BadgeChooseView.cs 4.3 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.RoleInfo;
  4. using FairyGUI;
  5. using System.Collections.Generic;
  6. using System.Threading.Tasks;
  7. using cfg.GfgCfg;
  8. namespace GFGGame
  9. {
  10. public class BadgeChooseView : BaseWindow
  11. {
  12. private UI_BadgeChooseUI _ui;
  13. private List<ItemCfg> _badgeList;
  14. private int selectedID;
  15. public override void Dispose()
  16. {
  17. if (_ui != null)
  18. {
  19. _ui.Dispose();
  20. }
  21. _ui = null;
  22. base.Dispose();
  23. }
  24. protected override void OnInit()
  25. {
  26. base.OnInit();
  27. packageName = UI_RoleInfoUI.PACKAGE_NAME;
  28. _ui = UI_BadgeChooseUI.Create();
  29. this.viewCom = _ui.target;
  30. isfullScreen = true;
  31. isReturnView = true;
  32. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bg_hzzs");
  33. _ui.m_btnback.onClick.Add(Hide);
  34. _ui.m_list.itemRenderer = OnRenderItem;
  35. _badgeList = CommonDataManager.Tables.TblItemCfg.GetGroup1ByItemType(ConstItemType.BADGE);
  36. }
  37. protected override void OnShown()
  38. {
  39. base.OnShown();
  40. selectedID = (viewData == null ? -1 : (int)viewData);
  41. _ui.m_list.numItems = _badgeList.Count;
  42. _ui.m_list.scrollPane.ScrollTop();
  43. }
  44. protected override void OnHide()
  45. {
  46. base.OnHide();
  47. }
  48. protected override void AddEventListener()
  49. {
  50. base.AddEventListener();
  51. }
  52. protected override void RemoveEventListener()
  53. {
  54. base.RemoveEventListener();
  55. }
  56. private void OnRenderItem(int index, GObject gObject)
  57. {
  58. gObject.data = _badgeList[index].Id;
  59. UI_BadgeItem badgeItem = UI_BadgeItem.Proxy(gObject);
  60. badgeItem.m_name.text = _badgeList[index].Name;
  61. badgeItem.m_iconImg.url = ResPathUtil.GetIconPath(_badgeList[index]);
  62. //badgeItem.m_iconImg.url = "ui://RoleInfo/linshj1_l";
  63. if (RoleDataManager.HaveBadge(_badgeList[index].Id))
  64. {
  65. // 显示 卸下
  66. if (_badgeList[index].Id == selectedID)
  67. {
  68. badgeItem.m_type.SetSelectedIndex(0);
  69. gObject.onClick.Set(RemoveBadge);
  70. }
  71. // 显示 已选中
  72. else if(RoleDataManager.badgeDatas.Contains(_badgeList[index].Id))
  73. {
  74. badgeItem.m_type.SetSelectedIndex(1);
  75. gObject.onClick.Set(()=>
  76. {
  77. PromptController.Instance.ShowFloatTextPrompt("该徽章已在展示中");
  78. });
  79. }
  80. else
  81. {
  82. badgeItem.m_type.SetSelectedIndex(2);
  83. gObject.onClick.Set(SetBadge);
  84. }
  85. }
  86. else
  87. {
  88. badgeItem.m_type.SetSelectedIndex(3);
  89. gObject.onClick.Set(OnClickUnHaveItem);
  90. }
  91. UI_BadgeItem.ProxyEnd();
  92. }
  93. private void RemoveBadge()
  94. {
  95. RoleDataManager.badgeDatas.Remove(selectedID);
  96. UpdateBadgeList();
  97. }
  98. private void SetBadge(EventContext eventContext)
  99. {
  100. int id = (int)(eventContext.sender as GObject).data;
  101. // 点击空位进来的
  102. if(selectedID == -1)
  103. {
  104. RoleDataManager.badgeDatas.Add(id);
  105. }
  106. else
  107. {
  108. int index = RoleDataManager.badgeDatas.FindIndex(x => x.Equals(selectedID));
  109. RoleDataManager.badgeDatas[index] = id;
  110. }
  111. UpdateBadgeList();
  112. }
  113. private async Task UpdateBadgeList()
  114. {
  115. await RoleInfoSProxy.ReqSaveBadgeList(RoleDataManager.badgeDatas);
  116. Hide();
  117. }
  118. private void OnClickUnHaveItem(EventContext eventContext)
  119. {
  120. int id = (int)(eventContext.sender as GObject).data;
  121. object[] goBackDatas = ViewManager.GetGoBackDatas(typeof(BadgeChooseView).Name);
  122. object[] sourceDatas = new object[] { id, goBackDatas, 1 };
  123. GoodsItemTipsController.ShowItemTips(id, sourceDatas, false);
  124. }
  125. }
  126. }