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Multiple Models

To allow easy interaction with other 2D elements, Cubism model parts are by default sorted using Z-offsetting. This makes it necessary to sort multiple models either by Unity's sorting layers and/or sorting orders. Both can easily be achieved via the CubismRenderController.SortingLayer and CubismRenderController.SortingOrder settings.

By clearly separating the sorting of models, you not only get the expected visible results, but also make it possible for Unity's dynamic batching to work (of course, only if enabled).