GameController.cs 20 KB

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  1. using UnityEngine;
  2. using ET;
  3. using static GFGGame.LauncherConfig;
  4. using System;
  5. using YooAsset;
  6. using System.Collections;
  7. using FairyGUI;
  8. namespace GFGGame
  9. {
  10. public class GameController
  11. {
  12. public static async void Start()
  13. {
  14. //初始化声音,不可以去掉
  15. try
  16. {
  17. MusicManager.Instance.Stop();
  18. }
  19. catch (Exception e)
  20. {
  21. Debug.LogError("调试1" + e);
  22. throw;
  23. }
  24. Debug.Log($"正在初始化 MusicManager");
  25. try
  26. {
  27. SoundManager.Instance.Stop();
  28. }
  29. catch (Exception e)
  30. {
  31. Debug.LogError("调试2" + e);
  32. throw;
  33. }
  34. Debug.Log($"正在初始化 SoundManager");
  35. try
  36. {
  37. VoiceManager.Instance.Stop();
  38. }
  39. catch (Exception e)
  40. {
  41. Debug.LogError("调试3" + e);
  42. throw;
  43. }
  44. Debug.Log($"正在初始化 VoiceManager");
  45. //GameObject对象池
  46. try
  47. {
  48. PrefabManager.Instance.Init();
  49. }
  50. catch (Exception e)
  51. {
  52. Debug.LogError("调试4" + e);
  53. throw;
  54. }
  55. Debug.Log($"正在初始化 PrefabManager");
  56. try
  57. {
  58. //字体
  59. await FontLoader.Instance.Init();
  60. }
  61. catch (Exception e)
  62. {
  63. Debug.LogError("调试5" + e);
  64. throw;
  65. }
  66. Debug.Log($"正在初始化 FontLoader");
  67. //界面
  68. try
  69. {
  70. UGUIManager.Instance.Init();
  71. }
  72. catch (Exception e)
  73. {
  74. Debug.LogError("调试6" + e);
  75. throw;
  76. }
  77. }
  78. public static bool CheckLoginCache(bool doLogin)
  79. {
  80. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  81. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  82. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  83. if (lastLoginIsVisitor)
  84. {
  85. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  86. if (id >= 0)
  87. {
  88. if (doLogin)
  89. {
  90. //LoginProxy.LoginAsVisitor();
  91. }
  92. return true;
  93. }
  94. }
  95. else if (!string.IsNullOrEmpty(account))
  96. {
  97. if (!string.IsNullOrEmpty(password))
  98. {
  99. if (doLogin)
  100. {
  101. LoginController.Login(account, password, true).Coroutine();
  102. }
  103. return true;
  104. }
  105. else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL &&
  106. PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  107. {
  108. if (doLogin)
  109. {
  110. LoginController.LoginTest(account).Coroutine();
  111. }
  112. return true;
  113. }
  114. }
  115. return false;
  116. }
  117. public static void CheckSpecialAccount(string account)
  118. {
  119. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  120. }
  121. public static void ShowCreateRole()
  122. {
  123. ViewManager.Show<CreateRoleView>();
  124. }
  125. public static async ETTask PreEnterGameAsync()
  126. {
  127. QDManager.OnEnterGame();
  128. RoleDataHandler.StartUpdate();
  129. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  130. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  131. await ItemProxy.GetItemInfos();
  132. await RoleLimitSProxy.ReqUnitLimitInfos();
  133. await InstanceZonesSProxy.GetInstanceZonesInfos();
  134. await StorageSProxy.ReqGetClientValues();
  135. await RoleInfoSProxy.ReqPersonalInfo();
  136. await CollegeSProxy.ReqCollectUpgradeInfo();
  137. //功能协议数据不要放这里获取,放在AfterEnterGame函数中
  138. GameGlobal.lastLoginTime = StorageDataManager.Instance.GetStorageValue(ConstStorageId.LAST_LOGIN_TIME);
  139. long lastTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  140. StorageSProxy.ReqSetClientValue(ConstStorageId.LAST_LOGIN_TIME, (int)lastTime).Coroutine();
  141. int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
  142. if (skipGuide <= 0 && (LauncherConfig.netType == EnumNetType.LOCAL &&
  143. LauncherConfig.ChannelId == (int)ChannelID.Test))
  144. {
  145. AlertUI.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  146. .SetLeftButton(true, "不用", (obj) =>
  147. {
  148. EnterGame();
  149. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine();
