LimitChargeView.cs 5.9 KB

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  1. using System.Collections.Generic;
  2. using cfg.GfgCfg;
  3. using ET;
  4. using FairyGUI;
  5. using UI.DailyWelfare;
  6. using UI.CommonGame;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class LimitChargeView : BaseWindow
  11. {
  12. private UI_LimitChargeUI _ui;
  13. private List<ActivityRechargeCfg> _rechargeCfgs;
  14. private int _activityId = 0;
  15. private ActivityInfo _activityInfo;
  16. public override void Dispose()
  17. {
  18. if (_ui != null)
  19. {
  20. _ui.Dispose();
  21. _ui = null;
  22. }
  23. base.Dispose();
  24. }
  25. protected override void OnInit()
  26. {
  27. base.OnInit();
  28. packageName = UI_LimitChargeUI.PACKAGE_NAME;
  29. _ui = UI_LimitChargeUI.Create();
  30. this.viewCom = _ui.target;
  31. isfullScreen = true;
  32. isReturnView = true;
  33. _ui.m_list.itemRenderer = RenderListItem;
  34. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  35. _ui.m_btnCharge.onClick.Add(OnBtnChargeClick);
  36. }
  37. protected override void AddEventListener()
  38. {
  39. base.AddEventListener();
  40. EventAgent.AddEventListener(ConstMessage.ACTIVITY_REWARD_ADD, UpdateView);
  41. EventAgent.AddEventListener(ConstMessage.ACTIVITY_COUNT_VALUE_CHANGE, UpdateView);
  42. }
  43. protected override void OnShown()
  44. {
  45. base.OnShown();
  46. _activityId = (int)(this.viewData as object[])[0];
  47. _rechargeCfgs = CommonDataManager.Tables.TblActivityRechargeCfg.GetGroup1ByActivityId(_activityId);
  48. UpdateView();
  49. Timers.inst.Add(1, 0, UpdateTime);
  50. }
  51. protected override void OnHide()
  52. {
  53. base.OnHide();
  54. if (_ui.m_list.numItems > 0) _ui.m_list.ScrollToView(0);
  55. Timers.inst.Remove(UpdateTime);
  56. }
  57. protected override void RemoveEventListener()
  58. {
  59. base.RemoveEventListener();
  60. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_REWARD_ADD, UpdateView);
  61. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_COUNT_VALUE_CHANGE, UpdateView);
  62. }
  63. private void OnBtnBackClick()
  64. {
  65. ViewManager.GoBackFrom(typeof(LimitChargeView).FullName);
  66. }
  67. private void UpdateTime(object param)
  68. {
  69. long curTime = TimeHelper.ServerNow();
  70. long endTime = _activityInfo.EndTime;
  71. _ui.m_txtTime.text = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  72. }
  73. private void OnBtnChargeClick()
  74. {
  75. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_CHARGE, ConstStoreSubId.STORE_CHARGE });
  76. }
  77. private void UpdateView()
  78. {
  79. _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(_activityId);
  80. _rechargeCfgs = SortCfg(_rechargeCfgs);
  81. _ui.m_list.numItems = _rechargeCfgs.Count;
  82. ActivityOpenCfg openCfg = CommonDataManager.Tables.TblActivityOpenCfg.GetOrDefault(_activityId);
  83. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("xslc_banner_" + openCfg.Res);
  84. }
  85. private void RenderListItem(int index, GObject obj)
  86. {
  87. UI_ListChargeItem item = UI_ListChargeItem.Proxy(obj);
  88. long limitChargeExp = _activityInfo.CountValue;// GameGlobal.myNumericComponent.GetAsInt(NumericType.TotalRechargeScore);
  89. item.m_txtTitle.text = string.Format("活动期间累计获得{0}会员积分({1}/{2})", _rechargeCfgs[index].Value, limitChargeExp, _rechargeCfgs[index].Value);
  90. if (limitChargeExp >= _rechargeCfgs[index].Value)
  91. {
  92. item.m_c1.selectedIndex = _activityInfo.GetRewards.IndexOf(_rechargeCfgs[index].Id) >= 0 ? 2 : 1;
  93. }
  94. else
  95. {
  96. item.m_c1.selectedIndex = 0;
  97. }
  98. if (item.m_btnGet.data == null)
  99. {
  100. item.m_btnGet.onClick.Add(OnBtnGetClick);
  101. }
  102. item.m_btnGet.data = _rechargeCfgs[index].Id;
  103. if (item.m_listRewards.data == null)
  104. {
  105. item.m_listRewards.itemRenderer = RenderListRewardItem;
  106. }
  107. item.m_listRewards.data = _rechargeCfgs[index].Bonus;
  108. item.m_listRewards.numItems = _rechargeCfgs[index].Bonus.Count;
  109. item.m_listRewards.scrollPane.posX = 0;
  110. UI_ListChargeItem.ProxyEnd();
  111. }
  112. private void RenderListRewardItem(int index, GObject obj)
  113. {
  114. ItemParam reward = ((List<ItemParam>)obj.parent.data)[index];
  115. ItemData itemData = ItemUtil.createItemData(reward);
  116. if (obj.data == null)
  117. {
  118. obj.data = new ItemView(obj as GComponent);
  119. }
  120. (obj.data as ItemView).SetData(itemData);
  121. }
  122. private void OnBtnGetClick(EventContext context)
  123. {
  124. GObject obj = context.sender as GObject;
  125. int id = (int)obj.data;
  126. ActivityGlobalSProxy.ReqGetActivityBonus(_activityId, id).Coroutine();
  127. }
  128. private List<ActivityRechargeCfg> SortCfg(List<ActivityRechargeCfg> rechargeCfgs)
  129. {
  130. rechargeCfgs.Sort((ActivityRechargeCfg a, ActivityRechargeCfg b) =>
  131. {
  132. long limitChargeExp = _activityInfo.CountValue;// GameGlobal.myNumericComponent.GetAsInt(NumericType.TotalRechargeScore);
  133. int stateA = _activityInfo.GetRewards.IndexOf(a.Id);
  134. int stateB = _activityInfo.GetRewards.IndexOf(b.Id);
  135. if (limitChargeExp >= a.Value && limitChargeExp < b.Value && stateA < 0) return -1;
  136. if (limitChargeExp >= b.Value && limitChargeExp < a.Value && stateB < 0) return 1;
  137. if (stateA >= 0 && stateB < 0) return 1;
  138. if (stateB >= 0 && stateA < 0) return -1;
  139. return a.Id - b.Id;
  140. });
  141. return rechargeCfgs;
  142. }
  143. }
  144. }