CubismPhysicsOutput.cs 7.7 KB

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  1. /**
  2. * Copyright(c) Live2D Inc. All rights reserved.
  3. *
  4. * Use of this source code is governed by the Live2D Open Software license
  5. * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
  6. */
  7. using Live2D.Cubism.Core;
  8. using System;
  9. using UnityEngine;
  10. namespace Live2D.Cubism.Framework.Physics
  11. {
  12. /// <summary>
  13. /// Output data of physics.
  14. /// </summary>
  15. [Serializable]
  16. public struct CubismPhysicsOutput
  17. {
  18. /// <summary>
  19. /// Delegation of function of getting output value.
  20. /// </summary>
  21. /// <param name="translation">Translation.</param>
  22. /// <param name="particles">Particles.</param>
  23. /// <param name="particleIndex">Index of particle.</param>
  24. /// <param name="gravity">Gravity.</param>
  25. /// <returns>Output value.</returns>
  26. public delegate float ValueGetter(
  27. Vector2 translation,
  28. CubismPhysicsParticle[] particles,
  29. int particleIndex,
  30. Vector2 gravity
  31. );
  32. /// <summary>
  33. /// Delegation of function of getting output scale.
  34. /// </summary>
  35. /// <returns>Output scale.</returns>
  36. public delegate float ScaleGetter();
  37. /// <summary>
  38. /// Gets output for translation X-axis.
  39. /// </summary>
  40. /// <param name="translation">Translation.</param>
  41. /// <param name="particles">Particles.</param>
  42. /// <param name="particleIndex">Index of particle.</param>
  43. /// <param name="gravity">Gravity.</param>
  44. /// <returns>Output value.</returns>
  45. private float GetOutputTranslationX(
  46. Vector2 translation,
  47. CubismPhysicsParticle[] particles,
  48. int particleIndex,
  49. Vector2 gravity
  50. )
  51. {
  52. var outputValue = translation.x;
  53. if (IsInverted)
  54. {
  55. outputValue *= -1.0f;
  56. }
  57. return outputValue;
  58. }
  59. /// <summary>
  60. /// Gets output for translation Y-axis.
  61. /// </summary>
  62. /// <param name="translation">Translation.</param>
  63. /// <param name="particles">Particles.</param>
  64. /// <param name="particleIndex">Index of particle.</param>
  65. /// <param name="gravity">Gravity.</param>
  66. /// <returns>Output value.</returns>
  67. private float GetOutputTranslationY(
  68. Vector2 translation,
  69. CubismPhysicsParticle[] particles,
  70. int particleIndex,
  71. Vector2 gravity
  72. )
  73. {
  74. var outputValue = translation.y;
  75. if (IsInverted)
  76. {
  77. outputValue *= -1.0f;
  78. }
  79. return outputValue;
  80. }
  81. /// <summary>
  82. /// Gets output for angle.
  83. /// </summary>
  84. /// <param name="translation">Translation.</param>
  85. /// <param name="particles">Particles.</param>
  86. /// <param name="particleIndex">Index of particle.</param>
  87. /// <param name="gravity">Gravity.</param>
  88. /// <returns>Output value.</returns>
  89. private float GetOutputAngle(
  90. Vector2 translation,
  91. CubismPhysicsParticle[] particles,
  92. int particleIndex,
  93. Vector2 gravity
  94. )
  95. {
  96. var parentGravity = Vector2.zero;
  97. if (CubismPhysics.UseAngleCorrection)
  98. {
  99. if (particleIndex < 2)
  100. {
  101. parentGravity = gravity;
  102. parentGravity.y *= -1.0f;
  103. }
  104. else
  105. {
  106. parentGravity = particles[particleIndex - 1].Position -
  107. particles[particleIndex - 2].Position;
  108. }
  109. }
  110. else
  111. {
  112. parentGravity = gravity;
  113. parentGravity.y *= -1.0f;
  114. }
  115. var outputValue = CubismPhysicsMath.DirectionToRadian(parentGravity, translation);
  116. if (IsInverted)
  117. {
  118. outputValue *= -1.0f;
  119. }
  120. return outputValue;
  121. }
  122. /// <summary>
  123. /// Gets output scale for translation X-axis.
  124. /// </summary>
  125. /// <returns>Output scale.</returns>
  126. private float GetOutputScaleTranslationX()
  127. {
  128. return TranslationScale.x;
  129. }
  130. /// <summary>
  131. /// Gets output scale for translation Y-axis.
  132. /// </summary>
  133. /// <returns>Output scale.</returns>
  134. private float GetOutputScaleTranslationY()
  135. {
  136. return TranslationScale.y;
  137. }
  138. /// <summary>
  139. /// Gets output scale for angle.
  140. /// </summary>
  141. /// <returns>Output scale.</returns>
  142. private float GetOutputScaleAngle()
  143. {
  144. return AngleScale;
  145. }
  146. public void InitializeGetter()
  147. {
  148. switch (SourceComponent)
  149. {
  150. case CubismPhysicsSourceComponent.X:
  151. {
  152. GetScale =
  153. GetOutputScaleTranslationX;
  154. GetValue =
  155. GetOutputTranslationX;
  156. }
  157. break;
  158. case CubismPhysicsSourceComponent.Y:
  159. {
  160. GetScale =
  161. GetOutputScaleTranslationY;
  162. GetValue =
  163. GetOutputTranslationY;
  164. }
  165. break;
  166. case CubismPhysicsSourceComponent.Angle:
  167. {
  168. GetScale =
  169. GetOutputScaleAngle;
  170. GetValue =
  171. GetOutputAngle;
  172. }
  173. break;
  174. }
  175. }
  176. /// <summary>
  177. /// Parameter ID of destination.
  178. /// </summary>
  179. [SerializeField]
  180. public string DestinationId;
  181. /// <summary>
  182. /// Index of particle.
  183. /// </summary>
  184. [SerializeField]
  185. public int ParticleIndex;
  186. /// <summary>
  187. /// Scale of transition.
  188. /// </summary>
  189. [SerializeField]
  190. public Vector2 TranslationScale;
  191. /// <summary>
  192. /// Scale of angle.
  193. /// </summary>
  194. [SerializeField]
  195. public float AngleScale;
  196. /// <summary>
  197. /// Weight.
  198. /// </summary>
  199. [SerializeField]
  200. public float Weight;
  201. /// <summary>
  202. /// Component of source.
  203. /// </summary>
  204. [SerializeField]
  205. public CubismPhysicsSourceComponent SourceComponent;
  206. /// <summary>
  207. /// True if value is inverted; otherwise.
  208. /// </summary>
  209. [SerializeField]
  210. public bool IsInverted;
  211. /// <summary>
  212. /// The value that below minimum.
  213. /// </summary>
  214. [NonSerialized]
  215. public float ValueBelowMinimum;
  216. /// <summary>
  217. /// The value that exceeds maximum.
  218. /// </summary>
  219. [NonSerialized]
  220. public float ValueExceededMaximum;
  221. /// <summary>
  222. /// Destination data from parameter.
  223. /// </summary>
  224. [NonSerialized]
  225. public CubismParameter Destination;
  226. /// <summary>
  227. /// <see cref="Destination"/> index.
  228. /// </summary>
  229. [NonSerialized]
  230. public int DestinationIndex;
  231. /// <summary>
  232. /// Function of getting output value.
  233. /// </summary>
  234. [NonSerialized]
  235. public ValueGetter GetValue;
  236. /// <summary>
  237. /// Function of getting output scale.
  238. /// </summary>
  239. [NonSerialized]
  240. public ScaleGetter GetScale;
  241. }
  242. }