRightClick()
  141. {
  142. int index = _ui.m_comSkill.m_list.GetFirstChildInView();
  143. int curPage = index / _ui.m_comSkill.m_list.lineCount;
  144. int nextPage = curPage + 1;
  145. if (nextPage * _ui.m_comSkill.m_list.lineCount > _ui.m_comSkill.m_list.numItems - 1) return;
  146. DestroySkillAni();
  147. saveListPageIndex = nextPage * _ui.m_comSkill.m_list.lineCount;
  148. _ui.m_comSkill.m_list.ScrollToView(saveListPageIndex, true);
  149. _ui.m_comSkill.m_list.RefreshVirtualList();
  150. Debug.Log("curPage:" + nextPage);
  151. }
  152. private void OnBtnLeftClick()
  153. {
  154. int index = _ui.m_comSkill.m_list.GetFirstChildInView();
  155. int curPage = index / _ui.m_comSkill.m_list.lineCount;
  156. int lastPage = curPage - 1;
  157. if (lastPage * _ui.m_comSkill.m_list.lineCount < 0) return;
  158. DestroySkillAni();
  159. saveListPageIndex = lastPage * _ui.m_comSkill.m_list.lineCount;
  160. _ui.m_comSkill.m_list.ScrollToView(saveListPageIndex, true);
  161. Debug.Log("curPage:" + lastPage);
  162. }
  163. private void UpdateView()
  164. {
  165. UpdateView(true);
  166. }
  167. private void UpdateView(bool showAni)
  168. {
  169. if (LeagueDataManager.Instance.GetSkillProgressByType(_type) < 100 &&
  170. LeagueDataManager.Instance.GetSkillProgressByType(_type) > 0)
  171. {
  172. if (LeagueDataManager.Instance.CurLayer == _ui.m_comSkill.m_list.numItems) //最后一层
  173. {
  174. _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1, showAni);
  175. }
  176. else
  177. {
  178. bool isActive = true;
  179. List<LeagueSkillCfg> skillCfgs =
  180. CommonDataManager.Tables.TblLeagueSkillCfg.DataList.Where(a =>
  181. a.Type == _type && a.Layer == LeagueDataManager.Instance.CurLayer).ToList();
  182. for (int i = 0; i < skillCfgs.Count; i++)
  183. {
  184. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  185. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillCfgs[i].Id) < 0)
  186. {
  187. isActive = false;
  188. break;
  189. }
  190. }
  191. if (isActive)
  192. {
  193. _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer, showAni);
  194. }
  195. else
  196. {
  197. _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1, showAni);
  198. }
  199. }
  200. // _ui.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1);
  201. }
  202. _ui.m_comSkill.m_listScore.numItems = 4;
  203. _ui.m_comSkill.m_list.RefreshVirtualList();
  204. _ui.m_txtTitle.text = "茶艺-" + CommonDataManager.Tables.TblLeagueSkillCountCfg.GetOrDefault(_type).Name;
  205. double progress = LeagueDataManager.Instance.GetSkillProgressByType(_type);
  206. _ui.m_txtProgress.SetVar("value", progress.ToString()).FlushVars();
  207. }
  208. private void RenderListScoreItem(int index, GObject obj)
  209. {
  210. UI_ListScoreItem item = UI_ListScoreItem.Proxy(obj);
  211. item.m_loaIcon.url = ResPathUtil.GetScorePath(index + 1);
  212. item.m_txtProperty.text = LeagueDataManager.Instance.GetSkillScoreByType(_type, index + 1).ToString();
  213. UI_ListScoreItem.ProxyEnd();
  214. }
  215. private void RenderListItem(int index, GObject obj)
  216. {
  217. List<LeagueSkillCfg> skillCfgs =
  218. CommonDataManager.Tables.TblLeagueSkillCfg.DataList.Where(a => a.Type == _type && a.Layer == index + 1)
  219. .ToList();
  220. UI_ListSkillLayerItem item = UI_ListSkillLayerItem.Proxy(obj);
  221. if (item.m_listSkill.data == null)
  222. {
  223. item.m_listSkill.itemRenderer = RenderListSkillItem;
  224. }
  225. if (LeagueDataManager.Instance.CurLayer == index + 1)
  226. {
  227. DestroySkillAni();
  228. }
  229. item.m_listSkill.data = skillCfgs;
  230. item.m_listSkill.numItems = skillCfgs.Count;
  231. UI_ListSkillLayerItem.ProxyEnd();
  232. }
  233. private void RenderListSkillItem(int index, GObject obj)
  234. {
