DressUpMenuSuitDataManager.cs 11 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using cfg.GfgCfg;
  4. using ET;
  5. namespace GFGGame
  6. {
  7. public class DressUpMenuSuitDataManager
  8. {
  9. private static List<int> _suitIDList = new List<int>();
  10. private static List<int> _actionIDList;//拥有的特殊动作列表列表
  11. private static List<int> _travelSuitIDList;//拥有的游历套装列表
  12. public static int chooseClothing = 0;//服裝合成选择合成第几件衣服
  13. public static List<int> TravelSuitIDList
  14. {
  15. get
  16. {
  17. if(_travelSuitIDList == null)
  18. {
  19. InitTravelSuitIDList();
  20. }
  21. return _travelSuitIDList;
  22. }
  23. }
  24. //套装当前的进度
  25. private static Dictionary<int, int> _progressBySuitIdDic = new Dictionary<int, int>();
  26. private static Dictionary<int, int> _suitGuideBoxBonusStatus = new Dictionary<int, int>();
  27. private static Dictionary<int, int> _suitSyntheticBoxBonusStatus = new Dictionary<int, int>();
  28. public static Dictionary<int, int> _suitSyntheticRewardStatus = new Dictionary<int, int>();
  29. public static void InitData()
  30. {
  31. _suitIDList.Clear();
  32. _travelSuitIDList = null;
  33. _progressBySuitIdDic.Clear();
  34. _actionIDList = null;
  35. }
  36. public static void SetSuitInfo(List<SuitInfoProto> suitInfoList)
  37. {
  38. if (suitInfoList != null)
  39. {
  40. _suitGuideBoxBonusStatus.Clear();
  41. _suitSyntheticBoxBonusStatus.Clear();
  42. _suitSyntheticRewardStatus.Clear();
  43. foreach (SuitInfoProto suitInfo in suitInfoList)
  44. {
  45. SuitFosterData suitFosterData = new SuitFosterData()
  46. {
  47. suitId = suitInfo.SuitId,
  48. maintainStep = suitInfo.MaintainStep,
  49. maintainBonusSteps = suitInfo.MaintainBonusSteps,
  50. makeNewState = suitInfo.MakeNewState
  51. };
  52. SuitFosterDataManager.Instance.InitServerData(suitFosterData);
  53. //图鉴
  54. _suitGuideBoxBonusStatus.Add(suitInfo.SuitId, suitInfo.GuideBoxBonusState);
  55. //合成
  56. _suitSyntheticBoxBonusStatus.Add(suitInfo.SuitId, suitInfo.SyntheticBoxBonusState);
  57. //套装合成奖励2
  58. _suitSyntheticRewardStatus.Add(suitInfo.SuitId,suitInfo.BringTogetherRewardStatus);
  59. _progressBySuitIdDic[suitInfo.SuitId] = suitInfo.PartsCount;
  60. if (suitInfo.CollectedAll)
  61. {
  62. Add(suitInfo.SuitId);
  63. }
  64. }
  65. EventAgent.DispatchEvent(ConstMessage.GET_SUIT_INFOS);
  66. }
  67. }
  68. public static void Add(int value)
  69. {
  70. if (!_suitIDList.Contains(value))
  71. {
  72. _suitIDList.Add(value);
  73. TryAddTravelSuitID(value);
  74. TryAddActionID(value);
  75. }
  76. }
  77. public static void Remove(int value)
  78. {
  79. if (_suitIDList.Contains(value))
  80. {
  81. _suitIDList.Remove(value);
  82. TravelSuitCfg travelSuitCfg = CommonDataManager.Tables.TblTravelSuitCfg.GetGroup1BySuitId(value)[0];
  83. if (travelSuitCfg != null
  84. && _travelSuitIDList != null
  85. && _travelSuitIDList.Contains(travelSuitCfg.Id))
  86. {
  87. _travelSuitIDList.Remove(travelSuitCfg.Id);
  88. }
  89. if (_actionIDList != null
  90. && SuitCfgArray.Instance.CheckSuitHasAction(value)
  91. && _actionIDList.Contains(value))
  92. {
  93. _actionIDList.Remove(travelSuitCfg.Id);
  94. }
  95. }
  96. }
  97. public static void GetTotalProgress(out int count, out int totalCount)
  98. {
  99. totalCount = CommonDataManager.Tables.TblGlobalCfg.SuitPartTotalCount;
  100. count = 0;
  101. foreach (KeyValuePair<int, int> item in _progressBySuitIdDic)
  102. {
  103. if (item.Key == 210000)
  104. {
  105. continue;
  106. }
  107. count += item.Value;
  108. }
  109. }
  110. public static void GetSuitProgressBySuitId(int suitId, out int count, out int totalCount)
  111. {
  112. if (suitId > 0)
  113. {
  114. if (_progressBySuitIdDic.ContainsKey(suitId))
  115. {
  116. count = _progressBySuitIdDic[suitId];
  117. }
  118. else
  119. {
  120. count = 0;
  121. }
  122. totalCount = SuitCfgArray.Instance.GetTotalCountOfOneSuit(suitId);
  123. }
  124. else
  125. {
  126. count = 0;
  127. totalCount = 1;
  128. }
  129. }
  130. public static float GetSuitProgressValueBySuitId(int suitId)
  131. {
  132. int count = 0;
  133. int totalCount = 1;
  134. GetSuitProgressBySuitId(suitId, out count, out totalCount);
  135. return (float)count / totalCount;
  136. }
  137. public static bool CheckHaveSuit(int suitId)
  138. {
  139. return _suitIDList.Contains(suitId);
  140. }
  141. public static void CheckItemInSuit(int itemId)