  150. })
  151. .SetRightButton(true, "跳过", (obj) =>
  152. {
  153. GameGlobal.skipGuide = true;
  154. EnterGame();
  155. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine();
  156. });
  157. }
  158. else
  159. {
  160. if (skipGuide == 2) GameGlobal.skipGuide = true;
  161. EnterGame();
  162. }
  163. }
  164. private static void EnterGame()
  165. {
  166. LoadingView.Instance.SetProgress(100, () =>
  167. {
  168. ViewManager.Hide<LoadingView>();
  169. GameGlobal.isEnterGame = true;
  170. if (MainStoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
  171. {
  172. ViewManager.Show<MainUIView>();
  173. }
  174. else
  175. {
  176. MainStoryDataManager.currentChapterCfgId = 10001;
  177. // GameGlobal.isFirstEntry == true
  178. if (!InstanceZonesDataManager.CheckLevelPass(100001001))
  179. {
  180. UICGView.Instance.Show();
  181. //StoryController.ShowLevelView(100001001);
  182. }
  183. else
  184. {
  185. //ViewManager.Show<StoryChapterView>(StudioDataManager.Instance.luckyBoxFilingChapterId, new object[] { typeof(ActivityThemeLuckyBoxView).FullName, this.viewData });
  186. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId);
  187. ////新玩家选择套装
  188. //if (RoleInfoManager.Instance.NewRoleSuitStatus == false)
  189. //{
  190. //ViewManager.Show<NewRoleGetSuitView>();
  191. //}
  192. }
  193. }
  194. GMController.AddShowGMViewEventListener();
  195. });
  196. }
  197. public static async void AfterShowMainUI(object param = null)
  198. {
  199. if (GameGlobal.AfterDataInited) return;
  200. await ActivitySProxy.ReqSevenDayLoginInfos();
  201. await ActivityGlobalSProxy.GetActivityInfo();
  202. await ShopSProxy.ReqShopInfo();
  203. await ActivitySProxy.ReqGetNewPlayerBonusStatus();
  204. await ActivitySProxy.GetNewPlayerOnceStatus();
  205. await ActivitySProxy.GetTipsStatus();
  206. await ActivitySProxy.GetOnceStatus(ActivityDataManager.Instance.activityZCJBId);
  207. await RoleInfoSProxy.GetThemeID();
  208. await MatchingCompetitionSproxy.ReqMatchingCompetitionInfo();
  209. FieldDataManager.Instance.waitToShowFieldFightEndView = false;
  210. bool result = await FieldSProxy.ReqFieldInstanceInfos();
  211. if (result && FieldDataManager.Instance.fieldInfos.hasBonus)
  212. {
  213. bool result1 = await FieldSProxy.ReqFieldInstanceResult();
  214. if (result1)
  215. {
  216. FieldDataManager.Instance.waitToShowFieldFightEndView = true;
  217. }
  218. }
  219. GameGlobal.AfterDataInited = true;
  220. EventAgent.DispatchEvent(ConstMessage.AFTER_DATA_INITED);
  221. ActivitySProxy.ReqGetTurnTableInfo().Coroutine();
  222. ItemProxy.GetItemAttributeInfos().Coroutine();
  223. ItemProxy.ReqGetItemCollect().Coroutine();
  224. MainStorySProxy.GetStoryBonusInfos().Coroutine();
  225. MainStorySProxy.GetStoryBonusDate().Coroutine();
  226. CardSProxy.GetCardInfos().Coroutine();
  227. TaskSProxy.GetTaskInfos();
  228. BattlePassTaskSProxy.GetBattlePassInfo().Coroutine();
  229. DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
  230. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  231. MailSProxy.ReqMailCount().Coroutine();
  232. FriendSProxy.ReqAllFriendInfos().Coroutine();
  233. ActivityAfuGiftSProxy.GetAfuGiftInfo().Coroutine();
  234. ActivityTeaSProxy.ReqGetNPCVisitInfo().Coroutine();
  235. ActivitySProxy.ReqActivityZCJBInfo().Coroutine();
  236. MiniGameProxy.ReqGetChallengeReward().Coroutine();
  237. MiniGameProxy.ReqGetActivityGameInfos(5003).Coroutine();
  238. MiniGameProxy.ReqMergeGameInfo().Coroutine();
  239. TimeTracingDataManager.Instance.InitRewardDic();
  240. TimeTracingSProxy.ReqGetLevelRewardStatus().Coroutine();
  241. TimeTracingSProxy.ReqGetSuitRewardStatus().Coroutine();
  242. TimeTracingSProxy.ReqGetDataRecord().Coroutine();
  243. PoemPhotoSProxy.ReqAllPhotoInfos().Coroutine();
  244. MatchingCompetitionSproxy.ReqMatchingPhotoData().Coroutine();
  245. TravelSProxy.ReqTravelInfo().Coroutine();
  246. TravelSProxy.ReqTravelGuideInfo().Coroutine();
