StoryCardChoose.cs 15 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using System.Threading.Tasks;
  4. using cfg.GfgCfg;
  5. using FairyGUI;
  6. using UI.CommonGame;
  7. using UI.Main;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. public class StoryCardChoose : BaseWindow
  12. {
  13. private UI_StoryCardChooseUI _ui;
  14. private List<CardData> cardList = new List<CardData>();
  15. private static int _scoreType;
  16. private int _selectedIndex = 0;
  17. private int _cardId = 0; //记录打开界面时的竞技场词牌id
  18. private int _skillId = 0;
  19. private List<EffectUI> _effects = new List<EffectUI>();
  20. private GComponent _comSelected;
  21. private EffectUI _effectUI1;
  22. private EffectUI _effectUI2;
  23. private EffectUI _effectUI3;
  24. public override void Dispose()
  25. {
  26. EffectUIPool.Recycle(_effectUI1);
  27. _effectUI1 = null;
  28. EffectUIPool.Recycle(_effectUI2);
  29. _effectUI2 = null;
  30. EffectUIPool.Recycle(_effectUI3);
  31. _effectUI3 = null;
  32. //EffectUIPool.Recycle(_effectUI3);
  33. //_effectUI3 = null;
  34. if (_comSelected != null)
  35. {
  36. _comSelected.RemoveFromParent();
  37. _comSelected.Dispose();
  38. }
  39. for (int i = 0; i < _effects.Count; i++)
  40. {
  41. EffectUIPool.Recycle(_effects[i]);
  42. _effects[i] = null;
  43. }
  44. if (_ui != null)
  45. {
  46. _ui.Dispose();
  47. _ui = null;
  48. }
  49. base.Dispose();
  50. }
  51. protected override void OnInit()
  52. {
  53. base.OnInit();
  54. packageName = UI_StoryCardChooseUI.PACKAGE_NAME;
  55. _ui = UI_StoryCardChooseUI.Create();
  56. this.viewCom = _ui.target;
  57. this.viewCom.Center();
  58. this.modal = true;
  59. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  60. _ui.m_listCard.SetVirtual();
  61. _ui.m_listCard.itemRenderer = RenderListCardItem;
  62. _ui.m_listCard.onClickItem.Add(OnListCardItemClick);
  63. _ui.m_listSkill.itemRenderer = RenderListSkillItem;
  64. _ui.m_btnCancel.onClick.Add(OnBtnCancelClick);
  65. _ui.m_btnConfirm.onClick.Add(OnBtnComfirmClick);
  66. _ui.m_btnUpCard.onClick.Add(OnBtnUpCardClikc);
  67. _comSelected = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComCardSelect").asCom;
  68. //_effectUI3 = EffectUIPool.CreateEffectUI(_comSelected.GetChild("holder").asGraph, "ui_fight_new", "kp_Select");
  69. AddEffect();
  70. }
  71. protected override void OnShown()
  72. {
  73. base.OnShown();
  74. _scoreType = (int)this.viewData;
  75. ArenaDataManager dataManager = ArenaDataManager.Instance;
  76. cardList = CardDataManager.GetCardListByRoleType(0);
  77. //是从竞技场进来的话,去掉已经在其他主题装配的cardList
  78. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  79. {
  80. //其他主题带的cardIds
  81. var otherThemeCardIds = new HashSet<int>();
  82. for (int i = 0; i < dataManager.DressupList.Count; i++)
  83. {
  84. if (dataManager.SelectThemeIndex == i)
  85. {
  86. continue;
  87. }
  88. otherThemeCardIds.Add(dataManager.DressupList[i].cardId);
  89. }
  90. //去掉已经在其他主题装配的cardList
  91. cardList = cardList.Where(a => !otherThemeCardIds.Contains(a.id)).ToList();
  92. }
  93. float dressListAllAcore =
  94. FightDataManager.Instance.GetDressListAllScore(MyDressUpHelper.dressUpObj.itemList, _scoreType);
  95. cardList = FightDataManager.Instance.SortCardList(cardList, dressListAllAcore, _scoreType);
  96. _ui.m_listCard.numItems = cardList.Count;
  97. _ui.m_listCard.selectedIndex = 0;
  98. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  99. {
  100. _cardId = dataManager.DressupList[dataManager.SelectThemeIndex].cardId;
  101. }
  102. if (cardList.Count == 0)
  103. {
  104. OnCardSelected(0);
  105. }
  106. else
  107. {
  108. OnCardSelected(cardList[0].id);
  109. }
  110. UpdateView(0);
  111. Timers.inst.AddUpdate(CheckGuide);
  112. }
  113. private void UpdateView(int index)
  114. {
  115. // CardData cardData = cardList[index];
  116. _ui.m_loaScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _scoreType);
  117. int cardId;
  118. if (cardList.Count == 0)
  119. {
  120. cardId = 0;
  121. _ui.m_noCardTips.visible = true;
  122. _ui.m_noCardTips.text = "暂无可用词牌";
  123. _ui.m_listSkill.numItems = cardList.Count;
  124. }
