RoleInfoView.cs 13 KB

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  1. using ET;
  2. using FairyGUI;
  3. using System.Threading.Tasks;
  4. using cfg.GfgCfg;
  5. using UI.CommonGame;
  6. using UI.RoleInfo;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class RoleInfoView : BaseView
  11. {
  12. private UI_RoleInfoUI _ui;
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. }
  19. _ui = null;
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_RoleInfoUI.PACKAGE_NAME;
  26. _ui = UI_RoleInfoUI.Create();
  27. this.viewCom = _ui.target;
  28. isfullScreen = true;
  29. isReturnView = true;
  30. _ui.m_btnHelp.visible = false;
  31. _ui.m_txtVersion.text = GameGlobal.version;
  32. _ui.m_txtSlogan.maxLength = CommonDataManager.Tables.TblGlobalCfg.MaxSloganWordsCount;
  33. _ui.m_txtSlogan.onFocusOut.Add(OnFocuseOut);
  34. _ui.m_loaChangeName.onClick.Add(OnClickLoaChangeName);
  35. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  36. _ui.m_btnSuitGuide.target.onClick.Add(OnBtnSuitGuideClick);
  37. _ui.m_btnCardGuide.target.onClick.Add(OnBtnCardGuideClick);
  38. _ui.m_btnTaskArchieveGuide.target.onClick.Add(OnBtnTaskArchieveClick);
  39. _ui.m_btnShare.onClick.Add(OnBtnShareClick);
  40. _ui.m_btnSkill.onClick.Add(OnBtnSkillClick);
  41. _ui.m_btnSetting.onClick.Add(OnBtnSettingClick);
  42. _ui.m_btnCopy.onClick.Add(OnBtnCopyClick);
  43. _ui.m_comHead.onClick.Add(OnComHeadClick);
  44. _ui.m_photoList.itemRenderer = RenderPhotoListItem;
  45. _ui.m_photoList.onClickItem.Add(OnPhotoListItemClick);
  46. _ui.m_badgeList.itemRenderer = OnRenderBadgeListItem;
  47. _ui.m_btnExchange.onClick.Add(OnClickBtnChangeMainBg);
  48. _ui.m_btnExchangeTheme.onClick.Add(OnClickBtnChangeTheme);
  49. _ui.m_txtVersion.onClick.Add(OnClickGM);
  50. }
  51. protected override void AddEventListener()
  52. {
  53. base.AddEventListener();
  54. EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_NAME, UpdateRoleName);
  55. EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  56. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  57. EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePhotoList);
  58. }
  59. protected override void OnShown()
  60. {
  61. base.OnShown();
  62. _ui.m_txtRoleName.text = RoleDataManager.roleName;
  63. _ui.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  64. RoleLevelCfg roleLevelCfg = CommonDataManager.Tables.TblRoleLevelCfg.GetOrDefault(NumericType.Lvl);
  65. if (roleLevelCfg.Exp > 0)
  66. {
  67. _ui.m_txtExp.text = string.Format("{0}/{1}", GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp), roleLevelCfg.Exp);
  68. }
  69. else
  70. {
  71. _ui.m_txtExp.text = "已满级";
  72. }
  73. _ui.m_txtSlogan.text = RoleDataManager.slogan;
  74. UpdateAllInfo();
  75. _ui.m_btnShare.visible = false;
  76. Timers.inst.AddUpdate(CheckGuide);
  77. }
  78. protected override void OnHide()
  79. {
  80. base.OnHide();
  81. Timers.inst.Remove(CheckGuide);
  82. }
  83. private void OnBtnBackClick()
  84. {
  85. _ui.m_photoList.scrollPane.percX = 0;
  86. Hide();
  87. }
  88. private void OnClickGM()
  89. {
  90. if (GameConfig.showGM >= 1)
  91. {
  92. ViewManager.Show<GMPanelView>();
  93. }
  94. }
  95. private void OnClickBtnChangeMainBg()
  96. {
  97. ViewManager.Show<MainBgChooseView>();
  98. }
  99. private void OnClickBtnChangeTheme()
  100. {
  101. ViewManager.Show<ChangeThemeView>();
  102. }
  103. protected override void RemoveEventListener()
  104. {
  105. base.RemoveEventListener();
  106. EventAgent.RemoveEventListener(ConstMessage.CHANGE_ROLE_NAME, UpdateRoleName);
  107. EventAgent.RemoveEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  108. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  109. EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePhotoList);
