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- /**
- * Copyright(c) Live2D Inc. All rights reserved.
- *
- * Use of this source code is governed by the Live2D Open Software license
- * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
- */
- using Live2D.Cubism.Core;
- using Live2D.Cubism.Rendering;
- using Live2D.Cubism.Editor.Importers;
- using System.Linq;
- using UnityEngine;
- using UnityEditor;
- namespace Live2D.Cubism.Samples.Editor
- {
- /// <summary>
- /// Shows how Cubism model importing can be customized.
- /// </summary>
- internal static class ImportCustomization
- {
- #region Unity Event Handling
- /// <summary>
- /// Registers processor.
- /// </summary>
- /// <remarks>
- /// BE CAREFUL! Uncomment the following line to enable the sample.
- // DON'T DO THIS IN REAL PROJECTS!
- /// </remarks>
- // [InitializeOnLoadMethod]
- private static void RegisterModelImporter()
- {
- CubismImporter.OnDidImportModel += OnModelImport;
- }
- #endregion
- #region Cubism Import Event Handling
- /// <summary>
- /// Customizes model importing.
- /// </summary>
- /// <param name="sender">Event source.</param>
- /// <param name="model">Imported model.</param>
- private static void OnModelImport(CubismModel3JsonImporter sender, CubismModel model)
- {
- // Lets pretend we want to change the vertex colors of all drawables to green...
- foreach (var renderer in model.Drawables.Select(d => d.GetComponent<CubismRenderer>()))
- {
- renderer.Color = Color.green;
- }
- }
- #endregion
- }
- }
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