  247. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  248. ArenaDataManager.Instance.ReqArenaInfo();
  249. FieldWorkSproxy.ReqFieldWorkInfos().Coroutine();
  250. SkillSProxy.ReqGetSkillList(SkillType.LeagueSkill).Coroutine();
  251. EnduringGiftBoxSProxy.ReqGetAllGiftBagRebateStatus().Coroutine();
  252. ChatSProxy.ReqQueryChatMsg(ChatType.League).Coroutine();
  253. ChatSProxy.ReqQueryChatMsg(ChatType.LeagueQuestion).Coroutine();
  254. LuckyBoxSProxy.ReqGetLuckyBoxInfo().Coroutine();
  255. LeagueSproxy.ReqGetLeagueInfo().Coroutine();
  256. SuitFosterProxy.SendGetSuitInfos().Coroutine();
  257. StudioSProxy.ReqStudioInfos().Coroutine();
  258. LuckyBoxSProxy.ReqGetLuckyBoxRotatingInfo().Coroutine();
  259. LeagueSproxy.GetTeapartyInfos().Coroutine();
  260. LeagueSproxy.GetTeapartyMatchingInfos(RoleDataManager.roleId).Coroutine();
  261. ActivitySProxy.ReqGetActivitySignInfos().Coroutine();
  262. ShopSProxy.ReqGetGrowthFundInfo().Coroutine();
  263. ActivityAfuGiftSProxy.GetSummerGiftInfo().Coroutine();
  264. //RoleInfoSProxy.ReqNewRoleGetSuitStatus().Coroutine();
  265. MatchingCompetitionSproxy.ReqCurrentRank().Coroutine();
  266. int storageAutoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY);
  267. FightDataManager.Instance.autoPlay = storageAutoPlay <= 0 ? false : true;
  268. int fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_FIGHT_AUTO_PLAY_SPEED);
  269. FightDataManager.Instance.fightSpeed = fightSpeed <= 0 ? 1 : fightSpeed;
  270. int dialogSpeed =
  271. StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_DIALOG_AUTO_PLAY_SPEED);
  272. FightDataManager.Instance.dialogSpeed = dialogSpeed <= 0 ? 1 : dialogSpeed;
  273. int filingChapterId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STUDIO_FILING_CHAPTERID);
  274. StudioDataManager.Instance.npcFilingChapterId =
  275. filingChapterId <= 0 ? StudioDataManager.Instance.FilingDatas[0].Id : filingChapterId;
  276. StudioDataManager.Instance.filingChapterId = StudioDataManager.Instance.npcFilingChapterId;
  277. GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0
  278. ? false
  279. : true;
  280. }
  281. public static void QuitToLoginView(bool logout, bool fromSdkLogoutCallback = false)
  282. {
  283. FieldDataManager.Instance.waitToShowFieldFightEndView = false;
  284. GameGlobal.AutoSevenDayLoginView = true;
  285. GameGlobal.AutoDailySignView = true;
  286. GameGlobal.AutoSpecialOfferGiftBoxView = true;
  287. GameGlobal.AutoAcitivtyTipsLoginView = true;
  288. GameGlobal.AutoMonthlyCardView = true;
  289. GameGlobal.AutoZGTHDCTips = true;
  290. GameGlobal.AutoZGTHTips = true;
  291. GameGlobal.AutoPearRebateTips = true;
  292. GameGlobal.AutoZCJBTips = true;
  293. GameGlobal.AutoShowCompleted = false;
  294. GameGlobal.PreDataInited = false;
  295. GameGlobal.AfterDataInited = false;
  296. QDManager.OnQuitToLoginView();
  297. GameGlobal.isVisitor = false;
  298. GameGlobal.antiAddiction = true;
  299. GameGlobal.userId = 0;
  300. GameGlobal.userAge = 0;
  301. GameGlobal.skipGuide = false;
  302. GuideDataManager.currentGuideId = 0;
  303. MainDataManager.Instance.ViewType = 0;
  304. RoleDataHandler.StopUpdate();
  305. CardDataManager.Clear();
  306. ItemDataManager.Clear();
  307. ViewManager.Clear();
  308. DecomposeDataManager.Instance.Clear();
  309. PhotographDataManager.Instance.Clear();
  310. SkillDataManager.Instance.Clear();
  311. SuitFosterDataManager.Instance.Clear();
  312. StudioDataManager.Instance.Clear();
  313. StorageDataManager.Instance.Clear();
  314. ShopDataManager.Instance.Clear();
  315. DressUpMenuItemDataManager.Clear();
  316. GuideDataManager.Clear();
  317. GetSuitItemController.Clear();
  318. FriendDataManager.Instance.Clear();
  319. RedDotController.Instance.Clear();
  320. BagDataManager.Instance.Clear();
  321. PoemPhotoDataManager.Instance.Clear();
  322. PoemGalleryDataManager.Instance.Clear();
  323. RoleInfoManager.Instance.Clear();
  324. DailyTaskDataManager.Instance.Clear();
  325. TravelDataManager.Instance.Clear();
  326. ArenaDataManager.Instance.Clear();