  142. {
  143. int suitId = SuitCfgArray.Instance.GetSuitIdOfItem(itemId);
  144. if (suitId > 0)
  145. {
  146. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(suitId);
  147. int[] itemIds = SuitCfgArray.Instance.GetSuitItems(suitId);
  148. int totalCount = itemIds.Length;
  149. bool hasAll = true;
  150. int count = 0;
  151. for (int i = 0; i < totalCount; i++)
  152. {
  153. int tempItemId = itemIds[i];
  154. bool hasItem = DressUpMenuItemDataManager.CheckHasItem(tempItemId);
  155. if (!hasItem)
  156. {
  157. hasAll = false;
  158. }
  159. else
  160. {
  161. count++;
  162. }
  163. }
  164. _progressBySuitIdDic[suitId] = count;
  165. if (hasAll)
  166. {
  167. Add(suitId);
  168. }
  169. GetSuitItemController.AddItemId(itemId);
  170. }
  171. }
  172. public static List<int> GetSuitIDList()
  173. {
  174. return (List<int>)_suitIDList.GetRange(0, _suitIDList.Count);
  175. }
  176. public static List<int> GetActionIDList()
  177. {
  178. if(_actionIDList == null)
  179. {
  180. InitActionIDList();
  181. }
  182. return _actionIDList;
  183. }
  184. public static int GetSuitGuideBonusStatus(int suitId)
  185. {
  186. int status = ConstBonusStatus.CAN_NOT_GET;
  187. if (_suitGuideBoxBonusStatus.ContainsKey(suitId))
  188. {
  189. status = _suitGuideBoxBonusStatus[suitId];
  190. }
  191. if (status == ConstBonusStatus.CAN_NOT_GET)//游戏过程中收集完成套装,不会有奖励可领状态不会有推送,需要前端判断
  192. {
  193. if (CheckHaveSuit(suitId))
  194. {
  195. status = ConstBonusStatus.CAN_GET;
  196. }
  197. }
  198. return status;
  199. }
  200. public static void SetSuitGuideBoxBonusCompleted(int suitId)
  201. {
  202. _suitGuideBoxBonusStatus[suitId] = ConstBonusStatus.GOT;
  203. EventAgent.DispatchEvent(ConstMessage.SUIT_BOX_STATUS_CHANGED, suitId);
  204. }
  205. public static int GetSuitSyntheticBonusStatus(int suitId)
  206. {
  207. int status = ConstBonusStatus.CAN_NOT_GET;
  208. if (_suitSyntheticBoxBonusStatus.ContainsKey(suitId))
  209. {
  210. status = _suitSyntheticBoxBonusStatus[suitId];
  211. }
  212. if (status == ConstBonusStatus.CAN_NOT_GET)
  213. {
  214. if (CheckHaveSuit(suitId))
  215. {
  216. status = ConstBonusStatus.CAN_GET;
  217. }
  218. }
  219. return status;
  220. }
  221. public static void SetSuitSyntheticBoxBonusCompleted(int suitId)
  222. {
  223. _suitSyntheticBoxBonusStatus[suitId] = ConstBonusStatus.GOT;
  224. EventAgent.DispatchEvent(ConstMessage.SUIT_BOX_STATUS_CHANGED, suitId);
  225. }
  226. //套装集齐奖励2
  227. public static void SetSuitSyntheticRewardStatus(int suitId)
  228. {
  229. if(_suitSyntheticRewardStatus.ContainsKey(suitId))
  230. {
  231. _suitSyntheticRewardStatus[suitId] = ConstBonusStatus.GOT;
  232. }
  233. }
  234. public static int GetSuitSyntheticRewardStatus(int suitId)
  235. {
  236. int status = ConstBonusStatus.CAN_NOT_GET;
  237. if (_suitSyntheticRewardStatus.ContainsKey(suitId))
  238. {
  239. status = _suitSyntheticRewardStatus[suitId];
  240. }
  241. if (status == ConstBonusStatus.CAN_NOT_GET)
  242. {
  243. if (CheckHaveSuit(suitId))
  244. {
  245. status = ConstBonusStatus.CAN_GET;
  246. }
  247. }
  248. return status;
  249. }
  250. //检查套装是否有动作资源
  251. public static bool CheckSuitHasActionRes(int suitId)
  252. {
  253. var suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(suitId);
  254. return suitCfg != null && ResPathUtil.CheckDressUpAnimationResExist(suitCfg.AniRes);
  255. }
  256. private static void InitActionIDList()
  257. {
  258. _actionIDList = new List<int>();
  259. foreach (var t in _suitIDList)
  260. {
  261. TryAddActionID(t);
  262. }
  263. }
  264. private static void TryAddActionID(int value)
  265. {
  266. if(_actionIDList == null)
  267. {
  268. return;
  269. }
  270. if (SuitCfgArray.Instance.CheckSuitHasAction(value))
  271. {
  272. _actionIDList.Add(value);
  273. }
  274. }
  275. private static void InitTravelSuitIDList()
  276. {
  277. _travelSuitIDList = new List<int>();
  278. foreach (var t in _suitIDList)
  279. {
  280. TryAddTravelSuitID(t);
  281. }
  282. }
  283. private static void TryAddTravelSuitID(int value)
  284. {
  285. if(_travelSuitIDList == null)
  286. {
  287. return;
  288. }
  289. TravelSuitCfg travelSuitCfg = CommonDataManager.Tables.TblTravelSuitCfg.GetGroup1BySuitId(value)[0];
  290. if (travelSuitCfg != null)
  291. {
  292. _travelSuitIDList.Add(travelSuitCfg.Id);
  293. }
  294. }
  295. }
  296. }