StoryFightTargetView.cs 5.2 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.Main;
  4. using System.Collections.Generic;
  5. using cfg.GfgCfg;
  6. namespace GFGGame
  7. {
  8. public class StoryFightTargetView : BaseView
  9. {
  10. private UI_StoryFightTargetUI _ui;
  11. private GameObject _sceneObject;
  12. private GameObject _sceneTargetObject;
  13. private GameObject _sceneTargetObj;
  14. private GameObject _sceneNpcObj;
  15. private DressUpObj _targetDressUpObj;
  16. public override void Dispose()
  17. {
  18. if (_sceneObject != null)
  19. {
  20. PrefabManager.Instance.Restore(_sceneObject);
  21. _sceneObject = null;
  22. }
  23. if (_sceneTargetObject != null)
  24. {
  25. _sceneTargetObject = null;
  26. }
  27. if (_targetDressUpObj != null)
  28. {
  29. _targetDressUpObj.Dispose();
  30. _targetDressUpObj = null;
  31. }
  32. if (_ui != null)
  33. {
  34. _ui.Dispose();
  35. _ui = null;
  36. }
  37. base.Dispose();
  38. }
  39. protected override void Init()
  40. {
  41. base.Init();
  42. _ui = UI_StoryFightTargetUI.Create();
  43. viewCom = _ui.target;
  44. isfullScreen = true;
  45. //isReturnView = true;
  46. }
  47. protected override void OnInit()
  48. {
  49. base.OnInit();
  50. }
  51. protected override void OnShown()
  52. {
  53. base.OnShown();
  54. if (_sceneObject == null)
  55. {
  56. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("SceneFightTarget"));
  57. _sceneTargetObj = _sceneObject.transform.Find("targetRole").gameObject;
  58. _sceneNpcObj = _sceneObject.transform.Find("Npc").gameObject;
  59. _targetDressUpObj = new DressUpObj();
  60. }
  61. _sceneTargetObj.SetActive(false);
  62. _sceneNpcObj.SetActive(true);
  63. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, true, true, null ,false);
  64. FightData roleFightData = null;
  65. FightData targetFightData = null;
  66. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  67. {
  68. roleFightData = ArenaDataManager.Instance.DressupList[ArenaDataManager.Instance.CurFightIndex];
  69. MyDressUpHelper.dressUpObj.PutOnItemList(ArenaDataManager.Instance.DressupList[ArenaDataManager.Instance.CurFightIndex].itemList);
  70. targetFightData = ArenaDataManager.Instance.LastTargets[ArenaDataManager.Instance.SelectTargetIndex].FightDatas[0];
  71. _ui.m_targetName.m_txtName.text = targetFightData.name;
  72. _sceneTargetObj.SetActive(true);
  73. _sceneNpcObj.SetActive(false);
  74. _targetDressUpObj.setSceneObj(_sceneTargetObj, true, false, null, false);
  75. if (targetFightData.type == FightTargetType.ROBOT)
  76. {
  77. _targetDressUpObj.PutOnSuitCfg(targetFightData.showSuitId, false, new int[] { ConstDressUpItemType.BEI_JING }, true, false);
  78. }
  79. else
  80. {
  81. _targetDressUpObj.PutOnItemList(targetFightData.itemList);
  82. }
  83. }
  84. else
  85. {
  86. roleFightData = InstanceZonesDataManager.roleData;
  87. // MyDressUpHelper.dressUpObj.UpdateRoleView();
  88. _sceneTargetObj.SetActive(false);
  89. _sceneNpcObj.SetActive(true);
  90. targetFightData = InstanceZonesDataManager.GetFightTargetData();
  91. _ui.m_targetName.m_txtName.text = targetFightData.name;
  92. SceneController.UpdateFightTarget(targetFightData.res, _sceneObject);
  93. }
  94. _ui.m_roleName.m_txtName.text = roleFightData.name;
  95. Timers.inst.Add(1.1f, 1, (object param) =>
  96. {
  97. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  98. {
  99. MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath("fight", "mp3"));
  100. }
  101. else
  102. {
  103. StoryLevelCfg levelCfg = CommonDataManager.Tables.TblStoryLevelCfg.GetOrDefault(InstanceZonesDataManager.currentLevelCfgId);
  104. StoryFightCfg fightCfg = CommonDataManager.Tables.TblStoryFightCfg.GetOrDefault(int.Parse(levelCfg.FightID));
  105. if (!string.IsNullOrEmpty(fightCfg.Music))
  106. {
  107. MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(fightCfg.Music, "mp3"));
  108. }
  109. }
  110. ViewManager.Show<StoryFightTargetScoreView>(new object[] { roleFightData, targetFightData });
  111. this.Hide();
  112. });
  113. }
  114. protected override void OnHide()
  115. {
  116. base.OnHide();
  117. if (_sceneObject != null)
  118. {
  119. PrefabManager.Instance.Restore(_sceneObject);
  120. _sceneObject = null;
  121. }
  122. if (_sceneTargetObject != null)
  123. {
  124. PrefabManager.Instance.Restore(_sceneTargetObject);
  125. _sceneTargetObject = null;
  126. }
  127. }
  128. }
  129. }