ChangeHeadView.cs 8.9 KB

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  1. using UI.RoleInfo;
  2. using System.Collections.Generic;
  3. using cfg.GfgCfg;
  4. using FairyGUI;
  5. using UI.CommonGame;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class ChangeHeadView : BaseWindow
  10. {
  11. private UI_ChangeHead _ui;
  12. private List<ItemCfg> _headCfgs = new List<ItemCfg>();
  13. private List<ItemCfg> _headBorderCfgs = new List<ItemCfg>();
  14. private int _selectHeadId = 0;
  15. private int _selectHeadBorderId = 0;
  16. private bool showHeadBorderRedDot = false;
  17. private EffectUI _effectUI1;
  18. private EffectUI _effectUI2;
  19. public override void Dispose()
  20. {
  21. EffectUIPool.Recycle(_effectUI1);
  22. _effectUI1 = null;
  23. EffectUIPool.Recycle(_effectUI2);
  24. _effectUI2 = null;
  25. if (_ui != null)
  26. {
  27. _ui.Dispose();
  28. _ui = null;
  29. }
  30. base.Dispose();
  31. }
  32. protected override void OnInit()
  33. {
  34. base.OnInit();
  35. packageName = UI_ChangeHead.PACKAGE_NAME;
  36. _ui = UI_ChangeHead.Create();
  37. this.viewCom = _ui.target;
  38. this.viewCom.Center();
  39. this.modal = true;
  40. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  41. _ui.m_list.SetVirtual();
  42. _ui.m_list.itemRenderer = RenderListItem;
  43. _ui.m_list.onClickItem.Add(OnListItemClick);
  44. _ui.m_listBorder.SetVirtual();
  45. _ui.m_listBorder.itemRenderer = RenderListBorderItem;
  46. _ui.m_listBorder.onClickItem.Add(OnListBorderItemClick);
  47. _ui.m_c1.onChanged.Add(OnTabChange);
  48. _ui.m_btnSure.onClick.Add(OnBtnSureClick);
  49. _ui.m_btnClose.onClick.Add(Hide);
  50. AddEffect();
  51. }
  52. protected override void OnShown()
  53. {
  54. base.OnShown();
  55. RoleInfoManager.Instance.SortHeadDatas();
  56. RoleInfoManager.Instance.SortHeadBorderDatas();
  57. _headCfgs.AddRange(CommonDataManager.Tables.TblItemCfg.GetGroup1ByItemTypeAndSubType(ConstItemType.HEAD, ConstItemSubType.ROLE_HEAD));
  58. _headCfgs = SortItemCfgDatas(_headCfgs);
  59. _headBorderCfgs.AddRange(CommonDataManager.Tables.TblItemCfg.GetGroup1ByItemTypeAndSubType(ConstItemType.HEAD, ConstItemSubType.ROLE_HEADBORDER));
  60. _headBorderCfgs = SortItemCfgDatas(_headBorderCfgs);
  61. OnTabChange();
  62. // _ui.m_list.selectedIndex = 0;
  63. // _ui.m_listBorder.selectedIndex = 0;
  64. // 头像框红点显示
  65. showHeadBorderRedDot = RedDotDataManager.Instance.GetHeadBorderRed();
  66. UpdateRedDot();
  67. }
  68. protected override void OnHide()
  69. {
  70. base.OnHide();
  71. _ui.m_c1.selectedIndex = 0;
  72. _headCfgs.Clear();
  73. _headBorderCfgs.Clear();
  74. }
  75. private async void OnBtnSureClick()
  76. {
  77. if (_ui.m_c1.selectedIndex == 0)
  78. {
  79. if (ItemDataManager.GetItemNum(_selectHeadId) <= 0)
  80. {
  81. PromptController.Instance.ShowFloatTextPrompt("暂未获得");
  82. return;
  83. }
  84. bool result = await RoleInfoSProxy.ReqModifyRoleHead(_selectHeadId);
  85. if (result)
  86. {
  87. OnTabChange();
  88. PromptController.Instance.ShowFloatTextPrompt("头像设置成功");
  89. }
  90. }
  91. else
  92. {
  93. if (ItemDataManager.GetItemNum(_selectHeadBorderId) <= 0)
  94. {
  95. PromptController.Instance.ShowFloatTextPrompt("暂未获得");
  96. return;
  97. }
  98. bool result = await RoleInfoSProxy.ReqModifyRoleHeadBorder(_selectHeadBorderId);
  99. if (result)
  100. {
  101. OnTabChange();
  102. PromptController.Instance.ShowFloatTextPrompt("头像框设置成功");
  103. }
  104. }
  105. }
  106. private void RenderListItem(int index, GObject obj)
  107. {
  108. if (index >= _headCfgs.Count)
  109. {
  110. return;
  111. }
  112. int headId = _headCfgs[index].Id;
  113. UI_ListHeadItem item = UI_ListHeadItem.Proxy(obj);
  114. item.m_loaIcon.url = ResPathUtil.GetHeadPath(_headCfgs[index].Res);
  115. item.m_imgNew.visible = RoleInfoManager.Instance.isNewHead(headId);