  125. else
  126. {
  127. _ui.m_noCardTips.visible = false;
  128. cardId = cardList[index].id;
  129. }
  130. _ui.m_txtName.text = "无";
  131. PassivitySkillCfg cfg = ScoreSystemData.Instance.GetShowSkillCfg(cardId);
  132. if (cfg == null) return;
  133. _ui.m_txtName.text = cardList[index].itemCfg.Name;
  134. List<PassivitySkillCfg> skillCfgs = CommonDataManager.Tables.TblPassivitySkillCfg.GetGroup1ByCardId(cardId);
  135. _ui.m_listSkill.data = skillCfgs;
  136. _ui.m_listSkill.numItems = skillCfgs.Count;
  137. _ui.m_comSkillTips.target.visible = false;
  138. _selectedIndex = index;
  139. int childIndex = _ui.m_listCard.ItemIndexToChildIndex(index);
  140. _ui.m_listCard.GetChildAt(childIndex).asCom.AddChild(_comSelected);
  141. }
  142. private void RenderListSkillItem(int index, GObject obj)
  143. {
  144. List<PassivitySkillCfg> skillCfgs = obj.parent.data as List<PassivitySkillCfg>;
  145. UI_ListCardSkillItem item = UI_ListCardSkillItem.Proxy(obj);
  146. item.m_loaSkill.url = ResPathUtil.GetCardSkillPath(skillCfgs[index].Res);
  147. item.m_txtLv.text = SkillDataManager.Instance
  148. .GetCardSkillLv(skillCfgs[index].CardId, skillCfgs[index].SkillId).ToString();
  149. if (item.target.data == null)
  150. item.target.onClick.Add(OnSkillItemClick);
  151. item.target.data = index; // skillCfgs[index];
  152. UI_ListCardSkillItem.ProxyEnd();
  153. }
  154. private void OnSkillItemClick(EventContext context)
  155. {
  156. GObject gObject = context.sender as GObject;
  157. int index = (int)gObject.data;
  158. List<PassivitySkillCfg> skillCfgs =
  159. CommonDataManager.Tables.TblPassivitySkillCfg.GetGroup1ByCardId(cardList[_selectedIndex].id);
  160. PassivitySkillCfg skillCfg = skillCfgs[index];
  161. _ui.m_comSkillTips.target.visible = _skillId != skillCfg.SkillId;
  162. Vector2 posInA = _ui.m_listSkill.GetChildAt(index).asCom.position;
  163. Vector2 posInB = _ui.m_listSkill.TransformPoint(posInA, _ui.target);
  164. _ui.m_comSkillTips.target.SetPosition(posInB.x, posInB.y + 110, 0);
  165. _ui.m_comSkillTips.m_txtName.text = skillCfg.Name;
  166. int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.CardId, skillCfg.SkillId);
  167. PassivitySkillLvlCfg skillLvlCfg =
  168. CommonDataManager.Tables.TblPassivitySkillLvlCfg.Get(skillLv, skillCfg.SkillId);
  169. _ui.m_comSkillTips.m_txtSkillTips.text = skillLvlCfg.Describe;
  170. _skillId = skillCfg.SkillId;
  171. }
  172. private void RenderListCardItem(int index, GObject obj)
  173. {
  174. CardData cardData = cardList[index];
  175. UI_ListCardFightItem item = UI_ListCardFightItem.Proxy(obj); // obj as GButton;
  176. item.m_txtName.text = cardData.itemCfg.Name;
  177. item.m_comCardMask.m_loaCard.asLoader.url =
  178. ResPathUtil.GetCardIconPath(cardData.resources[cardData.resIndex]);
  179. item.m_txtLv.text = string.Format("{0}级", cardData.lv);
  180. // item.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + cardData.itemCfg.rarity);
  181. RarityIconController.UpdateRarityIcon(item.m_loaRarity, cardData.itemCfg.Id,
  182. false); // ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  183. item.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (cardData.itemCfg.MainScore));
  184. item.m_loaBorder.url = "ui://CommonGame/kp_kuang_" + cardData.itemCfg.Rarity;
  185. // UI_ComStar comStar = UI_ComStar.Proxy(item.m_comStar);
  186. int starLevelDodge = cardData.star / 6;
  187. item.m_starNumType.selectedIndex = cardData.itemCfg.StarDesc.Count - 1;
  188. for (int i = 0; i < 4; i++)
  189. {
  190. UI_ComDodgeFightStar dodgeStar = UI_ComDodgeFightStar.Proxy(item.target.GetChild("dodgeStar" + i));
  191. dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0;
  192. UI_ComDodgeFightStar.ProxyEnd();
  193. }
  194. // comStar.m_c1.selectedIndex = cardData.star;
  195. if (_effects.Count <= index)
  196. {
  197. //EffectUI _effectUI = EffectUIPool.CreateEffectUI(item.m_comEff.m_holder, "ui_fight_new", "kp_Select");
  198. // _effects.Add(_effectUI);
  199. }
  200. if(index == 0)
  201. {
  202. item.m_useIcon.visible = true;
  203. }
  204. else
  205. {
  206. item.m_useIcon.visible = false;
  207. }
  208. item.m_fieldwork.visible = false;
