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- /**
- * Copyright(c) Live2D Inc. All rights reserved.
- *
- * Use of this source code is governed by the Live2D Open Software license
- * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
- */
- using Live2D.Cubism.Core;
- using UnityEngine;
- namespace Live2D.Cubism.Framework.ParameretRepeat
- {
- public class CubismRepeatController : MonoBehaviour, ICubismUpdatable
- {
- #region Variable
- /// <summary>
- /// Model has cubism update controller component.
- /// </summary>
- [HideInInspector]
- public bool HasUpdateController { get; set; }
- /// <summary>
- /// Destinations.
- /// </summary>
- private CubismParameter[] Destinations { get; set; }
- #endregion
- #region Function
- /// <summary>
- /// Refreshes the controller. Call this method after adding and/or removing <see cref="CubismFadeParameter"/>s.
- /// </summary>
- public void Refresh()
- {
- var model = GetComponent<CubismModel>();
- if (model == null)
- {
- return;
- }
- Destinations = model.Parameters;
- // Get cubism update controller.
- HasUpdateController = (GetComponent<CubismUpdateController>() != null);
- }
- /// <summary>
- /// Called by cubism update controller. Order to invoke OnLateUpdate.
- /// </summary>
- public int ExecutionOrder
- {
- get { return CubismUpdateExecutionOrder.CubismRepeatController; }
- }
- /// <summary>
- /// Called by cubism update controller. Needs to invoke OnLateUpdate on Editing.
- /// </summary>
- public bool NeedsUpdateOnEditing
- {
- get { return false; }
- }
- /// <summary>
- /// Called by cubism update controller. Updates controller.
- /// </summary>
- /// <remarks>
- /// Make sure this method is called after any animations are evaluated.
- /// </remarks>
- public void OnLateUpdate()
- {
- // Fail silently.
- if (!enabled || Destinations == null)
- {
- return;
- }
- for (var i = 0; i < Destinations.Length; i++)
- {
- var parameter = Destinations[i];
- if (parameter.IsRepeat())
- {
- parameter.Value = parameter.GetParameterRepeatValue(parameter.Value);
- }
- else
- {
- parameter.Value = parameter.GetParameterClampValue(parameter.Value);
- }
- }
- }
- #endregion
- #region Unity Events Handling
- /// <summary>
- /// Initializes instance.
- /// </summary>
- private void OnEnable()
- {
- // Initialize cache.
- Refresh();
- }
- /// <summary>
- /// Called by Unity.
- /// </summary>
- private void LateUpdate()
- {
- if (!HasUpdateController)
- {
- OnLateUpdate();
- }
- }
- #endregion
- }
- }
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