StoryFightFailView.cs 4.0 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using cfg.GfgCfg;
  4. using ET;
  5. using FairyGUI;
  6. using UI.Main;
  7. using UI.CommonGame;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. public class StoryFightFailView : BaseWindow
  12. {
  13. private UI_StoryFightFailUI _ui;
  14. private List<LevelTipsCfg> _cfgs = new List<LevelTipsCfg>();
  15. public override void Dispose()
  16. {
  17. if (_ui != null)
  18. {
  19. _ui.Dispose();
  20. _ui = null;
  21. }
  22. base.Dispose();
  23. }
  24. protected override void OnInit()
  25. {
  26. base.OnInit();
  27. packageName = UI_StoryFightFailUI.PACKAGE_NAME;
  28. _ui = UI_StoryFightFailUI.Create();
  29. this.viewCom = _ui.target;
  30. this.viewCom.Center();
  31. this.modal = true;
  32. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  33. _ui.m_list.itemRenderer = RenderListItem;
  34. _ui.m_comBg.GetChild("btnClose").asCom.onClick.Add(Hide);
  35. }
  36. protected override void AddEventListener()
  37. {
  38. base.AddEventListener();
  39. }
  40. protected override void OnShown()
  41. {
  42. base.OnShown();
  43. for (int i = 0; i < CommonDataManager.Tables.TblLevelTipsCfg.DataList.Count; i++)
  44. {
  45. LevelTipsCfg cfg = CommonDataManager.Tables.TblLevelTipsCfg.DataList[i];
  46. if (cfg.StoryLevel > 0 && InstanceZonesDataManager.currentLevelCfgId != cfg.StoryLevel) continue;
  47. if(cfg.JumpId == typeof(ClothingSelectView).Name && !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(ClothingSelectView).Name, false))
  48. {
  49. continue;
  50. }
  51. _cfgs.Add(cfg);
  52. }
  53. _ui.m_list.numItems = _cfgs.Count;
  54. }
  55. protected override void OnHide()
  56. {
  57. base.OnHide();
  58. _cfgs.Clear();
  59. if (_ui.m_list.numItems > 0) _ui.m_list.ScrollToView(0);
  60. }
  61. protected override void RemoveEventListener()
  62. {
  63. base.RemoveEventListener();
  64. }
  65. private void RenderListItem(int index, GObject gObject)
  66. {
  67. UI_ListFailItem item = UI_ListFailItem.Proxy(gObject);
  68. FieldDataManager _dataManager = FieldDataManager.Instance;
  69. StoryLevelCfg levelCfg = CommonDataManager.Tables.TblStoryLevelCfg.GetOrDefault(InstanceZonesDataManager.currentLevelCfgId);
  70. StoryFightCfg fightCfg = CommonDataManager.Tables.TblStoryFightCfg.GetOrDefault(int.Parse(levelCfg.FightID));
  71. item.m_grpRecommend.visible = _cfgs[index].IsAdvise == 1;
  72. int scoreType = 0;
  73. if (fightCfg.ScoreType > 0)
  74. scoreType = fightCfg.ScoreType;
  75. else
  76. scoreType = _dataManager.fieldInfos.theme;
  77. item.m_txtDesc.text = string.Format(_cfgs[index].Desc, ConstDressUpScoreType.scoreTypeList()[scoreType]);
  78. if (item.m_btnGo.data == null)
  79. {
  80. item.m_btnGo.onClick.Add(OnBtnGoClick);
  81. }
  82. item.m_btnGo.data = _cfgs[index];
  83. UI_ListFailItem.ProxyEnd();
  84. }
  85. private void OnBtnGoClick(EventContext context)
  86. {
  87. GObject obj = context.sender as GObject;
  88. LevelTipsCfg cfg = obj.data as LevelTipsCfg;
  89. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(cfg.JumpId)) return;
  90. object[] param = new object[cfg.JumpParam.Count];
  91. for (int i = 0; i < cfg.JumpParam.Count; i++)
  92. {
  93. param[i] = cfg.JumpParam[i];
  94. }
  95. if (cfg.JumpId != nameof(FirstChargeBonusView))
  96. {
  97. ViewManager.Hide<StroyFightResultView>();
  98. Hide();
  99. }
  100. ViewManager.JumpToView(cfg.JumpId, param);
  101. if (cfg.JumpId == nameof(LuckyBoxView))
  102. ViewManager.Hide<StoryChapterView>();
  103. // ViewManager.Show<MainUIView>();
  104. }
  105. }
  106. }