  209. item.target.asCom.RemoveChild(_comSelected);
  210. if (_selectedIndex == index) {
  211. item.target.asCom.AddChild(_comSelected);
  212. }
  213. UI_ListCardFightItem.ProxyEnd();
  214. // UI_ComStar.ProxyEnd();
  215. }
  216. private void OnListCardItemClick(EventContext context)
  217. {
  218. GObject obj = context.data as GObject;
  219. UI_ListCardFightItem item = UI_ListCardFightItem.Proxy(obj);
  220. item.m_t0.Play();
  221. EffectUIPool.Recycle(_effectUI3);
  222. _effectUI3 = null;
  223. _effectUI3 = EffectUIPool.CreateEffectUI(item.m_effect, "ui_KP", "KP_Select");
  224. UpdateView(_ui.m_listCard.selectedIndex);
  225. OnCardSelected(cardList[_ui.m_listCard.selectedIndex].id);
  226. }
  227. private void OnCardSelected(int cardId)
  228. {
  229. if ( cardId == 0)
  230. {
  231. return;
  232. }
  233. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  234. {
  235. ArenaDataManager dataManager = ArenaDataManager.Instance;
  236. dataManager.DressupList[dataManager.SelectThemeIndex].cardId = cardId;
  237. dataManager.SetMineFightAttr(dataManager.DressupList[dataManager.SelectThemeIndex],
  238. dataManager.ThemeList[dataManager.SelectThemeIndex]);
  239. EventAgent.DispatchEvent(ConstMessage.CARD_SELECTED);
  240. }
  241. }
  242. private void OnBtnUpCardClikc()
  243. {
  244. if (cardList.Count == 0) return;
  245. cardList[_ui.m_listCard.selectedIndex].fromUIType = typeof(StoryCardChoose).FullName;
  246. ViewManager.Show<CardFosterView>(cardList[_ui.m_listCard.selectedIndex]);
  247. this.Hide();
  248. }
  249. private void OnBtnComfirmClick()
  250. {
  251. //飞花令搭配时没有词牌特殊处理
  252. if (cardList.Count == 0)
  253. {
  254. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  255. {
  256. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, ArenaDataManager.Instance.DressupList, "" }, true);
  257. }
  258. this.Hide();
  259. return;
  260. }
  261. int cardId = cardList[_ui.m_listCard.selectedIndex].id;
  262. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  263. {
  264. ArenaDataManager dataManager = ArenaDataManager.Instance;
  265. List<long> fightScoreDatas = dataManager.GetFightScoreList(dataManager.DressupList);
  266. ArenaSproxy.ReqChangeArenaDressup(dataManager.SelectThemeIndex, cardId,MyDressUpHelper.dressUpObj.itemList, fightScoreDatas).Coroutine();
  267. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  268. {
  269. //ViewManager.GoBackFrom(typeof(ArenaDressUpFightView).FullName);
  270. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, ArenaDataManager.Instance.DressupList, "" },true);
  271. }
  272. }
  273. else
  274. {
  275. List<PassivitySkillCfg> cfgs = CommonDataManager.Tables.TblPassivitySkillCfg.GetGroup1ByCardId(cardId);
  276. InstanceZonesDataManager.currentCardId = cfgs.Count > 0 ? cardId : -1;
  277. EventAgent.DispatchEvent(ConstMessage.CARD_CHOOSE);
  278. }
  279. this.Hide();
  280. }
  281. private void OnBtnCancelClick()
  282. {
  283. OnCardSelected(_cardId);
  284. this.Hide();
  285. }
  286. protected override void OnHide()
  287. {
  288. base.OnHide();
  289. _skillId = 0;
  290. _ui.m_listCard.ScrollToView(0);
  291. Timers.inst.Remove(CheckGuide);
  292. }
  293. private void CheckGuide(object param)
  294. {
  295. if (GuideDataManager.IsGuideFinish(ConstGuideId.SKILL_CARD_FIGHT) <= 0)
  296. {
  297. UpdateToCheckGuide(null);
  298. }
  299. else
  300. {
  301. Timers.inst.Remove(CheckGuide);
  302. }
  303. }
  304. protected override void UpdateToCheckGuide(object param)
  305. {
  306. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  307. GuideController.TryGuide(null, ConstGuideId.SKILL_CARD_FIGHT, 1, "词牌可以辅助战斗,增加过关概率哦。", -1, true,
  308. _ui.m_btnCancel.y + _ui.m_btnCancel.height);
  309. GuideController.TryGuide(_ui.m_listCard, ConstGuideId.SKILL_CARD_FIGHT, 2, "选择一张合适的词牌,增加过关战斗力。", 0);
  310. GuideController.TryCompleteGuide(ConstGuideId.SKILL_CARD_FIGHT, 2);
  311. }
  312. private void AddEffect()
  313. {
  314. //邊框左上角特效
  315. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
  316. //邊框右下角特效
  317. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
  318. }
  319. }
  320. }