  235. List<LeagueSkillCfg> skillCfgs = obj.parent.data as List<LeagueSkillCfg>;
  236. UI_ListSkillItem item = UI_ListSkillItem.Proxy(obj);
  237. item.m_loaScore.url = ResPathUtil.GetScorePath(skillCfgs[index].Score);
  238. item.m_txtScore.text = "+" + skillCfgs[index].Value.ToString();
  239. item.m_loaIcon.url = string.Format("ui://League/tb_jn_{0}", _type);
  240. bool isLock = !SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  241. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillCfgs[index].Id) < 0;
  242. item.m_imgLock.visible = isLock;
  243. bool canActive = true;
  244. List<LeagueSkillCfg> lastSkillCfgs =
  245. CommonDataManager.Tables.TblLeagueSkillCfg.DataList
  246. .Where(a => a.Type == _type && a.Layer == skillCfgs[index].Layer - 1).ToList();
  247. for (int i = 0; i < lastSkillCfgs.Count; i++)
  248. {
  249. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  250. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[i].Id) < 0)
  251. {
  252. canActive = false;
  253. break;
  254. }
  255. }
  256. item.m_imgSuo.visible = !canActive;
  257. if (_showEff && isLock && canActive && _effectUIs.Count <= index)
  258. {
  259. EffectUIPool.CreateEffectUI(item.m_holdeLight, "ui_league", "tea_nolearn",
  260. onComplete: (effect) =>
  261. {
  262. if (effect != null)
  263. {
  264. _effectUIs.Add(effect);
  265. }
  266. });
  267. }
  268. if (isLock && canActive)
  269. item.m_c1.selectedIndex = 1;
  270. else
  271. item.m_c1.selectedIndex = 0;
  272. ItemUtil.UpdateItemNeedNum(item.m_comCost, skillCfgs[index].Consume[0].ToGfgGameItemParam(), false,
  273. "#FFFBF4");
  274. if (item.target.data == null)
  275. {
  276. item.target.onClick.Add(OnActiveSkill);
  277. }
  278. item.target.data = skillCfgs[index].Id;
  279. UI_ListSkillItem.ProxyEnd();
  280. }
  281. private async void OnActiveSkill(EventContext context)
  282. {
  283. GObject obj = context.sender as GObject;
  284. int skillId = (int)obj.data;
  285. if (SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) &&
  286. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillId) >= 0)
  287. {
  288. return;
  289. }
  290. LeagueSkillCfg skillCfg = CommonDataManager.Tables.TblLeagueSkillCfg.GetOrDefault(skillId);
  291. List<LeagueSkillCfg> lastSkillCfgs =
  292. CommonDataManager.Tables.TblLeagueSkillCfg.DataList
  293. .Where(a => a.Type == _type && a.Layer == skillCfg.Layer - 1).ToList();
  294. for (int i = 0; i < lastSkillCfgs.Count; i++)
  295. {
  296. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  297. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[i].Id) < 0)
  298. {
  299. return;
  300. }
  301. }
  302. long needCount = skillCfg.Consume[0].Count;
  303. long hasCount = ItemDataManager.GetItemNum(skillCfg.Consume[0].ItemId);
  304. if (hasCount < needCount)
  305. {
  306. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  307. return;
  308. }
  309. bool result = await SkillSProxy.ReqActiveSkill(SkillType.LeagueSkill, skillId);
  310. if (result)
  311. {
  312. Vector2 posInSkill = obj.TransformPoint(new Vector2(obj.width / 2, obj.height / 2), _ui.target);
  313. _ui.m_holderSkill.position = posInSkill;
  314. GObject scoreObj = _ui.m_comSkill.m_listScore.GetChildAt(skillCfg.Score - 1);
  315. Vector2 posInScore =
  316. scoreObj.TransformPoint(new Vector2(scoreObj.width / 2, scoreObj.height / 2), _ui.target);
  317. _ui.m_holderScore.position = posInScore;
  318. _ui.m_t1.Play();
  319. UpdateView(true);
  320. }
  321. }
  322. private void OnTouchEndSkillList(EventContext context)
  323. {
  324. DestroySkillAni();
  325. _ui.m_comSkill.m_list.RefreshVirtualList();
  326. }
  327. // private void OnDropDisSkillList(EventContext context)
  328. // {
  329. //
  330. // }
  331. }
  332. }