  116. item.m_grpUnGet.visible = ItemDataManager.GetItemNum(headId) <= 0;
  117. if (RoleInfoManager.Instance.isNewHead(headId))
  118. {
  119. ItemProxy.ReqSetItemRead(headId).Coroutine();
  120. }
  121. item.target.data = headId;
  122. UI_ListHeadItem.ProxyEnd();
  123. }
  124. private void RenderListBorderItem(int index, GObject obj)
  125. {
  126. if (index >= _headBorderCfgs.Count)
  127. {
  128. return;
  129. }
  130. ItemCfg headCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(RoleDataManager.headId);
  131. ItemCfg borderCfg = _headBorderCfgs[index];
  132. int headBorderId = borderCfg.Id;
  133. UI_ListHeadBorderItem item = UI_ListHeadBorderItem.Proxy(obj);
  134. item.m_loaIcon.url = ResPathUtil.GetHeadPath(headCfg.Res);
  135. item.m_loaBorder.url = ResPathUtil.GetHeadBorderPath(borderCfg.Res);
  136. item.m_imgNew.visible = RoleInfoManager.Instance.isNewHeadBorder(headBorderId);
  137. item.m_grpUnGet.visible = ItemDataManager.GetItemNum(headBorderId) <= 0;
  138. if (RoleInfoManager.Instance.isNewHeadBorder(headBorderId))
  139. {
  140. ItemProxy.ReqSetItemRead(headBorderId).Coroutine();
  141. }
  142. item.target.data = headBorderId;
  143. UI_ListHeadBorderItem.ProxyEnd();
  144. }
  145. private void OnListItemClick(EventContext context)
  146. {
  147. GObject obj = context.data as GObject;
  148. _selectHeadId = (int)obj.data;
  149. UpdateView();
  150. }
  151. private void OnListBorderItemClick(EventContext context)
  152. {
  153. GObject obj = context.data as GObject;
  154. _selectHeadBorderId = (int)obj.data;
  155. UpdateView();
  156. }
  157. private void OnTabChange()
  158. {
  159. _selectHeadId = RoleDataManager.headId;
  160. _selectHeadBorderId = RoleDataManager.headBorderId;
  161. _ui.m_btnTab0.m_color.selectedIndex = 1 - _ui.m_c1.selectedIndex;
  162. _ui.m_btnTab1.m_color.selectedIndex = _ui.m_c1.selectedIndex;
  163. if (_ui.m_c1.selectedIndex == 0)
  164. {
  165. _ui.m_list.numItems = _headCfgs.Count;
  166. int selectedIndex = _headCfgs.FindIndex(x => x.Id == _selectHeadId);
  167. _ui.m_list.ScrollToView(selectedIndex);
  168. _ui.m_list.selectedIndex = selectedIndex;
  169. }
  170. else
  171. {
  172. if (showHeadBorderRedDot)
  173. {
  174. showHeadBorderRedDot = false;
  175. UpdateRedDot();
  176. }
  177. _ui.m_listBorder.numItems = _headBorderCfgs.Count;
  178. int selectedIndex = _headBorderCfgs.FindIndex(x => x.Id == _selectHeadBorderId);
  179. _ui.m_listBorder.ScrollToView(selectedIndex);
  180. _ui.m_listBorder.selectedIndex = selectedIndex;
  181. }
  182. UpdateView();
  183. }
  184. private void UpdateView()
  185. {
  186. ItemCfg headCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(_selectHeadId);
  187. ItemCfg headBorderCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(_selectHeadBorderId);
  188. RoleInfoManager.Instance.UpdateHead(_ui.m_comHead, _selectHeadId, _selectHeadBorderId);
  189. if (_ui.m_c1.selectedIndex == 0)
  190. {
  191. _ui.m_txtName.text = headCfg.Name;
  192. _ui.m_txtDesc.text = headCfg.Desc;
  193. }
  194. else
  195. {
  196. _ui.m_txtName.text = headBorderCfg.Name;
  197. _ui.m_txtDesc.text = headBorderCfg.Desc;
  198. }
  199. }
  200. private List<ItemCfg> SortItemCfgDatas(List<ItemCfg> list)
  201. {
  202. list.Sort((ItemCfg a, ItemCfg b) =>
  203. {
  204. long hasA = ItemDataManager.GetItemNum(a.Id);
  205. long hasB = ItemDataManager.GetItemNum(b.Id);
  206. if (hasA > 0 && hasB <= 0) return -1;
  207. if (hasB > 0 && hasA <= 0) return 1;
  208. return a.Id - b.Id;
  209. });
  210. return list;
  211. }
  212. private void UpdateRedDot()
  213. {
  214. RedDotController.Instance.SetComRedDot(_ui.m_btnTab1.target, showHeadBorderRedDot, "", -33, 0);
  215. }
  216. private void AddEffect()
  217. {
  218. //邊框左上角特效
  219. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
  220. //邊框右下角特效
  221. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
  222. }
  223. }
  224. }