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- #if !BESTHTTP_DISABLE_PROXY && (!UNITY_WEBGL || UNITY_EDITOR)
- namespace BestHTTP.Proxies.Autodetect
- {
- /// <summary>
- /// This one just returns with HTTPManager.Proxy,
- /// so when ProgrammaticallyAddedProxyDetector is used in the first place for the ProxyDetector,
- /// HTTPManager.Proxy gets the highest priority.
- /// </summary>
- public sealed class ProgrammaticallyAddedProxyDetector : IProxyDetector
- {
- Proxy IProxyDetector.GetProxy(HTTPRequest request) => HTTPManager.Proxy;
- }
- }
- #endif
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