  327. ChatDataManager.Instance.Clear();
  328. ActivityDataManager.Instance.Clear();
  329. ActivityGlobalDataManager.Instance.Clear();
  330. EnduringGiftBoxDataManager.Instance.Clear();
  331. LimitedTimeGiftBoxDataManager.Instance.Clear();
  332. BattlePassTaskDataManager.Instance.Clear();
  333. TaskDataManager.Instance.Clear();
  334. LeagueDataManager.Instance.Clear();
  335. ActivityAfuGiftDataManager.Instance.Clear();
  336. FightDataManager.Instance.Clear();
  337. MainDataManager.Instance.Clear();
  338. NewYearRedEnvelopeDataManager.Instance.Clear();
  339. MatchingCompetitionDataManager.Instance.MyNtextture = null;
  340. MatchingCompetitionDataManager.Instance.MathingDressDate.bgId = 0;
  341. FieldWorkDataManager.Instance.IsAutoStart = false;
  342. GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
  343. GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
  344. GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
  345. if (logout)
  346. {
  347. QDManager.Logout();
  348. }
  349. ViewManager.Hide<GuideView>();
  350. if (!ViewManager.isViewOpen(typeof(LoginView).FullName))
  351. {
  352. ViewManager.Show<LoginView>(null, true);
  353. GameController.CheckUpdateVersion(true);
  354. }
  355. }
  356. //断线重连后需要处理的事情
  357. public static async void OnReconnected()
  358. {
  359. //重连成功请求邮件和公告等离线后会变更的数据
  360. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  361. MailSProxy.ReqMailCount().Coroutine();
  362. FriendSProxy.ReqAllFriendInfos().Coroutine();
  363. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  364. TaskSProxy.GetTaskInfos();
  365. ArenaDataManager.Instance.ReqArenaInfo();
  366. if (LeagueDataManager.Instance.Type == LeagueJoinType.Join)
  367. {
  368. await LeagueSproxy.ReqGetLeagueInfo();
  369. LeagueSproxy.GetTeapartyMatchingInfos(RoleDataManager.roleId).Coroutine();
  370. LeagueSproxy.GetTeapartyInfos().Coroutine();
  371. LeagueSproxy.ReqJoinAnswer().Coroutine();
  372. }
  373. }
  374. public static void GoBackToMainView()
  375. {
  376. MainDataManager.Instance.ViewType = 0;
  377. ViewManager.Show<MainUIView>(null, true);
  378. }
  379. public static void ShowExitAlert(Action sureCallback = null)
  380. {
  381. AlertSystem.Show("我会想你的")
  382. .SetLeftButton(true, "继续游戏")
  383. .SetRightButton(true, "退出游戏", (object data) =>
  384. {
  385. if (sureCallback != null)
  386. {
  387. sureCallback.Invoke();
  388. }
  389. else
  390. {
  391. Application.Quit();
  392. }
  393. });
  394. }
  395. public static void CheckUpdateVersion(bool force = false)
  396. {
  397. if (ET.TimeHelper.ClientNowSeconds() - GameGlobal.pauseTime > 180 ||
  398. LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL || force)
  399. {
  400. Timers.inst.StartCoroutine(CheckVersion(VersionController.DefaultPackage, force));
  401. }
  402. }
  403. private static IEnumerator CheckVersion(string packageName, bool force)
  404. {
  405. var package = YooAssets.GetPackage(packageName);
  406. if (string.IsNullOrEmpty(GameGlobal.promotedVersion))
  407. {
  408. GameGlobal.promotedVersion = package.GetPackageVersion();
  409. }
  410. var operation = package.UpdatePackageVersionAsync();
  411. yield return operation;
  412. if (operation.Status == EOperationStatus.Succeed)
  413. {
  414. LogUtil.LogDev($"版本对比: {GameGlobal.promotedVersion} {operation.PackageVersion}");
  415. if (!string.IsNullOrEmpty(operation.PackageVersion)
  416. && !string.IsNullOrEmpty(operation.PackageVersion)
  417. && !operation.PackageVersion.Equals(GameGlobal.promotedVersion))
  418. {
  419. GameGlobal.promotedVersion = operation.PackageVersion;
  420. if (force)
  421. {
  422. AlertSystem.Show("游戏已有更新,请重启游戏获取最佳游戏体验。")
  423. .SetRightButton(true, "重启游戏", (obj) => { Application.Quit(); });
  424. }
  425. else
  426. {
  427. AlertSystem.Show("游戏已有更新,您可以立即重启游戏获取最佳游戏体验,也可以稍后重启更新。")
  428. .SetLeftButton(true, "稍后更新")
  429. .SetRightButton(true, "重启游戏", (obj) => { Application.Quit(); });
  430. }
  431. }
  432. }
  433. }
  434. }
  435. }