  110. }
  111. private void UpdateRoleName()
  112. {
  113. _ui.m_txtRoleName.text = RoleDataManager.roleName;
  114. }
  115. private void UpdateHead()
  116. {
  117. RoleInfoManager.Instance.UpdateHead(_ui.m_comHead, RoleDataManager.headId, RoleDataManager.headBorderId);
  118. }
  119. private void UpdatePhotoList()
  120. {
  121. RoleDataManager.UpdatePhotoData();
  122. _ui.m_photoList.numItems = RoleDataManager.photoDatas.Count;
  123. }
  124. private void RenderPhotoListItem(int index, GObject obj)
  125. {
  126. long pictureId = RoleDataManager.photoDatas[index];
  127. PoemPhotoData poemPhotoData = pictureId == 0 ? null : PoemPhotoDataManager.Instance.GetPersonalPhotoDataById(pictureId);
  128. UI_ListPhotoItem item = UI_ListPhotoItem.Proxy(obj);
  129. item.target.data = index;
  130. if(poemPhotoData == null)
  131. {
  132. item.m_type.SetSelectedIndex(0);
  133. }
  134. else
  135. {
  136. item.m_type.SetSelectedIndex(1);
  137. }
  138. if (RoleInfoManager.GetPosType(index) == MonthCardType.Gold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold)
  139. || RoleInfoManager.GetPosType(index) == MonthCardType.BlackGold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold))
  140. {
  141. item.m_type.SetSelectedIndex(2);
  142. item.m_txtLock.text = RoleInfoManager.GetSuitPosItems()[index];
  143. item.m_comPhoto.m_loaPhoto.texture = null;
  144. RoleDataManager.photoDatas[index] = 0;
  145. return;
  146. }
  147. item.m_comPhoto.m_loaPhoto.texture = poemPhotoData == null ? null : poemPhotoData.Ntexture;
  148. UI_ListPhotoItem.ProxyEnd();
  149. }
  150. private void OnPhotoListItemClick(EventContext context)
  151. {
  152. GObject obj = context.data as GObject;
  153. int index = (int)obj.data;
  154. if (RoleInfoManager.GetPosType(index) == MonthCardType.Gold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold))
  155. {
  156. // PromptController.Instance.ShowFloatTextPrompt("红包卡开启");
  157. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_GOLD_CARD });
  158. return;
  159. }
  160. if (RoleInfoManager.GetPosType(index) == MonthCardType.BlackGold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold))
  161. {
  162. // PromptController.Instance.ShowFloatTextPrompt("福气卡开启");
  163. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_BLACK_CARD });
  164. return;
  165. }
  166. ViewManager.Show<PersonalPhotoView>(index);
  167. }
  168. private void OnRenderBadgeListItem(int index, GObject gObject)
  169. {
  170. gObject.data = -1;
  171. UI_ButtonBadge buttonBadge = UI_ButtonBadge.Proxy(gObject);
  172. if (index <= RoleDataManager.badgeDatas.Count)
  173. {
  174. buttonBadge.target.touchable = true;
  175. // 显示 + 号
  176. if(index == RoleDataManager.badgeDatas.Count)
  177. {
  178. buttonBadge.m_type.SetSelectedIndex(2);
  179. }
  180. // 显示放置的徽章
  181. else
  182. {
  183. int badgeID = RoleDataManager.badgeDatas[index];
  184. gObject.data = badgeID;
  185. buttonBadge.m_type.SetSelectedIndex(1);
  186. // 加载徽章图片
  187. buttonBadge.m_iconImg.url = ResPathUtil.GetIconPath(CommonDataManager.Tables.TblItemCfg.GetOrDefault(badgeID));
  188. //buttonBadge.m_iconImg.url = "ui://RoleInfo/linshj1";
  189. }
  190. }
  191. else
  192. {
  193. buttonBadge.m_type.SetSelectedIndex(0);
  194. buttonBadge.target.touchable = false;
  195. }
  196. buttonBadge.target.onClick.Add(OnBadgeBtnClick);
  197. UI_ButtonBadge.ProxyEnd();
  198. }
  199. private void OnBadgeBtnClick(EventContext eventContext)
  200. {
  201. int id = (int)(eventContext.sender as GObject).data;
  202. ViewManager.Show<BadgeChooseView>(id);
  203. }
  204. private async void OnFocuseOut()
  205. {
  206. _ui.m_txtSlogan.text = await RoleInfoSProxy.ReqModifySlogan(_ui.m_txtSlogan.text);
  207. }
  208. private void OnClickLoaChangeName()
  209. {
  210. ViewManager.Show<ChangeNameView>();
  211. }
  212. private void OnBtnSuitGuideClick()
  213. {
  214. ViewManager.Show<SuitGuideView>();
  215. }
  216. private void OnBtnCardGuideClick()
  217. {
  218. bool open = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  219. if (open)
  220. {
  221. ViewManager.Show<CardGuideView>();
  222. }
  223. else
  224. {
  225. PromptController.Instance.ShowFloatTextPrompt("此功能未开启~");
  226. }
  227. }
  228. private void OnBtnTaskArchieveClick()
  229. {
  230. ViewManager.Show<TaskAchieveView>();
  231. }
  232. private void OnBtnSkillClick()
  233. {
  234. ViewManager.Show<PersonalSkillView>();
  235. }
  236. private void OnBtnSettingClick()
  237. {
  238. SettingView.refresh = true;
  239. ViewManager.Show<SettingView>();
  240. }
  241. private void OnBtnShareClick()
  242. {
  243. ShareDataManager.Instance.CaptureCameraToImage();
  244. }
  245. private void OnBtnCopyClick()
  246. {
  247. GUIUtility.systemCopyBuffer = _ui.m_txtRoleID.text;
  248. PromptController.Instance.ShowFloatTextPrompt("已复制ID");
  249. }
  250. private void OnComHeadClick()
  251. {
  252. ViewManager.Show<ChangeHeadView>();
  253. }
  254. private void UpdateRedDot()
  255. {
  256. RedDotController.Instance.SetComRedDot(_ui.m_comHead, RedDotDataManager.Instance.GetHeadRed() || RedDotDataManager.Instance.GetHeadBorderRed(), "", -30, 40);
  257. }
  258. private void UpdateCollectProgress()
  259. {
  260. UI_ButtonCollectProgress button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnSuitGuide.target);
  261. // 套装
  262. float progress = RoleInfoManager.Instance.GetSuitGuideProgress();
  263. button2.m_rate.text = progress.ToString();
  264. button2.m_progressBar.fillAmount = progress / 100;
  265. // 词牌
  266. button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnCardGuide.target);
  267. progress = RoleInfoManager.Instance.GetCardGuideProgress();
  268. button2.m_rate.text = progress.ToString();
  269. button2.m_progressBar.fillAmount = progress / 100;
  270. // 成就
  271. button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnTaskArchieveGuide.target);
  272. progress = RoleDataManager.achievementTaskCollect;
  273. button2.m_rate.text = progress.ToString();
  274. button2.m_progressBar.fillAmount = progress / 100;
  275. UI_ButtonCollectProgress.ProxyEnd();
  276. }
  277. private void UpdateInfo()
  278. {
  279. _ui.m_leagueName.text = RoleInfoManager.Instance.GetLeagueName();
  280. _ui.m_txtRoleID.text = RoleInfoManager.Instance.GetRoleID().ToString();
  281. }
  282. private async Task UpdateAllInfo()
  283. {
  284. _ui.m_Hide.Play();
  285. await RoleInfoSProxy.ReqPersonalInfo();
  286. _ui.m_Show.Play();
  287. UpdateHead();
  288. UpdatePhotoList();
  289. UpdateRedDot();
  290. UpdateCollectProgress();
  291. UpdateInfo();
  292. _ui.m_badgeList.numItems = _ui.m_badgeList.numItems;
  293. }
  294. private void CheckGuide(object param)
  295. {
  296. if (GuideDataManager.IsGuideFinish(ConstGuideId.SHEZHI_ZHUJIEMBG) <= 0)
  297. {
  298. UpdateCheckGuide(null);
  299. }
  300. else
  301. {
  302. Timers.inst.Remove(CheckGuide);
  303. }
  304. }
  305. protected void UpdateCheckGuide(object param)
  306. {
  307. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  308. if (GuideSimulationDataManager.Instance.GuideMonthlyJumpType == 1)
  309. {
  310. GuideController.TryGuide(_ui.m_btnExchange, ConstGuideId.SHEZHI_ZHUJIEMBG, 3, "去开启背景更换特权");
  311. }
  312. else if (GuideSimulationDataManager.Instance.GuideMonthlyJumpType == 2)
  313. {
  314. }
  315. }
  316. }
  317. }